Archipelago/worlds/yoshisisland/Items.py

123 lines
6.8 KiB
Python

from typing import Dict, Set, Tuple, NamedTuple, Optional
from BaseClasses import ItemClassification
class ItemData(NamedTuple):
category: str
code: Optional[int]
classification: ItemClassification
amount: Optional[int] = 1
item_table: Dict[str, ItemData] = {
"! Switch": ItemData("Items", 0x302050, ItemClassification.progression),
"Dashed Platform": ItemData("Items", 0x302051, ItemClassification.progression),
"Dashed Stairs": ItemData("Items", 0x302052, ItemClassification.progression),
"Beanstalk": ItemData("Items", 0x302053, ItemClassification.progression),
"Helicopter Morph": ItemData("Morphs", 0x302054, ItemClassification.progression),
"Spring Ball": ItemData("Items", 0x302055, ItemClassification.progression),
"Large Spring Ball": ItemData("Items", 0x302056, ItemClassification.progression),
"Arrow Wheel": ItemData("Items", 0x302057, ItemClassification.progression),
"Vanishing Arrow Wheel": ItemData("Items", 0x302058, ItemClassification.progression),
"Mole Tank Morph": ItemData("Morphs", 0x302059, ItemClassification.progression),
"Watermelon": ItemData("Items", 0x30205A, ItemClassification.progression),
"Ice Melon": ItemData("Items", 0x30205B, ItemClassification.progression),
"Fire Melon": ItemData("Items", 0x30205C, ItemClassification.progression),
"Super Star": ItemData("Items", 0x30205D, ItemClassification.progression),
"Car Morph": ItemData("Morphs", 0x30205E, ItemClassification.progression),
"Flashing Eggs": ItemData("Items", 0x30205F, ItemClassification.progression),
"Giant Eggs": ItemData("Items", 0x302060, ItemClassification.progression),
"Egg Launcher": ItemData("Items", 0x302061, ItemClassification.progression),
"Egg Plant": ItemData("Items", 0x302062, ItemClassification.progression),
"Submarine Morph": ItemData("Morphs", 0x302063, ItemClassification.progression),
"Chomp Rock": ItemData("Items", 0x302064, ItemClassification.progression),
"Poochy": ItemData("Items", 0x302065, ItemClassification.progression),
"Platform Ghost": ItemData("Items", 0x302066, ItemClassification.progression),
"Skis": ItemData("Items", 0x302067, ItemClassification.progression),
"Train Morph": ItemData("Morphs", 0x302068, ItemClassification.progression),
"Key": ItemData("Items", 0x302069, ItemClassification.progression),
"Middle Ring": ItemData("Items", 0x30206A, ItemClassification.progression),
"Bucket": ItemData("Items", 0x30206B, ItemClassification.progression),
"Tulip": ItemData("Items", 0x30206C, ItemClassification.progression),
"Egg Capacity Upgrade": ItemData("Items", 0x30206D, ItemClassification.progression, 5),
"Secret Lens": ItemData("Items", 0x302081, ItemClassification.progression),
"World 1 Gate": ItemData("Gates", 0x30206E, ItemClassification.progression),
"World 2 Gate": ItemData("Gates", 0x30206F, ItemClassification.progression),
"World 3 Gate": ItemData("Gates", 0x302070, ItemClassification.progression),
"World 4 Gate": ItemData("Gates", 0x302071, ItemClassification.progression),
"World 5 Gate": ItemData("Gates", 0x302072, ItemClassification.progression),
"World 6 Gate": ItemData("Gates", 0x302073, ItemClassification.progression),
"Extra 1": ItemData("Panels", 0x302074, ItemClassification.progression),
"Extra 2": ItemData("Panels", 0x302075, ItemClassification.progression),
"Extra 3": ItemData("Panels", 0x302076, ItemClassification.progression),
"Extra 4": ItemData("Panels", 0x302077, ItemClassification.progression),
"Extra 5": ItemData("Panels", 0x302078, ItemClassification.progression),
"Extra 6": ItemData("Panels", 0x302079, ItemClassification.progression),
"Extra Panels": ItemData("Panels", 0x30207A, ItemClassification.progression),
"Bonus 1": ItemData("Panels", 0x30207B, ItemClassification.progression),
"Bonus 2": ItemData("Panels", 0x30207C, ItemClassification.progression),
"Bonus 3": ItemData("Panels", 0x30207D, ItemClassification.progression),
"Bonus 4": ItemData("Panels", 0x30207E, ItemClassification.progression),
"Bonus 5": ItemData("Panels", 0x30207F, ItemClassification.progression),
"Bonus 6": ItemData("Panels", 0x302080, ItemClassification.progression),
"Bonus Panels": ItemData("Panels", 0x302082, ItemClassification.progression),
"Anytime Egg": ItemData("Consumable", 0x302083, ItemClassification.useful, 0),
"Anywhere Pow": ItemData("Consumable", 0x302084, ItemClassification.filler, 0),
"Winged Cloud Maker": ItemData("Consumable", 0x302085, ItemClassification.filler, 0),
"Pocket Melon": ItemData("Consumable", 0x302086, ItemClassification.filler, 0),
"Pocket Fire Melon": ItemData("Consumable", 0x302087, ItemClassification.filler, 0),
"Pocket Ice Melon": ItemData("Consumable", 0x302088, ItemClassification.filler, 0),
"Magnifying Glass": ItemData("Consumable", 0x302089, ItemClassification.filler, 0),
"+10 Stars": ItemData("Consumable", 0x30208A, ItemClassification.useful, 0),
"+20 Stars": ItemData("Consumable", 0x30208B, ItemClassification.useful, 0),
"1-Up": ItemData("Lives", 0x30208C, ItemClassification.filler, 0),
"2-Up": ItemData("Lives", 0x30208D, ItemClassification.filler, 0),
"3-Up": ItemData("Lives", 0x30208E, ItemClassification.filler, 0),
"10-Up": ItemData("Lives", 0x30208F, ItemClassification.filler, 5),
"Bonus Consumables": ItemData("Events", None, ItemClassification.progression, 0),
"Bandit Consumables": ItemData("Events", None, ItemClassification.progression, 0),
"Bandit Watermelons": ItemData("Events", None, ItemClassification.progression, 0),
"Fuzzy Trap": ItemData("Traps", 0x302090, ItemClassification.trap, 0),
"Reversal Trap": ItemData("Traps", 0x302091, ItemClassification.trap, 0),
"Darkness Trap": ItemData("Traps", 0x302092, ItemClassification.trap, 0),
"Freeze Trap": ItemData("Traps", 0x302093, ItemClassification.trap, 0),
"Boss Clear": ItemData("Events", None, ItemClassification.progression, 0),
"Piece of Luigi": ItemData("Items", 0x302095, ItemClassification.progression, 0),
"Saved Baby Luigi": ItemData("Events", None, ItemClassification.progression, 0)
}
filler_items: Tuple[str, ...] = (
"Anytime Egg",
"Anywhere Pow",
"Winged Cloud Maker",
"Pocket Melon",
"Pocket Fire Melon",
"Pocket Ice Melon",
"Magnifying Glass",
"+10 Stars",
"+20 Stars",
"1-Up",
"2-Up",
"3-Up"
)
trap_items: Tuple[str, ...] = (
"Fuzzy Trap",
"Reversal Trap",
"Darkness Trap",
"Freeze Trap"
)
def get_item_names_per_category() -> Dict[str, Set[str]]:
categories: Dict[str, Set[str]] = {}
for name, data in item_table.items():
if data.category != "Events":
categories.setdefault(data.category, set()).add(name)
return categories