Archipelago/worlds/kdl3/Options.py

433 lines
12 KiB
Python

import random
from dataclasses import dataclass
from Options import DeathLink, Choice, Toggle, OptionDict, Range, PlandoBosses, DefaultOnToggle, \
PerGameCommonOptions
from .Names import LocationName
class Goal(Choice):
"""
Zero: collect the Heart Stars, and defeat Zero in the Hyper Zone.
Boss Butch: collect the Heart Stars, and then complete the boss rematches in the Boss Butch mode.
MG5: collect the Heart Stars, and then complete a perfect run through the minigame gauntlet within the Super MG5
Jumping: collect the Heart Stars, and then reach a designated score within the Jumping sub-game
"""
display_name = "Goal"
option_zero = 0
option_boss_butch = 1
option_MG5 = 2
option_jumping = 3
default = 0
@classmethod
def get_option_name(cls, value: int) -> str:
if value == 2:
return cls.name_lookup[value].upper()
return super().get_option_name(value)
class GoalSpeed(Choice):
"""
Normal: the goal is unlocked after purifying the five bosses
Fast: the goal is unlocked after acquiring the target number of Heart Stars
"""
display_name = "Goal Speed"
option_normal = 0
option_fast = 1
class TotalHeartStars(Range):
"""
Maximum number of heart stars to include in the pool of items.
"""
display_name = "Max Heart Stars"
range_start = 5 # set to 5 so strict bosses does not degrade
range_end = 50 # 30 default locations + 30 stage clears + 5 bosses - 14 progression items = 51, so round down
default = 30
class HeartStarsRequired(Range):
"""
Percentage of heart stars required to purify the five bosses and reach Zero.
Each boss will require a differing amount of heart stars to purify.
"""
display_name = "Required Heart Stars"
range_start = 1
range_end = 100
default = 50
class LevelShuffle(Choice):
"""
None: No stage shuffling.
Same World: shuffles stages around their world.
Pattern: shuffles stages according to the stage pattern (stage 3 will always be a minigame stage, etc.)
Shuffled: shuffles stages across all worlds.
"""
display_name = "Stage Shuffle"
option_none = 0
option_same_world = 1
option_pattern = 2
option_shuffled = 3
default = 0
class BossShuffle(PlandoBosses):
"""
None: Bosses will remain in their vanilla locations
Shuffled: Bosses will be shuffled amongst each other
Full: Bosses will be randomized
Singularity: All (non-Zero) bosses will be replaced with a single boss
Supports plando placement.
"""
bosses = frozenset(LocationName.boss_names.keys())
locations = frozenset(LocationName.level_names.keys())
duplicate_bosses = True
@classmethod
def can_place_boss(cls, boss: str, location: str) -> bool:
# Kirby has no logic about requiring bosses in specific locations (since we load in their stage)
return True
display_name = "Boss Shuffle"
option_none = 0
option_shuffled = 1
option_full = 2
option_singularity = 3
class BossShuffleAllowBB(Choice):
"""
Allow Boss Butch variants of bosses in Boss Shuffle.
Enabled: any boss placed will have a 50% chance of being the Boss Butch variant, including bosses not present
Enforced: all bosses will be their Boss Butch variant.
Boss Butch boss changes are only visual.
"""
display_name = "Allow Boss Butch Bosses"
option_disabled = 0
option_enabled = 1
option_enforced = 2
default = 0
class AnimalRandomization(Choice):
"""
Disabled: all animal positions will be vanilla.
Shuffled: all animal positions will be shuffled amongst each other.
Full: random animals will be placed across the levels. At least one of each animal is guaranteed.
"""
display_name = "Animal Randomization"
option_disabled = 0
option_shuffled = 1
option_full = 2
default = 0
class CopyAbilityRandomization(Choice):
"""
Disabled: enemies give regular copy abilities and health.
Enabled: all enemies will have the copy ability received from them randomized.
Enabled Plus Minus: enemies (except minibosses) can additionally give you anywhere from +2 health to -1 health when eaten.
"""
display_name = "Copy Ability Randomization"
option_disabled = 0
option_enabled = 1
option_enabled_plus_minus = 2
class StrictBosses(DefaultOnToggle):
"""
If enabled, one will not be able to move onto the next world until the previous world's boss has been purified.
"""
display_name = "Strict Bosses"
class OpenWorld(DefaultOnToggle):
"""
If enabled, all 6 stages will be unlocked upon entering a world for the first time. A certain amount of stages
will need to be completed in order to unlock the bosses
"""
display_name = "Open World"
class OpenWorldBossRequirement(Range):
"""
The amount of stages completed needed to unlock the boss of a world when Open World is turned on.
"""
display_name = "Open World Boss Requirement"
range_start = 1
range_end = 6
default = 3
class BossRequirementRandom(Toggle):
"""
If enabled, boss purification will require a random amount of Heart Stars. Depending on options, this may have
boss purification unlock in a random order.
"""
display_name = "Randomize Purification Requirement"
class JumpingTarget(Range):
"""
The required score needed to complete the Jumping minigame.
"""
display_name = "Jumping Target Score"
range_start = 1
range_end = 25
default = 10
class GameLanguage(Choice):
"""
The language that the game should display. This does not have to match the given rom.
"""
display_name = "Game Language"
option_japanese = 0
option_english = 1
default = 1
class FillerPercentage(Range):
"""
Percentage of non-required Heart Stars to be converted to filler items (1-Ups, Maxim Tomatoes, Invincibility Candy).
"""
display_name = "Filler Percentage"
range_start = 0
range_end = 100
default = 50
class TrapPercentage(Range):
"""
Percentage of filler items to be converted to trap items (Gooey Bags, Slowness, Eject Ability).
"""
display_name = "Trap Percentage"
range_start = 0
range_end = 100
default = 50
class GooeyTrapPercentage(Range):
"""
Chance that any given trap is a Gooey Bag (spawns Gooey when you receive it).
"""
display_name = "Gooey Trap Percentage"
range_start = 0
range_end = 100
default = 50
class SlowTrapPercentage(Range):
"""
Chance that any given trap is Slowness (halves your max speed for 15 seconds when you receive it).
"""
display_name = "Slowness Trap Percentage"
range_start = 0
range_end = 100
default = 50
class AbilityTrapPercentage(Range):
"""
Chance that any given trap is an Eject Ability (ejects your ability when you receive it).
"""
display_name = "Ability Trap Percentage"
range_start = 0
range_end = 100
default = 50
class ConsumableChecks(Toggle):
"""
When enabled, adds all 1-Ups and Maxim Tomatoes as possible locations.
"""
display_name = "Consumable-sanity"
class StarChecks(Toggle):
"""
When enabled, every star in a given stage will become a check.
Will increase the possible filler pool to include 1/3/5 stars.
"""
display_name = "Starsanity"
class KirbyFlavorPreset(Choice):
"""
The color of Kirby, from a list of presets.
"""
display_name = "Kirby Flavor"
option_default = 0
option_bubblegum = 1
option_cherry = 2
option_blueberry = 3
option_lemon = 4
option_kiwi = 5
option_grape = 6
option_chocolate = 7
option_marshmallow = 8
option_licorice = 9
option_watermelon = 10
option_orange = 11
option_lime = 12
option_lavender = 13
option_custom = 14
default = 0
@classmethod
def from_text(cls, text: str) -> Choice:
text = text.lower()
if text == "random":
choice_list = list(cls.name_lookup)
choice_list.remove(14)
return cls(random.choice(choice_list))
return super().from_text(text)
class KirbyFlavor(OptionDict):
"""
A custom color for Kirby. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to
"15", with their values being an HTML hex color.
"""
default = {
"1": "B01810",
"2": "F0E0E8",
"3": "C8A0A8",
"4": "A87070",
"5": "E02018",
"6": "F0A0B8",
"7": "D07880",
"8": "A85048",
"9": "E8D0D0",
"10": "E85048",
"11": "D0C0C0",
"12": "B08888",
"13": "E87880",
"14": "F8F8F8",
"15": "B03830",
}
class GooeyFlavorPreset(Choice):
"""
The color of Gooey, from a list of presets.
"""
display_name = "Gooey Flavor"
option_default = 0
option_bubblegum = 1
option_cherry = 2
option_blueberry = 3
option_lemon = 4
option_kiwi = 5
option_grape = 6
option_chocolate = 7
option_marshmallow = 8
option_licorice = 9
option_watermelon = 10
option_orange = 11
option_lime = 12
option_lavender = 13
option_custom = 14
default = 0
@classmethod
def from_text(cls, text: str) -> Choice:
text = text.lower()
if text == "random":
choice_list = list(cls.name_lookup)
choice_list.remove(14)
return cls(random.choice(choice_list))
return super().from_text(text)
class GooeyFlavor(OptionDict):
"""
A custom color for Gooey. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to
"15", with their values being an HTML hex color.
"""
default = {
"1": "000808",
"2": "102838",
"3": "183048",
"4": "183878",
"5": "1838A0",
"6": "B01810",
"7": "E85048",
"8": "D0C0C0",
"9": "F8F8F8",
}
class MusicShuffle(Choice):
"""
None: default music will play
Shuffled: music will be shuffled amongst each other
Full: random music will play in each room
Note that certain songs will not be chosen in shuffled or full
"""
display_name = "Music Randomization"
option_none = 0
option_shuffled = 1
option_full = 2
default = 0
class VirtualConsoleChanges(Choice):
"""
Adds the ability to enable 2 of the Virtual Console changes.
Flash Reduction: reduces the flashing during the Zero battle.
Color Changes: changes the color of the background within the Zero Boss Butch rematch.
"""
display_name = "Virtual Console Changes"
option_none = 0
option_flash_reduction = 1
option_color_changes = 2
option_both = 3
default = 1
class Gifting(Toggle):
"""
When enabled, the goal game item will be sent to other compatible games as a gift,
and you can receive gifts from other players. This can be enabled during gameplay
using the client.
"""
display_name = "Gifting"
@dataclass
class KDL3Options(PerGameCommonOptions):
death_link: DeathLink
game_language: GameLanguage
goal: Goal
goal_speed: GoalSpeed
total_heart_stars: TotalHeartStars
heart_stars_required: HeartStarsRequired
filler_percentage: FillerPercentage
trap_percentage: TrapPercentage
gooey_trap_weight: GooeyTrapPercentage
slow_trap_weight: SlowTrapPercentage
ability_trap_weight: AbilityTrapPercentage
jumping_target: JumpingTarget
stage_shuffle: LevelShuffle
boss_shuffle: BossShuffle
allow_bb: BossShuffleAllowBB
animal_randomization: AnimalRandomization
copy_ability_randomization: CopyAbilityRandomization
strict_bosses: StrictBosses
open_world: OpenWorld
ow_boss_requirement: OpenWorldBossRequirement
boss_requirement_random: BossRequirementRandom
consumables: ConsumableChecks
starsanity: StarChecks
gifting: Gifting
kirby_flavor_preset: KirbyFlavorPreset
kirby_flavor: KirbyFlavor
gooey_flavor_preset: GooeyFlavorPreset
gooey_flavor: GooeyFlavor
music_shuffle: MusicShuffle
virtual_console: VirtualConsoleChanges