Archipelago/worlds/smw/__init__.py

320 lines
14 KiB
Python

import dataclasses
import os
import typing
import math
import settings
import threading
from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
from .Items import SMWItem, ItemData, item_table, junk_table
from .Locations import SMWLocation, all_locations, setup_locations, special_zone_level_names, special_zone_dragon_coin_names, special_zone_hidden_1up_names, special_zone_blocksanity_names
from .Options import SMWOptions
from .Regions import create_regions, connect_regions
from .Levels import full_level_list, generate_level_list, location_id_to_level_id
from .Rules import set_rules
from worlds.generic.Rules import add_rule, exclusion_rules
from .Names import ItemName, LocationName
from .Client import SMWSNIClient
from worlds.AutoWorld import WebWorld, World
from .Rom import LocalRom, patch_rom, get_base_rom_path, SMWDeltaPatch
class SMWSettings(settings.Group):
class RomFile(settings.SNESRomPath):
"""File name of the SMW US rom"""
description = "Super Mario World (USA) ROM File"
copy_to = "Super Mario World (USA).sfc"
md5s = [SMWDeltaPatch.hash]
rom_file: RomFile = RomFile(RomFile.copy_to)
class SMWWeb(WebWorld):
theme = "grass"
setup_en = Tutorial(
"Multiworld Setup Guide",
"A guide to setting up the Super Mario World randomizer connected to an Archipelago Multiworld.",
"English",
"setup_en.md",
"setup/en",
["PoryGone"]
)
tutorials = [setup_en]
class SMWWorld(World):
"""
Super Mario World is an action platforming game.
The Princess has been kidnapped by Bowser again, but Mario has somehow
lost all of his abilities. Can he get them back in time to save the Princess?
"""
game: str = "Super Mario World"
settings: typing.ClassVar[SMWSettings]
options_dataclass = SMWOptions
options: SMWOptions
topology_present = False
required_client_version = (0, 4, 5)
item_name_to_id = {name: data.code for name, data in item_table.items()}
location_name_to_id = all_locations
active_level_dict: typing.Dict[int,int]
web = SMWWeb()
def __init__(self, multiworld: MultiWorld, player: int):
self.rom_name_available_event = threading.Event()
super().__init__(multiworld, player)
@classmethod
def stage_assert_generate(cls, multiworld: MultiWorld):
rom_file = get_base_rom_path()
if not os.path.exists(rom_file):
raise FileNotFoundError(rom_file)
def fill_slot_data(self) -> dict:
slot_data = self.options.as_dict(
"dragon_coin_checks",
"moon_checks",
"hidden_1up_checks",
"bonus_block_checks",
"blocksanity",
)
slot_data["active_levels"] = self.active_level_dict
return slot_data
def generate_early(self):
if self.options.early_climb:
self.multiworld.local_early_items[self.player][ItemName.mario_climb] = 1
def create_regions(self):
location_table = setup_locations(self)
create_regions(self, location_table)
# Not generate basic
itempool: typing.List[SMWItem] = []
self.active_level_dict = dict(zip(generate_level_list(self), full_level_list))
self.topology_present = self.options.level_shuffle
connect_regions(self, self.active_level_dict)
# Add Boss Token amount requirements for Worlds
add_rule(self.multiworld.get_region(LocationName.donut_plains_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 1))
add_rule(self.multiworld.get_region(LocationName.vanilla_dome_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 2))
add_rule(self.multiworld.get_region(LocationName.forest_of_illusion_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 4))
add_rule(self.multiworld.get_region(LocationName.chocolate_island_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 5))
add_rule(self.multiworld.get_region(LocationName.valley_of_bowser_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 6))
exclusion_pool = set()
if self.options.exclude_special_zone:
exclusion_pool.update(special_zone_level_names)
if self.options.dragon_coin_checks:
exclusion_pool.update(special_zone_dragon_coin_names)
if self.options.hidden_1up_checks:
exclusion_pool.update(special_zone_hidden_1up_names)
if self.options.blocksanity:
exclusion_pool.update(special_zone_blocksanity_names)
exclusion_rules(self.multiworld, self.player, exclusion_pool)
total_required_locations = 96
if self.options.dragon_coin_checks:
total_required_locations += 49
if self.options.moon_checks:
total_required_locations += 7
if self.options.hidden_1up_checks:
total_required_locations += 14
if self.options.bonus_block_checks:
total_required_locations += 4
if self.options.blocksanity:
total_required_locations += 582
itempool += [self.create_item(ItemName.mario_run)]
itempool += [self.create_item(ItemName.mario_carry)]
itempool += [self.create_item(ItemName.mario_swim)]
itempool += [self.create_item(ItemName.mario_spin_jump)]
itempool += [self.create_item(ItemName.mario_climb)]
itempool += [self.create_item(ItemName.yoshi_activate)]
itempool += [self.create_item(ItemName.p_switch)]
itempool += [self.create_item(ItemName.p_balloon)]
itempool += [self.create_item(ItemName.super_star_active)]
itempool += [self.create_item(ItemName.progressive_powerup) for _ in range(3)]
itempool += [self.create_item(ItemName.yellow_switch_palace)]
itempool += [self.create_item(ItemName.green_switch_palace)]
itempool += [self.create_item(ItemName.red_switch_palace)]
itempool += [self.create_item(ItemName.blue_switch_palace)]
itempool += [self.create_item(ItemName.special_world_clear)]
if self.options.goal == "yoshi_egg_hunt":
raw_egg_count = total_required_locations - len(itempool) - len(exclusion_pool)
total_egg_count = min(raw_egg_count, self.options.max_yoshi_egg_cap.value)
self.required_egg_count = max(math.floor(total_egg_count * (self.options.percentage_of_yoshi_eggs.value / 100.0)), 1)
extra_egg_count = total_egg_count - self.required_egg_count
removed_egg_count = math.floor(extra_egg_count * (self.options.junk_fill_percentage.value / 100.0))
self.actual_egg_count = total_egg_count - removed_egg_count
itempool += [self.create_item(ItemName.yoshi_egg) for _ in range(self.actual_egg_count)]
self.multiworld.get_location(LocationName.yoshis_house, self.player).place_locked_item(self.create_item(ItemName.victory))
else:
self.actual_egg_count = 0
self.required_egg_count = 0
self.multiworld.get_location(LocationName.bowser, self.player).place_locked_item(self.create_item(ItemName.victory))
junk_count = total_required_locations - len(itempool)
trap_weights = []
trap_weights += ([ItemName.ice_trap] * self.options.ice_trap_weight.value)
trap_weights += ([ItemName.stun_trap] * self.options.stun_trap_weight.value)
trap_weights += ([ItemName.literature_trap] * self.options.literature_trap_weight.value)
trap_weights += ([ItemName.timer_trap] * self.options.timer_trap_weight.value)
trap_weights += ([ItemName.reverse_controls_trap] * self.options.reverse_trap_weight.value)
trap_weights += ([ItemName.thwimp_trap] * self.options.thwimp_trap_weight.value)
trap_count = 0 if (len(trap_weights) == 0) else math.ceil(junk_count * (self.options.trap_fill_percentage.value / 100.0))
junk_count -= trap_count
trap_pool = []
for i in range(trap_count):
trap_item = self.random.choice(trap_weights)
trap_pool.append(self.create_item(trap_item))
itempool += trap_pool
junk_weights = []
junk_weights += ([ItemName.one_coin] * 15)
junk_weights += ([ItemName.five_coins] * 15)
junk_weights += ([ItemName.ten_coins] * 25)
junk_weights += ([ItemName.fifty_coins] * 25)
junk_weights += ([ItemName.one_up_mushroom] * 20)
junk_pool = [self.create_item(self.random.choice(junk_weights)) for _ in range(junk_count)]
itempool += junk_pool
boss_location_names = [LocationName.yoshis_island_koopaling, LocationName.donut_plains_koopaling, LocationName.vanilla_dome_koopaling,
LocationName.twin_bridges_koopaling, LocationName.forest_koopaling, LocationName.chocolate_koopaling,
LocationName.valley_koopaling, LocationName.vanilla_reznor, LocationName.forest_reznor, LocationName.chocolate_reznor, LocationName.valley_reznor]
for location_name in boss_location_names:
self.multiworld.get_location(location_name, self.player).place_locked_item(self.create_item(ItemName.koopaling))
self.multiworld.itempool += itempool
def generate_output(self, output_directory: str):
rompath = "" # if variable is not declared finally clause may fail
try:
multiworld = self.multiworld
player = self.player
rom = LocalRom(get_base_rom_path())
patch_rom(self, rom, self.player, self.active_level_dict)
rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
rom.write_to_file(rompath)
self.rom_name = rom.name
patch = SMWDeltaPatch(os.path.splitext(rompath)[0]+SMWDeltaPatch.patch_file_ending, player=player,
player_name=multiworld.player_name[player], patched_path=rompath)
patch.write()
except:
raise
finally:
self.rom_name_available_event.set() # make sure threading continues and errors are collected
if os.path.exists(rompath):
os.unlink(rompath)
def modify_multidata(self, multidata: dict):
import base64
# wait for self.rom_name to be available.
self.rom_name_available_event.wait()
rom_name = getattr(self, "rom_name", None)
# we skip in case of error, so that the original error in the output thread is the one that gets raised
if rom_name:
new_name = base64.b64encode(bytes(self.rom_name)).decode()
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
def extend_hint_information(self, hint_data: typing.Dict[int, typing.Dict[int, str]]):
if self.topology_present:
world_names = [
LocationName.yoshis_island_region,
LocationName.donut_plains_region,
LocationName.vanilla_dome_region,
LocationName.twin_bridges_region,
LocationName.forest_of_illusion_region,
LocationName.chocolate_island_region,
LocationName.valley_of_bowser_region,
LocationName.star_road_region,
LocationName.special_zone_region,
]
world_cutoffs = [
0x07,
0x13,
0x1F,
0x26,
0x30,
0x39,
0x44,
0x4F,
0x59
]
er_hint_data = {}
for loc_name, level_data in location_id_to_level_id.items():
level_id = level_data[0]
if level_id not in self.active_level_dict:
continue
keys_list = list(self.active_level_dict.keys())
level_index = keys_list.index(level_id)
for i in range(len(world_cutoffs)):
if level_index >= world_cutoffs[i]:
continue
if not self.options.dragon_coin_checks and "Dragon Coins" in loc_name:
continue
if not self.options.moon_checks and "3-Up Moon" in loc_name:
continue
if not self.options.hidden_1up_checks and "Hidden 1-Up" in loc_name:
continue
if not self.options.bonus_block_checks and "1-Up from Bonus Block" in loc_name:
continue
if not self.options.blocksanity and "Block #" in loc_name:
continue
location = self.multiworld.get_location(loc_name, self.player)
er_hint_data[location.address] = world_names[i]
break
hint_data[self.player] = er_hint_data
def create_item(self, name: str, force_non_progression=False) -> Item:
data = item_table[name]
if force_non_progression:
classification = ItemClassification.filler
elif name == ItemName.yoshi_egg:
classification = ItemClassification.progression_skip_balancing
elif data.progression:
classification = ItemClassification.progression
elif data.trap:
classification = ItemClassification.trap
else:
classification = ItemClassification.filler
created_item = SMWItem(name, classification, data.code, self.player)
return created_item
def get_filler_item_name(self) -> str:
return self.random.choice(list(junk_table.keys()))
def set_rules(self):
set_rules(self)