Archipelago/worlds/sm64ex/__init__.py

189 lines
12 KiB
Python

import typing
import os
import json
from .Items import item_table, cannon_item_table, SM64Item
from .Locations import location_table, SM64Location
from .Options import sm64_options
from .Rules import set_rules
from .Regions import create_regions, sm64courses, sm64entrances_s, sm64_internalloc_to_string, sm64_internalloc_to_regionid
from BaseClasses import Item, Tutorial, ItemClassification
from ..AutoWorld import World, WebWorld
class SM64Web(WebWorld):
tutorials = [Tutorial(
"Multiworld Setup Guide",
"A guide to setting up SM64EX for MultiWorld.",
"English",
"setup_en.md",
"setup/en",
["N00byKing"]
)]
class SM64World(World):
"""
The first Super Mario game to feature 3D gameplay, it features freedom of movement within a large open world based on polygons,
combined with traditional Mario gameplay, visual style, and characters.
"""
game: str = "Super Mario 64"
topology_present = False
web = SM64Web()
item_name_to_id = item_table
location_name_to_id = location_table
data_version = 8
required_client_version = (0, 3, 5)
area_connections: typing.Dict[int, int]
option_definitions = sm64_options
def generate_early(self):
self.topology_present = self.multiworld.AreaRandomizer[self.player].value
def create_regions(self):
create_regions(self.multiworld, self.player)
def set_rules(self):
self.area_connections = {}
set_rules(self.multiworld, self.player, self.area_connections)
if self.topology_present:
# Write area_connections to spoiler log
for entrance, destination in self.area_connections.items():
self.multiworld.spoiler.set_entrance(
sm64_internalloc_to_string[entrance] + " Entrance",
sm64_internalloc_to_string[destination],
'entrance', self.player)
def create_item(self, name: str) -> Item:
item_id = item_table[name]
if name == "1Up Mushroom":
classification = ItemClassification.filler
elif name == "Power Star":
classification = ItemClassification.progression_skip_balancing
else:
classification = ItemClassification.progression
item = SM64Item(name, classification, item_id, self.player)
return item
def generate_basic(self):
starcount = self.multiworld.AmountOfStars[self.player].value
if (not self.multiworld.EnableCoinStars[self.player].value):
starcount = max(35,self.multiworld.AmountOfStars[self.player].value-15)
starcount = max(starcount, self.multiworld.FirstBowserStarDoorCost[self.player].value,
self.multiworld.BasementStarDoorCost[self.player].value, self.multiworld.SecondFloorStarDoorCost[self.player].value,
self.multiworld.MIPS1Cost[self.player].value, self.multiworld.MIPS2Cost[self.player].value,
self.multiworld.StarsToFinish[self.player].value)
self.multiworld.itempool += [self.create_item("Power Star") for i in range(0,starcount)]
self.multiworld.itempool += [self.create_item("1Up Mushroom") for i in range(starcount,120 - (15 if not self.multiworld.EnableCoinStars[self.player].value else 0))]
if (not self.multiworld.ProgressiveKeys[self.player].value):
key1 = self.create_item("Basement Key")
key2 = self.create_item("Second Floor Key")
self.multiworld.itempool += [key1, key2]
else:
self.multiworld.itempool += [self.create_item("Progressive Key") for i in range(0,2)]
wingcap = self.create_item("Wing Cap")
metalcap = self.create_item("Metal Cap")
vanishcap = self.create_item("Vanish Cap")
self.multiworld.itempool += [wingcap, metalcap, vanishcap]
if (self.multiworld.BuddyChecks[self.player].value):
self.multiworld.itempool += [self.create_item(name) for name, id in cannon_item_table.items()]
else:
self.multiworld.get_location("BoB: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock BoB"))
self.multiworld.get_location("WF: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock WF"))
self.multiworld.get_location("JRB: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock JRB"))
self.multiworld.get_location("CCM: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock CCM"))
self.multiworld.get_location("SSL: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock SSL"))
self.multiworld.get_location("SL: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock SL"))
self.multiworld.get_location("WDW: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock WDW"))
self.multiworld.get_location("TTM: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock TTM"))
self.multiworld.get_location("THI: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock THI"))
self.multiworld.get_location("RR: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock RR"))
if (self.multiworld.ExclamationBoxes[self.player].value > 0):
self.multiworld.itempool += [self.create_item("1Up Mushroom") for i in range(0,29)]
else:
self.multiworld.get_location("CCM: 1Up Block Near Snowman", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("CCM: 1Up Block Ice Pillar", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("CCM: 1Up Block Secret Slide", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("BBH: 1Up Block Top of Mansion", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("HMC: 1Up Block above Pit", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("HMC: 1Up Block Past Rolling Rocks", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("SSL: 1Up Block Outside Pyramid", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("SSL: 1Up Block Pyramid Left Path", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("SSL: 1Up Block Pyramid Back", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("SL: 1Up Block Near Moneybags", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("SL: 1Up Block inside Igloo", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("WDW: 1Up Block in Downtown", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("TTM: 1Up Block on Red Mushroom", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("THI: 1Up Block THI Small near Start", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("THI: 1Up Block THI Large near Start", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("THI: 1Up Block Windy Area", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("TTC: 1Up Block Midway Up", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("TTC: 1Up Block at the Top", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("RR: 1Up Block Top of Red Coin Maze", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("RR: 1Up Block Under Fly Guy", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("RR: 1Up Block On House in the Sky", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Dark World 1Up Block on Tower", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Dark World 1Up Block near Goombas", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Cavern of the Metal Cap 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Vanish Cap Under the Moat 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Fire Sea 1Up Block Swaying Stairs", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Fire Sea 1Up Block Near Poles", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Wing Mario Over the Rainbow 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Sky 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
def get_filler_item_name(self) -> str:
return "1Up Mushroom"
def fill_slot_data(self):
return {
"AreaRando": self.area_connections,
"FirstBowserDoorCost": self.multiworld.FirstBowserStarDoorCost[self.player].value,
"BasementDoorCost": self.multiworld.BasementStarDoorCost[self.player].value,
"SecondFloorDoorCost": self.multiworld.SecondFloorStarDoorCost[self.player].value,
"MIPS1Cost": self.multiworld.MIPS1Cost[self.player].value,
"MIPS2Cost": self.multiworld.MIPS2Cost[self.player].value,
"StarsToFinish": self.multiworld.StarsToFinish[self.player].value,
"DeathLink": self.multiworld.death_link[self.player].value,
}
def generate_output(self, output_directory: str):
if self.multiworld.players != 1:
return
data = {
"slot_data": self.fill_slot_data(),
"location_to_item": {self.location_name_to_id[i.name] : item_table[i.item.name] for i in self.multiworld.get_locations()},
"data_package": {
"data": {
"games": {
self.game: {
"item_name_to_id": self.item_name_to_id,
"location_name_to_id": self.location_name_to_id
}
}
}
}
}
filename = f"{self.multiworld.get_out_file_name_base(self.player)}.apsm64ex"
with open(os.path.join(output_directory, filename), 'w') as f:
json.dump(data, f)
def modify_multidata(self, multidata):
if self.topology_present:
er_hint_data = {}
for entrance, destination in self.area_connections.items():
regionid = sm64_internalloc_to_regionid[destination]
region = self.multiworld.get_region(sm64courses[regionid], self.player)
for location in region.locations:
er_hint_data[location.address] = sm64_internalloc_to_string[entrance]
multidata['er_hint_data'][self.player] = er_hint_data