303 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			303 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
| from BaseClasses import Item, ItemClassification
 | |
| from .Types import HatDLC, HatType, hat_type_to_item, Difficulty, ItemData, HatInTimeItem
 | |
| from .Locations import get_total_locations
 | |
| from .Rules import get_difficulty
 | |
| from .Options import get_total_time_pieces, CTRLogic
 | |
| from typing import List, Dict, TYPE_CHECKING
 | |
| 
 | |
| if TYPE_CHECKING:
 | |
|     from . import HatInTimeWorld
 | |
| 
 | |
| 
 | |
| def create_itempool(world: "HatInTimeWorld") -> List[Item]:
 | |
|     itempool: List[Item] = []
 | |
|     if world.has_yarn():
 | |
|         yarn_pool: List[Item] = create_multiple_items(world, "Yarn",
 | |
|                                                       world.options.YarnAvailable.value,
 | |
|                                                       ItemClassification.progression_skip_balancing)
 | |
| 
 | |
|         for i in range(int(len(yarn_pool) * (0.01 * world.options.YarnBalancePercent))):
 | |
|             yarn_pool[i].classification = ItemClassification.progression
 | |
| 
 | |
|         itempool += yarn_pool
 | |
| 
 | |
|     for name in item_table.keys():
 | |
|         if name == "Yarn":
 | |
|             continue
 | |
| 
 | |
|         if not item_dlc_enabled(world, name):
 | |
|             continue
 | |
| 
 | |
|         if not world.options.HatItems and name in hat_type_to_item.values():
 | |
|             continue
 | |
| 
 | |
|         item_type: ItemClassification = item_table.get(name).classification
 | |
| 
 | |
|         if world.is_dw_only():
 | |
|             if item_type is ItemClassification.progression \
 | |
|                or item_type is ItemClassification.progression_skip_balancing:
 | |
|                 continue
 | |
|         else:
 | |
|             if name == "Scooter Badge":
 | |
|                 if world.options.CTRLogic == CTRLogic.option_scooter or get_difficulty(world) >= Difficulty.MODERATE:
 | |
|                     item_type = ItemClassification.progression
 | |
|             elif name == "No Bonk Badge" and world.is_dw():
 | |
|                 item_type = ItemClassification.progression
 | |
| 
 | |
|         # some death wish bonuses require one hit hero + hookshot
 | |
|         if world.is_dw() and name == "Badge Pin" and not world.is_dw_only():
 | |
|             item_type = ItemClassification.progression
 | |
| 
 | |
|         if item_type is ItemClassification.filler or item_type is ItemClassification.trap:
 | |
|             continue
 | |
| 
 | |
|         if name in act_contracts.keys() and not world.options.ShuffleActContracts:
 | |
|             continue
 | |
| 
 | |
|         if name in alps_hooks.keys() and not world.options.ShuffleAlpineZiplines:
 | |
|             continue
 | |
| 
 | |
|         if name == "Progressive Painting Unlock" and not world.options.ShuffleSubconPaintings:
 | |
|             continue
 | |
| 
 | |
|         if world.options.StartWithCompassBadge and name == "Compass Badge":
 | |
|             continue
 | |
| 
 | |
|         if name == "Time Piece":
 | |
|             tp_list: List[Item] = create_multiple_items(world, name, get_total_time_pieces(world), item_type)
 | |
|             for i in range(int(len(tp_list) * (0.01 * world.options.TimePieceBalancePercent))):
 | |
|                 tp_list[i].classification = ItemClassification.progression
 | |
| 
 | |
|             itempool += tp_list
 | |
|             continue
 | |
| 
 | |
|         itempool += create_multiple_items(world, name, item_frequencies.get(name, 1), item_type)
 | |
| 
 | |
|     itempool += create_junk_items(world, get_total_locations(world) - len(itempool))
 | |
|     return itempool
 | |
| 
 | |
| 
 | |
| def calculate_yarn_costs(world: "HatInTimeWorld"):
 | |
|     min_yarn_cost = int(min(world.options.YarnCostMin.value, world.options.YarnCostMax.value))
 | |
|     max_yarn_cost = int(max(world.options.YarnCostMin.value, world.options.YarnCostMax.value))
 | |
| 
 | |
|     max_cost = 0
 | |
|     for i in range(5):
 | |
|         hat: HatType = HatType(i)
 | |
|         if not world.is_hat_precollected(hat):
 | |
|             cost: int = world.random.randint(min_yarn_cost, max_yarn_cost)
 | |
|             world.hat_yarn_costs[hat] = cost
 | |
|             max_cost += cost
 | |
|         else:
 | |
|             world.hat_yarn_costs[hat] = 0
 | |
| 
 | |
|     available_yarn: int = world.options.YarnAvailable.value
 | |
|     if max_cost > available_yarn:
 | |
|         world.options.YarnAvailable.value = max_cost
 | |
|         available_yarn = max_cost
 | |
| 
 | |
|     extra_yarn = max_cost + world.options.MinExtraYarn - available_yarn
 | |
|     if extra_yarn > 0:
 | |
|         world.options.YarnAvailable.value += extra_yarn
 | |
| 
 | |
| 
 | |
| def item_dlc_enabled(world: "HatInTimeWorld", name: str) -> bool:
 | |
|     data = item_table[name]
 | |
| 
 | |
|     if data.dlc_flags == HatDLC.none:
 | |
|         return True
 | |
|     elif data.dlc_flags == HatDLC.dlc1 and world.is_dlc1():
 | |
|         return True
 | |
|     elif data.dlc_flags == HatDLC.dlc2 and world.is_dlc2():
 | |
|         return True
 | |
|     elif data.dlc_flags == HatDLC.death_wish and world.is_dw():
 | |
|         return True
 | |
| 
 | |
|     return False
 | |
| 
 | |
| 
 | |
| def create_item(world: "HatInTimeWorld", name: str) -> Item:
 | |
|     data = item_table[name]
 | |
|     return HatInTimeItem(name, data.classification, data.code, world.player)
 | |
| 
 | |
| 
 | |
| def create_multiple_items(world: "HatInTimeWorld", name: str, count: int = 1,
 | |
|                           item_type: ItemClassification = ItemClassification.progression) -> List[Item]:
 | |
| 
 | |
|     data = item_table[name]
 | |
|     itemlist: List[Item] = []
 | |
| 
 | |
|     for i in range(count):
 | |
|         itemlist += [HatInTimeItem(name, item_type, data.code, world.player)]
 | |
| 
 | |
|     return itemlist
 | |
| 
 | |
| 
 | |
| def create_junk_items(world: "HatInTimeWorld", count: int) -> List[Item]:
 | |
|     trap_chance = world.options.TrapChance.value
 | |
|     junk_pool: List[Item] = []
 | |
|     junk_list: Dict[str, int] = {}
 | |
|     trap_list: Dict[str, int] = {}
 | |
|     ic: ItemClassification
 | |
| 
 | |
|     for name in item_table.keys():
 | |
|         ic = item_table[name].classification
 | |
|         if ic == ItemClassification.filler:
 | |
|             if world.is_dw_only() and "Pons" in name:
 | |
|                 continue
 | |
| 
 | |
|             junk_list[name] = junk_weights.get(name)
 | |
| 
 | |
|         elif trap_chance > 0 and ic == ItemClassification.trap:
 | |
|             if name == "Baby Trap":
 | |
|                 trap_list[name] = world.options.BabyTrapWeight.value
 | |
|             elif name == "Laser Trap":
 | |
|                 trap_list[name] = world.options.LaserTrapWeight.value
 | |
|             elif name == "Parade Trap":
 | |
|                 trap_list[name] = world.options.ParadeTrapWeight.value
 | |
| 
 | |
|     for i in range(count):
 | |
|         if trap_chance > 0 and world.random.randint(1, 100) <= trap_chance:
 | |
|             junk_pool.append(world.create_item(
 | |
|                 world.random.choices(list(trap_list.keys()), weights=list(trap_list.values()), k=1)[0]))
 | |
|         else:
 | |
|             junk_pool.append(world.create_item(
 | |
|                 world.random.choices(list(junk_list.keys()), weights=list(junk_list.values()), k=1)[0]))
 | |
| 
 | |
|     return junk_pool
 | |
| 
 | |
| 
 | |
| def get_shop_trap_name(world: "HatInTimeWorld") -> str:
 | |
|     rand = world.random.randint(1, 9)
 | |
|     name = ""
 | |
|     if rand == 1:
 | |
|         name = "Time Plece"
 | |
|     elif rand == 2:
 | |
|         name = "Time Piece (Trust me bro)"
 | |
|     elif rand == 3:
 | |
|         name = "TimePiece"
 | |
|     elif rand == 4:
 | |
|         name = "Time Piece?"
 | |
|     elif rand == 5:
 | |
|         name = "Time Pizza"
 | |
|     elif rand == 6:
 | |
|         name = "Time piece"
 | |
|     elif rand == 7:
 | |
|         name = "TIme Piece"
 | |
|     elif rand == 8:
 | |
|         name = "Time Piece (maybe)"
 | |
|     elif rand == 9:
 | |
|         name = "Time Piece ;)"
 | |
| 
 | |
|     return name
 | |
| 
 | |
| 
 | |
| ahit_items = {
 | |
|     "Yarn": ItemData(2000300001, ItemClassification.progression_skip_balancing),
 | |
|     "Time Piece": ItemData(2000300002, ItemClassification.progression_skip_balancing),
 | |
| 
 | |
|     # for HatItems option
 | |
|     "Sprint Hat": ItemData(2000300049, ItemClassification.progression),
 | |
|     "Brewing Hat": ItemData(2000300050, ItemClassification.progression),
 | |
|     "Ice Hat": ItemData(2000300051, ItemClassification.progression),
 | |
|     "Dweller Mask": ItemData(2000300052, ItemClassification.progression),
 | |
|     "Time Stop Hat": ItemData(2000300053, ItemClassification.progression),
 | |
| 
 | |
|     # Badges
 | |
|     "Projectile Badge": ItemData(2000300024, ItemClassification.useful),
 | |
|     "Fast Hatter Badge": ItemData(2000300025, ItemClassification.useful),
 | |
|     "Hover Badge": ItemData(2000300026, ItemClassification.useful),
 | |
|     "Hookshot Badge": ItemData(2000300027, ItemClassification.progression),
 | |
|     "Item Magnet Badge": ItemData(2000300028, ItemClassification.useful),
 | |
|     "No Bonk Badge": ItemData(2000300029, ItemClassification.useful),
 | |
|     "Compass Badge": ItemData(2000300030, ItemClassification.useful),
 | |
|     "Scooter Badge": ItemData(2000300031, ItemClassification.useful),
 | |
|     "One-Hit Hero Badge": ItemData(2000300038, ItemClassification.progression, HatDLC.death_wish),
 | |
|     "Camera Badge": ItemData(2000300042, ItemClassification.progression, HatDLC.death_wish),
 | |
| 
 | |
|     # Relics
 | |
|     "Relic (Burger Patty)": ItemData(2000300006, ItemClassification.progression),
 | |
|     "Relic (Burger Cushion)": ItemData(2000300007, ItemClassification.progression),
 | |
|     "Relic (Mountain Set)": ItemData(2000300008, ItemClassification.progression),
 | |
|     "Relic (Train)": ItemData(2000300009, ItemClassification.progression),
 | |
|     "Relic (UFO)": ItemData(2000300010, ItemClassification.progression),
 | |
|     "Relic (Cow)": ItemData(2000300011, ItemClassification.progression),
 | |
|     "Relic (Cool Cow)": ItemData(2000300012, ItemClassification.progression),
 | |
|     "Relic (Tin-foil Hat Cow)": ItemData(2000300013, ItemClassification.progression),
 | |
|     "Relic (Crayon Box)": ItemData(2000300014, ItemClassification.progression),
 | |
|     "Relic (Red Crayon)": ItemData(2000300015, ItemClassification.progression),
 | |
|     "Relic (Blue Crayon)": ItemData(2000300016, ItemClassification.progression),
 | |
|     "Relic (Green Crayon)": ItemData(2000300017, ItemClassification.progression),
 | |
|     # DLC
 | |
|     "Relic (Cake Stand)": ItemData(2000300018, ItemClassification.progression, HatDLC.dlc1),
 | |
|     "Relic (Shortcake)": ItemData(2000300019, ItemClassification.progression, HatDLC.dlc1),
 | |
|     "Relic (Chocolate Cake Slice)": ItemData(2000300020, ItemClassification.progression, HatDLC.dlc1),
 | |
|     "Relic (Chocolate Cake)": ItemData(2000300021, ItemClassification.progression, HatDLC.dlc1),
 | |
|     "Relic (Necklace Bust)": ItemData(2000300022, ItemClassification.progression, HatDLC.dlc2),
 | |
|     "Relic (Necklace)": ItemData(2000300023, ItemClassification.progression, HatDLC.dlc2),
 | |
| 
 | |
|     # Garbage items
 | |
|     "25 Pons": ItemData(2000300034, ItemClassification.filler),
 | |
|     "50 Pons": ItemData(2000300035, ItemClassification.filler),
 | |
|     "100 Pons": ItemData(2000300036, ItemClassification.filler),
 | |
|     "Health Pon": ItemData(2000300037, ItemClassification.filler),
 | |
|     "Random Cosmetic": ItemData(2000300044, ItemClassification.filler),
 | |
| 
 | |
|     # Traps
 | |
|     "Baby Trap": ItemData(2000300039, ItemClassification.trap),
 | |
|     "Laser Trap": ItemData(2000300040, ItemClassification.trap),
 | |
|     "Parade Trap": ItemData(2000300041, ItemClassification.trap),
 | |
| 
 | |
|     # Other
 | |
|     "Badge Pin": ItemData(2000300043, ItemClassification.useful),
 | |
|     "Umbrella": ItemData(2000300033, ItemClassification.progression),
 | |
|     "Progressive Painting Unlock": ItemData(2000300003, ItemClassification.progression),
 | |
|     # DLC
 | |
|     "Metro Ticket - Yellow": ItemData(2000300045, ItemClassification.progression, HatDLC.dlc2),
 | |
|     "Metro Ticket - Green": ItemData(2000300046, ItemClassification.progression, HatDLC.dlc2),
 | |
|     "Metro Ticket - Blue": ItemData(2000300047, ItemClassification.progression, HatDLC.dlc2),
 | |
|     "Metro Ticket - Pink": ItemData(2000300048, ItemClassification.progression, HatDLC.dlc2),
 | |
| }
 | |
| 
 | |
| act_contracts = {
 | |
|     "Snatcher's Contract - The Subcon Well": ItemData(2000300200, ItemClassification.progression),
 | |
|     "Snatcher's Contract - Toilet of Doom": ItemData(2000300201, ItemClassification.progression),
 | |
|     "Snatcher's Contract - Queen Vanessa's Manor": ItemData(2000300202, ItemClassification.progression),
 | |
|     "Snatcher's Contract - Mail Delivery Service": ItemData(2000300203, ItemClassification.progression),
 | |
| }
 | |
| 
 | |
| alps_hooks = {
 | |
|     "Zipline Unlock - The Birdhouse Path": ItemData(2000300204, ItemClassification.progression),
 | |
|     "Zipline Unlock - The Lava Cake Path": ItemData(2000300205, ItemClassification.progression),
 | |
|     "Zipline Unlock - The Windmill Path": ItemData(2000300206, ItemClassification.progression),
 | |
|     "Zipline Unlock - The Twilight Bell Path": ItemData(2000300207, ItemClassification.progression),
 | |
| }
 | |
| 
 | |
| relic_groups = {
 | |
|     "Burger": {"Relic (Burger Patty)", "Relic (Burger Cushion)"},
 | |
|     "Train": {"Relic (Mountain Set)", "Relic (Train)"},
 | |
|     "UFO": {"Relic (UFO)", "Relic (Cow)", "Relic (Cool Cow)", "Relic (Tin-foil Hat Cow)"},
 | |
|     "Crayon": {"Relic (Crayon Box)", "Relic (Red Crayon)", "Relic (Blue Crayon)", "Relic (Green Crayon)"},
 | |
|     "Cake": {"Relic (Cake Stand)", "Relic (Chocolate Cake)", "Relic (Chocolate Cake Slice)", "Relic (Shortcake)"},
 | |
|     "Necklace": {"Relic (Necklace Bust)", "Relic (Necklace)"},
 | |
| }
 | |
| 
 | |
| item_frequencies = {
 | |
|     "Badge Pin": 2,
 | |
|     "Progressive Painting Unlock": 3,
 | |
| }
 | |
| 
 | |
| junk_weights = {
 | |
|     "25 Pons": 50,
 | |
|     "50 Pons": 25,
 | |
|     "100 Pons": 10,
 | |
|     "Health Pon": 35,
 | |
|     "Random Cosmetic": 35,
 | |
| }
 | |
| 
 | |
| item_table = {
 | |
|     **ahit_items,
 | |
|     **act_contracts,
 | |
|     **alps_hooks,
 | |
| }
 |