28 lines
1.2 KiB
Python
28 lines
1.2 KiB
Python
from unittest import TestCase
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from worlds.AutoWorld import AutoWorldRegister
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class TestNameGroups(TestCase):
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def test_item_name_groups_not_empty(self) -> None:
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"""
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Test that there are no empty item name groups, which is likely a bug.
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"""
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for game_name, world_type in AutoWorldRegister.world_types.items():
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if not world_type.item_id_to_name:
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continue # ignore worlds without items
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with self.subTest(game=game_name):
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for name, group in world_type.item_name_groups.items():
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self.assertTrue(group, f"Item name group \"{name}\" of \"{game_name}\" is empty")
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def test_location_name_groups_not_empty(self) -> None:
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"""
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Test that there are no empty location name groups, which is likely a bug.
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"""
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for game_name, world_type in AutoWorldRegister.world_types.items():
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if not world_type.location_id_to_name:
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continue # ignore worlds without locations
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with self.subTest(game=game_name):
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for name, group in world_type.location_name_groups.items():
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self.assertTrue(group, f"Location name group \"{name}\" of \"{game_name}\" is empty")
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