964 lines
35 KiB
Python
964 lines
35 KiB
Python
from Options import Toggle, Choice, Range, NamedRange, TextChoice, DeathLink, ItemsAccessibility
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class GameVersion(Choice):
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"""Select Red or Blue version."""
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display_name = "Game Version"
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option_red = 1
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option_blue = 0
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default = "random"
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class TrainerName(TextChoice):
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"""Your trainer name. If not set to choose_in_game, must be a name not exceeding 7 characters, and the prompt to
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name your character in-game will be skipped. See the setup guide on archipelago.gg for a list of allowed characters."""
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display_name = "Trainer Name"
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option_choose_in_game = -1
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default = -1
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class RivalName(TextChoice):
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"""Your rival's name. If not set to choose_in_game, must be a name not exceeding 7 characters, and the prompt to
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name your rival in-game will be skipped. See the setup guide on archipelago.gg for a list of allowed characters."""
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display_name = "Rival's Name"
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option_choose_in_game = -1
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default = -1
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class Goal(Choice):
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"""If Professor Oak is selected, your victory condition will require challenging and defeating Oak after becoming
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Champion and defeating or capturing the Pokemon at the end of Cerulean Cave."""
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display_name = "Goal"
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option_pokemon_league = 0
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option_professor_oak = 1
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default = 0
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class EliteFourBadgesCondition(Range):
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"""Number of badges required to challenge the Elite Four once the Indigo Plateau has been reached.
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Your rival will reveal the amount needed on the first Route 22 battle (after turning in Oak's Parcel)."""
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display_name = "Elite Four Badges Condition"
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range_start = 0
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range_end = 8
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default = 8
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class EliteFourKeyItemsCondition(Range):
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"""Percentage of available key items (not counting items you can lose) required to challenge the Elite Four. Does
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not count HMs. Evolution stones and Exp. All are key items in Archipelago."""
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display_name = "Elite Four Key Items Condition"
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range_start = 0
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range_end = 100
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default = 0
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total = 0
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class EliteFourPokedexCondition(Range):
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"""Percentage of logically-reachable Pokemon that must be registered as "owned" in the Pokedex in order to
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challenge the Elite Four."""
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display_name = "Elite Four Pokedex Condition"
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range_start = 0
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range_end = 100
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default = 0
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total = 0
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class VictoryRoadCondition(Range):
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"""Number of badges required to reach the front entrance of Victory Road."""
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display_name = "Route 23 Condition"
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range_start = 0
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range_end = 8
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default = 7
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class Route22GateCondition(Range):
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"""Number of badges required to pass through the Route 22 Gate"""
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display_name = "Route 22 Gate Condition"
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range_start = 0
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range_end = 7
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default = 7
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class ViridianGymCondition(Range):
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"""Number of badges required to enter Viridian Gym."""
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display_name = "Viridian Gym Condition"
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range_start = 0
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range_end = 7
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default = 7
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class CeruleanCaveBadgesCondition(Range):
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"""Number of badges needed to access the Cerulean Cave entrance in addition to the required Key Items."""
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display_name = "Cerulean Cave Badges Condition"
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range_start = 0
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range_end = 8
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default = 4
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class CeruleanCaveKeyItemsCondition(Range):
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"""Percentage of available key items (not counting items you can lose) required to access the Cerulean Cave
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entrance in addition to the required badges. Does not count HMs.
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Evolution stones and Exp. All are key items in Archipelago."""
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display_name = "Cerulean Cave Key Items Condition"
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range_start = 0
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range_end = 100
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default = 50
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total = 0
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class Route3Condition(Choice):
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"""Set a condition to pass through from Pewter City to Route 3."""
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display_name = "Route 3 Condition"
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option_open = 0
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option_defeat_brock = 1
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option_defeat_any_gym = 2
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option_boulder_badge = 3
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option_any_badge = 4
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default = 1
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class RobbedHouseOfficer(Toggle):
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"""You can disable to remove the requirement to help Bill before you can enter the robbed house in Cerulean City."""
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display_name = "Robbed House Officer"
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default = 1
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class SecondFossilCheckCondition(Range):
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"""After choosing one of the fossil location items, you can obtain the remaining item from the Cinnabar Lab
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Scientist after reviving this number of fossils."""
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display_name = "Second Fossil Check Condition"
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range_start = 0
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range_end = 3
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default = 3
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class FossilCheckItemTypes(Choice):
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"""The two fossil checks always contain items for your own game. Here, you can choose what types of items can
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appear. Key Items means only advancement items can appear. Unique means key items or TMs may appear. No Key Items
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means no advancement items may appear."""
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display_name = "Fossil Check Item Types"
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option_any = 0
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option_key_items = 1
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option_unique_items = 2
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option_no_key_items = 3
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default = 0
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class BadgeSanity(Toggle):
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"""Shuffle gym badges into the general item pool. If turned off, badges will be shuffled across the 8 gyms."""
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display_name = "Badgesanity"
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default = 0
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class BadgesNeededForHMMoves(Choice):
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"""Off will remove the requirement for badges to use HM moves. Extra will give the Marsh, Volcano, and Earth Badges
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a random HM move to enable. Extra Plus will additionally pick two random badges to enable a second HM move.
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You will only need one of the required badges to use the HM move."""
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display_name = "Badges Needed For HM Moves"
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default = 1
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option_on = 1
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alias_true = 1
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option_off = 0
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alias_false = 0
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option_extra = 2
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option_extra_plus = 3
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class OldMan(Choice):
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"""With Open Viridian City, the Old Man will let you through without needing to turn in Oak's Parcel.
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Early Parcel will ensure Oak's Parcel is available at the beginning of your game."""
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display_name = "Old Man"
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option_vanilla = 0
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option_early_parcel = 1
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option_open_viridian_city = 2
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default = 1
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class ExpAll(Choice):
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"""Choose how the Exp. All item is handled. It can be removed entirely, shuffled into the item pool, or you can
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start with it."""
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display_name = "Exp. All"
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option_remove = 0
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option_randomize = 1
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option_start_with = 2
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default = 1
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class RandomizePokedex(Choice):
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"""Randomize the location of the Pokedex, or start with it."""
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display_name = "Randomize Pokedex"
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option_vanilla = 0
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option_randomize = 1
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option_start_with = 2
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default = 0
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class KeyItemsOnly(Toggle):
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"""Shuffle only Key Items. This overrides Randomize Hidden Items, Trainersanity, and Dexsanity.
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Sets all non-excluded locations in your game to Priority Locations.
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May have high generation failure rates for solo games or small multiworlds, especially with Door Shuffle."""
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display_name = "Key Items Only"
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default = 0
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class Tea(Toggle):
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"""Adds a Tea item to the item pool which the Saffron guards require instead of the vending machine drinks.
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Adds a location check to the Celadon Mansion 1F, where Tea is acquired in FireRed and LeafGreen."""
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display_name = "Tea"
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default = 0
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class ExtraKeyItems(Toggle):
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"""Adds key items that are required to access the Rocket Hideout, Cinnabar Mansion, Safari Zone, and Power Plant.
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Adds four item pickups to Rock Tunnel B1F."""
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display_name = "Extra Key Items"
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default = 0
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class SplitCardKey(Choice):
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"""Splits the Card Key item into 10 different Keys, one for each Silph Co floor 2F through 11F.
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Adds location checks to 9 NPCs in Silph Co.
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With Progressive, you will always obtain the keys in order from 2F to 11F."""
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display_name = "Split Card Key"
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option_off = 0
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option_on = 1
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option_progressive = 2
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default = 0
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class AllElevatorsLocked(Toggle):
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"""Adds requirements to the Celadon Department Store elevator and Silph Co elevators to have the Lift Key.
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No logical implications normally, but may have a significant impact on some Door Shuffle options."""
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display_name = "All Elevators Locked"
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default = 1
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class ExtraStrengthBoulders(Toggle):
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"""Adds Strength Boulders blocking the Route 11 gate, and in Route 13 (can be bypassed with Surf).
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This potentially increases the usefulness of Strength as well as the Bicycle."""
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display_name = "Extra Strength Boulders"
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default = 0
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class RequireItemFinder(Toggle):
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"""Require Item Finder to pick up hidden items."""
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display_name = "Require Item Finder"
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default = 0
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class RandomizeHiddenItems(Choice):
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"""Randomize hidden items. If you choose exclude, they will be randomized but will be guaranteed junk items."""
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display_name = "Randomize Hidden Items"
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option_on = 1
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option_off = 0
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alias_true = 1
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alias_false = 0
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option_exclude = 2
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default = 0
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class PrizeSanity(Toggle):
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"""Shuffles the TM prizes at the Celadon Prize Corner into the item pool."""
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display_name = "Prizesanity"
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default = 0
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class TrainerSanity(Toggle):
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"""Add a location check to every trainer in the game, which can be obtained by talking to a trainer after defeating
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them. Does not affect gym leaders and some scripted event battles (including all Rival, Giovanni, and
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Cinnabar Gym battles)."""
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display_name = "Trainersanity"
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default = 0
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class RequirePokedex(Toggle):
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"""Require the Pokedex to obtain items from Oak's Aides or from Dexsanity checks."""
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display_name = "Require Pokedex"
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default = 1
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class AllPokemonSeen(Toggle):
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"""Start with all Pokemon "seen" in your Pokedex. This allows you to see where Pokemon can be encountered in the
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wild. Pokemon found by fishing or in the Cerulean Cave are not displayed.
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The Pokedex also shows which HMs can be learned by Pokemon registered as seen."""
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default = 0
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display_name = "All Pokemon Seen"
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class DexSanity(NamedRange):
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"""Adds location checks for Pokemon flagged "owned" on your Pokedex. You may specify a percentage of Pokemon to
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have checks added. If Accessibility is set to full, this will be the percentage of all logically reachable
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Pokemon that will get a location check added to it. With items or minimal Accessibility, it will be the percentage
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of all 151 Pokemon.
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If Pokedex is required, the items for Pokemon acquired before acquiring the Pokedex can be found by talking to
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Professor Oak or evaluating the Pokedex via Oak's PC."""
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display_name = "Dexsanity"
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default = 0
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range_start = 0
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range_end = 100
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special_range_names = {
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"disabled": 0,
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"full": 100
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}
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class FreeFlyLocation(Toggle):
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"""One random Fly destination will be unlocked by default."""
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display_name = "Free Fly Location"
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default = 1
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class TownMapFlyLocation(Toggle):
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"""One random Fly destination will be unlocked when you obtain the Town Map."""
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display_name = "Town Map Fly Location"
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default = 0
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class DoorShuffle(Choice):
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"""Simple: entrances are randomized together in groups: Pokemarts, Gyms, single exit dungeons, dual exit dungeons,
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single exit misc interiors, dual exit misc interiors are all shuffled separately. Safari Zone is not shuffled.
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On Simple only, the Town Map will be updated to show the new locations for each dungeon.
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Interiors: Any outdoor entrance may lead to any interior, but intra-interior doors are not shuffled. Previously
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named Full.
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Full: Exterior to interior entrances are shuffled, and interior to interior doors are shuffled, separately.
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Insanity: All doors in the game are shuffled.
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Decoupled: Doors may be decoupled from each other, so that leaving through an exit may not return you to the
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door you entered from."""
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display_name = "Door Shuffle"
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option_off = 0
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option_simple = 1
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option_interiors = 2
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option_full = 3
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option_insanity = 4
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option_decoupled = 5
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default = 0
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class WarpTileShuffle(Choice):
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"""Vanilla: The warp tiles in Silph Co and Sabrina's Gym are not changed.
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Shuffle: The warp tile destinations are shuffled among themselves.
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Mixed: The warp tiles are mixed into the pool of available doors for Full, Insanity, and Decoupled. Same as Shuffle
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for any other door shuffle option."""
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display_name = "Warp Tile Shuffle"
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default = 0
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option_vanilla = 0
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option_shuffle = 1
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option_mixed = 2
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alias_true = 1
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alias_on = 1
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alias_off = 0
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alias_false = 0
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class RandomizeRockTunnel(Toggle):
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"""Randomize the layout of Rock Tunnel. If Full, Insanity, or Decoupled Door Shuffle is on, this will cause only the
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main entrances to Rock Tunnel to be shuffled."""
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display_name = "Randomize Rock Tunnel"
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default = 0
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class DarkRockTunnelLogic(Toggle):
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"""Logically require Flash to traverse the Rock Tunnel, so you are never forced to traverse it in the dark."""
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display_name = "Dark Rock Tunnel Logic"
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default = 1
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class OaksAidRt2(Range):
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"""Number of Pokemon registered in the Pokedex required to receive the item from Oak's Aide on Route 2.
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Vanilla is 10."""
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display_name = "Oak's Aide Route 2"
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range_start = 1
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range_end = 80
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default = 10
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class OaksAidRt11(Range):
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"""Number of Pokemon registered in the Pokedex required to receive the item from Oak's Aide on Route 11.
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Vanilla is 30."""
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display_name = "Oak's Aide Route 11"
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range_start = 1
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range_end = 80
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default = 20
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class OaksAidRt15(Range):
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"""Number of Pokemon registered in the Pokedex required to receive the item from Oak's Aide on Route 15.
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Vanilla is 50."""
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display_name = "Oak's Aide Route 15"
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range_start = 1
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range_end = 80
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default = 30
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class Stonesanity(Toggle):
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"""Removes the four evolution stones from the Celadon Department Store and replaces four of the five Moon Stones
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in the item pool with the four shop stones. If randomize_hidden_items is off, this will cause the two hidden
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Moon Stone locations to be randomized anyway. These are in Pokemon Mansion 1F and Mt Moon B2F."""
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display_name = "Stonesanity"
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default = 0
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class LevelScaling(Choice):
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"""Off: Encounters use vanilla game levels.
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By Spheres: Levels are scaled by access sphere. Areas reachable in later spheres will have higher levels.
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By Spheres and Distance: Levels are scaled by access spheres as well as distance from Pallet Town, measured by
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number of internal region connections. This is a much more severe curving of levels and may lead to much less
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variation in levels found in a particular map. However, it may make the higher door shuffle settings significantly
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more bearable, as these options more often result in a smaller number of larger access spheres.
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Auto: Scales by Spheres if Door Shuffle is off or on Simple, otherwise scales by Spheres and Distance"""
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display_name = "Level Scaling"
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option_off = 0
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option_by_spheres = 1
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option_by_spheres_and_distance = 2
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option_auto = 3
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default = 3
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class ExpModifier(NamedRange):
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"""Modifier for EXP gained. When specifying a number, exp is multiplied by this amount and divided by 16."""
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display_name = "Exp Modifier"
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default = 16
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range_start = default // 4
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range_end = 255
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special_range_names = {
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"half": default // 2,
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"normal": default,
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"double": default * 2,
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"triple": default * 3,
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"quadruple": default * 4,
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"quintuple": default * 5,
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"sextuple": default * 6,
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"septuple": default * 7,
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"octuple": default * 8,
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}
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class RandomizeWildPokemon(Choice):
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"""Randomize all wild Pokemon and game corner prize Pokemon. match_types will select a Pokemon with at least one
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type matching the original type of the original Pokemon. match_base_stats will prefer Pokemon with closer base stat
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totals. match_types_and_base_stats will match types and will weight towards similar base stats, but there may not be
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many to choose from."""
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display_name = "Randomize Wild Pokemon"
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default = 0
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option_vanilla = 0
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option_match_types = 1
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option_match_base_stats = 2
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option_match_types_and_base_stats = 3
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option_completely_random = 4
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class Area1To1Mapping(Toggle):
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"""When randomizing wild Pokemon, for each zone, all instances of a particular Pokemon will be replaced with the
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same Pokemon, resulting in fewer Pokemon in each area."""
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default = 1
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display_name = "Area 1-to-1 Mapping"
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class RandomizeStarterPokemon(Choice):
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"""Randomize the starter Pokemon choices."""
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display_name = "Randomize Starter Pokemon"
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default = 0
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option_vanilla = 0
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option_match_types = 1
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option_match_base_stats = 2
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option_match_types_and_base_stats = 3
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option_completely_random = 4
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class RandomizeStaticPokemon(Choice):
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"""Randomize one-time gift and encountered Pokemon. These will always be first evolution stage Pokemon."""
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display_name = "Randomize Static Pokemon"
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default = 0
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option_vanilla = 0
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option_match_types = 1
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option_match_base_stats = 2
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option_match_types_and_base_stats = 3
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option_completely_random = 4
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class RandomizeLegendaryPokemon(Choice):
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"""Randomize Legendaries. Mew has been added as an encounter at the Vermilion dock truck.
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Shuffle will shuffle the legendaries with each other. Static will shuffle them into other static Pokemon locations.
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'Any' will allow legendaries to appear anywhere based on wild and static randomization options, and their locations
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will be randomized according to static Pokemon randomization options."""
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display_name = "Randomize Legendary Pokemon"
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default = 0
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option_vanilla = 0
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option_shuffle = 1
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option_static = 2
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option_any = 3
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class CatchEmAll(Choice):
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"""Guarantee all first evolution stage Pokemon are available, or all Pokemon of all stages.
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Currently only has an effect if wild Pokemon are randomized."""
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display_name = "Catch 'Em All"
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default = 0
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option_off = 0
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alias_false = 0
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option_first_stage = 1
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option_all_pokemon = 2
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class RandomizeTrainerParties(Choice):
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"""Randomize enemy Pokemon encountered in trainer battles."""
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display_name = "Randomize Trainer Parties"
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default = 0
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option_vanilla = 0
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option_match_types = 1
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option_match_base_stats = 2
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option_match_types_and_base_stats = 3
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option_completely_random = 4
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class TrainerLegendaries(Toggle):
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"""Allow legendary Pokemon in randomized trainer parties."""
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display_name = "Trainer Legendaries"
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default = 0
|
|
|
|
|
|
class BlindTrainers(Range):
|
|
"""Chance each frame that you are standing on a tile in a trainer's line of sight that they will fail to initiate a
|
|
battle. If you move into and out of their line of sight without stopping, this chance will only trigger once."""
|
|
display_name = "Blind Trainers"
|
|
range_start = 0
|
|
range_end = 100
|
|
default = 0
|
|
|
|
|
|
class MinimumStepsBetweenEncounters(Range):
|
|
"""Minimum number of steps between wild Pokemon encounters."""
|
|
display_name = "Minimum Steps Between Encounters"
|
|
default = 3
|
|
range_start = 1
|
|
range_end = 255
|
|
|
|
|
|
class RandomizePokemonStats(Choice):
|
|
"""Randomize base stats for each Pokemon. Shuffle will shuffle the 5 base stat values amongst each other. Randomize
|
|
will completely randomize each stat, but will still add up to the same base stat total."""
|
|
display_name = "Randomize Pokemon Stats"
|
|
default = 0
|
|
option_vanilla = 0
|
|
option_shuffle = 1
|
|
option_randomize = 2
|
|
|
|
|
|
class RandomizePokemonCatchRates(Toggle):
|
|
"""Randomize the catch rate for each Pokemon."""
|
|
display_name = "Randomize Catch Rates"
|
|
default = 0
|
|
|
|
|
|
class MinimumCatchRate(Range):
|
|
"""Minimum catch rate for each Pokemon. If randomize_catch_rates is on, this will be the minimum value that can be
|
|
chosen. Otherwise, it will raise any Pokemon's catch rate up to this value if its normal catch rate is lower."""
|
|
display_name = "Minimum Catch Rate"
|
|
range_start = 1
|
|
range_end = 255
|
|
default = 3
|
|
|
|
|
|
class MoveBalancing(Toggle):
|
|
"""All one-hit-KO moves and fixed-damage moves become normal damaging moves.
|
|
Blizzard, and moves that cause sleep have their accuracy reduced."""
|
|
display_name = "Move Balancing"
|
|
default = 0
|
|
|
|
|
|
class FixCombatBugs(Toggle):
|
|
"""Fixes a variety of combat-related bugs. Note that this fixes the Focus Energy bug. The Focus Energy bug causes
|
|
critical strike chances to be doubled when Focus Energy has not been used and halved when it is used.
|
|
Fixing this bug means critical strike chances outside the use of Focus Energy are quartered from the vanilla rate."""
|
|
display_name = "Fix Combat Bugs"
|
|
default = 1
|
|
|
|
|
|
class RandomizePokemonMovesets(Choice):
|
|
"""Randomize the moves learned by Pokemon. prefer_types will prefer moves that match the type of the Pokemon."""
|
|
display_name = "Randomize Pokemon Movesets"
|
|
option_vanilla = 0
|
|
option_prefer_types = 1
|
|
option_completely_random = 2
|
|
default = 0
|
|
|
|
|
|
class ConfineTranstormToDitto(Toggle):
|
|
"""Regardless of moveset randomization, will keep Ditto's first move as Transform no others will learn it.
|
|
If an enemy Pokemon uses transform before you catch it, it will permanently change to Ditto after capture."""
|
|
display_name = "Confine Transform to Ditto"
|
|
default = 1
|
|
|
|
|
|
class StartWithFourMoves(Toggle):
|
|
"""If movesets are randomized, this will give all Pokemon 4 starting moves."""
|
|
display_name = "Start With Four Moves"
|
|
default = 0
|
|
|
|
|
|
class SameTypeAttackBonus(Toggle):
|
|
"""Here you can disable Same Type Attack Bonus, so that a move matching a Pokemon's type has no benefit.
|
|
If disabled, all moves will gain 25% extra damage, instead of same type moves gaining 50% extra damage."""
|
|
display_name = "Same Type Attack Bonus"
|
|
default = 1
|
|
|
|
|
|
class RandomizeTMMoves(Toggle):
|
|
"""Randomize the moves taught by TMs.
|
|
All TM items will be flagged as 'filler' items regardless of how good the move they teach are."""
|
|
display_name = "Randomize TM Moves"
|
|
|
|
|
|
class TMHMCompatibility(NamedRange):
|
|
range_start = 0
|
|
range_end = 100
|
|
special_range_names = {
|
|
"vanilla": -1,
|
|
"none": 0,
|
|
"full": 100
|
|
}
|
|
default = -1
|
|
|
|
|
|
class TMSameTypeCompatibility(TMHMCompatibility):
|
|
"""Chance of each TM being usable on each Pokemon whose type matches the move."""
|
|
display_name = "TM Same-Type Compatibility"
|
|
|
|
|
|
class TMNormalTypeCompatibility(TMHMCompatibility):
|
|
"""Chance of each TM being usable on each Pokemon if the move is Normal type and the Pokemon is not."""
|
|
display_name = "TM Normal-Type Compatibility"
|
|
|
|
|
|
class TMOtherTypeCompatibility(TMHMCompatibility):
|
|
"""Chance of each TM being usable on each Pokemon if the move a type other than Normal or one of the Pokemon's types."""
|
|
display_name = "TM Other-Type Compatibility"
|
|
|
|
|
|
class HMSameTypeCompatibility(TMHMCompatibility):
|
|
"""Chance of each HM being usable on each Pokemon whose type matches the move.
|
|
At least one Pokemon will always be able to learn the moves needed to meet your accessibility requirements."""
|
|
display_name = "HM Same-Type Compatibility"
|
|
|
|
|
|
class HMNormalTypeCompatibility(TMHMCompatibility):
|
|
"""Chance of each HM being usable on each Pokemon if the move is Normal type and the Pokemon is not.
|
|
At least one Pokemon will always be able to learn the moves needed to meet your accessibility requirements."""
|
|
display_name = "HM Normal-Type Compatibility"
|
|
|
|
|
|
class HMOtherTypeCompatibility(TMHMCompatibility):
|
|
"""Chance of each HM being usable on each Pokemon if the move a type other than Normal or one of the Pokemon's types.
|
|
At least one Pokemon will always be able to learn the moves needed to meet your accessibility requirements."""
|
|
display_name = "HM Other-Type Compatibility"
|
|
|
|
|
|
class InheritTMHMCompatibility(Toggle):
|
|
"""If on, evolved Pokemon will inherit their pre-evolved form's TM and HM compatibilities.
|
|
They will then roll the above set chances again at a 50% lower rate for all TMs and HMs their predecessor could not
|
|
learn, unless the evolved form has additional or different types, then moves of those new types will be rolled
|
|
at the full set chance."""
|
|
display_name = "Inherit TM/HM Compatibility"
|
|
|
|
|
|
class RandomizePokemonTypes(Choice):
|
|
"""Randomize the types of each Pokemon. Follow Evolutions will ensure Pokemon's types remain the same when evolving
|
|
(except possibly gaining a type)."""
|
|
display_name = "Pokemon Types"
|
|
option_vanilla = 0
|
|
option_follow_evolutions = 1
|
|
option_randomize = 2
|
|
default = 0
|
|
|
|
|
|
class RandomizeMoveTypes(Toggle):
|
|
"""Randomize the types of each move."""
|
|
display_name = "Randomize Move Types"
|
|
default = 0
|
|
|
|
|
|
class SecondaryTypeChance(NamedRange):
|
|
"""If randomize_pokemon_types is on, this is the chance each Pokemon will have a secondary type. If follow_evolutions
|
|
is selected, it is the chance a second type will be added at each evolution stage. vanilla will give secondary types
|
|
to Pokemon that normally have a secondary type."""
|
|
display_name = "Secondary Type Chance"
|
|
range_start = 0
|
|
range_end = 100
|
|
default = -1
|
|
special_range_names = {
|
|
"vanilla": -1
|
|
}
|
|
|
|
|
|
class RandomizeTypeChart(Choice):
|
|
"""Randomize the type chart. If 'randomize' is chosen, the matchup weight options will determine the weights.
|
|
If the numbers chosen across the 4 settings add up to exactly 225, they will be the exact numbers of those matchups.
|
|
Otherwise, the normal super effective, and not very effective matchup settings will be used as weights.
|
|
The immunities option will always be the exact amount of immunity matchups.
|
|
If 'chaos' is chosen, the matchup settings will be ignored and every type matchup will be given a random damage
|
|
modifier anywhere between 0 to 200% damage, in 10% increments."""
|
|
display_name = "Randomize Type Chart"
|
|
option_vanilla = 0
|
|
option_randomize = 1
|
|
option_chaos = 2
|
|
default = 0
|
|
|
|
|
|
class NormalMatchups(Range):
|
|
"""If 'randomize' is chosen for Randomize Type Chart, this will be the weight for neutral matchups.
|
|
No effect if 'chaos' is chosen"""
|
|
display_name = "Normal Matchups"
|
|
default = 143
|
|
range_start = 0
|
|
range_end = 225
|
|
|
|
|
|
class SuperEffectiveMatchups(Range):
|
|
"""If 'randomize' is chosen for Randomize Type Chart, this will be the weight for super effective matchups.
|
|
No effect if 'chaos' is chosen"""
|
|
display_name = "Super Effective Matchups"
|
|
default = 38
|
|
range_start = 0
|
|
range_end = 225
|
|
|
|
|
|
class NotVeryEffectiveMatchups(Range):
|
|
"""If 'randomize' is chosen for Randomize Type Chart, this will be the weight for not very effective matchups.
|
|
No effect if 'chaos' is chosen"""
|
|
display_name = "Not Very Effective Matchups"
|
|
default = 38
|
|
range_start = 0
|
|
range_end = 225
|
|
|
|
|
|
class ImmunityMatchups(Range):
|
|
"""If 'randomize' is chosen for Randomize Type Chart, this will be the exact number of immunities.
|
|
No effect if 'chaos' is chosen"""
|
|
display_name = "Immunity Matchups"
|
|
default = 6
|
|
range_start = 0
|
|
range_end = 100
|
|
|
|
|
|
class SafariZoneNormalBattles(Toggle):
|
|
"""Change the Safari Zone to have standard wild Pokemon battles."""
|
|
display_name = "Safari Zone Normal Battles"
|
|
default = 0
|
|
|
|
|
|
class NormalizeEncounterChances(Toggle):
|
|
"""Each wild encounter table has 10 slots for Pokemon. Normally the chance for each being chosen ranges from
|
|
19.9% to 1.2%. Turn this on to normalize them all to 10% each."""
|
|
display_name = "Normalize Encounter Chances"
|
|
default = 0
|
|
|
|
|
|
class ReusableTMs(Toggle):
|
|
"""Makes TMs reusable, so they will not be consumed upon use."""
|
|
display_name = "Reusable TMs"
|
|
default = 0
|
|
|
|
|
|
class BetterShops(Choice):
|
|
"""Change every town's Pokemart to contain all normal Pokemart items. Additionally, you can add the Master Ball
|
|
to these shops."""
|
|
display_name = "Better Shops"
|
|
option_off = 0
|
|
option_on = 1
|
|
option_add_master_ball = 2
|
|
default = 0
|
|
|
|
|
|
class MasterBallPrice(Range):
|
|
"""Price for Master Balls. Can only be bought if Better Shops is set to Add Master Ball, but this will affect the
|
|
sell price regardless. Vanilla is 0"""
|
|
display_name = "Master Ball Price"
|
|
range_end = 999999
|
|
default = 5000
|
|
|
|
|
|
class StartingMoney(Range):
|
|
"""The amount of money you start with."""
|
|
display_name = "Starting Money"
|
|
default = 3000
|
|
range_start = 0
|
|
range_end = 999999
|
|
|
|
|
|
class LoseMoneyOnBlackout(Toggle):
|
|
"""Lose half your money when blacking out, as in vanilla."""
|
|
display_name = "Lose Money on Blackout"
|
|
default = 1
|
|
|
|
|
|
class TrapPercentage(Range):
|
|
"""Chance for each filler item to be replaced with trap items. Keep in mind that trainersanity vastly increases the
|
|
number of filler items. The trap weight options will determine which traps can be chosen from and at what likelihood."""
|
|
display_name = "Trap Percentage"
|
|
range_end = 100
|
|
default = 0
|
|
|
|
|
|
class TrapWeight(Choice):
|
|
option_low = 1
|
|
option_medium = 3
|
|
option_high = 5
|
|
option_disabled = 0
|
|
default = 3
|
|
|
|
|
|
class PoisonTrapWeight(TrapWeight):
|
|
"""Weights for Poison Traps. These apply the Poison status to all your party members."""
|
|
display_name = "Poison Trap Weight"
|
|
|
|
|
|
class FireTrapWeight(TrapWeight):
|
|
"""Weights for Fire Traps. These apply the Burn status to all your party members."""
|
|
display_name = "Fire Trap Weight"
|
|
|
|
|
|
class ParalyzeTrapWeight(TrapWeight):
|
|
"""Weights for Paralyze Traps. These apply the Paralyze status to all your party members."""
|
|
display_name = "Paralyze Trap Weight"
|
|
|
|
|
|
class SleepTrapWeight(TrapWeight):
|
|
"""Weights for Sleep Traps. These apply the Sleep status to all your party members, for randomly between 1 and 7 turns."""
|
|
display_name = "Sleep Trap Weight"
|
|
|
|
|
|
class IceTrapWeight(TrapWeight):
|
|
"""Weights for Ice Traps. These apply the Ice status to all your party members. Don't forget to buy Ice Heals!"""
|
|
display_name = "Ice Trap Weight"
|
|
default = 0
|
|
|
|
|
|
class PokeDollSkip(Choice):
|
|
"""Patch out the Pokemon Tower Poke Doll skip or have this skip considered in logic."""
|
|
display_name = "Poke Doll Skip"
|
|
option_patched = 0
|
|
option_in_logic = 1
|
|
default = 0
|
|
|
|
|
|
class BicycleGateSkips(Choice):
|
|
"""Patch out the Route 16/18 Bicycle Gate skips or have these skips considered in logic."""
|
|
display_name = "Bicycle Gate Skips"
|
|
option_patched = 0
|
|
option_in_logic = 1
|
|
default = 0
|
|
|
|
|
|
class RandomizePokemonPalettes(Choice):
|
|
"""Modify palettes of Pokemon. Primary Type will set Pokemons' palettes based on their primary type, Follow
|
|
Evolutions will randomize palettes but palettes will remain the same through evolutions (except Eeveelutions),
|
|
Completely Random will randomize all Pokemons' palettes individually"""
|
|
display_name = "Randomize Pokemon Palettes"
|
|
option_vanilla = 0
|
|
option_primary_type = 1
|
|
option_follow_evolutions = 2
|
|
option_completely_random = 3
|
|
|
|
|
|
pokemon_rb_options = {
|
|
"accessibility": ItemsAccessibility,
|
|
"game_version": GameVersion,
|
|
"trainer_name": TrainerName,
|
|
"rival_name": RivalName,
|
|
#"goal": Goal,
|
|
"elite_four_badges_condition": EliteFourBadgesCondition,
|
|
"elite_four_key_items_condition": EliteFourKeyItemsCondition,
|
|
"elite_four_pokedex_condition": EliteFourPokedexCondition,
|
|
"victory_road_condition": VictoryRoadCondition,
|
|
"route_22_gate_condition": Route22GateCondition,
|
|
"viridian_gym_condition": ViridianGymCondition,
|
|
"cerulean_cave_badges_condition": CeruleanCaveBadgesCondition,
|
|
"cerulean_cave_key_items_condition": CeruleanCaveKeyItemsCondition,
|
|
"route_3_condition": Route3Condition,
|
|
"robbed_house_officer": RobbedHouseOfficer,
|
|
"second_fossil_check_condition": SecondFossilCheckCondition,
|
|
"fossil_check_item_types": FossilCheckItemTypes,
|
|
"exp_all": ExpAll,
|
|
"old_man": OldMan,
|
|
"badgesanity": BadgeSanity,
|
|
"badges_needed_for_hm_moves": BadgesNeededForHMMoves,
|
|
"key_items_only": KeyItemsOnly,
|
|
"tea": Tea,
|
|
"extra_key_items": ExtraKeyItems,
|
|
"split_card_key": SplitCardKey,
|
|
"all_elevators_locked": AllElevatorsLocked,
|
|
"extra_strength_boulders": ExtraStrengthBoulders,
|
|
"require_item_finder": RequireItemFinder,
|
|
"randomize_hidden_items": RandomizeHiddenItems,
|
|
"prizesanity": PrizeSanity,
|
|
"trainersanity": TrainerSanity,
|
|
"dexsanity": DexSanity,
|
|
"randomize_pokedex": RandomizePokedex,
|
|
"require_pokedex": RequirePokedex,
|
|
"all_pokemon_seen": AllPokemonSeen,
|
|
"oaks_aide_rt_2": OaksAidRt2,
|
|
"oaks_aide_rt_11": OaksAidRt11,
|
|
"oaks_aide_rt_15": OaksAidRt15,
|
|
"stonesanity": Stonesanity,
|
|
"door_shuffle": DoorShuffle,
|
|
"warp_tile_shuffle": WarpTileShuffle,
|
|
"randomize_rock_tunnel": RandomizeRockTunnel,
|
|
"dark_rock_tunnel_logic": DarkRockTunnelLogic,
|
|
"free_fly_location": FreeFlyLocation,
|
|
"town_map_fly_location": TownMapFlyLocation,
|
|
"blind_trainers": BlindTrainers,
|
|
"minimum_steps_between_encounters": MinimumStepsBetweenEncounters,
|
|
"level_scaling": LevelScaling,
|
|
"exp_modifier": ExpModifier,
|
|
"randomize_wild_pokemon": RandomizeWildPokemon,
|
|
"area_1_to_1_mapping": Area1To1Mapping,
|
|
"randomize_starter_pokemon": RandomizeStarterPokemon,
|
|
"randomize_static_pokemon": RandomizeStaticPokemon,
|
|
"randomize_legendary_pokemon": RandomizeLegendaryPokemon,
|
|
"catch_em_all": CatchEmAll,
|
|
"randomize_pokemon_stats": RandomizePokemonStats,
|
|
"randomize_pokemon_catch_rates": RandomizePokemonCatchRates,
|
|
"minimum_catch_rate": MinimumCatchRate,
|
|
"randomize_trainer_parties": RandomizeTrainerParties,
|
|
"trainer_legendaries": TrainerLegendaries,
|
|
"move_balancing": MoveBalancing,
|
|
"fix_combat_bugs": FixCombatBugs,
|
|
"randomize_pokemon_movesets": RandomizePokemonMovesets,
|
|
"confine_transform_to_ditto": ConfineTranstormToDitto,
|
|
"start_with_four_moves": StartWithFourMoves,
|
|
"same_type_attack_bonus": SameTypeAttackBonus,
|
|
"randomize_tm_moves": RandomizeTMMoves,
|
|
"tm_same_type_compatibility": TMSameTypeCompatibility,
|
|
"tm_normal_type_compatibility": TMNormalTypeCompatibility,
|
|
"tm_other_type_compatibility": TMOtherTypeCompatibility,
|
|
"hm_same_type_compatibility": HMSameTypeCompatibility,
|
|
"hm_normal_type_compatibility": HMNormalTypeCompatibility,
|
|
"hm_other_type_compatibility": HMOtherTypeCompatibility,
|
|
"inherit_tm_hm_compatibility": InheritTMHMCompatibility,
|
|
"randomize_move_types": RandomizeMoveTypes,
|
|
"randomize_pokemon_types": RandomizePokemonTypes,
|
|
"secondary_type_chance": SecondaryTypeChance,
|
|
"randomize_type_chart": RandomizeTypeChart,
|
|
"normal_matchups": NormalMatchups,
|
|
"super_effective_matchups": SuperEffectiveMatchups,
|
|
"not_very_effective_matchups": NotVeryEffectiveMatchups,
|
|
"immunity_matchups": ImmunityMatchups,
|
|
"safari_zone_normal_battles": SafariZoneNormalBattles,
|
|
"normalize_encounter_chances": NormalizeEncounterChances,
|
|
"reusable_tms": ReusableTMs,
|
|
"better_shops": BetterShops,
|
|
"master_ball_price": MasterBallPrice,
|
|
"starting_money": StartingMoney,
|
|
"lose_money_on_blackout": LoseMoneyOnBlackout,
|
|
"poke_doll_skip": PokeDollSkip,
|
|
"bicycle_gate_skips": BicycleGateSkips,
|
|
"trap_percentage": TrapPercentage,
|
|
"poison_trap_weight": PoisonTrapWeight,
|
|
"fire_trap_weight": FireTrapWeight,
|
|
"paralyze_trap_weight": ParalyzeTrapWeight,
|
|
"sleep_trap_weight": SleepTrapWeight,
|
|
"ice_trap_weight": IceTrapWeight,
|
|
"randomize_pokemon_palettes": RandomizePokemonPalettes,
|
|
"death_link": DeathLink
|
|
}
|