57 lines
2.4 KiB
Python
57 lines
2.4 KiB
Python
from typing import Dict, List, Set
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from BaseClasses import ItemClassification
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from . import static_logic as static_witness_logic
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from .item_definition_classes import DoorItemDefinition, ItemCategory, ItemData
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from .static_locations import ID_START
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ITEM_DATA: Dict[str, ItemData] = {}
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ITEM_GROUPS: Dict[str, Set[str]] = {}
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# Useful items that are treated specially at generation time and should not be automatically added to the player's
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# item list during get_progression_items.
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_special_usefuls: List[str] = ["Puzzle Skip"]
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def populate_items() -> None:
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for item_name, definition in static_witness_logic.ALL_ITEMS.items():
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ap_item_code = definition.local_code + ID_START
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classification: ItemClassification = ItemClassification.filler
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local_only: bool = False
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if definition.category is ItemCategory.SYMBOL:
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classification = ItemClassification.progression
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ITEM_GROUPS.setdefault("Symbols", set()).add(item_name)
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elif definition.category is ItemCategory.DOOR:
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classification = ItemClassification.progression
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ITEM_GROUPS.setdefault("Doors", set()).add(item_name)
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elif definition.category is ItemCategory.LASER:
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classification = ItemClassification.progression_skip_balancing
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ITEM_GROUPS.setdefault("Lasers", set()).add(item_name)
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elif definition.category is ItemCategory.USEFUL:
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classification = ItemClassification.useful
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elif definition.category is ItemCategory.FILLER:
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if item_name in ["Energy Fill (Small)"]:
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local_only = True
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classification = ItemClassification.filler
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elif definition.category is ItemCategory.TRAP:
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classification = ItemClassification.trap
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elif definition.category is ItemCategory.JOKE:
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classification = ItemClassification.filler
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ITEM_DATA[item_name] = ItemData(ap_item_code, definition,
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classification, local_only)
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def get_item_to_door_mappings() -> Dict[int, List[int]]:
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output: Dict[int, List[int]] = {}
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for item_name, item_data in ITEM_DATA.items():
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if not isinstance(item_data.definition, DoorItemDefinition) or item_data.ap_code is None:
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continue
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output[item_data.ap_code] = [int(hex_string, 16) for hex_string in item_data.definition.panel_id_hexes]
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return output
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populate_items()
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