Archipelago/worlds/ladx/LADXR/mapgen/locations/entrance.py

108 lines
4.0 KiB
Python

from ...locations.items import BOMB
from .base import LocationBase
from ...roomEditor import RoomEditor, Object, ObjectWarp
from ...entranceInfo import ENTRANCE_INFO
from ...assembler import ASM
from .entrance_info import INFO
class Entrance(LocationBase):
def __init__(self, room, x, y, entrance_name):
super().__init__(room, x, y)
self.entrance_name = entrance_name
self.entrance_info = ENTRANCE_INFO[entrance_name]
self.source_warp = None
self.target_warp_idx = None
self.inside_logic = None
def prepare(self, rom):
info = self.entrance_info
re = RoomEditor(rom, info.alt_room if info.alt_room is not None else info.room)
self.source_warp = re.getWarps()[info.index if info.index not in (None, "all") else 0]
re = RoomEditor(rom, self.source_warp.room)
for idx, warp in enumerate(re.getWarps()):
if warp.room == info.room or warp.room == info.alt_room:
self.target_warp_idx = idx
def update_room(self, rom, re: RoomEditor):
re.objects.append(self.source_warp)
target = RoomEditor(rom, self.source_warp.room)
warp = target.getWarps()[self.target_warp_idx]
warp.room = self.room.x | (self.room.y << 4)
warp.target_x = self.x * 16 + 8
warp.target_y = self.y * 16 + 18
target.store(rom)
def prepare_logic(self, configuration_options, world_setup, requirements_settings):
if self.entrance_name in INFO and INFO[self.entrance_name].logic is not None:
self.inside_logic = INFO[self.entrance_name].logic(configuration_options, world_setup, requirements_settings)
def connect_logic(self, logic_location):
if self.entrance_name not in INFO:
raise RuntimeError(f"WARNING: Logic connection to entrance unmapped! {self.entrance_name}")
if self.inside_logic:
req = None
if self.room.tiles[self.x + self.y * 10] == 0xBA:
req = BOMB
logic_location.connect(self.inside_logic, req)
if INFO[self.entrance_name].exits:
return [(name, logic(logic_location)) for name, logic in INFO[self.entrance_name].exits]
return None
def get_item_pool(self):
if self.entrance_name not in INFO:
return {}
return INFO[self.entrance_name].items or {}
class DummyEntrance(LocationBase):
def __init__(self, room, x, y):
super().__init__(room, x, y)
def update_room(self, rom, re: RoomEditor):
re.objects.append(ObjectWarp(0x01, 0x10, 0x2A3, 0x50, 0x7C))
def connect_logic(self, logic_location):
return
def get_item_pool(self):
return {}
class EggEntrance(LocationBase):
def __init__(self, room, x, y):
super().__init__(room, x, y)
def update_room(self, rom, re: RoomEditor):
# Setup the warps
re.objects.insert(0, Object(5, 3, 0xE1)) # Hide an entrance tile under the tile where the egg will open.
re.objects.append(ObjectWarp(0x01, 0x08, 0x270, 0x50, 0x7C))
re.entities.append((0, 0, 0xDE)) # egg song event
egg_inside = RoomEditor(rom, 0x270)
egg_inside.getWarps()[0].room = self.room.x
egg_inside.store(rom)
# Fix the alt room layout
alt = RoomEditor(rom, "Alt06")
tiles = re.getTileArray()
tiles[25] = 0xC1
tiles[35] = 0xCB
alt.buildObjectList(tiles, reduce_size=True)
alt.store(rom)
# Patch which room shows as Alt06
rom.patch(0x00, 0x31F1, ASM("cp $06"), ASM(f"cp ${self.room.x:02x}"))
rom.patch(0x00, 0x31F5, ASM("ld a, [$D806]"), ASM(f"ld a, [${0xD800 + self.room.x:04x}]"))
rom.patch(0x20, 0x2DE6, ASM("cp $06"), ASM(f"cp ${self.room.x:02x}"))
rom.patch(0x20, 0x2DEA, ASM("ld a, [$D806]"), ASM(f"ld a, [${0xD800 + self.room.x:04x}]"))
rom.patch(0x19, 0x0D1A, ASM("ld hl, $D806"), ASM(f"ld hl, ${0xD800 + self.room.x:04x}"))
def connect_logic(self, logic_location):
return
def get_item_pool(self):
return {}