Archipelago/worlds/sm/__init__.py

759 lines
37 KiB
Python

from __future__ import annotations
import logging
import copy
import os
import threading
import base64
from typing import Any, Dict, Iterable, List, Set, TextIO, TypedDict
from worlds.sm.variaRandomizer.graph.graph_utils import GraphUtils
logger = logging.getLogger("Super Metroid")
from .Regions import create_regions
from .Rules import set_rules, add_entrance_rule
from .Options import sm_options
from .Client import SMSNIClient
from .Rom import get_base_rom_path, SM_ROM_MAX_PLAYERID, SM_ROM_PLAYERDATA_COUNT, SMDeltaPatch, get_sm_symbols
import Utils
from BaseClasses import Region, Entrance, Location, MultiWorld, Item, ItemClassification, RegionType, CollectionState, Tutorial
from ..AutoWorld import World, AutoLogicRegister, WebWorld
from logic.smboolmanager import SMBoolManager
from graph.vanilla.graph_locations import locationsDict
from graph.graph_utils import getAccessPoint
from rando.ItemLocContainer import ItemLocation
from rando.Items import ItemManager
from utils.parameters import *
from logic.logic import Logic
from randomizer import VariaRandomizer
from utils.doorsmanager import DoorsManager
from rom.rom_patches import RomPatches
class SMCollectionState(metaclass=AutoLogicRegister):
def init_mixin(self, parent: MultiWorld):
# for unit tests where MultiWorld is instantiated before worlds
if hasattr(parent, "state"):
self.smbm = {player: SMBoolManager(player, parent.state.smbm[player].maxDiff,
parent.state.smbm[player].onlyBossLeft) for player in
parent.get_game_players("Super Metroid")}
for player, group in parent.groups.items():
if (group["game"] == "Super Metroid"):
self.smbm[player] = SMBoolManager(player)
if player not in parent.state.smbm:
parent.state.smbm[player] = SMBoolManager(player)
else:
self.smbm = {}
def copy_mixin(self, ret) -> CollectionState:
ret.smbm = {player: copy.deepcopy(self.smbm[player]) for player in self.smbm}
return ret
def get_game_players(self, multiword: MultiWorld, game_name: str):
return tuple(player for player in multiword.get_all_ids() if multiword.game[player] == game_name)
class SMWeb(WebWorld):
tutorials = [Tutorial(
"Multiworld Setup Guide",
"A guide to setting up the Super Metroid Client on your computer. This guide covers single-player, multiworld, and related software.",
"English",
"multiworld_en.md",
"multiworld/en",
["Farrak Kilhn"]
)]
class ByteEdit(TypedDict):
sym: Dict[str, Any]
offset: int
values: Iterable[int]
locations_start_id = 82000
items_start_id = 83000
class SMWorld(World):
"""
This is Very Adaptive Randomizer of Items and Areas for Super Metroid (VARIA SM). It supports
a wide range of options to randomize Item locations, required skills and even the connections
between the main Areas!
"""
game: str = "Super Metroid"
topology_present = True
data_version = 2
option_definitions = sm_options
item_name_to_id = {value.Name: items_start_id + value.Id for key, value in ItemManager.Items.items() if value.Id != None}
location_name_to_id = {key: locations_start_id + value.Id for key, value in locationsDict.items() if value.Id != None}
web = SMWeb()
# changes to client DeathLink handling for 0.2.1
# changes to client Remote Item handling for 0.2.6
required_client_version = (0, 2, 6)
itemManager: ItemManager
Logic.factory('vanilla')
def __init__(self, world: MultiWorld, player: int):
self.rom_name_available_event = threading.Event()
self.locations = {}
super().__init__(world, player)
@classmethod
def stage_assert_generate(cls, world):
rom_file = get_base_rom_path()
if not os.path.exists(rom_file):
raise FileNotFoundError(rom_file)
def generate_early(self):
Logic.factory('vanilla')
self.variaRando = VariaRandomizer(self.multiworld, get_base_rom_path(), self.player)
self.multiworld.state.smbm[self.player] = SMBoolManager(self.player, self.variaRando.maxDifficulty)
# keeps Nothing items local so no player will ever pickup Nothing
# doing so reduces contribution of this world to the Multiworld the more Nothing there is though
self.multiworld.local_items[self.player].value.add('Nothing')
self.multiworld.local_items[self.player].value.add('No Energy')
if (self.variaRando.args.morphPlacement == "early"):
self.multiworld.local_early_items[self.player]['Morph Ball'] = 1
self.remote_items = self.multiworld.remote_items[self.player]
if (len(self.variaRando.randoExec.setup.restrictedLocs) > 0):
self.multiworld.accessibility[self.player] = self.multiworld.accessibility[self.player].from_text("minimal")
logger.warning(f"accessibility forced to 'minimal' for player {self.multiworld.get_player_name(self.player)} because of 'fun' settings")
def generate_basic(self):
itemPool = self.variaRando.container.itemPool
self.startItems = [variaItem for item in self.multiworld.precollected_items[self.player] for variaItem in ItemManager.Items.values() if variaItem.Name == item.name]
if self.multiworld.start_inventory_removes_from_pool[self.player]:
for item in self.startItems:
if (item in itemPool):
itemPool.remove(item)
missingPool = 105 - len(itemPool) + 1
for i in range(1, missingPool):
itemPool.append(ItemManager.Items['Nothing'])
# Generate item pool
pool = []
self.locked_items = {}
self.NothingPool = []
weaponCount = [0, 0, 0]
for item in itemPool:
isAdvancement = True
if item.Type == 'Missile':
if weaponCount[0] < 3:
weaponCount[0] += 1
else:
isAdvancement = False
elif item.Type == 'Super':
if weaponCount[1] < 2:
weaponCount[1] += 1
else:
isAdvancement = False
elif item.Type == 'PowerBomb':
if weaponCount[2] < 3:
weaponCount[2] += 1
else:
isAdvancement = False
elif item.Category == 'Nothing':
isAdvancement = False
itemClass = ItemManager.Items[item.Type].Class
smitem = SMItem(item.Name, ItemClassification.progression if isAdvancement else ItemClassification.filler,
item.Type, None if itemClass == 'Boss' else self.item_name_to_id[item.Name], player=self.player)
if itemClass == 'Boss':
self.locked_items[item.Name] = smitem
elif item.Category == 'Nothing':
self.NothingPool.append(smitem)
else:
pool.append(smitem)
self.multiworld.itempool += pool
for (location, item) in self.locked_items.items():
self.multiworld.get_location(location, self.player).place_locked_item(item)
self.multiworld.get_location(location, self.player).address = None
startAP = self.multiworld.get_entrance('StartAP', self.player)
startAP.connect(self.multiworld.get_region(self.variaRando.args.startLocation, self.player))
for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions:
src_region = self.multiworld.get_region(src.Name, self.player)
dest_region = self.multiworld.get_region(dest.Name, self.player)
if ((src.Name + "->" + dest.Name, self.player) not in self.multiworld._entrance_cache):
src_region.exits.append(Entrance(self.player, src.Name + "->" + dest.Name, src_region))
srcDestEntrance = self.multiworld.get_entrance(src.Name + "->" + dest.Name, self.player)
srcDestEntrance.connect(dest_region)
add_entrance_rule(self.multiworld.get_entrance(src.Name + "->" + dest.Name, self.player), self.player, getAccessPoint(src.Name).traverse)
def set_rules(self):
set_rules(self.multiworld, self.player)
def create_regions(self):
create_locations(self, self.player)
create_regions(self, self.multiworld, self.player)
def getWordArray(self, w: int) -> List[int]:
""" little-endian convert a 16-bit number to an array of numbers <= 255 each """
return [w & 0x00FF, (w & 0xFF00) >> 8]
# used for remote location Credits Spoiler of local items
class DummyLocation:
def __init__(self, name):
self.Name = name
def isBoss(self):
return False
def convertToROMItemName(self, itemName):
charMap = { "A" : 0x3CE0,
"B" : 0x3CE1,
"C" : 0x3CE2,
"D" : 0x3CE3,
"E" : 0x3CE4,
"F" : 0x3CE5,
"G" : 0x3CE6,
"H" : 0x3CE7,
"I" : 0x3CE8,
"J" : 0x3CE9,
"K" : 0x3CEA,
"L" : 0x3CEB,
"M" : 0x3CEC,
"N" : 0x3CED,
"O" : 0x3CEE,
"P" : 0x3CEF,
"Q" : 0x3CF0,
"R" : 0x3CF1,
"S" : 0x3CF2,
"T" : 0x3CF3,
"U" : 0x3CF4,
"V" : 0x3CF5,
"W" : 0x3CF6,
"X" : 0x3CF7,
"Y" : 0x3CF8,
"Z" : 0x3CF9,
" " : 0x3C4E,
"!" : 0x3CFF,
"?" : 0x3CFE,
"'" : 0x3CFD,
"," : 0x3CFB,
"." : 0x3CFA,
"-" : 0x3CCF,
"_" : 0x000E,
"1" : 0x3C00,
"2" : 0x3C01,
"3" : 0x3C02,
"4" : 0x3C03,
"5" : 0x3C04,
"6" : 0x3C05,
"7" : 0x3C06,
"8" : 0x3C07,
"9" : 0x3C08,
"0" : 0x3C09,
"%" : 0x3C0A}
data = []
itemName = itemName.upper()[:26]
itemName = itemName.strip()
itemName = itemName.center(26, " ")
itemName = "___" + itemName + "___"
for char in itemName:
[w0, w1] = self.getWordArray(charMap.get(char, 0x3C4E))
data.append(w0)
data.append(w1)
return data
def APPrePatchRom(self, romPatcher):
# first apply the sm multiworld code patch named 'basepatch' (also has empty tables that we'll overwrite),
# + apply some patches from varia that we want to be always-on.
# basepatch and variapatches are both generated from https://github.com/lordlou/SMBasepatch
romPatcher.applyIPSPatch(os.path.join(os.path.dirname(__file__),
"data", "SMBasepatch_prebuilt", "multiworld-basepatch.ips"))
romPatcher.applyIPSPatch(os.path.join(os.path.dirname(__file__),
"data", "SMBasepatch_prebuilt", "variapatches.ips"))
def APPostPatchRom(self, romPatcher):
symbols = get_sm_symbols(os.path.join(os.path.dirname(__file__),
"data", "SMBasepatch_prebuilt", "sm-basepatch-symbols.json"))
# gather all player ids and names relevant to this rom, then write player name and player id data tables
playerIdSet: Set[int] = {0} # 0 is for "Archipelago" server
for itemLoc in self.multiworld.get_locations():
assert itemLoc.item, f"World of player '{self.multiworld.player_name[itemLoc.player]}' has a loc.item " + \
f"that is {itemLoc.item} during generate_output"
# add each playerid who has a location containing an item to send to us *or* to an item_link we're part of
if itemLoc.item.player == self.player or \
(itemLoc.item.player in self.multiworld.groups and
self.player in self.multiworld.groups[itemLoc.item.player]['players']):
playerIdSet |= {itemLoc.player}
# add each playerid, including item link ids, that we'll be sending items to
if itemLoc.player == self.player:
playerIdSet |= {itemLoc.item.player}
if len(playerIdSet) > SM_ROM_PLAYERDATA_COUNT:
# max 202 entries, but it's possible for item links to add enough replacement items for us, that are placed
# in worlds that otherwise have no relation to us, that the 2*location count limit is exceeded
logger.warning("SM is interacting with too many players to fit in ROM. "
f"Removing the highest {len(playerIdSet) - SM_ROM_PLAYERDATA_COUNT} ids to fit")
playerIdSet = set(sorted(playerIdSet)[:SM_ROM_PLAYERDATA_COUNT])
otherPlayerIndex: Dict[int, int] = {} # ap player id -> rom-local player index
playerNameData: List[ByteEdit] = []
playerIdData: List[ByteEdit] = []
# sort all player data by player id so that the game can look up a player's data reasonably quickly when
# the client sends an ap playerid to the game
for i, playerid in enumerate(sorted(playerIdSet)):
playername = self.multiworld.player_name[playerid] if playerid != 0 else "Archipelago"
playerIdForRom = playerid
if playerid > SM_ROM_MAX_PLAYERID:
# note, playerIdForRom = 0 is not unique so the game cannot look it up.
# instead it will display the player received-from as "Archipelago"
playerIdForRom = 0
if playerid == self.player:
raise Exception(f"SM rom cannot fit enough bits to represent self player id {playerid}")
else:
logger.warning(f"SM rom cannot fit enough bits to represent player id {playerid}, setting to 0 in rom")
otherPlayerIndex[playerid] = i
playerNameData.append({"sym": symbols["rando_player_name_table"],
"offset": i * 16,
"values": playername[:16].upper().center(16).encode()})
playerIdData.append({"sym": symbols["rando_player_id_table"],
"offset": i * 2,
"values": self.getWordArray(playerIdForRom)})
multiWorldLocations: List[ByteEdit] = []
multiWorldItems: List[ByteEdit] = []
idx = 0
vanillaItemTypesCount = 21
for itemLoc in self.multiworld.get_locations():
if itemLoc.player == self.player and locationsDict[itemLoc.name].Id != None:
# item to place in this SM world: write full item data to tables
if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items:
itemId = ItemManager.Items[itemLoc.item.type].Id
else:
itemId = ItemManager.Items["ArchipelagoItem"].Id + idx
multiWorldItems.append({"sym": symbols["message_item_names"],
"offset": (vanillaItemTypesCount + idx)*64,
"values": self.convertToROMItemName(itemLoc.item.name)})
idx += 1
if itemLoc.item.player == self.player:
itemDestinationType = 0 # dest type 0 means 'regular old SM item' per itemtable.asm
elif itemLoc.item.player in self.multiworld.groups and \
self.player in self.multiworld.groups[itemLoc.item.player]['players']:
# dest type 2 means 'SM item link item that sends to the current player and others'
# per itemtable.asm (groups are synonymous with item_links, currently)
itemDestinationType = 2
else:
itemDestinationType = 1 # dest type 1 means 'item for entirely someone else' per itemtable.asm
[w0, w1] = self.getWordArray(itemDestinationType)
[w2, w3] = self.getWordArray(itemId)
[w4, w5] = self.getWordArray(otherPlayerIndex[itemLoc.item.player] if itemLoc.item.player in
otherPlayerIndex else 0)
[w6, w7] = self.getWordArray(0 if itemLoc.item.advancement else 1)
multiWorldLocations.append({"sym": symbols["rando_item_table"],
"offset": locationsDict[itemLoc.name].Id*8,
"values": [w0, w1, w2, w3, w4, w5, w6, w7]})
itemSprites = [{"fileName": "off_world_prog_item.bin",
"paletteSymbolName": "prog_item_eight_palette_indices",
"dataSymbolName": "offworld_graphics_data_progression_item"},
{"fileName": "off_world_item.bin",
"paletteSymbolName": "nonprog_item_eight_palette_indices",
"dataSymbolName": "offworld_graphics_data_item"}]
idx = 0
offworldSprites: List[ByteEdit] = []
for itemSprite in itemSprites:
with open(os.path.join(os.path.dirname(__file__), "data", "custom_sprite", itemSprite["fileName"]), 'rb') as stream:
buffer = bytearray(stream.read())
offworldSprites.append({"sym": symbols[itemSprite["paletteSymbolName"]],
"offset": 0,
"values": buffer[0:8]})
offworldSprites.append({"sym": symbols[itemSprite["dataSymbolName"]],
"offset": 0,
"values": buffer[8:264]})
idx += 1
deathLink: List[ByteEdit] = [{
"sym": symbols["config_deathlink"],
"offset": 0,
"values": [self.multiworld.death_link[self.player].value]
}]
remoteItem: List[ByteEdit] = [{
"sym": symbols["config_remote_items"],
"offset": 0,
"values": self.getWordArray(0b001 + (0b010 if self.remote_items else 0b000))
}]
ownPlayerId: List[ByteEdit] = [{
"sym": symbols["config_player_id"],
"offset": 0,
"values": self.getWordArray(self.player)
}]
patchDict = { 'MultiWorldLocations': multiWorldLocations,
'MultiWorldItems': multiWorldItems,
'offworldSprites': offworldSprites,
'deathLink': deathLink,
'remoteItem': remoteItem,
'ownPlayerId': ownPlayerId,
'playerNameData': playerNameData,
'playerIdData': playerIdData}
# convert an array of symbolic byte_edit dicts like {"sym": symobj, "offset": 0, "values": [1, 0]}
# to a single rom patch dict like {0x438c: [1, 0], 0xa4a5: [0, 0, 0]} which varia will understand and apply
def resolve_symbols_to_file_offset_based_dict(byte_edits_arr: List[ByteEdit]) -> Dict[int, Iterable[int]]:
this_patch_as_dict: Dict[int, Iterable[int]] = {}
for byte_edit in byte_edits_arr:
offset_within_rom_file: int = byte_edit["sym"]["offset_within_rom_file"] + byte_edit["offset"]
this_patch_as_dict[offset_within_rom_file] = byte_edit["values"]
return this_patch_as_dict
for patchname, byte_edits_arr in patchDict.items():
patchDict[patchname] = resolve_symbols_to_file_offset_based_dict(byte_edits_arr)
romPatcher.applyIPSPatchDict(patchDict)
openTourianGreyDoors = {0x07C823 + 5: [0x0C], 0x07C831 + 5: [0x0C]}
romPatcher.applyIPSPatchDict({'openTourianGreyDoors': openTourianGreyDoors})
# set rom name
# 21 bytes
from Main import __version__
self.romName = bytearray(f'SM{__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed:11}', 'utf8')[:21]
self.romName.extend([0] * (21 - len(self.romName)))
# clients should read from 0x7FC0, the location of the rom title in the SNES header.
# duplicative ROM name at 0x1C4F00 is still written here for now, since people with archipelago pre-0.3.0 client installed will still be depending on this location for connecting to SM
romPatcher.applyIPSPatch('ROMName', { 'ROMName': {0x1C4F00 : self.romName, 0x007FC0 : self.romName} })
startItemROMAddressBase = symbols["start_item_data_major"]["offset_within_rom_file"]
# array for each item:
# offset within ROM table "start_item_data_major" of this item"s info (starting status)
# item bitmask or amount per pickup (BVOB = base value or bitmask),
# offset within ROM table "start_item_data_major" of this item"s info (starting maximum/starting collected items)
# current BVOB max
# ------- ---- ---
startItemROMDict = {"ETank": [ 0x8, 0x64, 0xA],
"Missile": [ 0xC, 0x5, 0xE],
"Super": [0x10, 0x5, 0x12],
"PowerBomb": [0x14, 0x5, 0x16],
"Reserve": [0x1A, 0x64, 0x18],
"Morph": [ 0x2, 0x4, 0x0],
"Bomb": [ 0x3, 0x10, 0x1],
"SpringBall": [ 0x2, 0x2, 0x0],
"HiJump": [ 0x3, 0x1, 0x1],
"Varia": [ 0x2, 0x1, 0x0],
"Gravity": [ 0x2, 0x20, 0x0],
"SpeedBooster": [ 0x3, 0x20, 0x1],
"SpaceJump": [ 0x3, 0x2, 0x1],
"ScrewAttack": [ 0x2, 0x8, 0x0],
"Charge": [ 0x7, 0x10, 0x5],
"Ice": [ 0x6, 0x2, 0x4],
"Wave": [ 0x6, 0x1, 0x4],
"Spazer": [ 0x6, 0x4, 0x4],
"Plasma": [ 0x6, 0x8, 0x4],
"Grapple": [ 0x3, 0x40, 0x1],
"XRayScope": [ 0x3, 0x80, 0x1]
# BVOB = base value or bitmask
}
mergedData = {}
hasETank = False
hasSpazer = False
hasPlasma = False
for startItem in self.startItems:
item = startItem.Type
if item == "ETank": hasETank = True
if item == "Spazer": hasSpazer = True
if item == "Plasma": hasPlasma = True
if (item in ["ETank", "Missile", "Super", "PowerBomb", "Reserve"]):
(currentValue, amountPerItem, maxValue) = startItemROMDict[item]
if (startItemROMAddressBase + currentValue) in mergedData:
mergedData[startItemROMAddressBase + currentValue] += amountPerItem
mergedData[startItemROMAddressBase + maxValue] += amountPerItem
else:
mergedData[startItemROMAddressBase + currentValue] = amountPerItem
mergedData[startItemROMAddressBase + maxValue] = amountPerItem
else:
(collected, bitmask, equipped) = startItemROMDict[item]
if (startItemROMAddressBase + collected) in mergedData:
mergedData[startItemROMAddressBase + collected] |= bitmask
mergedData[startItemROMAddressBase + equipped] |= bitmask
else:
mergedData[startItemROMAddressBase + collected] = bitmask
mergedData[startItemROMAddressBase + equipped] = bitmask
if hasETank:
# we are overwriting the starting energy, so add up the E from 99 (normal starting energy) rather than from 0
mergedData[startItemROMAddressBase + 0x8] += 99
mergedData[startItemROMAddressBase + 0xA] += 99
if hasSpazer and hasPlasma:
# de-equip spazer.
# otherwise, firing the unintended spazer+plasma combo would cause massive game glitches and crashes
mergedData[startItemROMAddressBase + 0x4] &= ~0x4
for key, value in mergedData.items():
if (key - startItemROMAddressBase > 7):
[w0, w1] = self.getWordArray(value)
mergedData[key] = [w0, w1]
else:
mergedData[key] = [value]
startItemPatch = { "startItemPatch": mergedData }
romPatcher.applyIPSPatch("startItemPatch", startItemPatch)
# commit all the changes we've made here to the ROM
romPatcher.commitIPS()
itemLocs = [
ItemLocation(ItemManager.Items[itemLoc.item.type
if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items else
'ArchipelagoItem'],
locationsDict[itemLoc.name], True)
for itemLoc in self.multiworld.get_locations() if itemLoc.player == self.player
]
romPatcher.writeItemsLocs(itemLocs)
itemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.multiworld.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.multiworld.get_locations() if itemLoc.item.player == self.player]
progItemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.multiworld.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.multiworld.get_locations() if itemLoc.item.player == self.player and itemLoc.item.advancement == True]
# progItemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type if itemLoc.item.type in ItemManager.Items else 'ArchipelagoItem'], locationsDict[itemLoc.name], True) for itemLoc in self.multiworld.get_locations() if itemLoc.player == self.player and itemLoc.item.player == self.player and itemLoc.item.advancement == True]
# romPatcher.writeSplitLocs(self.variaRando.args.majorsSplit, itemLocs, progItemLocs)
romPatcher.writeSpoiler(itemLocs, progItemLocs)
romPatcher.writeRandoSettings(self.variaRando.randoExec.randoSettings, itemLocs)
def generate_output(self, output_directory: str):
outfilebase = self.multiworld.get_out_file_name_base(self.player)
outputFilename = os.path.join(output_directory, f"{outfilebase}.sfc")
try:
self.variaRando.PatchRom(outputFilename, self.APPrePatchRom, self.APPostPatchRom)
self.write_crc(outputFilename)
self.rom_name = self.romName
except:
raise
else:
patch = SMDeltaPatch(os.path.splitext(outputFilename)[0] + SMDeltaPatch.patch_file_ending, player=self.player,
player_name=self.multiworld.player_name[self.player], patched_path=outputFilename)
patch.write()
finally:
if os.path.exists(outputFilename):
os.unlink(outputFilename)
self.rom_name_available_event.set() # make sure threading continues and errors are collected
def checksum_mirror_sum(self, start, length, mask = 0x800000):
while not(length & mask) and mask:
mask >>= 1
part1 = sum(start[:mask]) & 0xFFFF
part2 = 0
next_length = length - mask
if next_length:
part2 = self.checksum_mirror_sum(start[mask:], next_length, mask >> 1)
while (next_length < mask):
next_length += next_length
part2 += part2
return (part1 + part2) & 0xFFFF
def write_bytes(self, buffer, startaddress: int, values):
buffer[startaddress:startaddress + len(values)] = values
def write_crc(self, romName):
with open(romName, 'rb') as stream:
buffer = bytearray(stream.read())
crc = self.checksum_mirror_sum(buffer, len(buffer))
inv = crc ^ 0xFFFF
self.write_bytes(buffer, 0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
with open(romName, 'wb') as outfile:
outfile.write(buffer)
def modify_multidata(self, multidata: dict):
# wait for self.rom_name to be available.
self.rom_name_available_event.wait()
rom_name = getattr(self, "rom_name", None)
# we skip in case of error, so that the original error in the output thread is the one that gets raised
if rom_name:
new_name = base64.b64encode(bytes(self.rom_name)).decode()
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
def fill_slot_data(self):
slot_data = {}
if not self.multiworld.is_race:
for option_name in self.option_definitions:
option = getattr(self.multiworld, option_name)[self.player]
slot_data[option_name] = option.value
slot_data["Preset"] = { "Knows": {},
"Settings": {"hardRooms": Settings.SettingsDict[self.player].hardRooms,
"bossesDifficulty": Settings.SettingsDict[self.player].bossesDifficulty,
"hellRuns": Settings.SettingsDict[self.player].hellRuns},
"Controller": Controller.ControllerDict[self.player].__dict__}
for knows in Knows.__dict__:
if isKnows(knows):
slot_data["Preset"]["Knows"][knows] = [ getattr(Knows.knowsDict[self.player], knows).bool,
getattr(Knows.knowsDict[self.player], knows).difficulty]
slot_data["InterAreaTransitions"] = {}
for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions:
slot_data["InterAreaTransitions"][src.Name] = dest.Name
slot_data["Doors"] = {}
for door in DoorsManager.doorsDict[self.player].values():
slot_data["Doors"][door.name] = door.getColor()
slot_data["RomPatches"] = RomPatches.ActivePatches[self.player]
return slot_data
def collect(self, state: CollectionState, item: Item) -> bool:
state.smbm[self.player].addItem(item.type)
return super(SMWorld, self).collect(state, item)
def remove(self, state: CollectionState, item: Item) -> bool:
state.smbm[self.player].removeItem(item.type)
return super(SMWorld, self).remove(state, item)
def create_item(self, name: str) -> Item:
item = next(x for x in ItemManager.Items.values() if x.Name == name)
return SMItem(item.Name, ItemClassification.progression if item.Class != 'Minor' else ItemClassification.filler, item.Type, self.item_name_to_id[item.Name],
player=self.player)
def get_filler_item_name(self) -> str:
if self.multiworld.random.randint(0, 100) < self.multiworld.minor_qty[self.player].value:
power_bombs = self.multiworld.power_bomb_qty[self.player].value
missiles = self.multiworld.missile_qty[self.player].value
super_missiles = self.multiworld.super_qty[self.player].value
roll = self.multiworld.random.randint(1, power_bombs + missiles + super_missiles)
if roll <= power_bombs:
return "Power Bomb"
elif roll <= power_bombs + missiles:
return "Missile"
else:
return "Super Missile"
else:
return "Nothing"
def pre_fill(self):
if len(self.NothingPool) > 0:
nonChozoLoc = []
chozoLoc = []
for loc in self.locations.values():
if loc.item is None:
if locationsDict[loc.name].isChozo():
chozoLoc.append(loc)
else:
nonChozoLoc.append(loc)
self.multiworld.random.shuffle(nonChozoLoc)
self.multiworld.random.shuffle(chozoLoc)
missingCount = len(self.NothingPool) - len(nonChozoLoc)
locations = nonChozoLoc
if (missingCount > 0):
locations += chozoLoc[:missingCount]
locations = locations[:len(self.NothingPool)]
for item, loc in zip(self.NothingPool, locations):
loc.place_locked_item(item)
loc.address = loc.item.code = None
@classmethod
def stage_post_fill(cls, world):
new_state = CollectionState(world)
progitempool = []
for item in world.itempool:
if item.game == "Super Metroid" and item.advancement:
progitempool.append(item)
for item in progitempool:
new_state.collect(item, True)
bossesLoc = ['Draygon', 'Kraid', 'Ridley', 'Phantoon', 'Mother Brain']
for player in world.get_game_players("Super Metroid"):
for bossLoc in bossesLoc:
if not world.get_location(bossLoc, player).can_reach(new_state):
world.state.smbm[player].onlyBossLeft = True
break
def write_spoiler(self, spoiler_handle: TextIO):
if self.multiworld.area_randomization[self.player].value != 0:
spoiler_handle.write('\n\nArea Transitions:\n\n')
spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(self.player)}: '
if self.multiworld.players > 1 else '', src.Name,
'<=>',
dest.Name) for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions if not src.Boss]))
if self.multiworld.boss_randomization[self.player].value != 0:
spoiler_handle.write('\n\nBoss Transitions:\n\n')
spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(self.player)}: '
if self.multiworld.players > 1 else '', src.Name,
'<=>',
dest.Name) for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions if src.Boss]))
def create_locations(self, player: int):
for name in locationsDict:
self.locations[name] = SMLocation(player, name, self.location_name_to_id.get(name, None))
def create_region(self, world: MultiWorld, player: int, name: str, locations=None, exits=None):
ret = Region(name, RegionType.LightWorld, name, player)
ret.multiworld = world
if locations:
for loc in locations:
location = self.locations[loc]
location.parent_region = ret
ret.locations.append(location)
if exits:
for exit in exits:
ret.exits.append(Entrance(player, exit, ret))
return ret
class SMLocation(Location):
game: str = "Super Metroid"
def __init__(self, player: int, name: str, address=None, parent=None):
super(SMLocation, self).__init__(player, name, address, parent)
def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
return self.always_allow(state, item) or (self.item_rule(item) and (not check_access or (self.can_reach(state) and self.can_comeback(state, item))))
def can_comeback(self, state: CollectionState, item: Item):
randoExec = state.multiworld.worlds[self.player].variaRando.randoExec
for key in locationsDict[self.name].AccessFrom.keys():
if (randoExec.areaGraph.canAccessList( state.smbm[self.player],
key,
[randoExec.graphSettings.startAP, 'Landing Site'] if not GraphUtils.isStandardStart(randoExec.graphSettings.startAP) else ['Landing Site'],
state.smbm[self.player].maxDiff)):
return True
return False
class SMItem(Item):
game = "Super Metroid"
type: str
def __init__(self, name, classification, type: str, code, player: int):
super(SMItem, self).__init__(name, classification, code, player)
self.type = type