407 lines
14 KiB
Python
407 lines
14 KiB
Python
"""
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Archipelago launcher for bundled app.
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* if run with APBP as argument, launch corresponding client.
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* if run with executable as argument, run it passing argv[2:] as arguments
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* if run without arguments, open launcher GUI
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Scroll down to components= to add components to the launcher as well as setup.py
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"""
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import argparse
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import itertools
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import logging
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import multiprocessing
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import shlex
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import subprocess
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import sys
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import urllib.parse
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import webbrowser
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from os.path import isfile
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from shutil import which
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from typing import Callable, Optional, Sequence, Tuple, Union
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if __name__ == "__main__":
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import ModuleUpdate
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ModuleUpdate.update()
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import settings
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import Utils
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from Utils import (init_logging, is_frozen, is_linux, is_macos, is_windows, local_path, messagebox, open_filename,
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user_path)
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from worlds.LauncherComponents import Component, components, icon_paths, SuffixIdentifier, Type
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def open_host_yaml():
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s = settings.get_settings()
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file = s.filename
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s.save()
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assert file, "host.yaml missing"
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if is_linux:
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exe = which('sensible-editor') or which('gedit') or \
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which('xdg-open') or which('gnome-open') or which('kde-open')
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subprocess.Popen([exe, file])
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elif is_macos:
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exe = which("open")
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subprocess.Popen([exe, file])
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else:
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webbrowser.open(file)
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def open_patch():
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suffixes = []
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for c in components:
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if c.type == Type.CLIENT and \
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isinstance(c.file_identifier, SuffixIdentifier) and \
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(c.script_name is None or isfile(get_exe(c)[-1])):
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suffixes += c.file_identifier.suffixes
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try:
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filename = open_filename("Select patch", (("Patches", suffixes),))
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except Exception as e:
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messagebox("Error", str(e), error=True)
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else:
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file, component = identify(filename)
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if file and component:
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exe = get_exe(component)
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if exe is None or not isfile(exe[-1]):
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exe = get_exe("Launcher")
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launch([*exe, file], component.cli)
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def generate_yamls():
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from Options import generate_yaml_templates
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target = Utils.user_path("Players", "Templates")
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generate_yaml_templates(target, False)
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open_folder(target)
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def browse_files():
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open_folder(user_path())
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def open_folder(folder_path):
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if is_linux:
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exe = which('xdg-open') or which('gnome-open') or which('kde-open')
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subprocess.Popen([exe, folder_path])
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elif is_macos:
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exe = which("open")
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subprocess.Popen([exe, folder_path])
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else:
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webbrowser.open(folder_path)
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def update_settings():
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from settings import get_settings
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get_settings().save()
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components.extend([
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# Functions
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Component("Open host.yaml", func=open_host_yaml),
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Component("Open Patch", func=open_patch),
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Component("Generate Template Options", func=generate_yamls),
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Component("Archipelago Website", func=lambda: webbrowser.open("https://archipelago.gg/")),
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Component("Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/8Z65BR2")),
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Component("Unrated/18+ Discord Server", icon="discord", func=lambda: webbrowser.open("https://discord.gg/fqvNCCRsu4")),
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Component("Browse Files", func=browse_files),
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])
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def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
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url = urllib.parse.urlparse(path)
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queries = urllib.parse.parse_qs(url.query)
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launch_args = (path, *launch_args)
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client_component = None
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text_client_component = None
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if "game" in queries:
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game = queries["game"][0]
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else: # TODO around 0.6.0 - this is for pre this change webhost uri's
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game = "Archipelago"
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for component in components:
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if component.supports_uri and component.game_name == game:
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client_component = component
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elif component.display_name == "Text Client":
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text_client_component = component
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if client_component is None:
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run_component(text_client_component, *launch_args)
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return
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from kvui import App, Button, BoxLayout, Label, Window
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class Popup(App):
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def __init__(self):
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self.title = "Connect to Multiworld"
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self.icon = r"data/icon.png"
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super().__init__()
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def build(self):
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layout = BoxLayout(orientation="vertical")
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layout.add_widget(Label(text="Select client to open and connect with."))
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button_row = BoxLayout(orientation="horizontal", size_hint=(1, 0.4))
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text_client_button = Button(
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text=text_client_component.display_name,
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on_release=lambda *args: run_component(text_client_component, *launch_args)
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)
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button_row.add_widget(text_client_button)
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game_client_button = Button(
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text=client_component.display_name,
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on_release=lambda *args: run_component(client_component, *launch_args)
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)
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button_row.add_widget(game_client_button)
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layout.add_widget(button_row)
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return layout
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def _stop(self, *largs):
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# see run_gui Launcher _stop comment for details
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self.root_window.close()
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super()._stop(*largs)
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Popup().run()
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def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]:
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if path is None:
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return None, None
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for component in components:
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if component.handles_file(path):
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return path, component
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elif path == component.display_name or path == component.script_name:
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return None, component
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return None, None
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def get_exe(component: Union[str, Component]) -> Optional[Sequence[str]]:
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if isinstance(component, str):
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name = component
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component = None
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if name.startswith("Archipelago"):
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name = name[11:]
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if name.endswith(".exe"):
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name = name[:-4]
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if name.endswith(".py"):
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name = name[:-3]
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if not name:
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return None
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for c in components:
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if c.script_name == name or c.frozen_name == f"Archipelago{name}":
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component = c
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break
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if not component:
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return None
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if is_frozen():
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suffix = ".exe" if is_windows else ""
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return [local_path(f"{component.frozen_name}{suffix}")] if component.frozen_name else None
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else:
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return [sys.executable, local_path(f"{component.script_name}.py")] if component.script_name else None
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def launch(exe, in_terminal=False):
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if in_terminal:
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if is_windows:
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subprocess.Popen(['start', *exe], shell=True)
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return
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elif is_linux:
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terminal = which('x-terminal-emulator') or which('gnome-terminal') or which('xterm')
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if terminal:
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subprocess.Popen([terminal, '-e', shlex.join(exe)])
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return
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elif is_macos:
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terminal = [which('open'), '-W', '-a', 'Terminal.app']
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subprocess.Popen([*terminal, *exe])
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return
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subprocess.Popen(exe)
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refresh_components: Optional[Callable[[], None]] = None
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def run_gui():
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from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget, ApAsyncImage
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from kivy.core.window import Window
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from kivy.uix.relativelayout import RelativeLayout
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class Launcher(App):
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base_title: str = "Archipelago Launcher"
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container: ContainerLayout
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grid: GridLayout
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_tool_layout: Optional[ScrollBox] = None
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_client_layout: Optional[ScrollBox] = None
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def __init__(self, ctx=None):
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self.title = self.base_title + " " + Utils.__version__
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self.ctx = ctx
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self.icon = r"data/icon.png"
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super().__init__()
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def _refresh_components(self) -> None:
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def build_button(component: Component) -> Widget:
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"""
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Builds a button widget for a given component.
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Args:
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component (Component): The component associated with the button.
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Returns:
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None. The button is added to the parent grid layout.
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"""
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button = Button(text=component.display_name, size_hint_y=None, height=40)
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button.component = component
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button.bind(on_release=self.component_action)
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if component.icon != "icon":
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image = ApAsyncImage(source=icon_paths[component.icon],
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size=(38, 38), size_hint=(None, 1), pos=(5, 0))
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box_layout = RelativeLayout(size_hint_y=None, height=40)
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box_layout.add_widget(button)
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box_layout.add_widget(image)
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return box_layout
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return button
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# clear before repopulating
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assert self._tool_layout and self._client_layout, "must call `build` first"
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tool_children = reversed(self._tool_layout.layout.children)
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for child in tool_children:
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self._tool_layout.layout.remove_widget(child)
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client_children = reversed(self._client_layout.layout.children)
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for child in client_children:
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self._client_layout.layout.remove_widget(child)
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_tools = {c.display_name: c for c in components if c.type == Type.TOOL}
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_clients = {c.display_name: c for c in components if c.type == Type.CLIENT}
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_adjusters = {c.display_name: c for c in components if c.type == Type.ADJUSTER}
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_miscs = {c.display_name: c for c in components if c.type == Type.MISC}
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for (tool, client) in itertools.zip_longest(itertools.chain(
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_tools.items(), _miscs.items(), _adjusters.items()
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), _clients.items()):
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# column 1
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if tool:
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self._tool_layout.layout.add_widget(build_button(tool[1]))
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# column 2
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if client:
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self._client_layout.layout.add_widget(build_button(client[1]))
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def build(self):
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self.container = ContainerLayout()
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self.grid = GridLayout(cols=2)
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self.container.add_widget(self.grid)
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self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
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self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
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self._tool_layout = ScrollBox()
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self._tool_layout.layout.orientation = "vertical"
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self.grid.add_widget(self._tool_layout)
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self._client_layout = ScrollBox()
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self._client_layout.layout.orientation = "vertical"
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self.grid.add_widget(self._client_layout)
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self._refresh_components()
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global refresh_components
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refresh_components = self._refresh_components
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Window.bind(on_drop_file=self._on_drop_file)
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return self.container
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@staticmethod
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def component_action(button):
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if button.component.func:
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button.component.func()
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else:
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launch(get_exe(button.component), button.component.cli)
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def _on_drop_file(self, window: Window, filename: bytes, x: int, y: int) -> None:
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""" When a patch file is dropped into the window, run the associated component. """
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file, component = identify(filename.decode())
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if file and component:
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run_component(component, file)
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else:
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logging.warning(f"unable to identify component for {file}")
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def _stop(self, *largs):
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# ran into what appears to be https://groups.google.com/g/kivy-users/c/saWDLoYCSZ4 with PyCharm.
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# Closing the window explicitly cleans it up.
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self.root_window.close()
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super()._stop(*largs)
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Launcher().run()
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# avoiding Launcher reference leak
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# and don't try to do something with widgets after window closed
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global refresh_components
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refresh_components = None
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def run_component(component: Component, *args):
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if component.func:
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component.func(*args)
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if refresh_components:
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refresh_components()
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elif component.script_name:
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subprocess.run([*get_exe(component.script_name), *args])
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else:
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logging.warning(f"Component {component} does not appear to be executable.")
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def main(args: Optional[Union[argparse.Namespace, dict]] = None):
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if isinstance(args, argparse.Namespace):
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args = {k: v for k, v in args._get_kwargs()}
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elif not args:
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args = {}
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path = args.get("Patch|Game|Component|url", None)
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if path is not None:
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if path.startswith("archipelago://"):
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handle_uri(path, args.get("args", ()))
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return
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file, component = identify(path)
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if file:
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args['file'] = file
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if component:
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args['component'] = component
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if not component:
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logging.warning(f"Could not identify Component responsible for {path}")
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if args["update_settings"]:
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update_settings()
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if "file" in args:
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run_component(args["component"], args["file"], *args["args"])
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elif "component" in args:
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run_component(args["component"], *args["args"])
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elif not args["update_settings"]:
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run_gui()
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if __name__ == '__main__':
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init_logging('Launcher')
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Utils.freeze_support()
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multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
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parser = argparse.ArgumentParser(
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description='Archipelago Launcher',
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usage="[-h] [--update_settings] [Patch|Game|Component] [-- component args here]"
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)
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run_group = parser.add_argument_group("Run")
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run_group.add_argument("--update_settings", action="store_true",
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help="Update host.yaml and exit.")
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run_group.add_argument("Patch|Game|Component|url", type=str, nargs="?",
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help="Pass either a patch file, a generated game, the component name to run, or a url to "
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"connect with.")
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run_group.add_argument("args", nargs="*",
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help="Arguments to pass to component.")
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main(parser.parse_args())
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from worlds.LauncherComponents import processes
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for process in processes:
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# we await all child processes to close before we tear down the process host
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# this makes it feel like each one is its own program, as the Launcher is closed now
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process.join()
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