169 lines
6.4 KiB
Python
169 lines
6.4 KiB
Python
import logging
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from typing import List, Dict, Any
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from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification, RegionType
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from worlds.AutoWorld import World, WebWorld
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from . import Items
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from . import Locations
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from . import Creatures
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from . import Options
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from .Items import item_table
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from .Rules import set_rules
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logger = logging.getLogger("Subnautica")
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class SubnaticaWeb(WebWorld):
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tutorials = [Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up the Subnautica randomizer connected to an Archipelago Multiworld",
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"English",
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"setup_en.md",
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"setup/en",
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["Berserker"]
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)]
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all_locations = {data["name"]: loc_id for loc_id, data in Locations.location_table.items()}
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all_locations.update(Creatures.creature_locations)
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class SubnauticaWorld(World):
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"""
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Subnautica is an undersea exploration game. Stranded on an alien world, you become infected by
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an unknown bacteria. The planet's automatic quarantine will shoot you down if you try to leave.
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You must find a cure for yourself, build an escape rocket, and leave the planet.
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"""
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game: str = "Subnautica"
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web = SubnaticaWeb()
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item_name_to_id = {data["name"]: item_id for item_id, data in Items.item_table.items()}
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location_name_to_id = all_locations
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option_definitions = Options.options
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data_version = 6
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required_client_version = (0, 3, 5)
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prefill_items: List[Item]
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creatures_to_scan: List[str]
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def generate_early(self) -> None:
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self.prefill_items = [
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self.create_item("Seaglide Fragment"),
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self.create_item("Seaglide Fragment")
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]
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scan_option: Options.AggressiveScanLogic = self.world.creature_scan_logic[self.player]
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creature_pool = scan_option.get_pool()
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self.world.creature_scans[self.player].value = min(
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len(creature_pool),
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self.world.creature_scans[self.player].value
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)
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self.creatures_to_scan = self.world.random.sample(creature_pool,
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self.world.creature_scans[self.player].value)
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def create_regions(self):
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self.world.regions += [
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self.create_region("Menu", None, ["Lifepod 5"]),
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self.create_region("Planet 4546B",
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Locations.events +
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[location["name"] for location in Locations.location_table.values()] +
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[creature+Creatures.suffix for creature in self.creatures_to_scan])
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]
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# refer to Rules.py
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set_rules = set_rules
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def generate_basic(self):
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# Link regions
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self.world.get_entrance("Lifepod 5", self.player).connect(self.world.get_region("Planet 4546B", self.player))
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# Generate item pool
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pool = []
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neptune_launch_platform = None
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extras = self.world.creature_scans[self.player].value
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valuable = self.world.item_pool[self.player] == Options.ItemPool.option_valuable
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for item in item_table.values():
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for i in range(item["count"]):
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subnautica_item = self.create_item(item["name"])
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if item["name"] == "Neptune Launch Platform":
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neptune_launch_platform = subnautica_item
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elif valuable and ItemClassification.filler == item["classification"]:
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extras += 1
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else:
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pool.append(subnautica_item)
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for item_name in self.world.random.choices(sorted(Items.advancement_item_names - {"Neptune Launch Platform"}),
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k=extras):
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item = self.create_item(item_name)
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item.classification = ItemClassification.filler # as it's an extra, just fast-fill it somewhere
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pool.append(item)
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self.world.itempool += pool
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# Victory item
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self.world.get_location("Aurora - Captain Data Terminal", self.player).place_locked_item(
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neptune_launch_platform)
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for event in Locations.events:
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self.world.get_location(event, self.player).place_locked_item(
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SubnauticaItem(event, ItemClassification.progression, None, player=self.player))
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# make the goal event the victory "item"
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self.world.get_location(self.world.goal[self.player].get_event_name(), self.player).item.name = "Victory"
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def fill_slot_data(self) -> Dict[str, Any]:
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goal: Options.Goal = self.world.goal[self.player]
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item_pool: Options.ItemPool = self.world.item_pool[self.player]
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vanilla_tech: List[str] = []
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if item_pool == Options.ItemPool.option_valuable:
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for item in Items.item_table.values():
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if item["classification"] == ItemClassification.filler:
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vanilla_tech.append(item["tech_type"])
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slot_data: Dict[str, Any] = {
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"goal": goal.current_key,
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"vanilla_tech": vanilla_tech,
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"creatures_to_scan": self.creatures_to_scan,
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"death_link": self.world.death_link[self.player].value,
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}
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return slot_data
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def create_item(self, name: str) -> Item:
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item_id: int = self.item_name_to_id[name]
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return SubnauticaItem(name,
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item_table[item_id]["classification"],
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item_id, player=self.player)
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def create_region(self, name: str, locations=None, exits=None):
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ret = Region(name, RegionType.Generic, name, self.player)
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ret.world = self.world
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if locations:
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for location in locations:
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loc_id = self.location_name_to_id.get(location, None)
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location = SubnauticaLocation(self.player, location, loc_id, ret)
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ret.locations.append(location)
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if exits:
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for region_exit in exits:
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ret.exits.append(Entrance(self.player, region_exit, ret))
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return ret
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def get_pre_fill_items(self) -> List[Item]:
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return self.prefill_items
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def pre_fill(self) -> None:
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reachable = self.world.get_reachable_locations(player=self.player)
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self.world.random.shuffle(reachable)
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items = self.prefill_items.copy()
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for item in items:
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reachable.pop().place_locked_item(item)
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class SubnauticaLocation(Location):
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game: str = "Subnautica"
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class SubnauticaItem(Item):
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game: str = "Subnautica"
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