This should now work fairly completely. I've added the IR's junk hint text, updated the base ROM to v30, added a checkbox to the GUI/option to the command line to control the hint system, and fixed a bug in the previous upload that listed Skull Woods final erroneously in two arrays. I also now shuffle the Silver Arrow locations before hinting at the first one (so if multiple Silver Arrows are in a seed, all of them are equally likely to be the one Ganon hints at) and now call out "Castle Tower" in hints as a unique location and not as "Hyrule Castle" (what was I thinking on that?).  | 
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| .. | ||
| sprites | ||
| ER.icns | ||
| ER.ico | ||
| ER16.gif | ||
| ER32.gif | ||
| ER48.gif | ||
| base2current.json | ||
| default.zspr | ||