79 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
	
from typing import Dict, FrozenSet, Tuple, cast, List, Counter as _Counter
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from BaseClasses import CollectionState
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from zilliandomizer.logic_components.locations import Location
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from zilliandomizer.randomizer import Randomizer
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from zilliandomizer.logic_components.items import Item, items
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from .region import ZillionLocation
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from .item import ZillionItem
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from .id_maps import item_name_to_id
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zz_empty = items[4]
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# TODO: unit tests for these
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def set_randomizer_locs(cs: CollectionState, p: int, zz_r: Randomizer) -> int:
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    """
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    sync up zilliandomizer locations with archipelago locations
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    returns a hash of the player and of the set locations with their items
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    """
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    z_world = cs.multiworld.worlds[p]
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    my_locations = cast(List[ZillionLocation], getattr(z_world, "my_locations"))
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    _hash = p
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    for z_loc in my_locations:
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        zz_name = z_loc.zz_loc.name
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        zz_item = z_loc.item.zz_item \
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            if isinstance(z_loc.item, ZillionItem) and z_loc.item.player == p \
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            else zz_empty
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        zz_r.locations[zz_name].item = zz_item
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        _hash += (hash(zz_name) * (z_loc.zz_loc.req.gun + 2)) ^ hash(zz_item)
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    return _hash
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def item_counts(cs: CollectionState, p: int) -> Tuple[Tuple[str, int], ...]:
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    """
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    the zilliandomizer items that player p has collected
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    ((item_name, count), (item_name, count), ...)
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    """
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    return tuple((item_name, cs.item_count(item_name, p)) for item_name in item_name_to_id)
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LogicCacheType = Dict[int, Tuple[_Counter[Tuple[str, int]], FrozenSet[Location]]]
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""" { hash: (cs.prog_items, accessible_locations) } """
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def cs_to_zz_locs(cs: CollectionState, p: int, zz_r: Randomizer, id_to_zz_item: Dict[int, Item]) -> FrozenSet[Location]:
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    """
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    given an Archipelago `CollectionState`,
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    returns frozenset of accessible zilliandomizer locations
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    """
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    # caching this function because it would be slow
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    logic_cache: LogicCacheType = getattr(cs.multiworld, "zillion_logic_cache", {})
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    _hash = set_randomizer_locs(cs, p, zz_r)
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    counts = item_counts(cs, p)
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    _hash += hash(counts)
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    if _hash in logic_cache and logic_cache[_hash][0] == cs.prog_items:
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        # print("cache hit")
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        return logic_cache[_hash][1]
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    # print("cache miss")
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    have_items: List[Item] = []
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    for name, count in counts:
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        have_items.extend([id_to_zz_item[item_name_to_id[name]]] * count)
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    # have_req is the result of converting AP CollectionState to zilliandomizer collection state
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    have_req = zz_r.make_ability(have_items)
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    # This `get_locations` is where the core of the logic comes in.
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    # It takes a zilliandomizer collection state (a set of the abilities that I have)
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    # and returns list of all the zilliandomizer locations I can access with those abilities.
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    tr = frozenset(zz_r.get_locations(have_req))
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    # save result in cache
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    logic_cache[_hash] = (cs.prog_items.copy(), tr)
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    return tr
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