180 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			180 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			Python
		
	
	
	
import base64
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import json
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import pickle
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import typing
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import uuid
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import zipfile
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import zlib
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from io import BytesIO
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from flask import request, flash, redirect, url_for, session, render_template, Markup
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from pony.orm import commit, flush, select, rollback
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from pony.orm.core import TransactionIntegrityError
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import MultiServer
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from NetUtils import NetworkSlot, SlotType
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from Utils import VersionException, __version__
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from worlds.Files import AutoPatchRegister
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from . import app
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from .models import Seed, Room, Slot, GameDataPackage
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banned_zip_contents = (".sfc", ".z64", ".n64", ".sms", ".gb")
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def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, sid=None):
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    if not owner:
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        owner = session["_id"]
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    infolist = zfile.infolist()
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    if all(file.filename.endswith((".yaml", ".yml")) or file.is_dir() for file in infolist):
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        flash(Markup("Error: Your .zip file only contains .yaml files. "
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                     'Did you mean to <a href="/generate">generate a game</a>?'))
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        return
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    slots: typing.Set[Slot] = set()
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    spoiler = ""
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    files = {}
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    multidata = None
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    # Load files.
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    for file in infolist:
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        handler = AutoPatchRegister.get_handler(file.filename)
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        if file.filename.endswith(banned_zip_contents):
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            return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \
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                   "Your file was deleted."
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        # AP Container
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        elif handler:
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            data = zfile.open(file, "r").read()
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            patch = handler(BytesIO(data))
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            patch.read()
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            files[patch.player] = data
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        # Spoiler
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        elif file.filename.endswith(".txt"):
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            spoiler = zfile.open(file, "r").read().decode("utf-8-sig")
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        # Multi-data
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        elif file.filename.endswith(".archipelago"):
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            try:
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                multidata = zfile.open(file).read()
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            except:
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                flash("Could not load multidata. File may be corrupted or incompatible.")
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                multidata = None
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        # Minecraft
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        elif file.filename.endswith(".apmc"):
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            data = zfile.open(file, "r").read()
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            metadata = json.loads(base64.b64decode(data).decode("utf-8"))
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            files[metadata["player_id"]] = data
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        # Factorio
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        elif file.filename.endswith(".zip"):
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            _, _, slot_id, *_ = file.filename.split('_')[0].split('-', 3)
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            data = zfile.open(file, "r").read()
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            files[int(slot_id[1:])] = data
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        # All other files using the standard MultiWorld.get_out_file_name_base method
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        else:
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            _, _, slot_id, *_ = file.filename.split('.')[0].split('_', 3)
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            data = zfile.open(file, "r").read()
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            files[int(slot_id[1:])] = data
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    # Load multi data.
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    if multidata:
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        decompressed_multidata = MultiServer.Context.decompress(multidata)
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        recompress = False
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        if "datapackage" in decompressed_multidata:
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            # strip datapackage from multidata, leaving only the checksums
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            game_data_packages: typing.List[GameDataPackage] = []
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            for game, game_data in decompressed_multidata["datapackage"].items():
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                if game_data.get("checksum"):
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                    game_data_package = GameDataPackage(checksum=game_data["checksum"],
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                                                        data=pickle.dumps(game_data))
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                    decompressed_multidata["datapackage"][game] = {
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                        "version": game_data.get("version", 0),
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                        "checksum": game_data["checksum"]
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                    }
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                    recompress = True
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                    try:
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                        commit()  # commit game data package
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                        game_data_packages.append(game_data_package)
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                    except TransactionIntegrityError:
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                        del game_data_package
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                        rollback()
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        if "slot_info" in decompressed_multidata:
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            for slot, slot_info in decompressed_multidata["slot_info"].items():
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                # Ignore Player Groups (e.g. item links)
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                if slot_info.type == SlotType.group:
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                    continue
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                slots.add(Slot(data=files.get(slot, None),
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                               player_name=slot_info.name,
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                               player_id=slot,
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                               game=slot_info.game))
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            flush()  # commit slots
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        if recompress:
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            multidata = multidata[0:1] + zlib.compress(pickle.dumps(decompressed_multidata), 9)
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        seed = Seed(multidata=multidata, spoiler=spoiler, slots=slots, owner=owner, meta=json.dumps(meta),
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                    id=sid if sid else uuid.uuid4())
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        flush()  # create seed
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        for slot in slots:
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            slot.seed = seed
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        return seed
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    else:
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        flash("No multidata was found in the zip file, which is required.")
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@app.route('/uploads', methods=['GET', 'POST'])
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def uploads():
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    if request.method == 'POST':
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        # check if the post request has the file part
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        if 'file' not in request.files:
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            flash('No file part')
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        else:
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            file = request.files['file']
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            # if user does not select file, browser also
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            # submit an empty part without filename
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            if file.filename == '':
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                flash('No selected file')
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            elif file and allowed_file(file.filename):
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                if zipfile.is_zipfile(file):
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                    with zipfile.ZipFile(file, 'r') as zfile:
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                        try:
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                            res = upload_zip_to_db(zfile)
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                        except VersionException:
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                            flash(f"Could not load multidata. Wrong Version detected.")
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                        else:
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                            if type(res) == str:
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                                return res
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                            elif res:
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                                return redirect(url_for("view_seed", seed=res.id))
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                else:
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                    file.seek(0)  # offset from is_zipfile check
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                    # noinspection PyBroadException
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                    try:
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                        multidata = file.read()
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                        MultiServer.Context.decompress(multidata)
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                    except Exception as e:
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                        flash(f"Could not load multidata. File may be corrupted or incompatible. ({e})")
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                    else:
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                        seed = Seed(multidata=multidata, owner=session["_id"])
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                        flush()  # place into DB and generate ids
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                        return redirect(url_for("view_seed", seed=seed.id))
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            else:
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                flash("Not recognized file format. Awaiting a .archipelago file or .zip containing one.")
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    return render_template("hostGame.html", version=__version__)
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@app.route('/user-content', methods=['GET'])
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def user_content():
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    rooms = select(room for room in Room if room.owner == session["_id"])
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    seeds = select(seed for seed in Seed if seed.owner == session["_id"])
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    return render_template("userContent.html", rooms=rooms, seeds=seeds)
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def allowed_file(filename):
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    return filename.endswith(('.archipelago', ".zip"))
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