110 lines
3.7 KiB
Python
110 lines
3.7 KiB
Python
import functools
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import logging
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import os
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import websockets
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import asyncio
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import socket
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import threading
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import time
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import random
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from WebHost import LOGS_FOLDER
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from .models import *
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from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor
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from Utils import get_public_ipv4, get_public_ipv6
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class DBCommandProcessor(ServerCommandProcessor):
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def output(self, text: str):
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logging.info(text)
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class WebHostContext(Context):
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def __init__(self):
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super(WebHostContext, self).__init__("", 0, "", 1, 40, True, "enabled", "enabled", 0)
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def listen_to_db_commands(self):
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cmdprocessor = DBCommandProcessor(self)
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while self.running:
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with db_session:
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commands = select(command for command in Command if command.room.id == self.room_id)
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if commands:
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for command in commands:
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cmdprocessor(command.commandtext)
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command.delete()
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commit()
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time.sleep(5)
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@db_session
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def load(self, room_id: int):
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self.room_id = room_id
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room = Room.get(id=room_id)
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if room.last_port:
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self.port = room.last_port
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else:
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self.port = get_random_port()
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return self._load(room.seed.multidata, True)
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@db_session
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def init_save(self, enabled: bool = True):
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self.saving = enabled
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if self.saving:
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existings_savegame = Room.get(id=self.room_id).multisave
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if existings_savegame:
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self.set_save(existings_savegame)
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self._start_async_saving()
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threading.Thread(target=self.listen_to_db_commands, daemon=True).start()
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@db_session
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def _save(self) -> bool:
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Room.get(id=self.room_id).multisave = self.get_save()
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return True
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def get_random_port():
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return random.randint(49152, 65535)
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def run_server_process(room_id, ponyconfig: dict):
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# establish DB connection for multidata and multisave
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db.bind(**ponyconfig)
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db.generate_mapping(check_tables=False)
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async def main():
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logging.basicConfig(format='[%(asctime)s] %(message)s',
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level=logging.INFO,
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filename=os.path.join(LOGS_FOLDER, f"{room_id}.txt"))
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ctx = WebHostContext()
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ctx.load(room_id)
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ctx.auto_shutdown = 24 * 60 * 60 # 24 hours
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ctx.init_save()
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try:
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ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ping_timeout=None,
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ping_interval=None)
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await ctx.server
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except Exception: # likely port in use - in windows this is OSError, but I didn't check the others
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ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ping_timeout=None,
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ping_interval=None)
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await ctx.server
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for wssocket in ctx.server.ws_server.sockets:
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socketname = wssocket.getsockname()
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if wssocket.family == socket.AF_INET6:
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logging.info(f'Hosting game at [{get_public_ipv6()}]:{socketname[1]}')
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if ctx.port != socketname[1]: # different port
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with db_session:
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room = Room.get(id=ctx.room_id)
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room.last_port = socketname[1]
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elif wssocket.family == socket.AF_INET:
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logging.info(f'Hosting game at {get_public_ipv4()}:{socketname[1]}')
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ctx.auto_shutdown = 6 * 60
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ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
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await ctx.shutdown_task
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logging.info("Shutting down")
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asyncio.run(main())
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