777 lines
38 KiB
Python
777 lines
38 KiB
Python
from __future__ import annotations
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import logging
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import copy
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import os
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import threading
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import base64
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from typing import Any, Dict, Iterable, List, Set, TextIO, TypedDict
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from worlds.sm.variaRandomizer.graph.graph_utils import GraphUtils
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logger = logging.getLogger("Super Metroid")
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from .Regions import create_regions
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from .Rules import set_rules, add_entrance_rule
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from .Options import sm_options
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from .Client import SMSNIClient
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from .Rom import get_base_rom_path, SM_ROM_MAX_PLAYERID, SM_ROM_PLAYERDATA_COUNT, SMDeltaPatch, get_sm_symbols
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import Utils
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from BaseClasses import Region, Entrance, Location, MultiWorld, Item, ItemClassification, RegionType, CollectionState, Tutorial
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from ..AutoWorld import World, AutoLogicRegister, WebWorld
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from logic.smboolmanager import SMBoolManager
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from graph.vanilla.graph_locations import locationsDict
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from graph.graph_utils import getAccessPoint
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from rando.ItemLocContainer import ItemLocation
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from rando.Items import ItemManager
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from utils.parameters import *
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from logic.logic import Logic
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from randomizer import VariaRandomizer
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from utils.doorsmanager import DoorsManager
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from rom.rom_patches import RomPatches
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class SMCollectionState(metaclass=AutoLogicRegister):
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def init_mixin(self, parent: MultiWorld):
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# for unit tests where MultiWorld is instantiated before worlds
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if hasattr(parent, "state"):
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self.smbm = {player: SMBoolManager(player, parent.state.smbm[player].maxDiff,
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parent.state.smbm[player].onlyBossLeft) for player in
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parent.get_game_players("Super Metroid")}
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for player, group in parent.groups.items():
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if (group["game"] == "Super Metroid"):
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self.smbm[player] = SMBoolManager(player)
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if player not in parent.state.smbm:
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parent.state.smbm[player] = SMBoolManager(player)
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else:
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self.smbm = {}
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def copy_mixin(self, ret) -> CollectionState:
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ret.smbm = {player: copy.deepcopy(self.smbm[player]) for player in self.smbm}
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return ret
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def get_game_players(self, multiword: MultiWorld, game_name: str):
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return tuple(player for player in multiword.get_all_ids() if multiword.game[player] == game_name)
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class SMWeb(WebWorld):
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tutorials = [Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up the Super Metroid Client on your computer. This guide covers single-player, multiworld, and related software.",
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"English",
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"multiworld_en.md",
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"multiworld/en",
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["Farrak Kilhn"]
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)]
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class ByteEdit(TypedDict):
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sym: Dict[str, Any]
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offset: int
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values: Iterable[int]
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locations_start_id = 82000
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items_start_id = 83000
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class SMWorld(World):
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"""
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This is Very Adaptive Randomizer of Items and Areas for Super Metroid (VARIA SM). It supports
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a wide range of options to randomize Item locations, required skills and even the connections
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between the main Areas!
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"""
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game: str = "Super Metroid"
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topology_present = True
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data_version = 2
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option_definitions = sm_options
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item_name_to_id = {value.Name: items_start_id + value.Id for key, value in ItemManager.Items.items() if value.Id != None}
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location_name_to_id = {key: locations_start_id + value.Id for key, value in locationsDict.items() if value.Id != None}
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web = SMWeb()
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remote_items: bool = False
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remote_start_inventory: bool = False
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# changes to client DeathLink handling for 0.2.1
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# changes to client Remote Item handling for 0.2.6
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required_client_version = (0, 2, 6)
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itemManager: ItemManager
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Logic.factory('vanilla')
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def __init__(self, world: MultiWorld, player: int):
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self.rom_name_available_event = threading.Event()
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self.locations = {}
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super().__init__(world, player)
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@classmethod
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def stage_assert_generate(cls, world):
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rom_file = get_base_rom_path()
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if not os.path.exists(rom_file):
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raise FileNotFoundError(rom_file)
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def generate_early(self):
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Logic.factory('vanilla')
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self.variaRando = VariaRandomizer(self.multiworld, get_base_rom_path(), self.player)
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self.multiworld.state.smbm[self.player] = SMBoolManager(self.player, self.variaRando.maxDifficulty)
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# keeps Nothing items local so no player will ever pickup Nothing
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# doing so reduces contribution of this world to the Multiworld the more Nothing there is though
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self.multiworld.local_items[self.player].value.add('Nothing')
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self.multiworld.local_items[self.player].value.add('No Energy')
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if (self.variaRando.args.morphPlacement == "early"):
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self.multiworld.local_items[self.player].value.add('Morph')
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self.remote_items = self.multiworld.remote_items[self.player]
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if (len(self.variaRando.randoExec.setup.restrictedLocs) > 0):
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self.multiworld.accessibility[self.player] = self.multiworld.accessibility[self.player].from_text("minimal")
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logger.warning(f"accessibility forced to 'minimal' for player {self.multiworld.get_player_name(self.player)} because of 'fun' settings")
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def generate_basic(self):
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itemPool = self.variaRando.container.itemPool
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self.startItems = [variaItem for item in self.multiworld.precollected_items[self.player] for variaItem in ItemManager.Items.values() if variaItem.Name == item.name]
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if self.multiworld.start_inventory_removes_from_pool[self.player]:
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for item in self.startItems:
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if (item in itemPool):
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itemPool.remove(item)
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missingPool = 105 - len(itemPool) + 1
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for i in range(1, missingPool):
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itemPool.append(ItemManager.Items['Nothing'])
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# Generate item pool
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pool = []
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self.locked_items = {}
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self.NothingPool = []
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weaponCount = [0, 0, 0]
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for item in itemPool:
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isAdvancement = True
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if item.Type == 'Missile':
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if weaponCount[0] < 3:
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weaponCount[0] += 1
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else:
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isAdvancement = False
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elif item.Type == 'Super':
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if weaponCount[1] < 2:
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weaponCount[1] += 1
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else:
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isAdvancement = False
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elif item.Type == 'PowerBomb':
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if weaponCount[2] < 3:
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weaponCount[2] += 1
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else:
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isAdvancement = False
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elif item.Category == 'Nothing':
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isAdvancement = False
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itemClass = ItemManager.Items[item.Type].Class
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smitem = SMItem(item.Name, ItemClassification.progression if isAdvancement else ItemClassification.filler,
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item.Type, None if itemClass == 'Boss' else self.item_name_to_id[item.Name], player=self.player)
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if itemClass == 'Boss':
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self.locked_items[item.Name] = smitem
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elif item.Category == 'Nothing':
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self.NothingPool.append(smitem)
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else:
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pool.append(smitem)
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self.multiworld.itempool += pool
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for (location, item) in self.locked_items.items():
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self.multiworld.get_location(location, self.player).place_locked_item(item)
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self.multiworld.get_location(location, self.player).address = None
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startAP = self.multiworld.get_entrance('StartAP', self.player)
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startAP.connect(self.multiworld.get_region(self.variaRando.args.startLocation, self.player))
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for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions:
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src_region = self.multiworld.get_region(src.Name, self.player)
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dest_region = self.multiworld.get_region(dest.Name, self.player)
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if ((src.Name + "->" + dest.Name, self.player) not in self.multiworld._entrance_cache):
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src_region.exits.append(Entrance(self.player, src.Name + "->" + dest.Name, src_region))
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srcDestEntrance = self.multiworld.get_entrance(src.Name + "->" + dest.Name, self.player)
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srcDestEntrance.connect(dest_region)
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add_entrance_rule(self.multiworld.get_entrance(src.Name + "->" + dest.Name, self.player), self.player, getAccessPoint(src.Name).traverse)
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def set_rules(self):
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set_rules(self.multiworld, self.player)
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def create_regions(self):
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create_locations(self, self.player)
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create_regions(self, self.multiworld, self.player)
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def getWordArray(self, w: int) -> List[int]:
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""" little-endian convert a 16-bit number to an array of numbers <= 255 each """
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return [w & 0x00FF, (w & 0xFF00) >> 8]
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# used for remote location Credits Spoiler of local items
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class DummyLocation:
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def __init__(self, name):
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self.Name = name
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def isBoss(self):
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return False
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def convertToROMItemName(self, itemName):
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charMap = { "A" : 0x3CE0,
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"B" : 0x3CE1,
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"C" : 0x3CE2,
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"D" : 0x3CE3,
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"E" : 0x3CE4,
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"F" : 0x3CE5,
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"G" : 0x3CE6,
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"H" : 0x3CE7,
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"I" : 0x3CE8,
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"J" : 0x3CE9,
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"K" : 0x3CEA,
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"L" : 0x3CEB,
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"M" : 0x3CEC,
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"N" : 0x3CED,
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"O" : 0x3CEE,
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"P" : 0x3CEF,
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"Q" : 0x3CF0,
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"R" : 0x3CF1,
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"S" : 0x3CF2,
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"T" : 0x3CF3,
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"U" : 0x3CF4,
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"V" : 0x3CF5,
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"W" : 0x3CF6,
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"X" : 0x3CF7,
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"Y" : 0x3CF8,
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"Z" : 0x3CF9,
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" " : 0x3C4E,
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"!" : 0x3CFF,
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"?" : 0x3CFE,
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"'" : 0x3CFD,
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"," : 0x3CFB,
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"." : 0x3CFA,
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"-" : 0x3CCF,
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"_" : 0x000E,
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"1" : 0x3C00,
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"2" : 0x3C01,
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"3" : 0x3C02,
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"4" : 0x3C03,
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"5" : 0x3C04,
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"6" : 0x3C05,
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"7" : 0x3C06,
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"8" : 0x3C07,
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"9" : 0x3C08,
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"0" : 0x3C09,
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"%" : 0x3C0A}
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data = []
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itemName = itemName.upper()[:26]
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itemName = itemName.strip()
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itemName = itemName.center(26, " ")
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itemName = "___" + itemName + "___"
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for char in itemName:
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[w0, w1] = self.getWordArray(charMap.get(char, 0x3C4E))
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data.append(w0)
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data.append(w1)
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return data
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def APPrePatchRom(self, romPatcher):
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# first apply the sm multiworld code patch named 'basepatch' (also has empty tables that we'll overwrite),
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# + apply some patches from varia that we want to be always-on.
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# basepatch and variapatches are both generated from https://github.com/lordlou/SMBasepatch
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romPatcher.applyIPSPatch(os.path.join(os.path.dirname(__file__),
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"data", "SMBasepatch_prebuilt", "multiworld-basepatch.ips"))
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romPatcher.applyIPSPatch(os.path.join(os.path.dirname(__file__),
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"data", "SMBasepatch_prebuilt", "variapatches.ips"))
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def APPostPatchRom(self, romPatcher):
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symbols = get_sm_symbols(os.path.join(os.path.dirname(__file__),
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"data", "SMBasepatch_prebuilt", "sm-basepatch-symbols.json"))
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# gather all player ids and names relevant to this rom, then write player name and player id data tables
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playerIdSet: Set[int] = {0} # 0 is for "Archipelago" server
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for itemLoc in self.multiworld.get_locations():
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assert itemLoc.item, f"World of player '{self.multiworld.player_name[itemLoc.player]}' has a loc.item " + \
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f"that is {itemLoc.item} during generate_output"
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# add each playerid who has a location containing an item to send to us *or* to an item_link we're part of
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if itemLoc.item.player == self.player or \
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(itemLoc.item.player in self.multiworld.groups and
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self.player in self.multiworld.groups[itemLoc.item.player]['players']):
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playerIdSet |= {itemLoc.player}
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# add each playerid, including item link ids, that we'll be sending items to
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if itemLoc.player == self.player:
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playerIdSet |= {itemLoc.item.player}
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if len(playerIdSet) > SM_ROM_PLAYERDATA_COUNT:
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# max 202 entries, but it's possible for item links to add enough replacement items for us, that are placed
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# in worlds that otherwise have no relation to us, that the 2*location count limit is exceeded
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logger.warning("SM is interacting with too many players to fit in ROM. "
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f"Removing the highest {len(playerIdSet) - SM_ROM_PLAYERDATA_COUNT} ids to fit")
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playerIdSet = set(sorted(playerIdSet)[:SM_ROM_PLAYERDATA_COUNT])
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otherPlayerIndex: Dict[int, int] = {} # ap player id -> rom-local player index
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playerNameData: List[ByteEdit] = []
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playerIdData: List[ByteEdit] = []
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# sort all player data by player id so that the game can look up a player's data reasonably quickly when
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# the client sends an ap playerid to the game
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for i, playerid in enumerate(sorted(playerIdSet)):
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playername = self.multiworld.player_name[playerid] if playerid != 0 else "Archipelago"
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playerIdForRom = playerid
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if playerid > SM_ROM_MAX_PLAYERID:
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# note, playerIdForRom = 0 is not unique so the game cannot look it up.
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# instead it will display the player received-from as "Archipelago"
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playerIdForRom = 0
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if playerid == self.player:
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raise Exception(f"SM rom cannot fit enough bits to represent self player id {playerid}")
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else:
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logger.warning(f"SM rom cannot fit enough bits to represent player id {playerid}, setting to 0 in rom")
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otherPlayerIndex[playerid] = i
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playerNameData.append({"sym": symbols["rando_player_name_table"],
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"offset": i * 16,
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"values": playername[:16].upper().center(16).encode()})
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playerIdData.append({"sym": symbols["rando_player_id_table"],
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"offset": i * 2,
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"values": self.getWordArray(playerIdForRom)})
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multiWorldLocations: List[ByteEdit] = []
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multiWorldItems: List[ByteEdit] = []
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idx = 0
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vanillaItemTypesCount = 21
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for itemLoc in self.multiworld.get_locations():
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if itemLoc.player == self.player and locationsDict[itemLoc.name].Id != None:
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# item to place in this SM world: write full item data to tables
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if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items:
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itemId = ItemManager.Items[itemLoc.item.type].Id
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else:
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itemId = ItemManager.Items["ArchipelagoItem"].Id + idx
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multiWorldItems.append({"sym": symbols["message_item_names"],
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"offset": (vanillaItemTypesCount + idx)*64,
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"values": self.convertToROMItemName(itemLoc.item.name)})
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idx += 1
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if itemLoc.item.player == self.player:
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itemDestinationType = 0 # dest type 0 means 'regular old SM item' per itemtable.asm
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elif itemLoc.item.player in self.multiworld.groups and \
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self.player in self.multiworld.groups[itemLoc.item.player]['players']:
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# dest type 2 means 'SM item link item that sends to the current player and others'
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# per itemtable.asm (groups are synonymous with item_links, currently)
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itemDestinationType = 2
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else:
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itemDestinationType = 1 # dest type 1 means 'item for entirely someone else' per itemtable.asm
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[w0, w1] = self.getWordArray(itemDestinationType)
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[w2, w3] = self.getWordArray(itemId)
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[w4, w5] = self.getWordArray(otherPlayerIndex[itemLoc.item.player] if itemLoc.item.player in
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otherPlayerIndex else 0)
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[w6, w7] = self.getWordArray(0 if itemLoc.item.advancement else 1)
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multiWorldLocations.append({"sym": symbols["rando_item_table"],
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"offset": locationsDict[itemLoc.name].Id*8,
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"values": [w0, w1, w2, w3, w4, w5, w6, w7]})
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itemSprites = [{"fileName": "off_world_prog_item.bin",
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"paletteSymbolName": "prog_item_eight_palette_indices",
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"dataSymbolName": "offworld_graphics_data_progression_item"},
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{"fileName": "off_world_item.bin",
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"paletteSymbolName": "nonprog_item_eight_palette_indices",
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"dataSymbolName": "offworld_graphics_data_item"}]
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idx = 0
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offworldSprites: List[ByteEdit] = []
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for itemSprite in itemSprites:
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with open(os.path.join(os.path.dirname(__file__), "data", "custom_sprite", itemSprite["fileName"]), 'rb') as stream:
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buffer = bytearray(stream.read())
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offworldSprites.append({"sym": symbols[itemSprite["paletteSymbolName"]],
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"offset": 0,
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"values": buffer[0:8]})
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offworldSprites.append({"sym": symbols[itemSprite["dataSymbolName"]],
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"offset": 0,
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"values": buffer[8:264]})
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idx += 1
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deathLink: List[ByteEdit] = [{
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"sym": symbols["config_deathlink"],
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"offset": 0,
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"values": [self.multiworld.death_link[self.player].value]
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}]
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remoteItem: List[ByteEdit] = [{
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"sym": symbols["config_remote_items"],
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"offset": 0,
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"values": self.getWordArray(0b001 + (0b010 if self.remote_items else 0b000))
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}]
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ownPlayerId: List[ByteEdit] = [{
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"sym": symbols["config_player_id"],
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"offset": 0,
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"values": self.getWordArray(self.player)
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}]
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patchDict = { 'MultiWorldLocations': multiWorldLocations,
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'MultiWorldItems': multiWorldItems,
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'offworldSprites': offworldSprites,
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'deathLink': deathLink,
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'remoteItem': remoteItem,
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'ownPlayerId': ownPlayerId,
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'playerNameData': playerNameData,
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'playerIdData': playerIdData}
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# convert an array of symbolic byte_edit dicts like {"sym": symobj, "offset": 0, "values": [1, 0]}
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# to a single rom patch dict like {0x438c: [1, 0], 0xa4a5: [0, 0, 0]} which varia will understand and apply
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def resolve_symbols_to_file_offset_based_dict(byte_edits_arr: List[ByteEdit]) -> Dict[int, Iterable[int]]:
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this_patch_as_dict: Dict[int, Iterable[int]] = {}
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for byte_edit in byte_edits_arr:
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offset_within_rom_file: int = byte_edit["sym"]["offset_within_rom_file"] + byte_edit["offset"]
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this_patch_as_dict[offset_within_rom_file] = byte_edit["values"]
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return this_patch_as_dict
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|
for patchname, byte_edits_arr in patchDict.items():
|
|
patchDict[patchname] = resolve_symbols_to_file_offset_based_dict(byte_edits_arr)
|
|
|
|
romPatcher.applyIPSPatchDict(patchDict)
|
|
|
|
openTourianGreyDoors = {0x07C823 + 5: [0x0C], 0x07C831 + 5: [0x0C]}
|
|
romPatcher.applyIPSPatchDict({'openTourianGreyDoors': openTourianGreyDoors})
|
|
|
|
|
|
# set rom name
|
|
# 21 bytes
|
|
from Main import __version__
|
|
self.romName = bytearray(f'SM{__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed:11}', 'utf8')[:21]
|
|
self.romName.extend([0] * (21 - len(self.romName)))
|
|
# clients should read from 0x7FC0, the location of the rom title in the SNES header.
|
|
# duplicative ROM name at 0x1C4F00 is still written here for now, since people with archipelago pre-0.3.0 client installed will still be depending on this location for connecting to SM
|
|
romPatcher.applyIPSPatch('ROMName', { 'ROMName': {0x1C4F00 : self.romName, 0x007FC0 : self.romName} })
|
|
|
|
|
|
startItemROMAddressBase = symbols["start_item_data_major"]["offset_within_rom_file"]
|
|
|
|
# array for each item:
|
|
# offset within ROM table "start_item_data_major" of this item"s info (starting status)
|
|
# item bitmask or amount per pickup (BVOB = base value or bitmask),
|
|
# offset within ROM table "start_item_data_major" of this item"s info (starting maximum/starting collected items)
|
|
# current BVOB max
|
|
# ------- ---- ---
|
|
startItemROMDict = {"ETank": [ 0x8, 0x64, 0xA],
|
|
"Missile": [ 0xC, 0x5, 0xE],
|
|
"Super": [0x10, 0x5, 0x12],
|
|
"PowerBomb": [0x14, 0x5, 0x16],
|
|
"Reserve": [0x1A, 0x64, 0x18],
|
|
"Morph": [ 0x2, 0x4, 0x0],
|
|
"Bomb": [ 0x3, 0x10, 0x1],
|
|
"SpringBall": [ 0x2, 0x2, 0x0],
|
|
"HiJump": [ 0x3, 0x1, 0x1],
|
|
"Varia": [ 0x2, 0x1, 0x0],
|
|
"Gravity": [ 0x2, 0x20, 0x0],
|
|
"SpeedBooster": [ 0x3, 0x20, 0x1],
|
|
"SpaceJump": [ 0x3, 0x2, 0x1],
|
|
"ScrewAttack": [ 0x2, 0x8, 0x0],
|
|
"Charge": [ 0x7, 0x10, 0x5],
|
|
"Ice": [ 0x6, 0x2, 0x4],
|
|
"Wave": [ 0x6, 0x1, 0x4],
|
|
"Spazer": [ 0x6, 0x4, 0x4],
|
|
"Plasma": [ 0x6, 0x8, 0x4],
|
|
"Grapple": [ 0x3, 0x40, 0x1],
|
|
"XRayScope": [ 0x3, 0x80, 0x1]
|
|
|
|
# BVOB = base value or bitmask
|
|
}
|
|
mergedData = {}
|
|
hasETank = False
|
|
hasSpazer = False
|
|
hasPlasma = False
|
|
for startItem in self.startItems:
|
|
item = startItem.Type
|
|
if item == "ETank": hasETank = True
|
|
if item == "Spazer": hasSpazer = True
|
|
if item == "Plasma": hasPlasma = True
|
|
if (item in ["ETank", "Missile", "Super", "PowerBomb", "Reserve"]):
|
|
(currentValue, amountPerItem, maxValue) = startItemROMDict[item]
|
|
if (startItemROMAddressBase + currentValue) in mergedData:
|
|
mergedData[startItemROMAddressBase + currentValue] += amountPerItem
|
|
mergedData[startItemROMAddressBase + maxValue] += amountPerItem
|
|
else:
|
|
mergedData[startItemROMAddressBase + currentValue] = amountPerItem
|
|
mergedData[startItemROMAddressBase + maxValue] = amountPerItem
|
|
else:
|
|
(collected, bitmask, equipped) = startItemROMDict[item]
|
|
if (startItemROMAddressBase + collected) in mergedData:
|
|
mergedData[startItemROMAddressBase + collected] |= bitmask
|
|
mergedData[startItemROMAddressBase + equipped] |= bitmask
|
|
else:
|
|
mergedData[startItemROMAddressBase + collected] = bitmask
|
|
mergedData[startItemROMAddressBase + equipped] = bitmask
|
|
|
|
if hasETank:
|
|
# we are overwriting the starting energy, so add up the E from 99 (normal starting energy) rather than from 0
|
|
mergedData[startItemROMAddressBase + 0x8] += 99
|
|
mergedData[startItemROMAddressBase + 0xA] += 99
|
|
|
|
if hasSpazer and hasPlasma:
|
|
# de-equip spazer.
|
|
# otherwise, firing the unintended spazer+plasma combo would cause massive game glitches and crashes
|
|
mergedData[startItemROMAddressBase + 0x4] &= ~0x4
|
|
|
|
for key, value in mergedData.items():
|
|
if (key - startItemROMAddressBase > 7):
|
|
[w0, w1] = self.getWordArray(value)
|
|
mergedData[key] = [w0, w1]
|
|
else:
|
|
mergedData[key] = [value]
|
|
|
|
|
|
startItemPatch = { "startItemPatch": mergedData }
|
|
romPatcher.applyIPSPatch("startItemPatch", startItemPatch)
|
|
|
|
# commit all the changes we've made here to the ROM
|
|
romPatcher.commitIPS()
|
|
|
|
itemLocs = [
|
|
ItemLocation(ItemManager.Items[itemLoc.item.type
|
|
if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items else
|
|
'ArchipelagoItem'],
|
|
locationsDict[itemLoc.name], True)
|
|
for itemLoc in self.multiworld.get_locations() if itemLoc.player == self.player
|
|
]
|
|
romPatcher.writeItemsLocs(itemLocs)
|
|
|
|
itemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.multiworld.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.multiworld.get_locations() if itemLoc.item.player == self.player]
|
|
progItemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.multiworld.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.multiworld.get_locations() if itemLoc.item.player == self.player and itemLoc.item.advancement == True]
|
|
# progItemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type if itemLoc.item.type in ItemManager.Items else 'ArchipelagoItem'], locationsDict[itemLoc.name], True) for itemLoc in self.multiworld.get_locations() if itemLoc.player == self.player and itemLoc.item.player == self.player and itemLoc.item.advancement == True]
|
|
|
|
# romPatcher.writeSplitLocs(self.variaRando.args.majorsSplit, itemLocs, progItemLocs)
|
|
romPatcher.writeSpoiler(itemLocs, progItemLocs)
|
|
romPatcher.writeRandoSettings(self.variaRando.randoExec.randoSettings, itemLocs)
|
|
|
|
def generate_output(self, output_directory: str):
|
|
outfilebase = self.multiworld.get_out_file_name_base(self.player)
|
|
outputFilename = os.path.join(output_directory, f"{outfilebase}.sfc")
|
|
|
|
try:
|
|
self.variaRando.PatchRom(outputFilename, self.APPrePatchRom, self.APPostPatchRom)
|
|
self.write_crc(outputFilename)
|
|
self.rom_name = self.romName
|
|
except:
|
|
raise
|
|
else:
|
|
patch = SMDeltaPatch(os.path.splitext(outputFilename)[0] + SMDeltaPatch.patch_file_ending, player=self.player,
|
|
player_name=self.multiworld.player_name[self.player], patched_path=outputFilename)
|
|
patch.write()
|
|
finally:
|
|
if os.path.exists(outputFilename):
|
|
os.unlink(outputFilename)
|
|
self.rom_name_available_event.set() # make sure threading continues and errors are collected
|
|
|
|
def checksum_mirror_sum(self, start, length, mask = 0x800000):
|
|
while not(length & mask) and mask:
|
|
mask >>= 1
|
|
|
|
part1 = sum(start[:mask]) & 0xFFFF
|
|
part2 = 0
|
|
|
|
next_length = length - mask
|
|
if next_length:
|
|
part2 = self.checksum_mirror_sum(start[mask:], next_length, mask >> 1)
|
|
|
|
while (next_length < mask):
|
|
next_length += next_length
|
|
part2 += part2
|
|
|
|
return (part1 + part2) & 0xFFFF
|
|
|
|
def write_bytes(self, buffer, startaddress: int, values):
|
|
buffer[startaddress:startaddress + len(values)] = values
|
|
|
|
def write_crc(self, romName):
|
|
with open(romName, 'rb') as stream:
|
|
buffer = bytearray(stream.read())
|
|
crc = self.checksum_mirror_sum(buffer, len(buffer))
|
|
inv = crc ^ 0xFFFF
|
|
self.write_bytes(buffer, 0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
|
|
with open(romName, 'wb') as outfile:
|
|
outfile.write(buffer)
|
|
|
|
def modify_multidata(self, multidata: dict):
|
|
# wait for self.rom_name to be available.
|
|
self.rom_name_available_event.wait()
|
|
rom_name = getattr(self, "rom_name", None)
|
|
# we skip in case of error, so that the original error in the output thread is the one that gets raised
|
|
if rom_name:
|
|
new_name = base64.b64encode(bytes(self.rom_name)).decode()
|
|
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
|
|
|
|
def fill_slot_data(self):
|
|
slot_data = {}
|
|
if not self.multiworld.is_race:
|
|
for option_name in self.option_definitions:
|
|
option = getattr(self.multiworld, option_name)[self.player]
|
|
slot_data[option_name] = option.value
|
|
|
|
slot_data["Preset"] = { "Knows": {},
|
|
"Settings": {"hardRooms": Settings.SettingsDict[self.player].hardRooms,
|
|
"bossesDifficulty": Settings.SettingsDict[self.player].bossesDifficulty,
|
|
"hellRuns": Settings.SettingsDict[self.player].hellRuns},
|
|
"Controller": Controller.ControllerDict[self.player].__dict__}
|
|
|
|
for knows in Knows.__dict__:
|
|
if isKnows(knows):
|
|
slot_data["Preset"]["Knows"][knows] = [ getattr(Knows.knowsDict[self.player], knows).bool,
|
|
getattr(Knows.knowsDict[self.player], knows).difficulty]
|
|
|
|
slot_data["InterAreaTransitions"] = {}
|
|
for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions:
|
|
slot_data["InterAreaTransitions"][src.Name] = dest.Name
|
|
|
|
slot_data["Doors"] = {}
|
|
for door in DoorsManager.doorsDict[self.player].values():
|
|
slot_data["Doors"][door.name] = door.getColor()
|
|
|
|
slot_data["RomPatches"] = RomPatches.ActivePatches[self.player]
|
|
|
|
return slot_data
|
|
|
|
def collect(self, state: CollectionState, item: Item) -> bool:
|
|
state.smbm[self.player].addItem(item.type)
|
|
return super(SMWorld, self).collect(state, item)
|
|
|
|
def remove(self, state: CollectionState, item: Item) -> bool:
|
|
state.smbm[self.player].removeItem(item.type)
|
|
return super(SMWorld, self).remove(state, item)
|
|
|
|
def create_item(self, name: str) -> Item:
|
|
item = next(x for x in ItemManager.Items.values() if x.Name == name)
|
|
return SMItem(item.Name, ItemClassification.progression if item.Class != 'Minor' else ItemClassification.filler, item.Type, self.item_name_to_id[item.Name],
|
|
player=self.player)
|
|
|
|
def get_filler_item_name(self) -> str:
|
|
if self.multiworld.random.randint(0, 100) < self.multiworld.minor_qty[self.player].value:
|
|
power_bombs = self.multiworld.power_bomb_qty[self.player].value
|
|
missiles = self.multiworld.missile_qty[self.player].value
|
|
super_missiles = self.multiworld.super_qty[self.player].value
|
|
roll = self.multiworld.random.randint(1, power_bombs + missiles + super_missiles)
|
|
if roll <= power_bombs:
|
|
return "Power Bomb"
|
|
elif roll <= power_bombs + missiles:
|
|
return "Missile"
|
|
else:
|
|
return "Super Missile"
|
|
else:
|
|
return "Nothing"
|
|
|
|
def pre_fill(self):
|
|
if (self.variaRando.args.morphPlacement == "early") and next((item for item in self.multiworld.itempool if item.player == self.player and item.name == "Morph Ball"), False):
|
|
viable = []
|
|
for location in self.multiworld.get_locations():
|
|
if location.player == self.player \
|
|
and location.item is None \
|
|
and location.can_reach(self.multiworld.state):
|
|
viable.append(location)
|
|
self.multiworld.random.shuffle(viable)
|
|
key = self.multiworld.create_item("Morph Ball", self.player)
|
|
loc = viable.pop()
|
|
loc.place_locked_item(key)
|
|
self.multiworld.itempool[:] = [item for item in self.multiworld.itempool if
|
|
item.player != self.player or
|
|
item.name != "Morph Ball"]
|
|
|
|
if len(self.NothingPool) > 0:
|
|
nonChozoLoc = []
|
|
chozoLoc = []
|
|
|
|
for loc in self.locations.values():
|
|
if loc.item is None:
|
|
if locationsDict[loc.name].isChozo():
|
|
chozoLoc.append(loc)
|
|
else:
|
|
nonChozoLoc.append(loc)
|
|
|
|
self.multiworld.random.shuffle(nonChozoLoc)
|
|
self.multiworld.random.shuffle(chozoLoc)
|
|
missingCount = len(self.NothingPool) - len(nonChozoLoc)
|
|
locations = nonChozoLoc
|
|
if (missingCount > 0):
|
|
locations += chozoLoc[:missingCount]
|
|
locations = locations[:len(self.NothingPool)]
|
|
for item, loc in zip(self.NothingPool, locations):
|
|
loc.place_locked_item(item)
|
|
loc.address = loc.item.code = None
|
|
|
|
@classmethod
|
|
def stage_post_fill(cls, world):
|
|
new_state = CollectionState(world)
|
|
progitempool = []
|
|
for item in world.itempool:
|
|
if item.game == "Super Metroid" and item.advancement:
|
|
progitempool.append(item)
|
|
|
|
for item in progitempool:
|
|
new_state.collect(item, True)
|
|
|
|
bossesLoc = ['Draygon', 'Kraid', 'Ridley', 'Phantoon', 'Mother Brain']
|
|
for player in world.get_game_players("Super Metroid"):
|
|
for bossLoc in bossesLoc:
|
|
if not world.get_location(bossLoc, player).can_reach(new_state):
|
|
world.state.smbm[player].onlyBossLeft = True
|
|
break
|
|
|
|
def write_spoiler(self, spoiler_handle: TextIO):
|
|
if self.multiworld.area_randomization[self.player].value != 0:
|
|
spoiler_handle.write('\n\nArea Transitions:\n\n')
|
|
spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(self.player)}: '
|
|
if self.multiworld.players > 1 else '', src.Name,
|
|
'<=>',
|
|
dest.Name) for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions if not src.Boss]))
|
|
|
|
if self.multiworld.boss_randomization[self.player].value != 0:
|
|
spoiler_handle.write('\n\nBoss Transitions:\n\n')
|
|
spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(self.player)}: '
|
|
if self.multiworld.players > 1 else '', src.Name,
|
|
'<=>',
|
|
dest.Name) for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions if src.Boss]))
|
|
|
|
def create_locations(self, player: int):
|
|
for name in locationsDict:
|
|
self.locations[name] = SMLocation(player, name, self.location_name_to_id.get(name, None))
|
|
|
|
|
|
def create_region(self, world: MultiWorld, player: int, name: str, locations=None, exits=None):
|
|
ret = Region(name, RegionType.LightWorld, name, player)
|
|
ret.multiworld = world
|
|
if locations:
|
|
for loc in locations:
|
|
location = self.locations[loc]
|
|
location.parent_region = ret
|
|
ret.locations.append(location)
|
|
if exits:
|
|
for exit in exits:
|
|
ret.exits.append(Entrance(player, exit, ret))
|
|
return ret
|
|
|
|
|
|
class SMLocation(Location):
|
|
game: str = "Super Metroid"
|
|
|
|
def __init__(self, player: int, name: str, address=None, parent=None):
|
|
super(SMLocation, self).__init__(player, name, address, parent)
|
|
|
|
def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool:
|
|
return self.always_allow(state, item) or (self.item_rule(item) and (not check_access or (self.can_reach(state) and self.can_comeback(state, item))))
|
|
|
|
def can_comeback(self, state: CollectionState, item: Item):
|
|
randoExec = state.multiworld.worlds[self.player].variaRando.randoExec
|
|
for key in locationsDict[self.name].AccessFrom.keys():
|
|
if (randoExec.areaGraph.canAccessList( state.smbm[self.player],
|
|
key,
|
|
[randoExec.graphSettings.startAP, 'Landing Site'] if not GraphUtils.isStandardStart(randoExec.graphSettings.startAP) else ['Landing Site'],
|
|
state.smbm[self.player].maxDiff)):
|
|
return True
|
|
return False
|
|
|
|
|
|
class SMItem(Item):
|
|
game = "Super Metroid"
|
|
type: str
|
|
|
|
def __init__(self, name, classification, type: str, code, player: int):
|
|
super(SMItem, self).__init__(name, classification, code, player)
|
|
self.type = type
|