185 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			185 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Python
		
	
	
	
from __future__ import annotations
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import logging
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import itertools
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from typing import List, Dict, Any, cast
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from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification
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from worlds.AutoWorld import World, WebWorld
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from . import Items
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from . import Locations
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from . import Creatures
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from . import Options
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from .Items import item_table, group_items, items_by_type, ItemType
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from .Rules import set_rules
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logger = logging.getLogger("Subnautica")
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class SubnaticaWeb(WebWorld):
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    tutorials = [Tutorial(
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        "Multiworld Setup Guide",
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        "A guide to setting up the Subnautica randomizer connected to an Archipelago Multiworld",
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        "English",
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        "setup_en.md",
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        "setup/en",
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        ["Berserker"]
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    )]
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all_locations = {data["name"]: loc_id for loc_id, data in Locations.location_table.items()}
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all_locations.update(Creatures.creature_locations)
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class SubnauticaWorld(World):
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    """
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    Subnautica is an undersea exploration game. Stranded on an alien world, you become infected by
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    an unknown bacteria. The planet's automatic quarantine will shoot you down if you try to leave.
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    You must find a cure for yourself, build an escape rocket, and leave the planet.
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    """
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    game = "Subnautica"
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    web = SubnaticaWeb()
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    item_name_to_id = {data.name: item_id for item_id, data in Items.item_table.items()}
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    location_name_to_id = all_locations
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    option_definitions = Options.options
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    data_version = 10
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    required_client_version = (0, 4, 1)
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    creatures_to_scan: List[str]
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    def generate_early(self) -> None:
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        if self.multiworld.early_seaglide[self.player]:
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            self.multiworld.local_early_items[self.player]["Seaglide Fragment"] = 2
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        scan_option: Options.AggressiveScanLogic = self.multiworld.creature_scan_logic[self.player]
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        creature_pool = scan_option.get_pool()
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        self.multiworld.creature_scans[self.player].value = min(
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            len(creature_pool),
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            self.multiworld.creature_scans[self.player].value
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        )
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        self.creatures_to_scan = self.multiworld.random.sample(
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            creature_pool, self.multiworld.creature_scans[self.player].value)
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    def create_regions(self):
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        self.multiworld.regions += [
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            self.create_region("Menu", None, ["Lifepod 5"]),
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            self.create_region("Planet 4546B",
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                               Locations.events +
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                               [location["name"] for location in Locations.location_table.values()] +
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                               [creature+Creatures.suffix for creature in self.creatures_to_scan])
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        ]
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        # Link regions
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        self.multiworld.get_entrance("Lifepod 5", self.player).connect(self.multiworld.get_region("Planet 4546B", self.player))
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        for event in Locations.events:
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            self.multiworld.get_location(event, self.player).place_locked_item(
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                SubnauticaItem(event, ItemClassification.progression, None, player=self.player))
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        # make the goal event the victory "item"
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        self.multiworld.get_location(self.multiworld.goal[self.player].get_event_name(), self.player).item.name = "Victory"
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    # refer to Rules.py
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    set_rules = set_rules
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    def create_items(self):
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        # Generate item pool
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        pool: List[SubnauticaItem] = []
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        extras = self.multiworld.creature_scans[self.player].value
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        grouped = set(itertools.chain.from_iterable(group_items.values()))
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        for item_id, item in item_table.items():
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            if item_id in grouped:
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                extras += item.count
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            else:
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                for i in range(item.count):
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                    subnautica_item = self.create_item(item.name)
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                    if item.name == "Neptune Launch Platform":
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                        self.multiworld.get_location("Aurora - Captain Data Terminal", self.player).place_locked_item(
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                            subnautica_item)
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                    else:
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                        pool.append(subnautica_item)
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        group_amount: int = 2
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        assert len(group_items) * group_amount <= extras
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        for item_id in group_items:
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            name = item_table[item_id].name
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            for _ in range(group_amount):
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                pool.append(self.create_item(name))
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            extras -= group_amount
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        for item_name in self.multiworld.random.sample(
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            # list of high-count important fragments as priority filler
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                [
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                    "Cyclops Engine Fragment",
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                    "Modification Station Fragment",
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                    "Mobile Vehicle Bay Fragment",
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                    "Seamoth Fragment",
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                    "Cyclops Hull Fragment",
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                    "Cyclops Bridge Fragment",
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                    "Prawn Suit Fragment",
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                    "Moonpool Fragment",
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                 ],
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                k=min(extras, 8)):
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            item = self.create_item(item_name)
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            pool.append(item)
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            extras -= 1
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        # resource bundle filler
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        for _ in range(extras):
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            item = self.create_filler()
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            item = cast(SubnauticaItem, item)
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            pool.append(item)
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        self.multiworld.itempool += pool
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    def fill_slot_data(self) -> Dict[str, Any]:
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        goal: Options.Goal = self.multiworld.goal[self.player]
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        swim_rule: Options.SwimRule = self.multiworld.swim_rule[self.player]
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        vanilla_tech: List[str] = []
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        slot_data: Dict[str, Any] = {
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            "goal": goal.current_key,
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            "swim_rule": swim_rule.current_key,
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            "vanilla_tech": vanilla_tech,
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            "creatures_to_scan": self.creatures_to_scan,
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            "death_link": self.multiworld.death_link[self.player].value,
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            "free_samples": self.multiworld.free_samples[self.player].value,
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        }
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        return slot_data
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    def create_item(self, name: str) -> SubnauticaItem:
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        item_id: int = self.item_name_to_id[name]
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        return SubnauticaItem(name,
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                              item_table[item_id].classification,
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                              item_id, player=self.player)
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    def create_region(self, name: str, locations=None, exits=None):
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        ret = Region(name, self.player, self.multiworld)
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        if locations:
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            for location in locations:
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                loc_id = self.location_name_to_id.get(location, None)
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                location = SubnauticaLocation(self.player, location, loc_id, ret)
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                ret.locations.append(location)
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        if exits:
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            for region_exit in exits:
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                ret.exits.append(Entrance(self.player, region_exit, ret))
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        return ret
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    def get_filler_item_name(self) -> str:
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        return item_table[self.multiworld.random.choice(items_by_type[ItemType.resource])].name
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class SubnauticaLocation(Location):
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    game: str = "Subnautica"
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class SubnauticaItem(Item):
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    game: str = "Subnautica"
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