84 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Python
		
	
	
	
from random import Random
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from . import options as stardew_options
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from .strings.ap_names.ap_weapon_names import APWeapon
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from .strings.ap_names.transport_names import Transportation
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from .strings.building_names import Building
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from .strings.region_names import Region
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from .strings.season_names import Season
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from .strings.tv_channel_names import Channel
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from .strings.wallet_item_names import Wallet
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early_candidate_rate = 4
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always_early_candidates = [Region.greenhouse, Transportation.desert_obelisk, Wallet.rusty_key]
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seasons = [Season.spring, Season.summer, Season.fall, Season.winter]
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def setup_early_items(multiworld, options: stardew_options.StardewValleyOptions, player: int, random: Random):
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    early_forced = []
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    early_candidates = []
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    early_candidates.extend(always_early_candidates)
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    add_seasonal_candidates(early_candidates, options)
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    if options.building_progression & stardew_options.BuildingProgression.option_progressive:
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        early_forced.append(Building.shipping_bin)
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        if options.farm_type != stardew_options.FarmType.option_meadowlands:
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            early_candidates.append("Progressive Coop")
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        early_candidates.append("Progressive Barn")
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    if options.backpack_progression == stardew_options.BackpackProgression.option_early_progressive:
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        early_forced.append("Progressive Backpack")
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    if options.tool_progression & stardew_options.ToolProgression.option_progressive:
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        if options.fishsanity != stardew_options.Fishsanity.option_none:
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            early_candidates.append("Progressive Fishing Rod")
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        early_forced.append("Progressive Pickaxe")
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    if options.skill_progression == stardew_options.SkillProgression.option_progressive:
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        early_forced.append("Fishing Level")
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    if options.quest_locations >= 0:
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        early_candidates.append(Wallet.magnifying_glass)
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    if options.special_order_locations & stardew_options.SpecialOrderLocations.option_board:
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        early_candidates.append("Special Order Board")
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    if options.cooksanity != stardew_options.Cooksanity.option_none or options.chefsanity & stardew_options.Chefsanity.option_queen_of_sauce:
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        early_candidates.append(Channel.queen_of_sauce)
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    if options.craftsanity != stardew_options.Craftsanity.option_none:
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        early_candidates.append("Furnace Recipe")
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    if options.monstersanity == stardew_options.Monstersanity.option_none:
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        early_candidates.append(APWeapon.weapon)
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    else:
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        early_candidates.append(APWeapon.sword)
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    if options.exclude_ginger_island == stardew_options.ExcludeGingerIsland.option_false:
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        early_candidates.append(Transportation.island_obelisk)
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        if options.walnutsanity.value:
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            early_candidates.append("Island North Turtle")
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            early_candidates.append("Island West Turtle")
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    if options.museumsanity != stardew_options.Museumsanity.option_none or options.shipsanity >= stardew_options.Shipsanity.option_full_shipment:
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        early_candidates.append(Wallet.metal_detector)
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    early_forced.extend(random.sample(early_candidates, len(early_candidates) // early_candidate_rate))
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    for item_name in early_forced:
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        if item_name in multiworld.early_items[player]:
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            continue
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        multiworld.early_items[player][item_name] = 1
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def add_seasonal_candidates(early_candidates, options):
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    if options.season_randomization == stardew_options.SeasonRandomization.option_progressive:
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        early_candidates.extend([Season.progressive] * 3)
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        return
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    if options.season_randomization == stardew_options.SeasonRandomization.option_disabled:
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        return
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    early_candidates.extend(seasons)
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