119 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
| import logging
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| import asyncio
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| import time
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| 
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| from NetUtils import ClientStatus, color
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| from worlds.AutoSNIClient import SNIClient
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| from .Rom import ROM_PLAYER_LIMIT as SMZ3_ROM_PLAYER_LIMIT
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| 
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| snes_logger = logging.getLogger("SNES")
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| 
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| # FXPAK Pro protocol memory mapping used by SNI
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| ROM_START = 0x000000
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| WRAM_START = 0xF50000
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| WRAM_SIZE = 0x20000
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| SRAM_START = 0xE00000
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| 
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| # SMZ3
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| SMZ3_ROMNAME_START = ROM_START + 0x00FFC0
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| ROMNAME_SIZE = 0x15
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| 
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| SAVEDATA_START = WRAM_START + 0xF000
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| 
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| SMZ3_INGAME_MODES = {0x07, 0x09, 0x0B}
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| ENDGAME_MODES = {0x19, 0x1A}
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| SM_ENDGAME_MODES = {0x26, 0x27}
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| SMZ3_DEATH_MODES = {0x15, 0x17, 0x18, 0x19, 0x1A}
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| 
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| SMZ3_RECV_PROGRESS_ADDR = SRAM_START + 0x4000         # 2 bytes
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| SMZ3_RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2          # 1 byte
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| SMZ3_RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3   # 1 byte
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| 
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| 
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| class SMZ3SNIClient(SNIClient):
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|     game = "SMZ3"
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| 
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|     async def validate_rom(self, ctx):
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|         from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
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| 
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|         rom_name = await snes_read(ctx, SMZ3_ROMNAME_START, ROMNAME_SIZE)
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|         if rom_name is None or rom_name == bytes([0] * ROMNAME_SIZE) or rom_name[:3] != b"ZSM":
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|             return False
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| 
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|         ctx.game = self.game
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|         ctx.items_handling = 0b101  # local items and remote start inventory
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| 
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|         ctx.rom = rom_name
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| 
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|         return True
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| 
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| 
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|     async def game_watcher(self, ctx):
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|         from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
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|         if ctx.server is None or ctx.slot is None:
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|             # not successfully connected to a multiworld server, cannot process the game sending items
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|             return
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| 
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|         currentGame = await snes_read(ctx, SRAM_START + 0x33FE, 2)
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|         if (currentGame is not None):
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|             if (currentGame[0] != 0):
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|                 gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1)
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|                 endGameModes = SM_ENDGAME_MODES
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|             else:
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|                 gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
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|                 endGameModes = ENDGAME_MODES
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| 
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|         if gamemode is not None and (gamemode[0] in endGameModes):
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|             if not ctx.finished_game:
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|                 await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
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|                 ctx.finished_game = True
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|             return
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| 
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|         data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x680, 4)
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|         if data is None:
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|             return
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| 
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|         recv_index = data[0] | (data[1] << 8)
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|         recv_item = data[2] | (data[3] << 8)
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| 
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|         while (recv_index < recv_item):
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|             item_address = recv_index * 8
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|             message = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x700 + item_address, 8)
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|             is_z3_item = ((message[5] & 0x80) != 0)
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|             masked_part = (message[5] & 0x7F) if is_z3_item else message[5]
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|             item_index = ((message[4] | (masked_part << 8)) >> 3) + (256 if is_z3_item else 0)
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| 
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|             recv_index += 1
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|             snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x680, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
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| 
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|             from .TotalSMZ3.Location import locations_start_id
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|             from . import convertLocSMZ3IDToAPID
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|             location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index)
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| 
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|             ctx.locations_checked.add(location_id)
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|             location = ctx.location_names[location_id]
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|             snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
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|             await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
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| 
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|         data = await snes_read(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x600, 4)
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|         if data is None:
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|             return
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| 
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|         item_out_ptr = data[2] | (data[3] << 8)
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| 
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|         from .TotalSMZ3.Item import items_start_id
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|         if item_out_ptr < len(ctx.items_received):
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|             item = ctx.items_received[item_out_ptr]
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|             item_id = item.item - items_start_id
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| 
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|             player_id = item.player if item.player <= SMZ3_ROM_PLAYER_LIMIT else 0
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|             snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + item_out_ptr * 4, bytes([player_id & 0xFF, (player_id >> 8) & 0xFF, item_id & 0xFF, (item_id >> 8) & 0xFF]))
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|             item_out_ptr += 1
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|             snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + 0x602, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
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|             logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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|                 color(ctx.item_names[item.item], 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
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|                 ctx.location_names[item.location], item_out_ptr, len(ctx.items_received)))
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| 
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|         await snes_flush_writes(ctx)
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| 
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