Archipelago/worlds/tloz
t3hf1gm3nt 8756f48e46
[TLOZ]: Fix determinism / Add Location Name Groups / Remove Level 9 Junk Fill (#3670)
* [TLOZ]: Fix determinism / Add Location Name Groups / Remove Level 9 Junk Fill

Axing the final uses of world.multiworld.random that were missed before, hopefully fixing the determinism issue brought up in Issue #3664 (at least on TLOZ's end, leaving SMZ3 alone). Also adding location name groups finally, as well as axing the Level 9 Junk Fill because with the new location name groups players can choose to exclude Level 9 with exclude locations instead.

* location name groups

* add take any item and sword cave location name groups

* use sets like you're supposed to, silly
2024-07-24 14:00:16 +02:00
..
docs TLOZ: Fix markdown issue with game info page (#2985) 2024-03-28 08:54:56 -05:00
ItemPool.py [TLOZ]: Fix determinism / Add Location Name Groups / Remove Level 9 Junk Fill (#3670) 2024-07-24 14:00:16 +02:00
Items.py TLOZ: Fix rings classification, so they are actually considered for logic (#3253) 2024-05-02 16:49:39 -05:00
Locations.py [TLOZ]: Fix determinism / Add Location Name Groups / Remove Level 9 Junk Fill (#3670) 2024-07-24 14:00:16 +02:00
Options.py TLOZ: update to new options API (#2714) 2024-01-15 04:47:32 +01:00
Rom.py [TLOZ] MD5 validation update (#2080) 2023-08-07 09:31:43 +02:00
Rules.py TLOZ: Fix rings classification, so they are actually considered for logic (#3253) 2024-05-02 16:49:39 -05:00
__init__.py [TLOZ]: Fix determinism / Add Location Name Groups / Remove Level 9 Junk Fill (#3670) 2024-07-24 14:00:16 +02:00
requirements.txt TLoZ: Implementing The Legend of Zelda (#1354) 2023-03-05 13:31:31 +01:00
z1_base_patch.bsdiff4 TLoZ: Implementing The Legend of Zelda (#1354) 2023-03-05 13:31:31 +01:00