79 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Python
		
	
	
	
from typing import TYPE_CHECKING, Optional
 | 
						|
 | 
						|
from BaseClasses import Region, Location, Item, ItemClassification, CollectionState
 | 
						|
from .Constants import NOTES, PROG_ITEMS, PHOBEKINS, USEFUL_ITEMS
 | 
						|
from .Options import Goal
 | 
						|
from .Regions import REGIONS, SEALS, MEGA_SHARDS
 | 
						|
from .Shop import SHOP_ITEMS, PROG_SHOP_ITEMS, USEFUL_SHOP_ITEMS, FIGURINES
 | 
						|
 | 
						|
if TYPE_CHECKING:
 | 
						|
    from . import MessengerWorld
 | 
						|
else:
 | 
						|
    MessengerWorld = object
 | 
						|
 | 
						|
 | 
						|
class MessengerRegion(Region):
 | 
						|
    def __init__(self, name: str, world: MessengerWorld) -> None:
 | 
						|
        super().__init__(name, world.player, world.multiworld)
 | 
						|
        locations = [loc for loc in REGIONS[self.name]]
 | 
						|
        if self.name == "The Shop":
 | 
						|
            if self.multiworld.goal[self.player] > Goal.option_open_music_box:
 | 
						|
                locations.append("Shop Chest")
 | 
						|
            shop_locations = {f"The Shop - {shop_loc}": world.location_name_to_id[f"The Shop - {shop_loc}"]
 | 
						|
                              for shop_loc in SHOP_ITEMS}
 | 
						|
            shop_locations.update(**{figurine: world.location_name_to_id[figurine] for figurine in FIGURINES})
 | 
						|
            self.add_locations(shop_locations, MessengerShopLocation)
 | 
						|
        elif self.name == "Tower HQ":
 | 
						|
            locations.append("Money Wrench")
 | 
						|
        if self.multiworld.shuffle_seals[self.player] and self.name in SEALS:
 | 
						|
            locations += [seal_loc for seal_loc in SEALS[self.name]]
 | 
						|
        if self.multiworld.shuffle_shards[self.player] and self.name in MEGA_SHARDS:
 | 
						|
            locations += [shard for shard in MEGA_SHARDS[self.name]]
 | 
						|
        loc_dict = {loc: world.location_name_to_id[loc] if loc in world.location_name_to_id else None for loc in locations}
 | 
						|
        self.add_locations(loc_dict, MessengerLocation)
 | 
						|
        world.multiworld.regions.append(self)
 | 
						|
 | 
						|
 | 
						|
class MessengerLocation(Location):
 | 
						|
    game = "The Messenger"
 | 
						|
 | 
						|
    def __init__(self, player: int, name: str, loc_id: Optional[int], parent: MessengerRegion) -> None:
 | 
						|
        super().__init__(player, name, loc_id, parent)
 | 
						|
        if loc_id is None:
 | 
						|
            self.place_locked_item(MessengerItem(name, parent.player, None))
 | 
						|
 | 
						|
 | 
						|
class MessengerShopLocation(MessengerLocation):
 | 
						|
    def cost(self) -> int:
 | 
						|
        name = self.name.replace("The Shop - ", "")  # TODO use `remove_prefix` when 3.8 finally gets dropped
 | 
						|
        world: MessengerWorld = self.parent_region.multiworld.worlds[self.player]
 | 
						|
        return world.shop_prices.get(name, world.figurine_prices.get(name))
 | 
						|
 | 
						|
    def can_afford(self, state: CollectionState) -> bool:
 | 
						|
        world: MessengerWorld = state.multiworld.worlds[self.player]
 | 
						|
        cost = self.cost() * 2
 | 
						|
        if cost >= 1000:
 | 
						|
            cost *= 2
 | 
						|
        can_afford = state.has("Shards", self.player, min(cost, world.total_shards))
 | 
						|
        if "Figurine" in self.name:
 | 
						|
            return state.has("Money Wrench", self.player) and can_afford\
 | 
						|
                and state.can_reach("Money Wrench", "Location", self.player)
 | 
						|
        return can_afford
 | 
						|
 | 
						|
 | 
						|
class MessengerItem(Item):
 | 
						|
    game = "The Messenger"
 | 
						|
 | 
						|
    def __init__(self, name: str, player: int, item_id: Optional[int] = None, override_progression: bool = False,
 | 
						|
                 count: int = 0) -> None:
 | 
						|
        if count:
 | 
						|
            item_class = ItemClassification.progression_skip_balancing
 | 
						|
        elif item_id is None or override_progression or name in {*NOTES, *PROG_ITEMS, *PHOBEKINS, *PROG_SHOP_ITEMS}:
 | 
						|
            item_class = ItemClassification.progression
 | 
						|
        elif name in {*USEFUL_ITEMS, *USEFUL_SHOP_ITEMS}:
 | 
						|
            item_class = ItemClassification.useful
 | 
						|
        else:
 | 
						|
            item_class = ItemClassification.filler
 | 
						|
        super().__init__(name, item_class, item_id, player)
 | 
						|
 |