86 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
import typing
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from Options import Choice, Option, Toggle, Range
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class AdvancementGoal(Range):
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    """Number of advancements required to spawn the Ender Dragon."""
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    displayname = "Advancement Goal"
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    range_start = 0
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    range_end = 87
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    default = 50
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class EggShardsRequired(Range):
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    """Number of dragon egg shards to collect before the Ender Dragon will spawn."""
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    displayname = "Egg Shards Required"
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    range_start = 0
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    range_end = 30
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class EggShardsAvailable(Range):
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    """Number of dragon egg shards available to collect."""
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    displayname = "Egg Shards Available"
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    range_start = 0
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    range_end = 30
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class ShuffleStructures(Toggle):
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    """Enables shuffling of villages, outposts, fortresses, bastions, and end cities."""
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    displayname = "Shuffle Structures"
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class StructureCompasses(Toggle):
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    """Adds structure compasses to the item pool, which point to the nearest indicated structure."""
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    displayname = "Structure Compasses"
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class BeeTraps(Range): 
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    """Replaces a percentage of junk items with bee traps, which spawn multiple angered bees around every player when received."""
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    displayname = "Bee Trap Percentage"
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    range_start = 0
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    range_end = 100
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class CombatDifficulty(Choice):
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    """Modifies the level of items logically required for exploring dangerous areas and fighting bosses."""
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    displayname = "Combat Difficulty"
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    option_easy = 0
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    option_normal = 1
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    option_hard = 2
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    default = 1
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class HardAdvancements(Toggle):
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    """Enables certain RNG-reliant or tedious advancements."""
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    displayname = "Include Hard Advancements"
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class InsaneAdvancements(Toggle):
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    """Enables the extremely difficult advancements "How Did We Get Here?" and "Adventuring Time.\""""
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    displayname = "Include Insane Advancements"
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class PostgameAdvancements(Toggle):
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    """Enables advancements that require spawning and defeating the Ender Dragon."""
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    displayname = "Include Postgame Advancements"
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class SendDefeatedMobs(Toggle):
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    """Send killed mobs to other Minecraft worlds which have this option enabled."""
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    displayname = "Send Defeated Mobs"
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minecraft_options: typing.Dict[str, type(Option)] = {
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    "advancement_goal":                 AdvancementGoal,
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    "egg_shards_required":              EggShardsRequired,
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    "egg_shards_available":             EggShardsAvailable,
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    "shuffle_structures":               ShuffleStructures,
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    "structure_compasses":              StructureCompasses,
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    "bee_traps":                        BeeTraps,
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    "combat_difficulty":                CombatDifficulty,
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    "include_hard_advancements":        HardAdvancements,
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    "include_insane_advancements":      InsaneAdvancements,
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    "include_postgame_advancements":    PostgameAdvancements,
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    "send_defeated_mobs":               SendDefeatedMobs,
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}
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