328 lines
12 KiB
Python
328 lines
12 KiB
Python
from collections import defaultdict
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from typing import Any, Dict, List, Optional, Set, Tuple
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from Utils import cache_argsless
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from .item_definition_classes import (
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CATEGORY_NAME_MAPPINGS,
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DoorItemDefinition,
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ItemCategory,
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ItemDefinition,
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ProgressiveItemDefinition,
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WeightedItemDefinition,
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)
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from .utils import (
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WitnessRule,
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define_new_region,
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get_items,
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get_sigma_expert_logic,
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get_sigma_normal_logic,
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get_umbra_variety_logic,
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get_vanilla_logic,
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logical_or_witness_rules,
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parse_lambda,
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)
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class StaticWitnessLogicObj:
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def __init__(self, lines: Optional[List[str]] = None) -> None:
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if lines is None:
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lines = get_sigma_normal_logic()
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# All regions with a list of panels in them and the connections to other regions, before logic adjustments
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self.ALL_REGIONS_BY_NAME: Dict[str, Dict[str, Any]] = {}
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self.ALL_AREAS_BY_NAME: Dict[str, Dict[str, Any]] = {}
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self.CONNECTIONS_WITH_DUPLICATES: Dict[str, Dict[str, Set[WitnessRule]]] = defaultdict(lambda: defaultdict(set))
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self.STATIC_CONNECTIONS_BY_REGION_NAME: Dict[str, Set[Tuple[str, WitnessRule]]] = {}
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self.ENTITIES_BY_HEX: Dict[str, Dict[str, Any]] = {}
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self.ENTITIES_BY_NAME: Dict[str, Dict[str, Any]] = {}
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self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX: Dict[str, Dict[str, WitnessRule]] = {}
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self.OBELISK_SIDE_ID_TO_EP_HEXES: Dict[int, Set[int]] = {}
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self.EP_TO_OBELISK_SIDE: Dict[str, str] = {}
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self.ENTITY_ID_TO_NAME: Dict[str, str] = {}
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self.read_logic_file(lines)
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self.reverse_connections()
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self.combine_connections()
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def read_logic_file(self, lines: List[str]) -> None:
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"""
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Reads the logic file and does the initial population of data structures
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"""
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current_region = {}
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current_area: Dict[str, Any] = {
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"name": "Misc",
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"regions": [],
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}
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self.ALL_AREAS_BY_NAME["Misc"] = current_area
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for line in lines:
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if line == "" or line[0] == "#":
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continue
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if line[-1] == ":":
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new_region_and_connections = define_new_region(line)
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current_region = new_region_and_connections[0]
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region_name = current_region["name"]
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self.ALL_REGIONS_BY_NAME[region_name] = current_region
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for connection in new_region_and_connections[1]:
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self.CONNECTIONS_WITH_DUPLICATES[region_name][connection[0]].add(connection[1])
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current_area["regions"].append(region_name)
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continue
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if line[0] == "=":
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area_name = line[2:-2]
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current_area = {
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"name": area_name,
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"regions": [],
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}
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self.ALL_AREAS_BY_NAME[area_name] = current_area
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continue
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line_split = line.split(" - ")
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location_id = line_split.pop(0)
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entity_name_full = line_split.pop(0)
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entity_hex = entity_name_full[0:7]
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entity_name = entity_name_full[9:-1]
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required_panel_lambda = line_split.pop(0)
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full_entity_name = current_region["shortName"] + " " + entity_name
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if location_id == "Door" or location_id == "Laser":
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self.ENTITIES_BY_HEX[entity_hex] = {
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"checkName": full_entity_name,
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"entity_hex": entity_hex,
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"region": None,
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"id": None,
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"entityType": location_id,
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"locationType": None,
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"area": current_area,
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}
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self.ENTITIES_BY_NAME[self.ENTITIES_BY_HEX[entity_hex]["checkName"]] = self.ENTITIES_BY_HEX[entity_hex]
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self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex] = {
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"entities": parse_lambda(required_panel_lambda)
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}
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# Lasers and Doors exist in a region, but don't have a regional *requirement*
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# If a laser is activated, you don't need to physically walk up to it for it to count
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# As such, logically, they behave more as if they were part of the "Entry" region
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self.ALL_REGIONS_BY_NAME["Entry"]["entities"].append(entity_hex)
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# However, it will also be important to keep track of their physical location for postgame purposes.
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current_region["physical_entities"].append(entity_hex)
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continue
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required_item_lambda = line_split.pop(0)
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laser_names = {
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"Laser",
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"Laser Hedges",
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"Laser Pressure Plates",
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}
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if "Discard" in entity_name:
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entity_type = "Panel"
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location_type = "Discard"
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elif "Vault" in entity_name:
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entity_type = "Panel"
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location_type = "Vault"
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elif entity_name in laser_names:
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entity_type = "Laser"
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location_type = None
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elif "Obelisk Side" in entity_name:
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entity_type = "Obelisk Side"
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location_type = "Obelisk Side"
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elif "Obelisk" in entity_name:
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entity_type = "Obelisk"
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location_type = None
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elif "EP" in entity_name:
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entity_type = "EP"
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location_type = "EP"
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elif "Pet the Dog" in entity_name:
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entity_type = "Event"
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location_type = "Good Boi"
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elif entity_hex.startswith("0xFF"):
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entity_type = "Event"
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location_type = None
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else:
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entity_type = "Panel"
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location_type = "General"
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required_items = parse_lambda(required_item_lambda)
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required_panels = parse_lambda(required_panel_lambda)
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required_items = frozenset(required_items)
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requirement = {
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"entities": required_panels,
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"items": required_items
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}
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if entity_type == "Obelisk Side":
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eps = set(next(iter(required_panels)))
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eps -= {"Theater to Tunnels"}
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eps_ints = {int(h, 16) for h in eps}
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self.OBELISK_SIDE_ID_TO_EP_HEXES[int(entity_hex, 16)] = eps_ints
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for ep_hex in eps:
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self.EP_TO_OBELISK_SIDE[ep_hex] = entity_hex
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self.ENTITIES_BY_HEX[entity_hex] = {
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"checkName": full_entity_name,
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"entity_hex": entity_hex,
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"region": current_region,
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"id": int(location_id),
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"entityType": entity_type,
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"locationType": location_type,
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"area": current_area,
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}
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self.ENTITY_ID_TO_NAME[entity_hex] = full_entity_name
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self.ENTITIES_BY_NAME[self.ENTITIES_BY_HEX[entity_hex]["checkName"]] = self.ENTITIES_BY_HEX[entity_hex]
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self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX[entity_hex] = requirement
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current_region["entities"].append(entity_hex)
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current_region["physical_entities"].append(entity_hex)
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def reverse_connection(self, source_region: str, connection: Tuple[str, Set[WitnessRule]]) -> None:
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target = connection[0]
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traversal_options = connection[1]
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# Reverse this connection with all its possibilities, except the ones marked as "OneWay".
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for requirement in traversal_options:
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remaining_options = set()
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for option in requirement:
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if not any(req == "TrueOneWay" for req in option):
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remaining_options.add(option)
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if remaining_options:
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self.CONNECTIONS_WITH_DUPLICATES[target][source_region].add(frozenset(remaining_options))
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def reverse_connections(self) -> None:
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# Iterate all connections
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for region_name, connections in list(self.CONNECTIONS_WITH_DUPLICATES.items()):
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for connection in connections.items():
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self.reverse_connection(region_name, connection)
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def combine_connections(self) -> None:
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# All regions need to be present, and this dict is copied later - Thus, defaultdict is not the correct choice.
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self.STATIC_CONNECTIONS_BY_REGION_NAME = {region_name: set() for region_name in self.ALL_REGIONS_BY_NAME}
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for source, connections in self.CONNECTIONS_WITH_DUPLICATES.items():
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for target, requirement in connections.items():
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combined_req = logical_or_witness_rules(requirement)
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self.STATIC_CONNECTIONS_BY_REGION_NAME[source].add((target, combined_req))
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# Item data parsed from WitnessItems.txt
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ALL_ITEMS: Dict[str, ItemDefinition] = {}
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_progressive_lookup: Dict[str, str] = {}
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def parse_items() -> None:
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"""
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Parses currently defined items from WitnessItems.txt
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"""
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lines: List[str] = get_items()
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current_category: ItemCategory = ItemCategory.SYMBOL
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for line in lines:
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# Skip empty lines and comments.
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if line == "" or line[0] == "#":
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continue
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# If this line is a category header, update our cached category.
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if line in CATEGORY_NAME_MAPPINGS.keys():
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current_category = CATEGORY_NAME_MAPPINGS[line]
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continue
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line_split = line.split(" - ")
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item_code = int(line_split[0])
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item_name = line_split[1]
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arguments: List[str] = line_split[2].split(",") if len(line_split) >= 3 else []
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if current_category in [ItemCategory.DOOR, ItemCategory.LASER]:
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# Map doors to IDs.
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ALL_ITEMS[item_name] = DoorItemDefinition(item_code, current_category, arguments)
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elif current_category == ItemCategory.TRAP or current_category == ItemCategory.FILLER:
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# Read filler weights.
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weight = int(arguments[0]) if len(arguments) >= 1 else 1
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ALL_ITEMS[item_name] = WeightedItemDefinition(item_code, current_category, weight)
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elif arguments:
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# Progressive items.
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ALL_ITEMS[item_name] = ProgressiveItemDefinition(item_code, current_category, arguments)
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for child_item in arguments:
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_progressive_lookup[child_item] = item_name
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else:
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ALL_ITEMS[item_name] = ItemDefinition(item_code, current_category)
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def get_parent_progressive_item(item_name: str) -> str:
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"""
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Returns the name of the item's progressive parent, if there is one, or the item's name if not.
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"""
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return _progressive_lookup.get(item_name, item_name)
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@cache_argsless
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def get_vanilla() -> StaticWitnessLogicObj:
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return StaticWitnessLogicObj(get_vanilla_logic())
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@cache_argsless
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def get_sigma_normal() -> StaticWitnessLogicObj:
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return StaticWitnessLogicObj(get_sigma_normal_logic())
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@cache_argsless
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def get_sigma_expert() -> StaticWitnessLogicObj:
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return StaticWitnessLogicObj(get_sigma_expert_logic())
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@cache_argsless
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def get_umbra_variety() -> StaticWitnessLogicObj:
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return StaticWitnessLogicObj(get_umbra_variety_logic())
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def __getattr__(name: str) -> StaticWitnessLogicObj:
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if name == "vanilla":
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return get_vanilla()
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if name == "sigma_normal":
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return get_sigma_normal()
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if name == "sigma_expert":
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return get_sigma_expert()
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if name == "umbra_variety":
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return get_umbra_variety()
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raise AttributeError(f"module '{__name__}' has no attribute '{name}'")
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parse_items()
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ALL_REGIONS_BY_NAME = get_sigma_normal().ALL_REGIONS_BY_NAME
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ALL_AREAS_BY_NAME = get_sigma_normal().ALL_AREAS_BY_NAME
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STATIC_CONNECTIONS_BY_REGION_NAME = get_sigma_normal().STATIC_CONNECTIONS_BY_REGION_NAME
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ENTITIES_BY_HEX = get_sigma_normal().ENTITIES_BY_HEX
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ENTITIES_BY_NAME = get_sigma_normal().ENTITIES_BY_NAME
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STATIC_DEPENDENT_REQUIREMENTS_BY_HEX = get_sigma_normal().STATIC_DEPENDENT_REQUIREMENTS_BY_HEX
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OBELISK_SIDE_ID_TO_EP_HEXES = get_sigma_normal().OBELISK_SIDE_ID_TO_EP_HEXES
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EP_TO_OBELISK_SIDE = get_sigma_normal().EP_TO_OBELISK_SIDE
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ENTITY_ID_TO_NAME = get_sigma_normal().ENTITY_ID_TO_NAME
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