2798 lines
142 KiB
Python
2798 lines
142 KiB
Python
from __future__ import annotations
|
|
|
|
JAP10HASH = '03a63945398191337e896e5771f77173'
|
|
RANDOMIZERBASEHASH = 'c2762f35df3f7d1ab79a577a97773945'
|
|
|
|
import io
|
|
import json
|
|
import hashlib
|
|
import logging
|
|
import os
|
|
import random
|
|
import struct
|
|
import sys
|
|
import subprocess
|
|
import threading
|
|
import xxtea
|
|
import concurrent.futures
|
|
from typing import Optional
|
|
|
|
from BaseClasses import CollectionState, Region, Location
|
|
from Shops import ShopType, total_shop_slots
|
|
from Dungeons import dungeon_music_addresses
|
|
from Regions import location_table, old_location_address_to_new_location_address
|
|
from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
|
|
from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, \
|
|
BombShop2_texts, junk_texts
|
|
|
|
from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, \
|
|
LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, \
|
|
SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
|
|
from Utils import output_path, local_path, int16_as_bytes, int32_as_bytes, snes_to_pc, is_bundled
|
|
from Items import ItemFactory
|
|
from EntranceShuffle import door_addresses
|
|
import Patch
|
|
|
|
try:
|
|
from maseya import z3pr
|
|
from maseya.z3pr.palette_randomizer import build_offset_collections
|
|
except:
|
|
z3pr = None
|
|
|
|
enemizer_logger = logging.getLogger("Enemizer")
|
|
|
|
class LocalRom(object):
|
|
|
|
def __init__(self, file, patch=True, vanillaRom=None, name=None, hash=None):
|
|
self.name = name
|
|
self.hash = hash
|
|
self.orig_buffer = None
|
|
|
|
with open(file, 'rb') as stream:
|
|
self.buffer = read_rom(stream)
|
|
if patch:
|
|
self.patch_base_rom()
|
|
self.orig_buffer = self.buffer.copy()
|
|
if vanillaRom:
|
|
with open(vanillaRom, 'rb') as vanillaStream:
|
|
self.orig_buffer = read_rom(vanillaStream)
|
|
|
|
def read_byte(self, address: int) -> int:
|
|
return self.buffer[address]
|
|
|
|
def read_bytes(self, startaddress: int, length: int) -> bytes:
|
|
return self.buffer[startaddress:startaddress + length]
|
|
|
|
def write_byte(self, address: int, value: int):
|
|
self.buffer[address] = value
|
|
|
|
def write_bytes(self, startaddress: int, values):
|
|
self.buffer[startaddress:startaddress + len(values)] = values
|
|
|
|
def encrypt_range(self, startaddress: int, length: int, key: bytes):
|
|
for i in range(0, length, 8):
|
|
data = bytes(self.read_bytes(startaddress + i, 8))
|
|
data = xxtea.encrypt(data, key, padding=False)
|
|
self.write_bytes(startaddress + i, bytearray(data))
|
|
|
|
def encrypt(self, world, player):
|
|
local_random = world.rom_seeds[player]
|
|
key = bytes(local_random.getrandbits(8 * 16).to_bytes(16, 'big'))
|
|
self.write_bytes(0x1800B0, bytearray(key))
|
|
self.write_int16(0x180087, 1)
|
|
|
|
itemtable = []
|
|
locationtable = []
|
|
itemplayertable = []
|
|
for i in range(168):
|
|
itemtable.append(self.read_byte(0xE96E + (i * 3)))
|
|
itemplayertable.append(self.read_byte(0x186142 + (i * 3)))
|
|
locationtable.append(self.read_byte(0xe96C + (i * 3)))
|
|
locationtable.append(self.read_byte(0xe96D + (i * 3)))
|
|
self.write_bytes(0xE96C, locationtable)
|
|
self.write_bytes(0xE96C + 0x150, itemtable)
|
|
self.encrypt_range(0xE96C + 0x150, 168, key)
|
|
self.write_bytes(0x186140, [0] * 0x150)
|
|
self.write_bytes(0x186140 + 0x150, itemplayertable)
|
|
self.encrypt_range(0x186140 + 0x150, 168, key)
|
|
self.encrypt_range(0x186338, 56, key)
|
|
self.encrypt_range(0x180000, 32, key)
|
|
self.encrypt_range(0x180140, 32, key)
|
|
self.encrypt_range(0xEDA1, 8, key)
|
|
|
|
def write_to_file(self, file, hide_enemizer=False):
|
|
with open(file, 'wb') as outfile:
|
|
outfile.write(self.buffer)
|
|
|
|
def read_from_file(self, file):
|
|
with open(file, 'rb') as stream:
|
|
self.buffer = bytearray(stream.read())
|
|
|
|
@staticmethod
|
|
def verify(buffer, expected: str = RANDOMIZERBASEHASH) -> bool:
|
|
buffermd5 = hashlib.md5()
|
|
buffermd5.update(buffer)
|
|
return expected == buffermd5.hexdigest()
|
|
|
|
def patch_base_rom(self):
|
|
if os.path.isfile(local_path('basepatch.sfc')):
|
|
with open(local_path('basepatch.sfc'), 'rb') as stream:
|
|
buffer = bytearray(stream.read())
|
|
|
|
if self.verify(buffer):
|
|
self.buffer = buffer
|
|
if not os.path.exists(local_path('data', 'basepatch.bmbp')):
|
|
Patch.create_patch_file(local_path('basepatch.sfc'))
|
|
return
|
|
|
|
if not os.path.isfile(local_path('data', 'basepatch.bmbp')):
|
|
raise RuntimeError('Base patch unverified. Unable to continue.')
|
|
|
|
if os.path.isfile(local_path('data', 'basepatch.bmbp')):
|
|
_, target, buffer = Patch.create_rom_bytes(local_path('data', 'basepatch.bmbp'))
|
|
if self.verify(buffer):
|
|
self.buffer = bytearray(buffer)
|
|
with open(local_path('basepatch.sfc'), 'wb') as stream:
|
|
stream.write(buffer)
|
|
return
|
|
raise RuntimeError('Base patch unverified. Unable to continue.')
|
|
|
|
raise RuntimeError('Could not find Base Patch. Unable to continue.')
|
|
|
|
def write_crc(self):
|
|
crc = (sum(self.buffer[:0x7FDC] + self.buffer[0x7FE0:]) + 0x01FE) & 0xFFFF
|
|
inv = crc ^ 0xFFFF
|
|
self.write_bytes(0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
|
|
|
|
def get_hash(self) -> str:
|
|
h = hashlib.md5()
|
|
h.update(self.buffer)
|
|
return h.hexdigest()
|
|
|
|
def write_int16(self, address: int, value: int):
|
|
self.write_bytes(address, int16_as_bytes(value))
|
|
|
|
def write_int32(self, address: int, value: int):
|
|
self.write_bytes(address, int32_as_bytes(value))
|
|
|
|
def write_int16s(self, startaddress: int, values):
|
|
for i, value in enumerate(values):
|
|
self.write_int16(startaddress + (i * 2), value)
|
|
|
|
def write_int32s(self, startaddress: int, values):
|
|
for i, value in enumerate(values):
|
|
self.write_int32(startaddress + (i * 4), value)
|
|
|
|
|
|
def read_rom(stream) -> bytearray:
|
|
"Reads rom into bytearray and strips off any smc header"
|
|
buffer = bytearray(stream.read())
|
|
if len(buffer) % 0x400 == 0x200:
|
|
buffer = buffer[0x200:]
|
|
return buffer
|
|
|
|
|
|
check_lock = threading.Lock()
|
|
|
|
|
|
def check_enemizer(enemizercli):
|
|
if getattr(check_enemizer, "done", None):
|
|
return
|
|
if not os.path.exists(enemizercli) and not os.path.exists(enemizercli + ".exe"):
|
|
raise Exception(f"Enemizer not found at {enemizercli}, please install it."
|
|
f"Such as https://github.com/Ijwu/Enemizer/releases")
|
|
|
|
with check_lock:
|
|
# some time may have passed since the lock was acquired, as such a quick re-check doesn't hurt
|
|
if getattr(check_enemizer, "done", None):
|
|
return
|
|
|
|
# version info is saved on the lib, for some reason
|
|
library_info = os.path.join(os.path.dirname(enemizercli), "EnemizerCLI.Core.deps.json")
|
|
with open(library_info) as f:
|
|
info = json.load(f)
|
|
|
|
for lib in info["libraries"]:
|
|
if lib.startswith("EnemizerLibrary/"):
|
|
version = lib.split("/")[-1]
|
|
version = tuple(int(element) for element in version.split("."))
|
|
enemizer_logger.debug(f"Found Enemizer version {version}")
|
|
if version < (6, 4, 0):
|
|
raise Exception(
|
|
f"Enemizer found at {enemizercli} is outdated ({info}), please update your Enemizer. "
|
|
f"Such as https://github.com/Ijwu/Enemizer/releases")
|
|
break
|
|
else:
|
|
raise Exception(f"Could not find Enemizer library version information in {library_info}")
|
|
|
|
check_enemizer.done = True
|
|
|
|
|
|
def apply_random_sprite_on_event(rom: LocalRom, sprite, local_random, allow_random_on_event, sprite_pool):
|
|
userandomsprites = False
|
|
if sprite and not isinstance(sprite, Sprite):
|
|
sprite = sprite.lower()
|
|
userandomsprites = sprite.startswith('randomon')
|
|
|
|
racerom = rom.read_byte(0x180213)
|
|
if allow_random_on_event or not racerom:
|
|
# Changes to this byte for race rom seeds are only permitted on initial rolling of the seed.
|
|
# However, if the seed is not a racerom seed, then it is always allowed.
|
|
rom.write_byte(0x186381, 0x00 if userandomsprites else 0x01)
|
|
|
|
onevent = 0
|
|
if sprite == 'randomonall':
|
|
onevent = 0xFFFF # Support all current and future events that can cause random sprite changes.
|
|
elif sprite == 'randomonnone':
|
|
# Allows for opting into random on events on race rom seeds, without actually enabling any of the events initially.
|
|
onevent = 0x0000
|
|
elif userandomsprites:
|
|
onevent = 0x01 if 'hit' in sprite else 0x00
|
|
onevent += 0x02 if 'enter' in sprite else 0x00
|
|
onevent += 0x04 if 'exit' in sprite else 0x00
|
|
onevent += 0x08 if 'slash' in sprite else 0x00
|
|
onevent += 0x10 if 'item' in sprite else 0x00
|
|
onevent += 0x20 if 'bonk' in sprite else 0x00
|
|
|
|
rom.write_int16(0x18637F, onevent)
|
|
|
|
sprite = Sprite(sprite) if os.path.isfile(sprite) else Sprite.get_sprite_from_name(sprite, local_random)
|
|
|
|
# write link sprite if required
|
|
if sprite:
|
|
sprites = list()
|
|
sprite.write_to_rom(rom)
|
|
|
|
_populate_sprite_table()
|
|
if userandomsprites:
|
|
if sprite_pool:
|
|
if isinstance(sprite_pool, str):
|
|
sprite_pool = sprite_pool.split(':')
|
|
for spritename in sprite_pool:
|
|
sprite = Sprite(spritename) if os.path.isfile(spritename) else Sprite.get_sprite_from_name(
|
|
spritename, local_random)
|
|
if sprite:
|
|
sprites.append(sprite)
|
|
else:
|
|
logging.info(f"Sprite {spritename} was not found.")
|
|
else:
|
|
sprites = list(set(_sprite_table.values())) # convert to list and remove dupes
|
|
else:
|
|
sprites.append(sprite)
|
|
if sprites:
|
|
while len(sprites) < 32:
|
|
sprites.extend(sprites)
|
|
local_random.shuffle(sprites)
|
|
|
|
for i, sprite in enumerate(sprites[:32]):
|
|
if not i and not userandomsprites:
|
|
continue
|
|
rom.write_bytes(0x300000 + (i * 0x8000), sprite.sprite)
|
|
rom.write_bytes(0x307000 + (i * 0x8000), sprite.palette)
|
|
rom.write_bytes(0x307078 + (i * 0x8000), sprite.glove_palette)
|
|
|
|
|
|
def patch_enemizer(world, team: int, player: int, rom: LocalRom, enemizercli):
|
|
check_enemizer(enemizercli)
|
|
randopatch_path = os.path.abspath(output_path(f'enemizer_randopatch_{team}_{player}.sfc'))
|
|
options_path = os.path.abspath(output_path(f'enemizer_options_{team}_{player}.json'))
|
|
enemizer_output_path = os.path.abspath(output_path(f'enemizer_output_{team}_{player}.sfc'))
|
|
|
|
# write options file for enemizer
|
|
options = {
|
|
'RandomizeEnemies': world.enemy_shuffle[player],
|
|
'RandomizeEnemiesType': 3,
|
|
'RandomizeBushEnemyChance': world.bush_shuffle[player],
|
|
'RandomizeEnemyHealthRange': world.enemy_health[player] != 'default',
|
|
'RandomizeEnemyHealthType': {'default': 0, 'easy': 0, 'normal': 1, 'hard': 2, 'expert': 3}[
|
|
world.enemy_health[player]],
|
|
'OHKO': False,
|
|
'RandomizeEnemyDamage': world.enemy_damage[player] != 'default',
|
|
'AllowEnemyZeroDamage': True,
|
|
'ShuffleEnemyDamageGroups': world.enemy_damage[player] != 'default',
|
|
'EnemyDamageChaosMode': world.enemy_damage[player] == 'chaos',
|
|
'EasyModeEscape': world.mode[player] == "standard",
|
|
'EnemiesAbsorbable': False,
|
|
'AbsorbableSpawnRate': 10,
|
|
'AbsorbableTypes': {
|
|
'FullMagic': True, 'SmallMagic': True, 'Bomb_1': True, 'BlueRupee': True, 'Heart': True, 'BigKey': True,
|
|
'Key': True,
|
|
'Fairy': True, 'Arrow_10': True, 'Arrow_5': True, 'Bomb_8': True, 'Bomb_4': True, 'GreenRupee': True,
|
|
'RedRupee': True
|
|
},
|
|
'BossMadness': False,
|
|
'RandomizeBosses': True,
|
|
'RandomizeBossesType': 0,
|
|
'RandomizeBossHealth': False,
|
|
'RandomizeBossHealthMinAmount': 0,
|
|
'RandomizeBossHealthMaxAmount': 300,
|
|
'RandomizeBossDamage': False,
|
|
'RandomizeBossDamageMinAmount': 0,
|
|
'RandomizeBossDamageMaxAmount': 200,
|
|
'RandomizeBossBehavior': False,
|
|
'RandomizeDungeonPalettes': False,
|
|
'SetBlackoutMode': False,
|
|
'RandomizeOverworldPalettes': False,
|
|
'RandomizeSpritePalettes': False,
|
|
'SetAdvancedSpritePalettes': False,
|
|
'PukeMode': False,
|
|
'NegativeMode': False,
|
|
'GrayscaleMode': False,
|
|
'GenerateSpoilers': False,
|
|
'RandomizeLinkSpritePalette': False,
|
|
'RandomizePots': world.shufflepots[player],
|
|
'ShuffleMusic': False,
|
|
'BootlegMagic': True,
|
|
'CustomBosses': False,
|
|
'AndyMode': False,
|
|
'HeartBeepSpeed': 0,
|
|
'AlternateGfx': False,
|
|
'ShieldGraphics': "shield_gfx/normal.gfx",
|
|
'SwordGraphics': "sword_gfx/normal.gfx",
|
|
'BeeMizer': False,
|
|
'BeesLevel': 0,
|
|
'RandomizeTileTrapPattern': False,
|
|
'RandomizeTileTrapFloorTile': False,
|
|
'AllowKillableThief': world.killable_thieves[player],
|
|
'RandomizeSpriteOnHit': False,
|
|
'DebugMode': False,
|
|
'DebugForceEnemy': False,
|
|
'DebugForceEnemyId': 0,
|
|
'DebugForceBoss': False,
|
|
'DebugForceBossId': 0,
|
|
'DebugOpenShutterDoors': False,
|
|
'DebugForceEnemyDamageZero': False,
|
|
'DebugShowRoomIdInRupeeCounter': False,
|
|
'UseManualBosses': True,
|
|
'ManualBosses': {
|
|
'EasternPalace': world.get_dungeon("Eastern Palace", player).boss.enemizer_name,
|
|
'DesertPalace': world.get_dungeon("Desert Palace", player).boss.enemizer_name,
|
|
'TowerOfHera': world.get_dungeon("Tower of Hera", player).boss.enemizer_name,
|
|
'AgahnimsTower': 'Agahnim',
|
|
'PalaceOfDarkness': world.get_dungeon("Palace of Darkness", player).boss.enemizer_name,
|
|
'SwampPalace': world.get_dungeon("Swamp Palace", player).boss.enemizer_name,
|
|
'SkullWoods': world.get_dungeon("Skull Woods", player).boss.enemizer_name,
|
|
'ThievesTown': world.get_dungeon("Thieves Town", player).boss.enemizer_name,
|
|
'IcePalace': world.get_dungeon("Ice Palace", player).boss.enemizer_name,
|
|
'MiseryMire': world.get_dungeon("Misery Mire", player).boss.enemizer_name,
|
|
'TurtleRock': world.get_dungeon("Turtle Rock", player).boss.enemizer_name,
|
|
'GanonsTower1':
|
|
world.get_dungeon('Ganons Tower' if world.mode[player] != 'inverted' else 'Inverted Ganons Tower',
|
|
player).bosses['bottom'].enemizer_name,
|
|
'GanonsTower2':
|
|
world.get_dungeon('Ganons Tower' if world.mode[player] != 'inverted' else 'Inverted Ganons Tower',
|
|
player).bosses['middle'].enemizer_name,
|
|
'GanonsTower3':
|
|
world.get_dungeon('Ganons Tower' if world.mode[player] != 'inverted' else 'Inverted Ganons Tower',
|
|
player).bosses['top'].enemizer_name,
|
|
'GanonsTower4': 'Agahnim2',
|
|
'Ganon': 'Ganon',
|
|
}
|
|
}
|
|
|
|
rom.write_to_file(randopatch_path)
|
|
|
|
with open(options_path, 'w') as f:
|
|
json.dump(options, f)
|
|
|
|
max_enemizer_tries = 5
|
|
for i in range(max_enemizer_tries):
|
|
enemizer_seed = str(world.rom_seeds[player].randint(0, 999999999))
|
|
enemizer_command = [os.path.abspath(enemizercli),
|
|
'--rom', randopatch_path,
|
|
'--seed', enemizer_seed,
|
|
'--binary',
|
|
'--enemizer', options_path,
|
|
'--output', enemizer_output_path]
|
|
|
|
p_open = subprocess.Popen(enemizer_command,
|
|
cwd=os.path.dirname(enemizercli),
|
|
stdout=subprocess.PIPE,
|
|
stderr=subprocess.STDOUT,
|
|
universal_newlines=True)
|
|
|
|
enemizer_logger.debug(
|
|
f"Enemizer attempt {i + 1} of {max_enemizer_tries} for player {player} using enemizer seed {enemizer_seed}")
|
|
for stdout_line in iter(p_open.stdout.readline, ""):
|
|
if i == max_enemizer_tries - 1:
|
|
enemizer_logger.warning(stdout_line.rstrip())
|
|
else:
|
|
enemizer_logger.debug(stdout_line.rstrip())
|
|
p_open.stdout.close()
|
|
|
|
return_code = p_open.wait()
|
|
if return_code:
|
|
if i == max_enemizer_tries - 1:
|
|
raise subprocess.CalledProcessError(return_code, enemizer_command)
|
|
continue
|
|
|
|
for j in range(i + 1, max_enemizer_tries):
|
|
world.rom_seeds[player].randint(0, 999999999)
|
|
# Sacrifice all remaining random numbers that would have been used for unused enemizer tries.
|
|
# This allows for future enemizer bug fixes to NOT affect the rest of the seed's randomness
|
|
break
|
|
|
|
rom.read_from_file(enemizer_output_path)
|
|
os.remove(enemizer_output_path)
|
|
|
|
if world.get_dungeon("Thieves Town", player).boss.enemizer_name == "Blind":
|
|
rom.write_byte(0x04DE81, 6)
|
|
rom.write_byte(0x1B0101, 0) # Do not close boss room door on entry.
|
|
|
|
for used in (randopatch_path, options_path):
|
|
try:
|
|
os.remove(used)
|
|
except OSError:
|
|
pass
|
|
|
|
tile_list_lock = threading.Lock()
|
|
_tile_collection_table = []
|
|
def _populate_tile_sets():
|
|
with tile_list_lock:
|
|
if not _tile_collection_table:
|
|
def load_tileset_from_file(file):
|
|
tileset = TileSet(file)
|
|
_tile_collection_table.append(tileset)
|
|
|
|
with concurrent.futures.ThreadPoolExecutor() as pool:
|
|
for dir in [local_path('data', 'tiles')]:
|
|
for file in os.listdir(dir):
|
|
pool.submit(load_tileset_from_file, os.path.join(dir, file))
|
|
|
|
class TileSet:
|
|
def __init__(self, filename):
|
|
with open(filename, 'rt', encoding='utf-8-sig') as file:
|
|
jsondata = json.load(file)
|
|
self.speed = jsondata['Speed']
|
|
self.tiles = jsondata['Items']
|
|
self.name = os.path.basename(os.path.splitext(filename)[0])
|
|
|
|
def __hash__(self):
|
|
return hash(self.name)
|
|
|
|
def get_bytes(self):
|
|
data = []
|
|
for tile in self.tiles:
|
|
data.append((tile['x'] + 3) * 16)
|
|
while len(data) < 22:
|
|
data.append(0)
|
|
for tile in self.tiles:
|
|
data.append((tile['y'] + 4) * 16)
|
|
return data
|
|
|
|
def get_speed(self):
|
|
return self.speed
|
|
|
|
def get_len(self):
|
|
return len(self.tiles)
|
|
|
|
@staticmethod
|
|
def get_random_tile_set(localrandom=random):
|
|
_populate_tile_sets()
|
|
tile_sets = list(set(_tile_collection_table))
|
|
tile_sets.sort(key=lambda x: x.name)
|
|
return localrandom.choice(tile_sets)
|
|
|
|
|
|
sprite_list_lock = threading.Lock()
|
|
_sprite_table = {}
|
|
|
|
|
|
def _populate_sprite_table():
|
|
with sprite_list_lock:
|
|
if not _sprite_table:
|
|
def load_sprite_from_file(file):
|
|
sprite = Sprite(file)
|
|
if sprite.valid:
|
|
_sprite_table[sprite.name.lower()] = sprite
|
|
_sprite_table[os.path.basename(file).split(".")[0].lower()] = sprite # alias for filename base
|
|
else:
|
|
logging.debug(f"Spritefile {file} could not be loaded as a valid sprite.")
|
|
|
|
with concurrent.futures.ThreadPoolExecutor() as pool:
|
|
for dir in [local_path('data', 'sprites', 'alttpr'), local_path('data', 'sprites', 'custom')]:
|
|
for file in os.listdir(dir):
|
|
pool.submit(load_sprite_from_file, os.path.join(dir, file))
|
|
|
|
class Sprite(object):
|
|
palette = (255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157,
|
|
89, 71, 54, 104, 59, 74, 10, 239, 18, 92, 42, 113, 21, 24, 122,
|
|
255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157,
|
|
89, 128, 105, 145, 118, 184, 38, 127, 67, 92, 42, 153, 17, 24, 122,
|
|
255, 127, 126, 35, 183, 17, 158, 54, 165, 20, 255, 1, 120, 16, 157,
|
|
89, 87, 16, 126, 69, 243, 109, 185, 126, 92, 42, 39, 34, 24, 122,
|
|
255, 127, 126, 35, 218, 17, 158, 54, 165, 20, 255, 1, 120, 16, 151,
|
|
61, 71, 54, 104, 59, 74, 10, 239, 18, 126, 86, 114, 24, 24, 122)
|
|
|
|
glove_palette = (246, 82, 118, 3)
|
|
author_name: Optional[str] = None
|
|
|
|
def __init__(self, filename):
|
|
with open(filename, 'rb') as file:
|
|
filedata = bytearray(file.read())
|
|
self.name = os.path.basename(filename)
|
|
self.valid = True
|
|
if len(filedata) == 0x7000:
|
|
# sprite file with graphics and without palette data
|
|
self.sprite = filedata[:0x7000]
|
|
elif len(filedata) == 0x7078:
|
|
# sprite file with graphics and palette data
|
|
self.sprite = filedata[:0x7000]
|
|
self.palette = filedata[0x7000:]
|
|
self.glove_palette = filedata[0x7036:0x7038] + filedata[0x7054:0x7056]
|
|
elif len(filedata) == 0x707C:
|
|
# sprite file with graphics and palette data including gloves
|
|
self.sprite = filedata[:0x7000]
|
|
self.palette = filedata[0x7000:0x7078]
|
|
self.glove_palette = filedata[0x7078:]
|
|
elif len(filedata) in [0x100000, 0x200000, 0x400000]:
|
|
# full rom with patched sprite, extract it
|
|
self.sprite = filedata[0x80000:0x87000]
|
|
self.palette = filedata[0xDD308:0xDD380]
|
|
self.glove_palette = filedata[0xDEDF5:0xDEDF9]
|
|
elif filedata.startswith(b'ZSPR'):
|
|
result = self.parse_zspr(filedata, 1)
|
|
if result is None:
|
|
self.valid = False
|
|
return
|
|
(sprite, palette, self.name, self.author_name) = result
|
|
if len(sprite) != 0x7000:
|
|
self.valid = False
|
|
return
|
|
self.sprite = sprite
|
|
if len(palette) == 0:
|
|
pass
|
|
elif len(palette) == 0x78:
|
|
self.palette = palette
|
|
elif len(palette) == 0x7C:
|
|
self.palette = palette[:0x78]
|
|
self.glove_palette = palette[0x78:]
|
|
else:
|
|
self.valid = False
|
|
else:
|
|
self.valid = False
|
|
|
|
@staticmethod
|
|
def get_sprite_from_name(name: str, local_random=random) -> Optional[Sprite]:
|
|
_populate_sprite_table()
|
|
name = name.lower()
|
|
if name.startswith('random'):
|
|
sprites = list(set(_sprite_table.values()))
|
|
sprites.sort(key=lambda x: x.name)
|
|
return local_random.choice(sprites)
|
|
return _sprite_table.get(name, None)
|
|
|
|
@staticmethod
|
|
def default_link_sprite():
|
|
return Sprite(local_path('data', 'default.zspr'))
|
|
|
|
def decode8(self, pos):
|
|
arr = [[0 for _ in range(8)] for _ in range(8)]
|
|
for y in range(8):
|
|
for x in range(8):
|
|
position = 1 << (7 - x)
|
|
val = 0
|
|
if self.sprite[pos + 2 * y] & position:
|
|
val += 1
|
|
if self.sprite[pos + 2 * y + 1] & position:
|
|
val += 2
|
|
if self.sprite[pos + 2 * y + 16] & position:
|
|
val += 4
|
|
if self.sprite[pos + 2 * y + 17] & position:
|
|
val += 8
|
|
arr[y][x] = val
|
|
return arr
|
|
|
|
def decode16(self, pos):
|
|
arr = [[0 for _ in range(16)] for _ in range(16)]
|
|
top_left = self.decode8(pos)
|
|
top_right = self.decode8(pos + 0x20)
|
|
bottom_left = self.decode8(pos + 0x200)
|
|
bottom_right = self.decode8(pos + 0x220)
|
|
for x in range(8):
|
|
for y in range(8):
|
|
arr[y][x] = top_left[y][x]
|
|
arr[y][x + 8] = top_right[y][x]
|
|
arr[y + 8][x] = bottom_left[y][x]
|
|
arr[y + 8][x + 8] = bottom_right[y][x]
|
|
return arr
|
|
|
|
def parse_zspr(self, filedata, expected_kind):
|
|
logger = logging.getLogger('')
|
|
headerstr = "<4xBHHIHIHH6x"
|
|
headersize = struct.calcsize(headerstr)
|
|
if len(filedata) < headersize:
|
|
return None
|
|
(version, csum, icsum, sprite_offset, sprite_size, palette_offset, palette_size, kind) = struct.unpack_from(
|
|
headerstr, filedata)
|
|
if version not in [1]:
|
|
logger.error('Error parsing ZSPR file: Version %g not supported', version)
|
|
return None
|
|
if kind != expected_kind:
|
|
return None
|
|
|
|
stream = io.BytesIO(filedata)
|
|
stream.seek(headersize)
|
|
|
|
def read_utf16le(stream):
|
|
"Decodes a null-terminated UTF-16_LE string of unknown size from a stream"
|
|
raw = bytearray()
|
|
while True:
|
|
char = stream.read(2)
|
|
if char in [b'', b'\x00\x00']:
|
|
break
|
|
raw += char
|
|
return raw.decode('utf-16_le')
|
|
|
|
sprite_name = read_utf16le(stream)
|
|
author_name = read_utf16le(stream)
|
|
|
|
# Ignoring the Author Rom name for the time being.
|
|
|
|
real_csum = sum(filedata) % 0x10000
|
|
if real_csum != csum or real_csum ^ 0xFFFF != icsum:
|
|
logger.warning('ZSPR file has incorrect checksum. It may be corrupted.')
|
|
|
|
sprite = filedata[sprite_offset:sprite_offset + sprite_size]
|
|
palette = filedata[palette_offset:palette_offset + palette_size]
|
|
|
|
if len(sprite) != sprite_size or len(palette) != palette_size:
|
|
logger.error('Error parsing ZSPR file: Unexpected end of file')
|
|
return None
|
|
|
|
return (sprite, palette, sprite_name, author_name)
|
|
|
|
def decode_palette(self):
|
|
"Returns the palettes as an array of arrays of 15 colors"
|
|
|
|
def array_chunk(arr, size):
|
|
return list(zip(*[iter(arr)] * size))
|
|
|
|
def make_int16(pair):
|
|
return pair[1] << 8 | pair[0]
|
|
|
|
def expand_color(i):
|
|
return ((i & 0x1F) * 8, (i >> 5 & 0x1F) * 8, (i >> 10 & 0x1F) * 8)
|
|
|
|
# turn palette data into a list of RGB tuples with 8 bit values
|
|
palette_as_colors = [expand_color(make_int16(chnk)) for chnk in array_chunk(self.palette, 2)]
|
|
|
|
# split into palettes of 15 colors
|
|
return array_chunk(palette_as_colors, 15)
|
|
|
|
def __hash__(self):
|
|
return hash(self.name)
|
|
|
|
def write_to_rom(self, rom: LocalRom):
|
|
if not self.valid:
|
|
logging.warning("Tried writing invalid sprite to rom, skipping.")
|
|
return
|
|
rom.write_bytes(0x80000, self.sprite)
|
|
rom.write_bytes(0xDD308, self.palette)
|
|
rom.write_bytes(0xDEDF5, self.glove_palette)
|
|
rom.write_bytes(0x300000, self.sprite)
|
|
rom.write_bytes(0x307000, self.palette)
|
|
rom.write_bytes(0x307078, self.glove_palette)
|
|
|
|
|
|
def patch_rom(world, rom, player, team, enemized):
|
|
local_random = world.rom_seeds[player]
|
|
|
|
# progressive bow silver arrow hint hack
|
|
prog_bow_locs = world.find_items('Progressive Bow', player)
|
|
if len(prog_bow_locs) > 1:
|
|
# only pick a distingushed bow if we have at least two
|
|
distinguished_prog_bow_loc = local_random.choice(prog_bow_locs)
|
|
distinguished_prog_bow_loc.item.code = 0x65
|
|
|
|
# patch items
|
|
|
|
for location in world.get_locations():
|
|
if location.player != player or location.address is None or location.shop_slot:
|
|
continue
|
|
|
|
itemid = location.item.code if location.item is not None else 0x5A
|
|
|
|
if not location.crystal:
|
|
if location.item is not None:
|
|
# Keys in their native dungeon should use the orignal item code for keys
|
|
if location.parent_region.dungeon:
|
|
if location.parent_region.dungeon.is_dungeon_item(location.item):
|
|
if location.item.bigkey:
|
|
itemid = 0x32
|
|
if location.item.smallkey:
|
|
itemid = 0x24
|
|
if location.item.map:
|
|
itemid = 0x33
|
|
if location.item.compass:
|
|
itemid = 0x25
|
|
if world.remote_items[player]:
|
|
itemid = list(location_table.keys()).index(location.name) + 1
|
|
assert itemid < 0x100
|
|
rom.write_byte(location.player_address, 0xFF)
|
|
elif location.item.player != player:
|
|
if location.player_address is not None:
|
|
rom.write_byte(location.player_address, location.item.player)
|
|
else:
|
|
itemid = 0x5A
|
|
location_address = old_location_address_to_new_location_address.get(location.address, location.address)
|
|
rom.write_byte(location_address, itemid)
|
|
else:
|
|
# crystals
|
|
for address, value in zip(location.address, itemid):
|
|
rom.write_byte(address, value)
|
|
|
|
# patch music
|
|
music_addresses = dungeon_music_addresses[location.name]
|
|
if world.mapshuffle[player]:
|
|
music = local_random.choice([0x11, 0x16])
|
|
else:
|
|
music = 0x11 if 'Pendant' in location.item.name else 0x16
|
|
for music_address in music_addresses:
|
|
rom.write_byte(music_address, music)
|
|
|
|
|
|
if world.mapshuffle[player]:
|
|
rom.write_byte(0x155C9, local_random.choice([0x11, 0x16])) # Randomize GT music too with map shuffle
|
|
|
|
# patch entrance/exits/holes
|
|
for region in world.regions:
|
|
for exit in region.exits:
|
|
if exit.target is not None and exit.player == player:
|
|
if isinstance(exit.addresses, tuple):
|
|
offset = exit.target
|
|
room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2 = exit.addresses
|
|
# room id is deliberately not written
|
|
|
|
rom.write_byte(0x15B8C + offset, ow_area)
|
|
rom.write_int16(0x15BDB + 2 * offset, vram_loc)
|
|
rom.write_int16(0x15C79 + 2 * offset, scroll_y)
|
|
rom.write_int16(0x15D17 + 2 * offset, scroll_x)
|
|
|
|
# for positioning fixups we abuse the roomid as a way of identifying which exit data we are appling
|
|
# Thanks to Zarby89 for originally finding these values
|
|
# todo fix screen scrolling
|
|
|
|
if world.shuffle[player] not in {'insanity', 'insanity_legacy', 'madness_legacy'} and \
|
|
exit.name in {'Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit',
|
|
'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit',
|
|
'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit',
|
|
'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)',
|
|
'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)'}:
|
|
# For exits that connot be reached from another, no need to apply offset fixes.
|
|
rom.write_int16(0x15DB5 + 2 * offset, link_y) # same as final else
|
|
elif room_id == 0x0059 and world.fix_skullwoods_exit[player]:
|
|
rom.write_int16(0x15DB5 + 2 * offset, 0x00F8)
|
|
elif room_id == 0x004a and world.fix_palaceofdarkness_exit[player]:
|
|
rom.write_int16(0x15DB5 + 2 * offset, 0x0640)
|
|
elif room_id == 0x00d6 and world.fix_trock_exit[player]:
|
|
rom.write_int16(0x15DB5 + 2 * offset, 0x0134)
|
|
elif room_id == 0x000c and world.fix_gtower_exit: # fix ganons tower exit point
|
|
rom.write_int16(0x15DB5 + 2 * offset, 0x00A4)
|
|
else:
|
|
rom.write_int16(0x15DB5 + 2 * offset, link_y)
|
|
|
|
rom.write_int16(0x15E53 + 2 * offset, link_x)
|
|
rom.write_int16(0x15EF1 + 2 * offset, camera_y)
|
|
rom.write_int16(0x15F8F + 2 * offset, camera_x)
|
|
rom.write_byte(0x1602D + offset, unknown_1)
|
|
rom.write_byte(0x1607C + offset, unknown_2)
|
|
rom.write_int16(0x160CB + 2 * offset, door_1)
|
|
rom.write_int16(0x16169 + 2 * offset, door_2)
|
|
elif isinstance(exit.addresses, list):
|
|
# is hole
|
|
for address in exit.addresses:
|
|
rom.write_byte(address, exit.target)
|
|
else:
|
|
# patch door table
|
|
rom.write_byte(0xDBB73 + exit.addresses, exit.target)
|
|
if world.mode[player] == 'inverted':
|
|
patch_shuffled_dark_sanc(world, rom, player)
|
|
|
|
write_custom_shops(rom, world, player)
|
|
|
|
def credits_digit(num):
|
|
# top: $54 is 1, 55 2, etc , so 57=4, 5C=9
|
|
# bot: $7A is 1, 7B is 2, etc so 7D=4, 82=9 (zero unknown...)
|
|
return 0x53 + int(num), 0x79 + int(num)
|
|
|
|
credits_total = 216
|
|
if world.retro[player]: # Old man cave and Take any caves will count towards collection rate.
|
|
credits_total += 5
|
|
if world.shop_shuffle_slots[player]: # Potion shop only counts towards collection rate if included in the shuffle.
|
|
credits_total += 30 if 'w' in world.shop_shuffle[player] else 27
|
|
|
|
rom.write_byte(0x187010, credits_total) # dynamic credits
|
|
# collection rate address: 238C37
|
|
first_top, first_bot = credits_digit((credits_total / 100) % 10)
|
|
mid_top, mid_bot = credits_digit((credits_total / 10) % 10)
|
|
last_top, last_bot = credits_digit(credits_total % 10)
|
|
# top half
|
|
rom.write_bytes(0x118C46, [first_top, mid_top, last_top])
|
|
# bottom half
|
|
rom.write_bytes(0x118C64, [first_bot, mid_bot, last_bot])
|
|
|
|
# patch medallion requirements
|
|
if world.required_medallions[player][0] == 'Bombos':
|
|
rom.write_byte(0x180022, 0x00) # requirement
|
|
rom.write_byte(0x4FF2, 0x31) # sprite
|
|
rom.write_byte(0x50D1, 0x80)
|
|
rom.write_byte(0x51B0, 0x00)
|
|
elif world.required_medallions[player][0] == 'Quake':
|
|
rom.write_byte(0x180022, 0x02) # requirement
|
|
rom.write_byte(0x4FF2, 0x31) # sprite
|
|
rom.write_byte(0x50D1, 0x88)
|
|
rom.write_byte(0x51B0, 0x00)
|
|
if world.required_medallions[player][1] == 'Bombos':
|
|
rom.write_byte(0x180023, 0x00) # requirement
|
|
rom.write_byte(0x5020, 0x31) # sprite
|
|
rom.write_byte(0x50FF, 0x90)
|
|
rom.write_byte(0x51DE, 0x00)
|
|
elif world.required_medallions[player][1] == 'Ether':
|
|
rom.write_byte(0x180023, 0x01) # requirement
|
|
rom.write_byte(0x5020, 0x31) # sprite
|
|
rom.write_byte(0x50FF, 0x98)
|
|
rom.write_byte(0x51DE, 0x00)
|
|
|
|
# set open mode:
|
|
if world.mode[player] in ['open', 'inverted']:
|
|
rom.write_byte(0x180032, 0x01) # open mode
|
|
if world.mode[player] == 'inverted':
|
|
set_inverted_mode(world, player, rom)
|
|
elif world.mode[player] == 'standard':
|
|
rom.write_byte(0x180032, 0x00) # standard mode
|
|
|
|
uncle_location = world.get_location('Link\'s Uncle', player)
|
|
if uncle_location.item is None or uncle_location.item.name not in ['Master Sword', 'Tempered Sword',
|
|
'Fighter Sword', 'Golden Sword',
|
|
'Progressive Sword']:
|
|
# disable sword sprite from uncle
|
|
rom.write_bytes(0x6D263, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D26B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D293, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D29B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D2B3, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D2BB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D2E3, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D2EB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D31B, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
|
rom.write_bytes(0x6D323, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
|
|
|
# set light cones
|
|
rom.write_byte(0x180038, 0x01 if world.sewer_light_cone[player] else 0x00)
|
|
rom.write_byte(0x180039, 0x01 if world.light_world_light_cone else 0x00)
|
|
rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00)
|
|
|
|
GREEN_TWENTY_RUPEES = 0x47
|
|
GREEN_CLOCK = ItemFactory('Green Clock', player).code
|
|
|
|
rom.write_byte(0x18004F, 0x01) # Byrna Invulnerability: on
|
|
|
|
# handle difficulty_adjustments
|
|
if world.difficulty_adjustments[player] == 'hard':
|
|
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
|
|
rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
|
|
# Powdered Fairies Prize
|
|
rom.write_byte(0x36DD0, 0xD8) # One Heart
|
|
# potion heal amount
|
|
rom.write_byte(0x180084, 0x38) # Seven Hearts
|
|
# potion magic restore amount
|
|
rom.write_byte(0x180085, 0x40) # Half Magic
|
|
# Cape magic cost
|
|
rom.write_bytes(0x3ADA7, [0x02, 0x04, 0x08])
|
|
# Byrna Invulnerability: off
|
|
rom.write_byte(0x18004F, 0x00)
|
|
# Disable catching fairies
|
|
rom.write_byte(0x34FD6, 0x80)
|
|
overflow_replacement = GREEN_TWENTY_RUPEES
|
|
# Rupoor negative value
|
|
rom.write_int16(0x180036, world.rupoor_cost)
|
|
# Set stun items
|
|
rom.write_byte(0x180180, 0x02) # Hookshot only
|
|
elif world.difficulty_adjustments[player] == 'expert':
|
|
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
|
|
rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
|
|
# Powdered Fairies Prize
|
|
rom.write_byte(0x36DD0, 0xD8) # One Heart
|
|
# potion heal amount
|
|
rom.write_byte(0x180084, 0x20) # 4 Hearts
|
|
# potion magic restore amount
|
|
rom.write_byte(0x180085, 0x20) # Quarter Magic
|
|
# Cape magic cost
|
|
rom.write_bytes(0x3ADA7, [0x02, 0x04, 0x08])
|
|
# Byrna Invulnerability: off
|
|
rom.write_byte(0x18004F, 0x00)
|
|
# Disable catching fairies
|
|
rom.write_byte(0x34FD6, 0x80)
|
|
overflow_replacement = GREEN_TWENTY_RUPEES
|
|
# Rupoor negative value
|
|
rom.write_int16(0x180036, world.rupoor_cost)
|
|
# Set stun items
|
|
rom.write_byte(0x180180, 0x00) # Nothing
|
|
else:
|
|
rom.write_byte(0x180181, 0x00) # Make silver arrows freely usable
|
|
rom.write_byte(0x180182, 0x01) # auto equip silvers on pickup
|
|
# Powdered Fairies Prize
|
|
rom.write_byte(0x36DD0, 0xE3) # fairy
|
|
# potion heal amount
|
|
rom.write_byte(0x180084, 0xA0) # full
|
|
# potion magic restore amount
|
|
rom.write_byte(0x180085, 0x80) # full
|
|
# Cape magic cost
|
|
rom.write_bytes(0x3ADA7, [0x04, 0x08, 0x10])
|
|
# Byrna Invulnerability: on
|
|
rom.write_byte(0x18004F, 0x01)
|
|
# Enable catching fairies
|
|
rom.write_byte(0x34FD6, 0xF0)
|
|
# Rupoor negative value
|
|
rom.write_int16(0x180036, world.rupoor_cost)
|
|
# Set stun items
|
|
rom.write_byte(0x180180, 0x03) # All standard items
|
|
# Set overflow items for progressive equipment
|
|
if world.timer[player] in ['timed', 'timed-countdown', 'timed-ohko']:
|
|
overflow_replacement = GREEN_CLOCK
|
|
else:
|
|
overflow_replacement = GREEN_TWENTY_RUPEES
|
|
|
|
# Byrna residual magic cost
|
|
rom.write_bytes(0x45C42, [0x04, 0x02, 0x01])
|
|
|
|
difficulty = world.difficulty_requirements[player]
|
|
|
|
# Set overflow items for progressive equipment
|
|
rom.write_bytes(0x180090,
|
|
[difficulty.progressive_sword_limit if world.swords[player] != 'swordless' else 0,
|
|
overflow_replacement,
|
|
difficulty.progressive_shield_limit, overflow_replacement,
|
|
difficulty.progressive_armor_limit, overflow_replacement,
|
|
difficulty.progressive_bottle_limit, overflow_replacement])
|
|
|
|
# Work around for json patch ordering issues - write bow limit separately so that it is replaced in the patch
|
|
rom.write_bytes(0x180098, [difficulty.progressive_bow_limit, overflow_replacement])
|
|
|
|
if difficulty.progressive_bow_limit < 2 and (
|
|
world.swords[player] == 'swordless' or world.logic[player] == 'noglitches'):
|
|
rom.write_bytes(0x180098, [2, overflow_replacement])
|
|
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
|
|
rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
|
|
|
|
# set up game internal RNG seed
|
|
rom.write_bytes(0x178000, local_random.getrandbits(8 * 1024).to_bytes(1024, 'big'))
|
|
if "g" in world.shuffle_prizes[player]:
|
|
# shuffle prize packs
|
|
prizes = [0xD8, 0xD8, 0xD8, 0xD8, 0xD9, 0xD8, 0xD8, 0xD9, 0xDA, 0xD9, 0xDA, 0xDB, 0xDA, 0xD9, 0xDA, 0xDA, 0xE0,
|
|
0xDF, 0xDF, 0xDA, 0xE0, 0xDF, 0xD8, 0xDF,
|
|
0xDC, 0xDC, 0xDC, 0xDD, 0xDC, 0xDC, 0xDE, 0xDC, 0xE1, 0xD8, 0xE1, 0xE2, 0xE1, 0xD8, 0xE1, 0xE2, 0xDF,
|
|
0xD9, 0xD8, 0xE1, 0xDF, 0xDC, 0xD9, 0xD8,
|
|
0xD8, 0xE3, 0xE0, 0xDB, 0xDE, 0xD8, 0xDB, 0xE2, 0xD9, 0xDA, 0xDB, 0xD9, 0xDB, 0xD9, 0xDB]
|
|
dig_prizes = [0xB2, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8, 0xD8,
|
|
0xD9, 0xD9, 0xD9, 0xD9, 0xD9, 0xDA, 0xDA, 0xDA, 0xDA, 0xDA,
|
|
0xDB, 0xDB, 0xDB, 0xDB, 0xDB, 0xDC, 0xDC, 0xDC, 0xDC, 0xDC,
|
|
0xDD, 0xDD, 0xDD, 0xDD, 0xDD, 0xDE, 0xDE, 0xDE, 0xDE, 0xDE,
|
|
0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xE0, 0xE0, 0xE0, 0xE0, 0xE0,
|
|
0xE1, 0xE1, 0xE1, 0xE1, 0xE1, 0xE2, 0xE2, 0xE2, 0xE2, 0xE2,
|
|
0xE3, 0xE3, 0xE3, 0xE3, 0xE3]
|
|
|
|
def chunk(l, n):
|
|
return [l[i:i + n] for i in range(0, len(l), n)]
|
|
|
|
# randomize last 7 slots
|
|
prizes[-7:] = local_random.sample(prizes, 7)
|
|
|
|
# shuffle order of 7 main packs
|
|
packs = chunk(prizes[:56], 8)
|
|
local_random.shuffle(packs)
|
|
prizes[:56] = [drop for pack in packs for drop in pack]
|
|
|
|
if world.difficulty_adjustments[player] in ['hard', 'expert']:
|
|
prize_replacements = {0xE0: 0xDF, # Fairy -> heart
|
|
0xE3: 0xD8} # Big magic -> small magic
|
|
prizes = [prize_replacements.get(prize, prize) for prize in prizes]
|
|
dig_prizes = [prize_replacements.get(prize, prize) for prize in dig_prizes]
|
|
|
|
if world.retro[player]:
|
|
prize_replacements = {0xE1: 0xDA, # 5 Arrows -> Blue Rupee
|
|
0xE2: 0xDB} # 10 Arrows -> Red Rupee
|
|
prizes = [prize_replacements.get(prize, prize) for prize in prizes]
|
|
dig_prizes = [prize_replacements.get(prize, prize) for prize in dig_prizes]
|
|
rom.write_bytes(0x180100, dig_prizes)
|
|
|
|
# write tree pull prizes
|
|
rom.write_byte(0xEFBD4, prizes.pop())
|
|
rom.write_byte(0xEFBD5, prizes.pop())
|
|
rom.write_byte(0xEFBD6, prizes.pop())
|
|
|
|
# rupee crab prizes
|
|
rom.write_byte(0x329C8, prizes.pop()) # first prize
|
|
rom.write_byte(0x329C4, prizes.pop()) # final prize
|
|
|
|
# stunned enemy prize
|
|
rom.write_byte(0x37993, prizes.pop())
|
|
|
|
# saved fish prize
|
|
rom.write_byte(0xE82CC, prizes.pop())
|
|
|
|
# fill enemy prize packs
|
|
rom.write_bytes(0x37A78, prizes)
|
|
|
|
if "b" in world.shuffle_prizes[player]:
|
|
# set bonk prizes
|
|
bonk_prizes = [0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xAC, 0xE3, 0xE3, 0xDA, 0xE3, 0xDA, 0xD8, 0xAC,
|
|
0xAC, 0xE3, 0xD8, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xDC, 0xDB, 0xE3, 0xDA, 0x79, 0x79,
|
|
0xE3, 0xE3,
|
|
0xDA, 0x79, 0xAC, 0xAC, 0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xE3, 0x79, 0xDE, 0xE3,
|
|
0xAC, 0xDB, 0x79, 0xE3, 0xD8, 0xAC, 0x79, 0xE3, 0xDB, 0xDB, 0xE3, 0xE3, 0x79, 0xD8, 0xDD]
|
|
bonk_addresses = [0x4CF6C, 0x4CFBA, 0x4CFE0, 0x4CFFB, 0x4D018, 0x4D01B, 0x4D028, 0x4D03C, 0x4D059, 0x4D07A,
|
|
0x4D09E, 0x4D0A8, 0x4D0AB, 0x4D0AE, 0x4D0BE, 0x4D0DD,
|
|
0x4D16A, 0x4D1E5, 0x4D1EE, 0x4D20B, 0x4CBBF, 0x4CBBF, 0x4CC17, 0x4CC1A, 0x4CC4A, 0x4CC4D,
|
|
0x4CC53, 0x4CC69, 0x4CC6F, 0x4CC7C, 0x4CCEF, 0x4CD51,
|
|
0x4CDC0, 0x4CDC3, 0x4CDC6, 0x4CE37, 0x4D2DE, 0x4D32F, 0x4D355, 0x4D367, 0x4D384, 0x4D387,
|
|
0x4D397, 0x4D39E, 0x4D3AB, 0x4D3AE, 0x4D3D1, 0x4D3D7,
|
|
0x4D3F8, 0x4D416, 0x4D420, 0x4D423, 0x4D42D, 0x4D449, 0x4D48C, 0x4D4D9, 0x4D4DC, 0x4D4E3,
|
|
0x4D504, 0x4D507, 0x4D55E, 0x4D56A]
|
|
local_random.shuffle(bonk_prizes)
|
|
for prize, address in zip(bonk_prizes, bonk_addresses):
|
|
rom.write_byte(address, prize)
|
|
|
|
# Fill in item substitutions table
|
|
rom.write_bytes(0x184000, [
|
|
# original_item, limit, replacement_item, filler
|
|
0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees
|
|
0x51, 0x06, 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade
|
|
0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade
|
|
0x58, 0x01, 0x36 if world.retro[player] else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode)
|
|
0x3E, difficulty.boss_heart_container_limit, 0x47, 0xff, # boss heart -> green 20
|
|
0x17, difficulty.heart_piece_limit, 0x47, 0xff, # piece of heart -> green 20
|
|
0xFF, 0xFF, 0xFF, 0xFF, # end of table sentinel
|
|
])
|
|
|
|
# set Fountain bottle exchange items
|
|
if world.difficulty[player] in ['hard', 'expert']:
|
|
rom.write_byte(0x348FF, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x48][local_random.randint(0, 5)])
|
|
rom.write_byte(0x3493B, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x48][local_random.randint(0, 5)])
|
|
else:
|
|
rom.write_byte(0x348FF, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x3D, 0x48][local_random.randint(0, 6)])
|
|
rom.write_byte(0x3493B, [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x3D, 0x48][local_random.randint(0, 6)])
|
|
|
|
# enable Fat Fairy Chests
|
|
rom.write_bytes(0x1FC16, [0xB1, 0xC6, 0xF9, 0xC9, 0xC6, 0xF9])
|
|
# set Fat Fairy Bow/Sword prizes to be disappointing
|
|
rom.write_byte(0x34914, 0x3A) # Bow and Arrow
|
|
rom.write_byte(0x180028, 0x49) # Fighter Sword
|
|
# enable Waterfall fairy chests
|
|
rom.write_bytes(0xE9AE, [0x14, 0x01])
|
|
rom.write_bytes(0xE9CF, [0x14, 0x01])
|
|
rom.write_bytes(0x1F714,
|
|
[225, 0, 16, 172, 13, 41, 154, 1, 88, 152, 15, 17, 177, 97, 252, 77, 129, 32, 218, 2, 44, 225, 97,
|
|
252, 190, 129, 97, 177, 98, 84, 218, 2,
|
|
253, 141, 131, 68, 225, 98, 253, 30, 131, 49, 165, 201, 49, 164, 105, 49, 192, 34, 77, 164, 105,
|
|
49, 198, 249, 73, 198, 249, 16, 153, 160, 92, 153,
|
|
162, 11, 152, 96, 13, 232, 192, 85, 232, 192, 11, 146, 0, 115, 152, 96, 254, 105, 0, 152, 163, 97,
|
|
254, 107, 129, 254, 171, 133, 169, 200, 97, 254,
|
|
174, 129, 255, 105, 2, 216, 163, 98, 255, 107, 131, 255, 43, 135, 201, 200, 98, 255, 46, 131, 254,
|
|
161, 0, 170, 33, 97, 254, 166, 129, 255, 33, 2,
|
|
202, 33, 98, 255, 38, 131, 187, 35, 250, 195, 35, 250, 187, 43, 250, 195, 43, 250, 187, 83, 250,
|
|
195, 83, 250, 176, 160, 61, 152, 19, 192, 152, 82,
|
|
192, 136, 0, 96, 144, 0, 96, 232, 0, 96, 240, 0, 96, 152, 202, 192, 216, 202, 192, 216, 19, 192,
|
|
216, 82, 192, 252, 189, 133, 253, 29, 135, 255,
|
|
255, 255, 255, 240, 255, 128, 46, 97, 14, 129, 14, 255, 255])
|
|
# set Waterfall fairy prizes to be disappointing
|
|
rom.write_byte(0x348DB, 0x3A) # Red Boomerang becomes Red Boomerang
|
|
rom.write_byte(0x348EB, 0x05) # Blue Shield becomes Blue Shield
|
|
|
|
# Remove Statues for upgrade fairy
|
|
rom.write_bytes(0x01F810, [0x1A, 0x1E, 0x01, 0x1A, 0x1E, 0x01])
|
|
|
|
rom.write_byte(0x180029, 0x01) # Smithy quick item give
|
|
|
|
# set swordless mode settings
|
|
rom.write_byte(0x18003F, 0x01 if world.swords[player] == 'swordless' else 0x00) # hammer can harm ganon
|
|
rom.write_byte(0x180040, 0x01 if world.swords[player] == 'swordless' else 0x00) # open curtains
|
|
rom.write_byte(0x180041, 0x01 if world.swords[player] == 'swordless' else 0x00) # swordless medallions
|
|
rom.write_byte(0x180043, 0xFF if world.swords[player] == 'swordless' else 0x00) # starting sword for link
|
|
rom.write_byte(0x180044, 0x01 if world.swords[player] == 'swordless' else 0x00) # hammer activates tablets
|
|
|
|
if world.difficulty_adjustments[player] == 'easy':
|
|
rom.write_byte(0x18003F, 0x01) # hammer can harm ganon
|
|
rom.write_byte(0x180041, 0x02) # Allow swordless medallion use EVERYWHERE.
|
|
rom.write_byte(0x180044, 0x01) # hammer activates tablets
|
|
|
|
# set up clocks for timed modes
|
|
if world.clock_mode[player] in ['ohko', 'countdown-ohko']:
|
|
rom.write_bytes(0x180190, [0x01, 0x02, 0x01]) # ohko timer with resetable timer functionality
|
|
elif world.clock_mode[player] == 'stopwatch':
|
|
rom.write_bytes(0x180190, [0x02, 0x01, 0x00]) # set stopwatch mode
|
|
elif world.clock_mode[player] == 'countdown':
|
|
rom.write_bytes(0x180190, [0x01, 0x01, 0x00]) # set countdown, with no reset available
|
|
else:
|
|
rom.write_bytes(0x180190, [0x00, 0x00, 0x00]) # turn off clock mode
|
|
|
|
# Set up requested clock settings
|
|
if world.clock_mode[player] in ['countdown-ohko', 'stopwatch', 'countdown']:
|
|
rom.write_int32(0x180200, world.red_clock_time[player] * 60 * 60) # red clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180204, world.blue_clock_time[player] * 60 * 60) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180208, world.green_clock_time[player] * 60 * 60) # green clock adjustment time (in frames, sint32)
|
|
else:
|
|
rom.write_int32(0x180200, 0) # red clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180204, 0) # blue clock adjustment time (in frames, sint32)
|
|
rom.write_int32(0x180208, 0) # green clock adjustment time (in frames, sint32)
|
|
|
|
# Set up requested start time for countdown modes
|
|
if world.clock_mode[player] in ['countdown-ohko', 'countdown']:
|
|
rom.write_int32(0x18020C, world.countdown_start_time[player] * 60 * 60) # starting time (in frames, sint32)
|
|
else:
|
|
rom.write_int32(0x18020C, 0) # starting time (in frames, sint32)
|
|
|
|
# set up goals for treasure hunt
|
|
rom.write_bytes(0x180165, [0x0E, 0x28] if world.treasure_hunt_icon[player] == 'Triforce Piece' else [0x0D, 0x28])
|
|
rom.write_byte(0x180167, world.treasure_hunt_count[player] % 256)
|
|
rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled)
|
|
|
|
rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
|
|
|
|
gametype = 0x04 # item
|
|
if world.shuffle[player] != 'vanilla':
|
|
gametype |= 0x02 # entrance
|
|
if enemized:
|
|
gametype |= 0x01 # enemizer
|
|
rom.write_byte(0x180211, gametype) # Game type
|
|
|
|
# assorted fixes
|
|
rom.write_byte(0x1800A2, 0x01 if world.fix_fake_world[
|
|
player] else 0x00) # Toggle whether to be in real/fake dark world when dying in a DW dungeon before killing aga1
|
|
rom.write_byte(0x180169,
|
|
0x01 if world.lock_aga_door_in_escape else 0x00) # Lock or unlock aga tower door during escape sequence.
|
|
if world.mode[player] == 'inverted':
|
|
rom.write_byte(0x180169, 0x02) # lock aga/ganon tower door with crystals in inverted
|
|
rom.write_byte(0x180171,
|
|
0x01 if world.ganon_at_pyramid[player] else 0x00) # Enable respawning on pyramid after ganon death
|
|
rom.write_byte(0x180173, 0x01) # Bob is enabled
|
|
rom.write_byte(0x180168, 0x08) # Spike Cave Damage
|
|
rom.write_bytes(0x18016B, [0x04, 0x02, 0x01]) # Set spike cave and MM spike room Cape usage
|
|
rom.write_bytes(0x18016E, [0x04, 0x08, 0x10]) # Set spike cave and MM spike room Cape usage
|
|
rom.write_bytes(0x50563, [0x3F, 0x14]) # disable below ganon chest
|
|
rom.write_byte(0x50599, 0x00) # disable below ganon chest
|
|
rom.write_bytes(0xE9A5, [0x7E, 0x00, 0x24]) # disable below ganon chest
|
|
rom.write_byte(0x18008B, 0x01 if world.open_pyramid[player] else 0x00) # pre-open Pyramid Hole
|
|
rom.write_byte(0x18008C, 0x01 if world.crystals_needed_for_gt[
|
|
player] == 0 else 0x00) # GT pre-opened if crystal requirement is 0
|
|
rom.write_byte(0xF5D73, 0xF0) # bees are catchable
|
|
rom.write_byte(0xF5F10, 0xF0) # bees are catchable
|
|
rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01) # set blue ball and ganon warp randomness
|
|
rom.write_byte(0x1800A0, 0x01) # return to light world on s+q without mirror
|
|
rom.write_byte(0x1800A1, 0x01) # enable overworld screen transition draining for water level inside swamp
|
|
rom.write_byte(0x180174, 0x01 if world.fix_fake_world[player] else 0x00)
|
|
rom.write_byte(0x18017E, 0x01) # Fairy fountains only trade in bottles
|
|
|
|
# Starting equipment
|
|
equip = [0] * (0x340 + 0x4F)
|
|
equip[0x36C] = 0x18
|
|
equip[0x36D] = 0x18
|
|
equip[0x379] = 0x68
|
|
starting_max_bombs = 10
|
|
starting_max_arrows = 30
|
|
|
|
startingstate = CollectionState(world)
|
|
|
|
if startingstate.has('Silver Bow', player):
|
|
equip[0x340] = 1
|
|
equip[0x38E] |= 0x60
|
|
if not world.retro[player]:
|
|
equip[0x38E] |= 0x80
|
|
elif startingstate.has('Bow', player):
|
|
equip[0x340] = 1
|
|
equip[0x38E] |= 0x20 # progressive flag to get the correct hint in all cases
|
|
if not world.retro[player]:
|
|
equip[0x38E] |= 0x80
|
|
if startingstate.has('Silver Arrows', player):
|
|
equip[0x38E] |= 0x40
|
|
|
|
if startingstate.has('Titans Mitts', player):
|
|
equip[0x354] = 2
|
|
elif startingstate.has('Power Glove', player):
|
|
equip[0x354] = 1
|
|
|
|
if startingstate.has('Golden Sword', player):
|
|
equip[0x359] = 4
|
|
elif startingstate.has('Tempered Sword', player):
|
|
equip[0x359] = 3
|
|
elif startingstate.has('Master Sword', player):
|
|
equip[0x359] = 2
|
|
elif startingstate.has('Fighter Sword', player):
|
|
equip[0x359] = 1
|
|
|
|
if startingstate.has('Mirror Shield', player):
|
|
equip[0x35A] = 3
|
|
elif startingstate.has('Red Shield', player):
|
|
equip[0x35A] = 2
|
|
elif startingstate.has('Blue Shield', player):
|
|
equip[0x35A] = 1
|
|
|
|
if startingstate.has('Red Mail', player):
|
|
equip[0x35B] = 2
|
|
elif startingstate.has('Blue Mail', player):
|
|
equip[0x35B] = 1
|
|
|
|
if startingstate.has('Magic Upgrade (1/4)', player):
|
|
equip[0x37B] = 2
|
|
equip[0x36E] = 0x80
|
|
elif startingstate.has('Magic Upgrade (1/2)', player):
|
|
equip[0x37B] = 1
|
|
equip[0x36E] = 0x80
|
|
|
|
for item in world.precollected_items:
|
|
if item.player != player:
|
|
continue
|
|
|
|
if item.name in {'Bow', 'Silver Bow', 'Silver Arrows', 'Progressive Bow', 'Progressive Bow (Alt)',
|
|
'Titans Mitts', 'Power Glove', 'Progressive Glove',
|
|
'Golden Sword', 'Tempered Sword', 'Master Sword', 'Fighter Sword', 'Progressive Sword',
|
|
'Mirror Shield', 'Red Shield', 'Blue Shield', 'Progressive Shield',
|
|
'Red Mail', 'Blue Mail', 'Progressive Mail',
|
|
'Magic Upgrade (1/4)', 'Magic Upgrade (1/2)'}:
|
|
continue
|
|
|
|
set_table = {'Book of Mudora': (0x34E, 1), 'Hammer': (0x34B, 1), 'Bug Catching Net': (0x34D, 1),
|
|
'Hookshot': (0x342, 1), 'Magic Mirror': (0x353, 2),
|
|
'Cape': (0x352, 1), 'Lamp': (0x34A, 1), 'Moon Pearl': (0x357, 1), 'Cane of Somaria': (0x350, 1),
|
|
'Cane of Byrna': (0x351, 1),
|
|
'Fire Rod': (0x345, 1), 'Ice Rod': (0x346, 1), 'Bombos': (0x347, 1), 'Ether': (0x348, 1),
|
|
'Quake': (0x349, 1)}
|
|
or_table = {'Green Pendant': (0x374, 0x04), 'Red Pendant': (0x374, 0x01), 'Blue Pendant': (0x374, 0x02),
|
|
'Crystal 1': (0x37A, 0x02), 'Crystal 2': (0x37A, 0x10), 'Crystal 3': (0x37A, 0x40),
|
|
'Crystal 4': (0x37A, 0x20),
|
|
'Crystal 5': (0x37A, 0x04), 'Crystal 6': (0x37A, 0x01), 'Crystal 7': (0x37A, 0x08),
|
|
'Big Key (Eastern Palace)': (0x367, 0x20), 'Compass (Eastern Palace)': (0x365, 0x20),
|
|
'Map (Eastern Palace)': (0x369, 0x20),
|
|
'Big Key (Desert Palace)': (0x367, 0x10), 'Compass (Desert Palace)': (0x365, 0x10),
|
|
'Map (Desert Palace)': (0x369, 0x10),
|
|
'Big Key (Tower of Hera)': (0x366, 0x20), 'Compass (Tower of Hera)': (0x364, 0x20),
|
|
'Map (Tower of Hera)': (0x368, 0x20),
|
|
'Big Key (Hyrule Castle)': (0x367, 0xC0), 'Compass (Hyrule Castle)': (0x365, 0xC0),
|
|
'Map (Hyrule Castle)': (0x369, 0xC0),
|
|
# doors-specific items
|
|
'Big Key (Agahnims Tower)': (0x367, 0x08), 'Compass (Agahnims Tower)': (0x365, 0x08),
|
|
'Map (Agahnims Tower)': (0x369, 0x08),
|
|
# end of doors-specific items
|
|
'Big Key (Palace of Darkness)': (0x367, 0x02), 'Compass (Palace of Darkness)': (0x365, 0x02),
|
|
'Map (Palace of Darkness)': (0x369, 0x02),
|
|
'Big Key (Thieves Town)': (0x366, 0x10), 'Compass (Thieves Town)': (0x364, 0x10),
|
|
'Map (Thieves Town)': (0x368, 0x10),
|
|
'Big Key (Skull Woods)': (0x366, 0x80), 'Compass (Skull Woods)': (0x364, 0x80),
|
|
'Map (Skull Woods)': (0x368, 0x80),
|
|
'Big Key (Swamp Palace)': (0x367, 0x04), 'Compass (Swamp Palace)': (0x365, 0x04),
|
|
'Map (Swamp Palace)': (0x369, 0x04),
|
|
'Big Key (Ice Palace)': (0x366, 0x40), 'Compass (Ice Palace)': (0x364, 0x40),
|
|
'Map (Ice Palace)': (0x368, 0x40),
|
|
'Big Key (Misery Mire)': (0x367, 0x01), 'Compass (Misery Mire)': (0x365, 0x01),
|
|
'Map (Misery Mire)': (0x369, 0x01),
|
|
'Big Key (Turtle Rock)': (0x366, 0x08), 'Compass (Turtle Rock)': (0x364, 0x08),
|
|
'Map (Turtle Rock)': (0x368, 0x08),
|
|
'Big Key (Ganons Tower)': (0x366, 0x04), 'Compass (Ganons Tower)': (0x364, 0x04),
|
|
'Map (Ganons Tower)': (0x368, 0x04)}
|
|
set_or_table = {'Flippers': (0x356, 1, 0x379, 0x02), 'Pegasus Boots': (0x355, 1, 0x379, 0x04),
|
|
'Shovel': (0x34C, 1, 0x38C, 0x04), 'Flute': (0x34C, 3, 0x38C, 0x01),
|
|
'Mushroom': (0x344, 1, 0x38C, 0x20 | 0x08), 'Magic Powder': (0x344, 2, 0x38C, 0x10),
|
|
'Blue Boomerang': (0x341, 1, 0x38C, 0x80), 'Red Boomerang': (0x341, 2, 0x38C, 0x40)}
|
|
keys = {'Small Key (Eastern Palace)': [0x37E], 'Small Key (Desert Palace)': [0x37F],
|
|
'Small Key (Tower of Hera)': [0x386],
|
|
'Small Key (Agahnims Tower)': [0x380], 'Small Key (Palace of Darkness)': [0x382],
|
|
'Small Key (Thieves Town)': [0x387],
|
|
'Small Key (Skull Woods)': [0x384], 'Small Key (Swamp Palace)': [0x381],
|
|
'Small Key (Ice Palace)': [0x385],
|
|
'Small Key (Misery Mire)': [0x383], 'Small Key (Turtle Rock)': [0x388],
|
|
'Small Key (Ganons Tower)': [0x389],
|
|
'Small Key (Universal)': [0x38B], 'Small Key (Hyrule Castle)': [0x37C, 0x37D]}
|
|
bottles = {'Bottle': 2, 'Bottle (Red Potion)': 3, 'Bottle (Green Potion)': 4, 'Bottle (Blue Potion)': 5,
|
|
'Bottle (Fairy)': 6, 'Bottle (Bee)': 7, 'Bottle (Good Bee)': 8}
|
|
rupees = {'Rupee (1)': 1, 'Rupees (5)': 5, 'Rupees (20)': 20, 'Rupees (50)': 50, 'Rupees (100)': 100,
|
|
'Rupees (300)': 300}
|
|
bomb_caps = {'Bomb Upgrade (+5)': 5, 'Bomb Upgrade (+10)': 10}
|
|
arrow_caps = {'Arrow Upgrade (+5)': 5, 'Arrow Upgrade (+10)': 10}
|
|
bombs = {'Single Bomb': 1, 'Bombs (3)': 3, 'Bombs (10)': 10}
|
|
arrows = {'Single Arrow': 1, 'Arrows (10)': 10}
|
|
|
|
if item.name in set_table:
|
|
equip[set_table[item.name][0]] = set_table[item.name][1]
|
|
elif item.name in or_table:
|
|
equip[or_table[item.name][0]] |= or_table[item.name][1]
|
|
elif item.name in set_or_table:
|
|
equip[set_or_table[item.name][0]] = set_or_table[item.name][1]
|
|
equip[set_or_table[item.name][2]] |= set_or_table[item.name][3]
|
|
elif item.name in keys:
|
|
for address in keys[item.name]:
|
|
equip[address] = min(equip[address] + 1, 99)
|
|
elif item.name in bottles:
|
|
if equip[0x34F] < world.difficulty_requirements[player].progressive_bottle_limit:
|
|
equip[0x35C + equip[0x34F]] = bottles[item.name]
|
|
equip[0x34F] += 1
|
|
elif item.name in rupees:
|
|
equip[0x360:0x362] = list(
|
|
min(equip[0x360] + (equip[0x361] << 8) + rupees[item.name], 9999).to_bytes(2, byteorder='little',
|
|
signed=False))
|
|
equip[0x362:0x364] = list(
|
|
min(equip[0x362] + (equip[0x363] << 8) + rupees[item.name], 9999).to_bytes(2, byteorder='little',
|
|
signed=False))
|
|
elif item.name in bomb_caps:
|
|
starting_max_bombs = min(starting_max_bombs + bomb_caps[item.name], 50)
|
|
elif item.name in arrow_caps:
|
|
starting_max_arrows = min(starting_max_arrows + arrow_caps[item.name], 70)
|
|
elif item.name in bombs:
|
|
equip[0x343] += bombs[item.name]
|
|
elif item.name in arrows:
|
|
if world.retro[player]:
|
|
equip[0x38E] |= 0x80
|
|
equip[0x377] = 1
|
|
else:
|
|
equip[0x377] += arrows[item.name]
|
|
elif item.name in ['Piece of Heart', 'Boss Heart Container', 'Sanctuary Heart Container']:
|
|
if item.name == 'Piece of Heart':
|
|
equip[0x36B] = (equip[0x36B] + 1) % 4
|
|
if item.name != 'Piece of Heart' or equip[0x36B] == 0:
|
|
equip[0x36C] = min(equip[0x36C] + 0x08, 0xA0)
|
|
equip[0x36D] = min(equip[0x36D] + 0x08, 0xA0)
|
|
else:
|
|
raise RuntimeError(f'Unsupported item in starting equipment: {item.name}')
|
|
|
|
equip[0x343] = min(equip[0x343], starting_max_bombs)
|
|
rom.write_byte(0x180034, starting_max_bombs)
|
|
equip[0x377] = min(equip[0x377], starting_max_arrows)
|
|
rom.write_byte(0x180035, starting_max_arrows)
|
|
rom.write_bytes(0x180046, equip[0x360:0x362])
|
|
if equip[0x359]:
|
|
rom.write_byte(0x180043, equip[0x359])
|
|
|
|
assert equip[:0x340] == [0] * 0x340
|
|
rom.write_bytes(0x183000, equip[0x340:])
|
|
rom.write_bytes(0x271A6, equip[0x340:0x340 + 60])
|
|
|
|
rom.write_byte(0x18004A, 0x00 if world.mode[player] != 'inverted' else 0x01) # Inverted mode
|
|
rom.write_byte(0x18005D, 0x00) # Hammer always breaks barrier
|
|
rom.write_byte(0x2AF79, 0xD0 if world.mode[
|
|
player] != 'inverted' else 0xF0) # vortexes: Normal (D0=light to dark, F0=dark to light, 42 = both)
|
|
rom.write_byte(0x3A943, 0xD0 if world.mode[
|
|
player] != 'inverted' else 0xF0) # Mirror: Normal (D0=Dark to Light, F0=light to dark, 42 = both)
|
|
rom.write_byte(0x3A96D, 0xF0 if world.mode[
|
|
player] != 'inverted' else 0xD0) # Residual Portal: Normal (F0= Light Side, D0=Dark Side, 42 = both (Darth Vader))
|
|
rom.write_byte(0x3A9A7, 0xD0) # Residual Portal: Normal (D0= Light Side, F0=Dark Side, 42 = both (Darth Vader))
|
|
if 'u' in world.shop_shuffle[player]:
|
|
rom.write_bytes(0x180080,
|
|
[5, 10, 5, 10]) # values to fill for Capacity Upgrades (Bomb5, Bomb10, Arrow5, Arrow10)
|
|
else:
|
|
rom.write_bytes(0x180080,
|
|
[50, 50, 70, 70]) # values to fill for Capacity Upgrades (Bomb5, Bomb10, Arrow5, Arrow10)
|
|
|
|
rom.write_byte(0x18004D, ((0x01 if 'arrows' in world.escape_assist[player] else 0x00) |
|
|
(0x02 if 'bombs' in world.escape_assist[player] else 0x00) |
|
|
(0x04 if 'magic' in world.escape_assist[player] else 0x00))) # Escape assist
|
|
|
|
if world.goal[player] in ['pedestal', 'triforcehunt', 'localtriforcehunt', 'icerodhunt']:
|
|
rom.write_byte(0x18003E, 0x01) # make ganon invincible
|
|
elif world.goal[player] in ['ganontriforcehunt', 'localganontriforcehunt']:
|
|
rom.write_byte(0x18003E, 0x05) # make ganon invincible until enough triforce pieces are collected
|
|
elif world.goal[player] in ['ganonpedestal']:
|
|
rom.write_byte(0x18003E, 0x06)
|
|
elif world.goal[player] in ['dungeons']:
|
|
rom.write_byte(0x18003E, 0x02) # make ganon invincible until all dungeons are beat
|
|
elif world.goal[player] in ['crystals']:
|
|
rom.write_byte(0x18003E, 0x04) # make ganon invincible until all crystals
|
|
else:
|
|
rom.write_byte(0x18003E, 0x03) # make ganon invincible until all crystals and aga 2 are collected
|
|
|
|
rom.write_byte(0x18005E, world.crystals_needed_for_gt[player])
|
|
rom.write_byte(0x18005F, world.crystals_needed_for_ganon[player])
|
|
|
|
# Bitfield - enable text box to show with free roaming items
|
|
#
|
|
# ---o bmcs
|
|
# o - enabled for outside dungeon items
|
|
# b - enabled for inside big keys
|
|
# m - enabled for inside maps
|
|
# c - enabled for inside compasses
|
|
# s - enabled for inside small keys
|
|
# block HC upstairs doors in rain state in standard mode
|
|
rom.write_byte(0x18008A, 0x01 if world.mode[player] == "standard" and world.shuffle[player] != 'vanilla' else 0x00)
|
|
|
|
rom.write_byte(0x18016A, 0x10 | ((0x01 if world.keyshuffle[player] is True else 0x00)
|
|
| (0x02 if world.compassshuffle[player] else 0x00)
|
|
| (0x04 if world.mapshuffle[player] else 0x00)
|
|
| (0x08 if world.bigkeyshuffle[player] else 0x00))) # free roaming item text boxes
|
|
rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] else 0x00) # maps showing crystals on overworld
|
|
|
|
# compasses showing dungeon count
|
|
if world.clock_mode[player] or not world.dungeon_counters[player]:
|
|
rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
|
|
elif world.dungeon_counters[player] is True:
|
|
rom.write_byte(0x18003C, 0x02) # always on
|
|
elif world.compassshuffle[player] or world.dungeon_counters[player] == 'pickup':
|
|
rom.write_byte(0x18003C, 0x01) # show on pickup
|
|
else:
|
|
rom.write_byte(0x18003C, 0x00)
|
|
|
|
# Bitfield - enable free items to show up in menu
|
|
#
|
|
# ----dcba
|
|
# d - Compass
|
|
# c - Map
|
|
# b - Big Key
|
|
# a - Small Key
|
|
#
|
|
rom.write_byte(0x180045, ((0x01 if world.keyshuffle[player] is True else 0x00)
|
|
| (0x02 if world.bigkeyshuffle[player] else 0x00)
|
|
| (0x04 if world.mapshuffle[player] else 0x00)
|
|
| (0x08 if world.compassshuffle[player] else 0x00))) # free roaming items in menu
|
|
|
|
# Map reveals
|
|
reveal_bytes = {
|
|
"Eastern Palace": 0x2000,
|
|
"Desert Palace": 0x1000,
|
|
"Tower of Hera": 0x0020,
|
|
"Palace of Darkness": 0x0200,
|
|
"Thieves Town": 0x0010,
|
|
"Skull Woods": 0x0080,
|
|
"Swamp Palace": 0x0400,
|
|
"Ice Palace": 0x0040,
|
|
"Misery Mire'": 0x0100,
|
|
"Turtle Rock": 0x0008,
|
|
}
|
|
|
|
def get_reveal_bytes(itemName):
|
|
locations = world.find_items(itemName, player)
|
|
if len(locations) < 1:
|
|
return 0x0000
|
|
location = locations[0]
|
|
if location.parent_region and location.parent_region.dungeon:
|
|
return reveal_bytes.get(location.parent_region.dungeon.name, 0x0000)
|
|
return 0x0000
|
|
|
|
rom.write_int16(0x18017A,
|
|
get_reveal_bytes('Green Pendant') if world.mapshuffle[player] else 0x0000) # Sahasrahla reveal
|
|
rom.write_int16(0x18017C, get_reveal_bytes('Crystal 5') | get_reveal_bytes('Crystal 6') if world.mapshuffle[
|
|
player] else 0x0000) # Bomb Shop Reveal
|
|
|
|
rom.write_byte(0x180172, 0x01 if world.keyshuffle[player] == "universal" else 0x00) # universal keys
|
|
rom.write_byte(0x18637E, 0x01 if world.retro[player] else 0x00) # Skip quiver in item shops once bought
|
|
rom.write_byte(0x180175, 0x01 if world.retro[player] else 0x00) # rupee bow
|
|
rom.write_byte(0x180176, 0x0A if world.retro[player] else 0x00) # wood arrow cost
|
|
rom.write_byte(0x180178, 0x32 if world.retro[player] else 0x00) # silver arrow cost
|
|
rom.write_byte(0x301FC, 0xDA if world.retro[player] else 0xE1) # rupees replace arrows under pots
|
|
rom.write_byte(0x30052, 0xDB if world.retro[player] else 0xE2) # replace arrows in fish prize from bottle merchant
|
|
rom.write_bytes(0xECB4E, [0xA9, 0x00, 0xEA, 0xEA] if world.retro[player] else [0xAF, 0x77, 0xF3,
|
|
0x7E]) # Thief steals rupees instead of arrows
|
|
rom.write_bytes(0xF0D96, [0xA9, 0x00, 0xEA, 0xEA] if world.retro[player] else [0xAF, 0x77, 0xF3,
|
|
0x7E]) # Pikit steals rupees instead of arrows
|
|
rom.write_bytes(0xEDA5,
|
|
[0x35, 0x41] if world.retro[player] else [0x43, 0x44]) # Chest game gives rupees instead of arrows
|
|
digging_game_rng = local_random.randint(1, 30) # set rng for digging game
|
|
rom.write_byte(0x180020, digging_game_rng)
|
|
rom.write_byte(0xEFD95, digging_game_rng)
|
|
rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills
|
|
rom.write_byte(0x1800A4, 0x01 if world.logic[player] != 'nologic' else 0x00) # enable POD EG fix
|
|
rom.write_byte(0x180042, 0x01 if world.save_and_quit_from_boss else 0x00) # Allow Save and Quit after boss kill
|
|
|
|
# remove shield from uncle
|
|
rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D25B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D283, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D28B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E])
|
|
rom.write_bytes(0x6D2CB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D2FB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
|
|
rom.write_bytes(0x6D313, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
|
|
|
rom.write_byte(0x18004E, 0) # Escape Fill (nothing)
|
|
rom.write_int16(0x180183, 300) # Escape fill rupee bow
|
|
rom.write_bytes(0x180185, [0, 0, 0]) # Uncle respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x180188, [0, 0, 0]) # Zelda respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x18018B, [0, 0, 0]) # Mantle respawn refills (magic, bombs, arrows)
|
|
if world.mode[player] == 'standard' and uncle_location.item and uncle_location.item.player == player:
|
|
if uncle_location.item.name in {'Bow', 'Progressive Bow'}:
|
|
rom.write_byte(0x18004E, 1) # Escape Fill (arrows)
|
|
rom.write_int16(0x180183, 300) # Escape fill rupee bow
|
|
rom.write_bytes(0x180185, [0, 0, 70]) # Uncle respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x180188, [0, 0, 10]) # Zelda respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x18018B, [0, 0, 10]) # Mantle respawn refills (magic, bombs, arrows)
|
|
elif uncle_location.item.name in {'Bombs (10)'}:
|
|
rom.write_byte(0x18004E, 2) # Escape Fill (bombs)
|
|
rom.write_bytes(0x180185, [0, 50, 0]) # Uncle respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x180188, [0, 3, 0]) # Zelda respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x18018B, [0, 3, 0]) # Mantle respawn refills (magic, bombs, arrows)
|
|
elif uncle_location.item.name in {'Cane of Somaria', 'Cane of Byrna', 'Fire Rod'}:
|
|
rom.write_byte(0x18004E, 4) # Escape Fill (magic)
|
|
rom.write_bytes(0x180185, [0x80, 0, 0]) # Uncle respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x180188, [0x20, 0, 0]) # Zelda respawn refills (magic, bombs, arrows)
|
|
rom.write_bytes(0x18018B, [0x20, 0, 0]) # Mantle respawn refills (magic, bombs, arrows)
|
|
|
|
# patch swamp: Need to enable permanent drain of water as dam or swamp were moved
|
|
rom.write_byte(0x18003D, 0x01 if world.swamp_patch_required[player] else 0x00)
|
|
|
|
# powder patch: remove the need to leave the screen after powder, since it causes problems for potion shop at race game
|
|
# temporarally we are just nopping out this check we will conver this to a rom fix soon.
|
|
rom.write_bytes(0x02F539,
|
|
[0xEA, 0xEA, 0xEA, 0xEA, 0xEA] if world.powder_patch_required[player] else [0xAD, 0xBF, 0x0A, 0xF0,
|
|
0x4F])
|
|
|
|
# allow smith into multi-entrance caves in appropriate shuffles
|
|
if world.shuffle[player] in ['restricted', 'full', 'crossed', 'insanity'] or (
|
|
world.shuffle[player] == 'simple' and world.mode[player] == 'inverted'):
|
|
rom.write_byte(0x18004C, 0x01)
|
|
|
|
# set correct flag for hera basement item
|
|
hera_basement = world.get_location('Tower of Hera - Basement Cage', player)
|
|
if hera_basement.item is not None and hera_basement.item.name == 'Small Key (Tower of Hera)' and hera_basement.item.player == player:
|
|
rom.write_byte(0x4E3BB, 0xE4)
|
|
else:
|
|
rom.write_byte(0x4E3BB, 0xEB)
|
|
|
|
# fix trock doors for reverse entrances
|
|
if world.fix_trock_doors[player]:
|
|
rom.write_byte(0xFED31, 0x0E) # preopen bombable exit
|
|
rom.write_byte(0xFEE41, 0x0E) # preopen bombable exit
|
|
# included unconditionally in base2current
|
|
# rom.write_byte(0xFE465, 0x1E) # remove small key door on backside of big key door
|
|
else:
|
|
rom.write_byte(0xFED31, 0x2A) # preopen bombable exit
|
|
rom.write_byte(0xFEE41, 0x2A) # preopen bombable exit
|
|
|
|
if world.tile_shuffle[player]:
|
|
tile_set = TileSet.get_random_tile_set(world.rom_seeds[player])
|
|
rom.write_byte(0x4BA21, tile_set.get_speed())
|
|
rom.write_byte(0x4BA1D, tile_set.get_len())
|
|
rom.write_bytes(0x4BA2A, tile_set.get_bytes())
|
|
|
|
|
|
write_strings(rom, world, player, team)
|
|
|
|
rom.write_byte(0x18637C, 1 if world.remote_items[player] else 0)
|
|
|
|
# set rom name
|
|
# 21 bytes
|
|
from Main import __version__
|
|
rom.name = bytearray(f'BM{__version__.replace(".", "")[0:3]}_{team + 1}_{player}_{world.seed:09}\0', 'utf8')[:21]
|
|
rom.name.extend([0] * (21 - len(rom.name)))
|
|
rom.write_bytes(0x7FC0, rom.name)
|
|
|
|
# set player names
|
|
for p in range(1, min(world.players, 255) + 1):
|
|
rom.write_bytes(0x195FFC + ((p - 1) * 32), hud_format_text(world.player_names[p][team]))
|
|
|
|
# Write title screen Code
|
|
hashint = int(rom.get_hash(), 16)
|
|
code = [
|
|
(hashint >> 20) & 0x1F,
|
|
(hashint >> 15) & 0x1F,
|
|
(hashint >> 10) & 0x1F,
|
|
(hashint >> 5) & 0x1F,
|
|
hashint & 0x1F,
|
|
]
|
|
rom.write_bytes(0x180215, code)
|
|
rom.hash = code
|
|
|
|
return rom
|
|
|
|
|
|
def patch_race_rom(rom, world, player):
|
|
rom.write_bytes(0x180213, [0x01, 0x00]) # Tournament Seed
|
|
rom.encrypt(world, player)
|
|
|
|
|
|
def write_custom_shops(rom, world, player):
|
|
shops = sorted([shop for shop in world.shops if shop.custom and shop.region.player == player],
|
|
key=lambda shop: shop.sram_offset)
|
|
|
|
shop_data = bytearray()
|
|
items_data = bytearray()
|
|
retro_shop_slots = bytearray()
|
|
|
|
for shop_id, shop in enumerate(shops):
|
|
if shop_id == len(shops) - 1:
|
|
shop_id = 0xFF
|
|
bytes = shop.get_bytes()
|
|
bytes[0] = shop_id
|
|
bytes[-1] = shop.sram_offset
|
|
shop_data.extend(bytes)
|
|
|
|
arrow_mask = 0x00
|
|
for index, item in enumerate(shop.inventory):
|
|
slot = 0 if shop.type == ShopType.TakeAny else index
|
|
if item is None:
|
|
break
|
|
if world.shop_shuffle_slots[player] or shop.type == ShopType.TakeAny:
|
|
count_shop = (shop.region.name != 'Potion Shop' or 'w' in world.shop_shuffle[player]) and \
|
|
shop.region.name != 'Capacity Upgrade'
|
|
rom.write_byte(0x186560 + shop.sram_offset + slot, 1 if count_shop else 0)
|
|
if item['item'] == 'Single Arrow' and item['player'] == 0:
|
|
arrow_mask |= 1 << index
|
|
retro_shop_slots.append(shop.sram_offset + slot)
|
|
|
|
# [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high][player]
|
|
for index, item in enumerate(shop.inventory):
|
|
slot = 0 if shop.type == ShopType.TakeAny else index
|
|
if item is None:
|
|
break
|
|
if item['item'] == 'Single Arrow' and item['player'] == 0 and world.retro[player]:
|
|
rom.write_byte(0x186500 + shop.sram_offset + slot, arrow_mask)
|
|
item_data = [shop_id, ItemFactory(item['item'], player).code] + int16_as_bytes(item['price']) + \
|
|
[item['max'], ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF] + \
|
|
int16_as_bytes(item['replacement_price']) + [0 if item['player'] == player else item['player']]
|
|
items_data.extend(item_data)
|
|
|
|
rom.write_bytes(0x184800, shop_data)
|
|
|
|
items_data.extend([0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF])
|
|
rom.write_bytes(0x184900, items_data)
|
|
|
|
if world.retro[player]:
|
|
retro_shop_slots.append(0xFF)
|
|
rom.write_bytes(0x186540, retro_shop_slots)
|
|
|
|
|
|
def hud_format_text(text):
|
|
output = bytes()
|
|
for char in text.lower():
|
|
if 'a' <= char <= 'z':
|
|
output += bytes([0x5d + ord(char) - ord('a'), 0x29])
|
|
elif '0' <= char <= '8':
|
|
output += bytes([0x77 + ord(char) - ord('0'), 0x29])
|
|
elif char == '9':
|
|
output += b'\x4b\x29'
|
|
elif char == ' ' or char == '_':
|
|
output += b'\x7f\x00'
|
|
else:
|
|
output += b'\x2a\x29'
|
|
while len(output) < 32:
|
|
output += b'\x7f\x00'
|
|
return output[:32]
|
|
|
|
|
|
def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite: str, palettes_options,
|
|
world=None, player=1, allow_random_on_event=False):
|
|
local_random = random if not world else world.rom_seeds[player]
|
|
|
|
# enable instant item menu
|
|
if fastmenu == 'instant':
|
|
rom.write_byte(0x6DD9A, 0x20)
|
|
rom.write_byte(0x6DF2A, 0x20)
|
|
rom.write_byte(0x6E0E9, 0x20)
|
|
else:
|
|
rom.write_byte(0x6DD9A, 0x11)
|
|
rom.write_byte(0x6DF2A, 0x12)
|
|
rom.write_byte(0x6E0E9, 0x12)
|
|
if fastmenu == 'instant':
|
|
rom.write_byte(0x180048, 0xE8)
|
|
elif fastmenu == 'double':
|
|
rom.write_byte(0x180048, 0x10)
|
|
elif fastmenu == 'triple':
|
|
rom.write_byte(0x180048, 0x18)
|
|
elif fastmenu == 'quadruple':
|
|
rom.write_byte(0x180048, 0x20)
|
|
elif fastmenu == 'half':
|
|
rom.write_byte(0x180048, 0x04)
|
|
else:
|
|
rom.write_byte(0x180048, 0x08)
|
|
|
|
rom.write_byte(0x18004B, 0x01 if quickswap else 0x00)
|
|
|
|
rom.write_byte(0x0CFE18, 0x00 if disable_music else rom.orig_buffer[0x0CFE18] if rom.orig_buffer else 0x70)
|
|
rom.write_byte(0x0CFEC1, 0x00 if disable_music else rom.orig_buffer[0x0CFEC1] if rom.orig_buffer else 0xC0)
|
|
rom.write_bytes(0x0D0000,
|
|
[0x00, 0x00] if disable_music else rom.orig_buffer[0x0D0000:0x0D0002] if rom.orig_buffer else [0xDA,
|
|
0x58])
|
|
rom.write_bytes(0x0D00E7,
|
|
[0xC4, 0x58] if disable_music else rom.orig_buffer[0x0D00E7:0x0D00E9] if rom.orig_buffer else [0xDA,
|
|
0x58])
|
|
|
|
rom.write_byte(0x18021A, 1 if disable_music else 0x00)
|
|
|
|
# set heart beep rate
|
|
rom.write_byte(0x180033, {'off': 0x00, 'half': 0x40, 'quarter': 0x80, 'normal': 0x20, 'double': 0x10}[beep])
|
|
|
|
# set heart color
|
|
if color == 'random':
|
|
color = local_random.choice(['red', 'blue', 'green', 'yellow'])
|
|
rom.write_byte(0x6FA1E, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA20, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA22, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA24, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA26, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA28, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA2A, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA2C, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA2E, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x6FA30, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
|
|
rom.write_byte(0x65561, {'red': 0x05, 'blue': 0x0D, 'green': 0x19, 'yellow': 0x09}[color])
|
|
|
|
if z3pr:
|
|
def buildAndRandomize(option_name, mode):
|
|
options = {
|
|
option_name: True
|
|
}
|
|
|
|
data_dir = local_path("data") if is_bundled() else None
|
|
offsets_array = build_offset_collections(options, data_dir)
|
|
restore_maseya_colors(rom, offsets_array)
|
|
if mode == 'default':
|
|
return
|
|
ColorF = z3pr.ColorF
|
|
|
|
def next_color_generator():
|
|
while True:
|
|
yield ColorF(local_random.random(), local_random.random(), local_random.random())
|
|
|
|
if mode == 'random':
|
|
mode = 'maseya'
|
|
z3pr.randomize(rom.buffer, mode, offset_collections=offsets_array, random_colors=next_color_generator())
|
|
|
|
uw_palettes = palettes_options['dungeon']
|
|
ow_palettes = palettes_options['overworld']
|
|
hud_palettes = palettes_options['hud']
|
|
sword_palettes = palettes_options['sword']
|
|
shield_palettes = palettes_options['shield']
|
|
# link_palettes = palettes_options['link']
|
|
buildAndRandomize("randomize_dungeon", uw_palettes)
|
|
buildAndRandomize("randomize_overworld", ow_palettes)
|
|
buildAndRandomize("randomize_hud", hud_palettes)
|
|
buildAndRandomize("randomize_sword", sword_palettes)
|
|
buildAndRandomize("randomize_shield", shield_palettes)
|
|
# link palette shuffle does not work very well and it's incompatible with random sprite on event
|
|
# buildAndRandomize("randomize_link_sprite", link_palettes)
|
|
|
|
else:
|
|
# reset palette if it was adjusted already
|
|
default_ow_palettes(rom)
|
|
default_uw_palettes(rom)
|
|
logging.warning("Could not find z3pr palette shuffle. "
|
|
"If you want improved palette shuffling please install the maseya-z3pr package.")
|
|
if palettes_options['overworld'] == 'random':
|
|
randomize_ow_palettes(rom, local_random)
|
|
elif palettes_options['overworld'] == 'blackout':
|
|
blackout_ow_palettes(rom)
|
|
|
|
if palettes_options['dungeon'] == 'blackout':
|
|
blackout_uw_palettes(rom)
|
|
elif palettes_options['dungeon'] == 'random':
|
|
randomize_uw_palettes(rom, local_random)
|
|
|
|
apply_random_sprite_on_event(rom, sprite, local_random, allow_random_on_event,
|
|
world.sprite_pool[player] if world else [])
|
|
if isinstance(rom, LocalRom):
|
|
rom.write_crc()
|
|
|
|
|
|
def restore_maseya_colors(rom, offsets_array):
|
|
if not rom.orig_buffer:
|
|
return
|
|
for offsetC in offsets_array:
|
|
for address in offsetC:
|
|
rom.write_bytes(address, rom.orig_buffer[address:address + 2])
|
|
|
|
|
|
def set_color(rom, address, color, shade):
|
|
r = round(min(color[0], 0xFF) * pow(0.8, shade) * 0x1F / 0xFF)
|
|
g = round(min(color[1], 0xFF) * pow(0.8, shade) * 0x1F / 0xFF)
|
|
b = round(min(color[2], 0xFF) * pow(0.8, shade) * 0x1F / 0xFF)
|
|
|
|
rom.write_bytes(address, ((b << 10) | (g << 5) | (r << 0)).to_bytes(2, byteorder='little', signed=False))
|
|
|
|
|
|
def default_ow_palettes(rom):
|
|
if not rom.orig_buffer:
|
|
return
|
|
rom.write_bytes(0xDE604, rom.orig_buffer[0xDE604:0xDEBB4])
|
|
|
|
for address in [0x067FB4, 0x067F94, 0x067FC6, 0x067FE6, 0x067FE1, 0x05FEA9, 0x05FEB3]:
|
|
rom.write_bytes(address, rom.orig_buffer[address:address + 2])
|
|
|
|
|
|
def randomize_ow_palettes(rom, local_random):
|
|
grass, grass2, grass3, dirt, dirt2, water, clouds, dwdirt, \
|
|
dwgrass, dwwater, dwdmdirt, dwdmgrass, dwdmclouds1, dwdmclouds2 = [[local_random.randint(60, 215) for _ in range(3)]
|
|
for _ in range(14)]
|
|
dwtree = [c + local_random.randint(-20, 10) for c in dwgrass]
|
|
treeleaf = [c + local_random.randint(-20, 10) for c in grass]
|
|
|
|
patches = {0x067FB4: (grass, 0), 0x067F94: (grass, 0), 0x067FC6: (grass, 0), 0x067FE6: (grass, 0),
|
|
0x067FE1: (grass, 3), 0x05FEA9: (grass, 0), 0x05FEB3: (dwgrass, 1),
|
|
0x0DD4AC: (grass, 2), 0x0DE6DE: (grass2, 2), 0x0DE6E0: (grass2, 1), 0x0DD4AE: (grass2, 1),
|
|
0x0DE9FA: (grass2, 1), 0x0DEA0E: (grass2, 1), 0x0DE9FE: (grass2, 0),
|
|
0x0DD3D2: (grass2, 2), 0x0DE88C: (grass2, 2), 0x0DE8A8: (grass2, 2), 0x0DE9F8: (grass2, 2),
|
|
0x0DEA4E: (grass2, 2), 0x0DEAF6: (grass2, 2), 0x0DEB2E: (grass2, 2), 0x0DEB4A: (grass2, 2),
|
|
0x0DE892: (grass, 1), 0x0DE886: (grass, 0), 0x0DE6D2: (grass, 0), 0x0DE6FA: (grass, 3),
|
|
0x0DE6FC: (grass, 0), 0x0DE6FE: (grass, 0), 0x0DE70A: (grass, 0), 0x0DE708: (grass, 2),
|
|
0x0DE70C: (grass, 1),
|
|
0x0DE6D4: (dirt, 2), 0x0DE6CA: (dirt, 5), 0x0DE6CC: (dirt, 4), 0x0DE6CE: (dirt, 3), 0x0DE6E2: (dirt, 2),
|
|
0x0DE6D8: (dirt, 5), 0x0DE6DA: (dirt, 4), 0x0DE6DC: (dirt, 2),
|
|
0x0DE6F0: (dirt, 2), 0x0DE6E6: (dirt, 5), 0x0DE6E8: (dirt, 4), 0x0DE6EA: (dirt, 2), 0x0DE6EC: (dirt, 4),
|
|
0x0DE6EE: (dirt, 2),
|
|
0x0DE91E: (grass, 0),
|
|
0x0DE920: (dirt, 2), 0x0DE916: (dirt, 3), 0x0DE934: (dirt, 3),
|
|
0x0DE92C: (grass, 0), 0x0DE93A: (grass, 0), 0x0DE91C: (grass, 1), 0x0DE92A: (grass, 1),
|
|
0x0DEA1C: (grass, 0), 0x0DEA2A: (grass, 0), 0x0DEA30: (grass, 0),
|
|
0x0DEA2E: (dirt, 5),
|
|
0x0DE884: (grass, 3), 0x0DE8AE: (grass, 3), 0x0DE8BE: (grass, 3), 0x0DE8E4: (grass, 3),
|
|
0x0DE938: (grass, 3), 0x0DE9C4: (grass, 3), 0x0DE6D0: (grass, 4),
|
|
0x0DE890: (treeleaf, 1), 0x0DE894: (treeleaf, 0),
|
|
0x0DE924: (water, 3), 0x0DE668: (water, 3), 0x0DE66A: (water, 2), 0x0DE670: (water, 1),
|
|
0x0DE918: (water, 1), 0x0DE66C: (water, 0), 0x0DE91A: (water, 0), 0x0DE92E: (water, 1),
|
|
0x0DEA1A: (water, 1), 0x0DEA16: (water, 3), 0x0DEA10: (water, 4),
|
|
0x0DE66E: (dirt, 3), 0x0DE672: (dirt, 2), 0x0DE932: (dirt, 4), 0x0DE936: (dirt, 2), 0x0DE93C: (dirt, 1),
|
|
0x0DE756: (dirt2, 4), 0x0DE764: (dirt2, 4), 0x0DE772: (dirt2, 4), 0x0DE994: (dirt2, 4),
|
|
0x0DE9A2: (dirt2, 4), 0x0DE758: (dirt2, 3), 0x0DE766: (dirt2, 3), 0x0DE774: (dirt2, 3),
|
|
0x0DE996: (dirt2, 3), 0x0DE9A4: (dirt2, 3), 0x0DE75A: (dirt2, 2), 0x0DE768: (dirt2, 2),
|
|
0x0DE776: (dirt2, 2), 0x0DE778: (dirt2, 2), 0x0DE998: (dirt2, 2), 0x0DE9A6: (dirt2, 2),
|
|
0x0DE9AC: (dirt2, 1), 0x0DE99E: (dirt2, 1), 0x0DE760: (dirt2, 1), 0x0DE77A: (dirt2, 1),
|
|
0x0DE77C: (dirt2, 1), 0x0DE798: (dirt2, 1), 0x0DE980: (dirt2, 1),
|
|
0x0DE75C: (grass3, 2), 0x0DE786: (grass3, 2), 0x0DE794: (grass3, 2), 0x0DE99A: (grass3, 2),
|
|
0x0DE75E: (grass3, 1), 0x0DE788: (grass3, 1), 0x0DE796: (grass3, 1), 0x0DE99C: (grass3, 1),
|
|
0x0DE76A: (clouds, 2), 0x0DE9A8: (clouds, 2), 0x0DE76E: (clouds, 0), 0x0DE9AA: (clouds, 0),
|
|
0x0DE8DA: (clouds, 0), 0x0DE8D8: (clouds, 0), 0x0DE8D0: (clouds, 0), 0x0DE98C: (clouds, 2),
|
|
0x0DE990: (clouds, 0),
|
|
0x0DEB34: (dwtree, 4), 0x0DEB30: (dwtree, 3), 0x0DEB32: (dwtree, 1),
|
|
0x0DE710: (dwdirt, 5), 0x0DE71E: (dwdirt, 5), 0x0DE72C: (dwdirt, 5), 0x0DEAD6: (dwdirt, 5),
|
|
0x0DE712: (dwdirt, 4), 0x0DE720: (dwdirt, 4), 0x0DE72E: (dwdirt, 4), 0x0DE660: (dwdirt, 4),
|
|
0x0DEAD8: (dwdirt, 4), 0x0DEADA: (dwdirt, 3), 0x0DE714: (dwdirt, 3), 0x0DE722: (dwdirt, 3),
|
|
0x0DE730: (dwdirt, 3), 0x0DE732: (dwdirt, 3), 0x0DE734: (dwdirt, 2), 0x0DE736: (dwdirt, 2),
|
|
0x0DE728: (dwdirt, 2), 0x0DE71A: (dwdirt, 2), 0x0DE664: (dwdirt, 2), 0x0DEAE0: (dwdirt, 2),
|
|
0x0DE716: (dwgrass, 3), 0x0DE740: (dwgrass, 3), 0x0DE74E: (dwgrass, 3), 0x0DEAC0: (dwgrass, 3),
|
|
0x0DEACE: (dwgrass, 3), 0x0DEADC: (dwgrass, 3), 0x0DEB24: (dwgrass, 3), 0x0DE752: (dwgrass, 2),
|
|
0x0DE718: (dwgrass, 1), 0x0DE742: (dwgrass, 1), 0x0DE750: (dwgrass, 1), 0x0DEB26: (dwgrass, 1),
|
|
0x0DEAC2: (dwgrass, 1), 0x0DEAD0: (dwgrass, 1), 0x0DEADE: (dwgrass, 1),
|
|
0x0DE65A: (dwwater, 5), 0x0DE65C: (dwwater, 3), 0x0DEAC8: (dwwater, 3), 0x0DEAD2: (dwwater, 2),
|
|
0x0DEABC: (dwwater, 2), 0x0DE662: (dwwater, 2), 0x0DE65E: (dwwater, 1), 0x0DEABE: (dwwater, 1),
|
|
0x0DEA98: (dwwater, 2),
|
|
0x0DE79A: (dwdmdirt, 6), 0x0DE7A8: (dwdmdirt, 6), 0x0DE7B6: (dwdmdirt, 6), 0x0DEB60: (dwdmdirt, 6),
|
|
0x0DEB6E: (dwdmdirt, 6), 0x0DE93E: (dwdmdirt, 6), 0x0DE94C: (dwdmdirt, 6), 0x0DEBA6: (dwdmdirt, 6),
|
|
0x0DE79C: (dwdmdirt, 4), 0x0DE7AA: (dwdmdirt, 4), 0x0DE7B8: (dwdmdirt, 4), 0x0DEB70: (dwdmdirt, 4),
|
|
0x0DEBA8: (dwdmdirt, 4), 0x0DEB72: (dwdmdirt, 3), 0x0DEB74: (dwdmdirt, 3), 0x0DE79E: (dwdmdirt, 3),
|
|
0x0DE7AC: (dwdmdirt, 3), 0x0DEBAA: (dwdmdirt, 3), 0x0DE7A0: (dwdmdirt, 3),
|
|
0x0DE7BC: (dwdmgrass, 3),
|
|
0x0DEBAC: (dwdmdirt, 2), 0x0DE7AE: (dwdmdirt, 2), 0x0DE7C2: (dwdmdirt, 2), 0x0DE7A6: (dwdmdirt, 2),
|
|
0x0DEB7A: (dwdmdirt, 2), 0x0DEB6C: (dwdmdirt, 2), 0x0DE7C0: (dwdmdirt, 2),
|
|
0x0DE7A2: (dwdmgrass, 3), 0x0DE7BE: (dwdmgrass, 3), 0x0DE7CC: (dwdmgrass, 3), 0x0DE7DA: (dwdmgrass, 3),
|
|
0x0DEB6A: (dwdmgrass, 3), 0x0DE948: (dwdmgrass, 3), 0x0DE956: (dwdmgrass, 3), 0x0DE964: (dwdmgrass, 3),
|
|
0x0DE7CE: (dwdmgrass, 1), 0x0DE7A4: (dwdmgrass, 1), 0x0DEBA2: (dwdmgrass, 1), 0x0DEBB0: (dwdmgrass, 1),
|
|
0x0DE644: (dwdmclouds1, 2), 0x0DEB84: (dwdmclouds1, 2), 0x0DE648: (dwdmclouds1, 1),
|
|
0x0DEB88: (dwdmclouds1, 1),
|
|
0x0DEBAE: (dwdmclouds2, 2), 0x0DE7B0: (dwdmclouds2, 2), 0x0DE7B4: (dwdmclouds2, 0),
|
|
0x0DEB78: (dwdmclouds2, 0), 0x0DEBB2: (dwdmclouds2, 0)
|
|
}
|
|
for address, (color, shade) in patches.items():
|
|
set_color(rom, address, color, shade)
|
|
|
|
|
|
def blackout_ow_palettes(rom):
|
|
rom.write_bytes(0xDE604, [0] * 0xC4)
|
|
for i in range(0xDE6C8, 0xDE86C, 70):
|
|
rom.write_bytes(i, [0] * 64)
|
|
rom.write_bytes(i + 66, [0] * 4)
|
|
rom.write_bytes(0xDE86C, [0] * 0x348)
|
|
|
|
for address in [0x067FB4, 0x067F94, 0x067FC6, 0x067FE6, 0x067FE1, 0x05FEA9, 0x05FEB3]:
|
|
rom.write_bytes(address, [0, 0])
|
|
|
|
|
|
def default_uw_palettes(rom):
|
|
if not rom.orig_buffer:
|
|
return
|
|
rom.write_bytes(0xDD734, rom.orig_buffer[0xDD734:0xDE544])
|
|
|
|
|
|
def randomize_uw_palettes(rom, local_random):
|
|
for dungeon in range(20):
|
|
wall, pot, chest, floor1, floor2, floor3 = [[local_random.randint(60, 240) for _ in range(3)] for _ in range(6)]
|
|
|
|
for i in range(5):
|
|
shade = 10 - (i * 2)
|
|
set_color(rom, 0x0DD734 + (0xB4 * dungeon) + (i * 2), wall, shade)
|
|
set_color(rom, 0x0DD770 + (0xB4 * dungeon) + (i * 2), wall, shade)
|
|
set_color(rom, 0x0DD744 + (0xB4 * dungeon) + (i * 2), wall, shade)
|
|
if dungeon == 0:
|
|
set_color(rom, 0x0DD7CA + (0xB4 * dungeon) + (i * 2), wall, shade)
|
|
|
|
if dungeon == 2:
|
|
set_color(rom, 0x0DD74E + (0xB4 * dungeon), wall, 3)
|
|
set_color(rom, 0x0DD750 + (0xB4 * dungeon), wall, 5)
|
|
set_color(rom, 0x0DD73E + (0xB4 * dungeon), wall, 3)
|
|
set_color(rom, 0x0DD740 + (0xB4 * dungeon), wall, 5)
|
|
|
|
set_color(rom, 0x0DD7E4 + (0xB4 * dungeon), wall, 4)
|
|
set_color(rom, 0x0DD7E6 + (0xB4 * dungeon), wall, 2)
|
|
|
|
set_color(rom, 0xDD7DA + (0xB4 * dungeon), wall, 10)
|
|
set_color(rom, 0xDD7DC + (0xB4 * dungeon), wall, 8)
|
|
|
|
set_color(rom, 0x0DD75A + (0xB4 * dungeon), pot, 7)
|
|
set_color(rom, 0x0DD75C + (0xB4 * dungeon), pot, 1)
|
|
set_color(rom, 0x0DD75E + (0xB4 * dungeon), pot, 3)
|
|
|
|
set_color(rom, 0x0DD76A + (0xB4 * dungeon), wall, 7)
|
|
set_color(rom, 0x0DD76C + (0xB4 * dungeon), wall, 2)
|
|
set_color(rom, 0x0DD76E + (0xB4 * dungeon), wall, 4)
|
|
|
|
set_color(rom, 0x0DD7AE + (0xB4 * dungeon), chest, 2)
|
|
set_color(rom, 0x0DD7B0 + (0xB4 * dungeon), chest, 0)
|
|
|
|
for i in range(3):
|
|
shade = 6 - (i * 2)
|
|
set_color(rom, 0x0DD764 + (0xB4 * dungeon) + (i * 2), floor1, shade)
|
|
set_color(rom, 0x0DD782 + (0xB4 * dungeon) + (i * 2), floor1, shade + 3)
|
|
|
|
set_color(rom, 0x0DD7A0 + (0xB4 * dungeon) + (i * 2), floor2, shade)
|
|
set_color(rom, 0x0DD7BE + (0xB4 * dungeon) + (i * 2), floor2, shade + 3)
|
|
|
|
set_color(rom, 0x0DD7E2 + (0xB4 * dungeon), floor3, 3)
|
|
set_color(rom, 0x0DD796 + (0xB4 * dungeon), floor3, 4)
|
|
|
|
|
|
def blackout_uw_palettes(rom):
|
|
for i in range(0xDD734, 0xDE544, 180):
|
|
rom.write_bytes(i, [0] * 38)
|
|
rom.write_bytes(i + 44, [0] * 76)
|
|
rom.write_bytes(i + 136, [0] * 44)
|
|
|
|
|
|
def get_hash_string(hash):
|
|
return ", ".join([hash_alphabet[code & 0x1F] for code in hash])
|
|
|
|
|
|
def write_string_to_rom(rom, target, string):
|
|
address, maxbytes = text_addresses[target]
|
|
rom.write_bytes(address, MultiByteTextMapper.convert(string, maxbytes))
|
|
|
|
|
|
def write_strings(rom, world, player, team):
|
|
local_random = world.rom_seeds[player]
|
|
|
|
tt = TextTable()
|
|
tt.removeUnwantedText()
|
|
|
|
# Let's keep this guy's text accurate to the shuffle setting.
|
|
if world.shuffle[player] in ['vanilla', 'dungeonsfull', 'dungeonssimple']:
|
|
tt['kakariko_flophouse_man_no_flippers'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
|
|
tt['kakariko_flophouse_man'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
|
|
|
|
if world.mode[player] == 'inverted':
|
|
tt['sign_village_of_outcasts'] = 'attention\nferal ducks sighted\nhiding in statues\n\nflute players beware\n'
|
|
|
|
def hint_text(dest, ped_hint=False):
|
|
if not dest:
|
|
return "nothing"
|
|
if ped_hint:
|
|
hint = dest.pedestal_hint_text if dest.pedestal_hint_text else "unknown item"
|
|
else:
|
|
hint = dest.hint_text if dest.hint_text else "something"
|
|
if dest.player != player:
|
|
if ped_hint:
|
|
hint += f" for {world.player_names[dest.player][team]}!"
|
|
elif type(dest) in [Region, Location]:
|
|
hint += f" in {world.player_names[dest.player][team]}'s world"
|
|
else:
|
|
hint += f" for {world.player_names[dest.player][team]}"
|
|
return hint
|
|
|
|
# For hints, first we write hints about entrances, some from the inconvenient list others from all reasonable entrances.
|
|
if world.hints[player]:
|
|
# Zora hint
|
|
zora_location = world.get_location("King Zora", player)
|
|
tt['zora_tells_cost'] = f"You got 500 rupees to buy {hint_text(zora_location.item)}" \
|
|
f"\n ≥ Duh\n Oh carp\n{{CHOICE}}"
|
|
# Bottle Vendor hint
|
|
vendor_location = world.get_location("Bottle Merchant", player)
|
|
tt['bottle_vendor_choice'] = f"I gots {hint_text(vendor_location.item)}\nYous gots 100 rupees?"\
|
|
f"\n ≥ I want\n no way!\n{{CHOICE}}"
|
|
|
|
tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!'
|
|
hint_locations = HintLocations.copy()
|
|
local_random.shuffle(hint_locations)
|
|
all_entrances = [entrance for entrance in world.get_entrances() if entrance.player == player]
|
|
local_random.shuffle(all_entrances)
|
|
|
|
# First we take care of the one inconvenient dungeon in the appropriately simple shuffles.
|
|
entrances_to_hint = {}
|
|
entrances_to_hint.update(InconvenientDungeonEntrances)
|
|
if world.shuffle_ganon:
|
|
if world.mode[player] == 'inverted':
|
|
entrances_to_hint.update({'Inverted Ganons Tower': 'The sealed castle door'})
|
|
else:
|
|
entrances_to_hint.update({'Ganons Tower': 'Ganon\'s Tower'})
|
|
if world.shuffle[player] in ['simple', 'restricted', 'restricted_legacy']:
|
|
for entrance in all_entrances:
|
|
if entrance.name in entrances_to_hint:
|
|
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(
|
|
entrance.connected_region) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
entrances_to_hint = {}
|
|
break
|
|
# Now we write inconvenient locations for most shuffles and finish taking care of the less chaotic ones.
|
|
entrances_to_hint.update(InconvenientOtherEntrances)
|
|
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
|
|
hint_count = 0
|
|
elif world.shuffle[player] in ['simple', 'restricted', 'restricted_legacy']:
|
|
hint_count = 2
|
|
else:
|
|
hint_count = 4
|
|
for entrance in all_entrances:
|
|
if entrance.name in entrances_to_hint:
|
|
if hint_count > 0:
|
|
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(
|
|
entrance.connected_region) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
entrances_to_hint.pop(entrance.name)
|
|
hint_count -= 1
|
|
else:
|
|
break
|
|
|
|
# Next we handle hints for randomly selected other entrances, curating the selection intelligently based on shuffle.
|
|
if world.shuffle[player] not in ['simple', 'restricted', 'restricted_legacy']:
|
|
entrances_to_hint.update(ConnectorEntrances)
|
|
entrances_to_hint.update(DungeonEntrances)
|
|
if world.mode[player] == 'inverted':
|
|
entrances_to_hint.update({'Inverted Agahnims Tower': 'The dark mountain tower'})
|
|
else:
|
|
entrances_to_hint.update({'Agahnims Tower': 'The sealed castle door'})
|
|
elif world.shuffle[player] == 'restricted':
|
|
entrances_to_hint.update(ConnectorEntrances)
|
|
entrances_to_hint.update(OtherEntrances)
|
|
if world.mode[player] == 'inverted':
|
|
entrances_to_hint.update({'Inverted Dark Sanctuary': 'The dark sanctuary cave'})
|
|
entrances_to_hint.update({'Inverted Big Bomb Shop': 'The old hero\'s dark home'})
|
|
entrances_to_hint.update({'Inverted Links House': 'The old hero\'s light home'})
|
|
else:
|
|
entrances_to_hint.update({'Dark Sanctuary Hint': 'The dark sanctuary cave'})
|
|
entrances_to_hint.update({'Big Bomb Shop': 'The old bomb shop'})
|
|
if world.shuffle[player] in ['insanity', 'madness_legacy', 'insanity_legacy']:
|
|
entrances_to_hint.update(InsanityEntrances)
|
|
if world.shuffle_ganon:
|
|
if world.mode[player] == 'inverted':
|
|
entrances_to_hint.update({'Inverted Pyramid Entrance': 'The extra castle passage'})
|
|
else:
|
|
entrances_to_hint.update({'Pyramid Ledge': 'The pyramid ledge'})
|
|
hint_count = 4 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull'] else 0
|
|
for entrance in all_entrances:
|
|
if entrance.name in entrances_to_hint:
|
|
if hint_count > 0:
|
|
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(
|
|
entrance.connected_region) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
entrances_to_hint.pop(entrance.name)
|
|
hint_count -= 1
|
|
else:
|
|
break
|
|
|
|
# Next we write a few hints for specific inconvenient locations. We don't make many because in entrance this is highly unpredictable.
|
|
locations_to_hint = InconvenientLocations.copy()
|
|
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
|
|
locations_to_hint.extend(InconvenientVanillaLocations)
|
|
local_random.shuffle(locations_to_hint)
|
|
hint_count = 3 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull'] else 5
|
|
del locations_to_hint[hint_count:]
|
|
for location in locations_to_hint:
|
|
if location == 'Swamp Left':
|
|
if local_random.randint(0, 1):
|
|
first_item = hint_text(world.get_location('Swamp Palace - West Chest', player).item)
|
|
second_item = hint_text(world.get_location('Swamp Palace - Big Key Chest', player).item)
|
|
else:
|
|
second_item = hint_text(world.get_location('Swamp Palace - West Chest', player).item)
|
|
first_item = hint_text(world.get_location('Swamp Palace - Big Key Chest', player).item)
|
|
this_hint = ('The westmost chests in Swamp Palace contain ' + first_item + ' and ' + second_item + '.')
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Mire Left':
|
|
if local_random.randint(0, 1):
|
|
first_item = hint_text(world.get_location('Misery Mire - Compass Chest', player).item)
|
|
second_item = hint_text(world.get_location('Misery Mire - Big Key Chest', player).item)
|
|
else:
|
|
second_item = hint_text(world.get_location('Misery Mire - Compass Chest', player).item)
|
|
first_item = hint_text(world.get_location('Misery Mire - Big Key Chest', player).item)
|
|
this_hint = ('The westmost chests in Misery Mire contain ' + first_item + ' and ' + second_item + '.')
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Tower of Hera - Big Key Chest':
|
|
this_hint = 'Waiting in the Tower of Hera basement leads to ' + hint_text(
|
|
world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Ganons Tower - Big Chest':
|
|
this_hint = 'The big chest in Ganon\'s Tower contains ' + hint_text(
|
|
world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Thieves\' Town - Big Chest':
|
|
this_hint = 'The big chest in Thieves\' Town contains ' + hint_text(
|
|
world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Ice Palace - Big Chest':
|
|
this_hint = 'The big chest in Ice Palace contains ' + hint_text(
|
|
world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Eastern Palace - Big Key Chest':
|
|
this_hint = 'The antifairy guarded chest in Eastern Palace contains ' + hint_text(
|
|
world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Sahasrahla':
|
|
this_hint = 'Sahasrahla seeks a green pendant for ' + hint_text(
|
|
world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
elif location == 'Graveyard Cave':
|
|
this_hint = 'The cave north of the graveyard contains ' + hint_text(
|
|
world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
else:
|
|
this_hint = location + ' contains ' + hint_text(world.get_location(location, player).item) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
|
|
# Lastly we write hints to show where certain interesting items are. It is done the way it is to re-use the silver code and also to give one hint per each type of item regardless of how many exist. This supports many settings well.
|
|
items_to_hint = RelevantItems.copy()
|
|
if world.keyshuffle[player]:
|
|
items_to_hint.extend(SmallKeys)
|
|
if world.bigkeyshuffle[player]:
|
|
items_to_hint.extend(BigKeys)
|
|
local_random.shuffle(items_to_hint)
|
|
hint_count = 5 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull'] else 8
|
|
while hint_count > 0 and items_to_hint:
|
|
this_item = items_to_hint.pop(0)
|
|
this_location = world.find_items(this_item, player)
|
|
local_random.shuffle(this_location)
|
|
if this_location:
|
|
this_hint = this_location[0].item.hint_text + ' can be found ' + hint_text(this_location[0]) + '.'
|
|
tt[hint_locations.pop(0)] = this_hint
|
|
hint_count -= 1
|
|
|
|
# All remaining hint slots are filled with junk hints. It is done this way to ensure the same junk hint isn't selected twice.
|
|
junk_hints = junk_texts.copy()
|
|
local_random.shuffle(junk_hints)
|
|
for location in hint_locations:
|
|
tt[location] = junk_hints.pop(0)
|
|
|
|
# We still need the older hints of course. Those are done here.
|
|
|
|
silverarrows = world.find_items('Silver Bow', player)
|
|
local_random.shuffle(silverarrows)
|
|
silverarrow_hint = (
|
|
' %s?' % hint_text(silverarrows[0]).replace('Ganon\'s', 'my')) if silverarrows else '?\nI think not!'
|
|
tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
|
tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
|
|
|
prog_bow_locs = world.find_items('Progressive Bow', player)
|
|
distinguished_prog_bow_loc = next((location for location in prog_bow_locs if location.item.code == 0x65), None)
|
|
progressive_silvers = world.difficulty_requirements[player].progressive_bow_limit >= 2 or (
|
|
world.swords[player] == 'swordless' or world.logic[player] == 'noglitches')
|
|
if distinguished_prog_bow_loc:
|
|
prog_bow_locs.remove(distinguished_prog_bow_loc)
|
|
silverarrow_hint = (' %s?' % hint_text(distinguished_prog_bow_loc).replace('Ganon\'s',
|
|
'my')) if progressive_silvers else '?\nI think not!'
|
|
tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
|
|
|
if any(prog_bow_locs):
|
|
silverarrow_hint = (' %s?' % hint_text(local_random.choice(prog_bow_locs)).replace('Ganon\'s',
|
|
'my')) if progressive_silvers else '?\nI think not!'
|
|
tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
|
|
|
crystal5 = world.find_items('Crystal 5', player)[0]
|
|
crystal6 = world.find_items('Crystal 6', player)[0]
|
|
tt['bomb_shop'] = 'Big Bomb?\nMy supply is blocked until you clear %s and %s.' % (
|
|
crystal5.hint_text, crystal6.hint_text)
|
|
|
|
greenpendant = world.find_items('Green Pendant', player)[0]
|
|
tt['sahasrahla_bring_courage'] = 'I lost my family heirloom in %s' % greenpendant.hint_text
|
|
|
|
if world.crystals_needed_for_gt[player] == 1:
|
|
tt['sign_ganons_tower'] = 'You need a crystal to enter.'
|
|
else:
|
|
tt['sign_ganons_tower'] = f'You need {world.crystals_needed_for_gt[player]} crystals to enter.'
|
|
|
|
if world.goal[player] == 'dungeons':
|
|
tt['sign_ganon'] = 'You need to complete all the dungeons.'
|
|
elif world.goal[player] == 'ganonpedestal':
|
|
tt['sign_ganon'] = 'You need to pull the pedestal to defeat Ganon.'
|
|
elif world.goal[player] == "ganon":
|
|
if world.crystals_needed_for_ganon[player] == 1:
|
|
tt['sign_ganon'] = 'You need a crystal to beat Ganon and have beaten Agahnim atop Ganons Tower.'
|
|
else:
|
|
tt['sign_ganon'] = f'You need {world.crystals_needed_for_ganon[player]} crystals to beat Ganon and ' \
|
|
f'have beaten Agahnim atop Ganons Tower'
|
|
elif world.goal[player] == "icerodhunt":
|
|
tt['sign_ganon'] = 'Go find the Ice Rod and Kill Trinexx... Ganon is invincible!'
|
|
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Go kill Trinexx instead.'
|
|
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
|
else:
|
|
if world.crystals_needed_for_ganon[player] == 1:
|
|
tt['sign_ganon'] = 'You need a crystal to beat Ganon.'
|
|
else:
|
|
tt['sign_ganon'] = f'You need {world.crystals_needed_for_ganon[player]} crystals to beat Ganon.'
|
|
|
|
tt['uncle_leaving_text'] = Uncle_texts[local_random.randint(0, len(Uncle_texts) - 1)]
|
|
tt['end_triforce'] = "{NOBORDER}\n" + Triforce_texts[local_random.randint(0, len(Triforce_texts) - 1)]
|
|
tt['bomb_shop_big_bomb'] = BombShop2_texts[local_random.randint(0, len(BombShop2_texts) - 1)]
|
|
|
|
# this is what shows after getting the green pendant item in rando
|
|
tt['sahasrahla_quest_have_master_sword'] = Sahasrahla2_texts[local_random.randint(0, len(Sahasrahla2_texts) - 1)]
|
|
tt['blind_by_the_light'] = Blind_texts[local_random.randint(0, len(Blind_texts) - 1)]
|
|
|
|
if world.goal[player] in ['triforcehunt', 'localtriforcehunt']:
|
|
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.'
|
|
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
|
if world.goal[player] == 'triforcehunt' and world.players > 1:
|
|
tt['sign_ganon'] = 'Go find the Triforce pieces with your friends... Ganon is invincible!'
|
|
else:
|
|
tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!'
|
|
if world.treasure_hunt_count[player] > 1:
|
|
tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\n" \
|
|
"invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \
|
|
"hidden in a hollow tree. If you bring\n%d triforce pieces out of %d, I can reassemble it." % \
|
|
(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
|
|
else:
|
|
tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\n" \
|
|
"invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \
|
|
"hidden in a hollow tree. If you bring\n%d triforce piece out of %d, I can reassemble it." % \
|
|
(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
|
|
elif world.goal[player] in ['pedestal']:
|
|
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.'
|
|
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
|
tt['sign_ganon'] = 'You need to get to the pedestal... Ganon is invincible!'
|
|
else:
|
|
tt['ganon_fall_in'] = Ganon1_texts[local_random.randint(0, len(Ganon1_texts) - 1)]
|
|
tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!'
|
|
tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!'
|
|
if world.treasure_hunt_count[player] > 1:
|
|
if world.goal[player] == 'ganontriforcehunt' and world.players > 1:
|
|
tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d with your friends to defeat Ganon.' % \
|
|
(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
|
|
elif world.goal[player] in ['ganontriforcehunt', 'localganontriforcehunt']:
|
|
tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d to defeat Ganon.' % \
|
|
(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
|
|
else:
|
|
if world.goal[player] == 'ganontriforcehunt' and world.players > 1:
|
|
tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d with your friends to defeat Ganon.' % \
|
|
(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
|
|
elif world.goal[player] in ['ganontriforcehunt', 'localganontriforcehunt']:
|
|
tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d to defeat Ganon.' % \
|
|
(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
|
|
|
|
tt['kakariko_tavern_fisherman'] = TavernMan_texts[local_random.randint(0, len(TavernMan_texts) - 1)]
|
|
|
|
pedestalitem = world.get_location('Master Sword Pedestal', player).item
|
|
pedestal_text = 'Some Hot Air' if pedestalitem is None else hint_text(pedestalitem,
|
|
True) if pedestalitem.pedestal_hint_text is not None else 'Unknown Item'
|
|
tt['mastersword_pedestal_translated'] = pedestal_text
|
|
pedestal_credit_text = 'and the Hot Air' if pedestalitem is None else pedestalitem.pedestal_credit_text if pedestalitem.pedestal_credit_text is not None else 'and the Unknown Item'
|
|
|
|
etheritem = world.get_location('Ether Tablet', player).item
|
|
ether_text = 'Some Hot Air' if etheritem is None else hint_text(etheritem,
|
|
True) if etheritem.pedestal_hint_text is not None else 'Unknown Item'
|
|
tt['tablet_ether_book'] = ether_text
|
|
bombositem = world.get_location('Bombos Tablet', player).item
|
|
bombos_text = 'Some Hot Air' if bombositem is None else hint_text(bombositem,
|
|
True) if bombositem.pedestal_hint_text is not None else 'Unknown Item'
|
|
tt['tablet_bombos_book'] = bombos_text
|
|
|
|
# inverted spawn menu changes
|
|
if world.mode[player] == 'inverted':
|
|
tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n{CHOICE3}"
|
|
tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n Mountain Cave\n{CHOICE2}"
|
|
|
|
for at, text in world.plando_texts[player].items():
|
|
|
|
if at not in tt:
|
|
raise Exception(f"No text target \"{at}\" found.")
|
|
else:
|
|
tt[at] = text
|
|
|
|
rom.write_bytes(0xE0000, tt.getBytes())
|
|
|
|
credits = Credits()
|
|
|
|
sickkiditem = world.get_location('Sick Kid', player).item
|
|
sickkiditem_text = local_random.choice(
|
|
SickKid_texts) if sickkiditem is None or sickkiditem.sickkid_credit_text is None else sickkiditem.sickkid_credit_text
|
|
|
|
zoraitem = world.get_location('King Zora', player).item
|
|
zoraitem_text = local_random.choice(
|
|
Zora_texts) if zoraitem is None or zoraitem.zora_credit_text is None else zoraitem.zora_credit_text
|
|
|
|
magicshopitem = world.get_location('Potion Shop', player).item
|
|
magicshopitem_text = local_random.choice(
|
|
MagicShop_texts) if magicshopitem is None or magicshopitem.magicshop_credit_text is None else magicshopitem.magicshop_credit_text
|
|
|
|
fluteboyitem = world.get_location('Flute Spot', player).item
|
|
fluteboyitem_text = local_random.choice(
|
|
FluteBoy_texts) if fluteboyitem is None or fluteboyitem.fluteboy_credit_text is None else fluteboyitem.fluteboy_credit_text
|
|
|
|
credits.update_credits_line('castle', 0, local_random.choice(KingsReturn_texts))
|
|
credits.update_credits_line('sanctuary', 0, local_random.choice(Sanctuary_texts))
|
|
|
|
credits.update_credits_line('kakariko', 0,
|
|
local_random.choice(Kakariko_texts).format(local_random.choice(Sahasrahla_names)))
|
|
credits.update_credits_line('desert', 0, local_random.choice(DesertPalace_texts))
|
|
credits.update_credits_line('hera', 0, local_random.choice(MountainTower_texts))
|
|
credits.update_credits_line('house', 0, local_random.choice(LinksHouse_texts))
|
|
credits.update_credits_line('zora', 0, zoraitem_text)
|
|
credits.update_credits_line('witch', 0, magicshopitem_text)
|
|
credits.update_credits_line('lumberjacks', 0, local_random.choice(Lumberjacks_texts))
|
|
credits.update_credits_line('grove', 0, fluteboyitem_text)
|
|
credits.update_credits_line('well', 0, local_random.choice(WishingWell_texts))
|
|
credits.update_credits_line('smithy', 0, local_random.choice(Blacksmiths_texts))
|
|
credits.update_credits_line('kakariko2', 0, sickkiditem_text)
|
|
credits.update_credits_line('bridge', 0, local_random.choice(DeathMountain_texts))
|
|
credits.update_credits_line('woods', 0, local_random.choice(LostWoods_texts))
|
|
credits.update_credits_line('pedestal', 0, pedestal_credit_text)
|
|
|
|
(pointers, data) = credits.get_bytes()
|
|
rom.write_bytes(0x181500, data)
|
|
rom.write_bytes(0x76CC0, [byte for p in pointers for byte in [p & 0xFF, p >> 8 & 0xFF]])
|
|
|
|
|
|
def set_inverted_mode(world, player, rom):
|
|
rom.write_byte(snes_to_pc(0x0283E0), 0xF0) # residual portals
|
|
rom.write_byte(snes_to_pc(0x02B34D), 0xF0)
|
|
rom.write_byte(snes_to_pc(0x06DB78), 0x8B)
|
|
rom.write_byte(snes_to_pc(0x05AF79), 0xF0)
|
|
rom.write_byte(snes_to_pc(0x0DB3C5), 0xC6)
|
|
rom.write_byte(snes_to_pc(0x07A3F4), 0xF0) # duck
|
|
rom.write_byte(0xDC21D, 0x6B) # inverted mode flute activation (skip weathervane overlay)
|
|
rom.write_bytes(0x48DB3, [0xF8, 0x01]) # inverted mode (bird X)
|
|
rom.write_byte(0x48D5E, 0x01) # inverted mode (rock X)
|
|
rom.write_bytes(0x48CC1+36, bytes([0xF8]*12)) # (rock X)
|
|
rom.write_int16s(snes_to_pc(0x02E849),
|
|
[0x0043, 0x0056, 0x0058, 0x006C, 0x006F, 0x0070, 0x007B, 0x007F, 0x001B]) # dw flute
|
|
rom.write_int16(snes_to_pc(0x02E8D5), 0x07C8)
|
|
rom.write_int16(snes_to_pc(0x02E8F7), 0x01F8)
|
|
rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph proof
|
|
# the following bytes should only be written in vanilla
|
|
# or they'll overwrite the randomizer's shuffles
|
|
if world.shuffle[player] == 'vanilla':
|
|
rom.write_byte(0xDBB73 + 0x23, 0x37) # switch AT and GT
|
|
rom.write_byte(0xDBB73 + 0x36, 0x24)
|
|
rom.write_int16(0x15AEE + 2 * 0x38, 0x00E0)
|
|
rom.write_int16(0x15AEE + 2 * 0x25, 0x000C)
|
|
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
|
|
rom.write_byte(0x15B8C, 0x6C)
|
|
rom.write_byte(0xDBB73 + 0x00, 0x53) # switch bomb shop and links house
|
|
rom.write_byte(0xDBB73 + 0x52, 0x01)
|
|
rom.write_byte(0xDBB73 + 0x15, 0x06) # bumper and old man cave
|
|
rom.write_int16(0x15AEE + 2 * 0x17, 0x00F0)
|
|
rom.write_byte(0xDBB73 + 0x05, 0x16)
|
|
rom.write_int16(0x15AEE + 2 * 0x07, 0x00FB)
|
|
rom.write_byte(0xDBB73 + 0x2D, 0x17)
|
|
rom.write_int16(0x15AEE + 2 * 0x2F, 0x00EB)
|
|
rom.write_byte(0xDBB73 + 0x06, 0x2E)
|
|
rom.write_int16(0x15AEE + 2 * 0x08, 0x00E6)
|
|
rom.write_byte(0xDBB73 + 0x16, 0x5E)
|
|
rom.write_byte(0xDBB73 + 0x6F, 0x07) # DDM fairy to old man cave
|
|
rom.write_int16(0x15AEE + 2 * 0x18, 0x00F1)
|
|
rom.write_byte(0x15B8C + 0x18, 0x43)
|
|
rom.write_int16(0x15BDB + 2 * 0x18, 0x1400)
|
|
rom.write_int16(0x15C79 + 2 * 0x18, 0x0294)
|
|
rom.write_int16(0x15D17 + 2 * 0x18, 0x0600)
|
|
rom.write_int16(0x15DB5 + 2 * 0x18, 0x02E8)
|
|
rom.write_int16(0x15E53 + 2 * 0x18, 0x0678)
|
|
rom.write_int16(0x15EF1 + 2 * 0x18, 0x0303)
|
|
rom.write_int16(0x15F8F + 2 * 0x18, 0x0685)
|
|
rom.write_byte(0x1602D + 0x18, 0x0A)
|
|
rom.write_byte(0x1607C + 0x18, 0xF6)
|
|
rom.write_int16(0x160CB + 2 * 0x18, 0x0000)
|
|
rom.write_int16(0x16169 + 2 * 0x18, 0x0000)
|
|
rom.write_int16(0x15AEE + 2 * 0x3D, 0x0003) # pyramid exit and houlihan
|
|
rom.write_byte(0x15B8C + 0x3D, 0x5B)
|
|
rom.write_int16(0x15BDB + 2 * 0x3D, 0x0B0E)
|
|
rom.write_int16(0x15C79 + 2 * 0x3D, 0x075A)
|
|
rom.write_int16(0x15D17 + 2 * 0x3D, 0x0674)
|
|
rom.write_int16(0x15DB5 + 2 * 0x3D, 0x07A8)
|
|
rom.write_int16(0x15E53 + 2 * 0x3D, 0x06E8)
|
|
rom.write_int16(0x15EF1 + 2 * 0x3D, 0x07C7)
|
|
rom.write_int16(0x15F8F + 2 * 0x3D, 0x06F3)
|
|
rom.write_byte(0x1602D + 0x3D, 0x06)
|
|
rom.write_byte(0x1607C + 0x3D, 0xFA)
|
|
rom.write_int16(0x160CB + 2 * 0x3D, 0x0000)
|
|
rom.write_int16(0x16169 + 2 * 0x3D, 0x0000)
|
|
rom.write_int16(snes_to_pc(0x02D8D4), 0x112) # change sactuary spawn point to dark sanc
|
|
rom.write_bytes(snes_to_pc(0x02D8E8), [0x22, 0x22, 0x22, 0x23, 0x04, 0x04, 0x04, 0x05])
|
|
rom.write_int16(snes_to_pc(0x02D91A), 0x0400)
|
|
rom.write_int16(snes_to_pc(0x02D928), 0x222E)
|
|
rom.write_int16(snes_to_pc(0x02D936), 0x229A)
|
|
rom.write_int16(snes_to_pc(0x02D944), 0x0480)
|
|
rom.write_int16(snes_to_pc(0x02D952), 0x00A5)
|
|
rom.write_int16(snes_to_pc(0x02D960), 0x007F)
|
|
rom.write_byte(snes_to_pc(0x02D96D), 0x14)
|
|
rom.write_byte(snes_to_pc(0x02D974), 0x00)
|
|
rom.write_byte(snes_to_pc(0x02D97B), 0xFF)
|
|
rom.write_byte(snes_to_pc(0x02D982), 0x00)
|
|
rom.write_byte(snes_to_pc(0x02D989), 0x02)
|
|
rom.write_byte(snes_to_pc(0x02D990), 0x00)
|
|
rom.write_int16(snes_to_pc(0x02D998), 0x0000)
|
|
rom.write_int16(snes_to_pc(0x02D9A6), 0x005A)
|
|
rom.write_byte(snes_to_pc(0x02D9B3), 0x12)
|
|
# keep the old man spawn point at old man house unless shuffle is vanilla
|
|
if world.shuffle[player] in ['vanilla', 'dungeonsfull', 'dungeonssimple']:
|
|
rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01])
|
|
rom.write_int16(snes_to_pc(0x02D8DE), 0x00F1)
|
|
rom.write_bytes(snes_to_pc(0x02D910), [0x1F, 0x1E, 0x1F, 0x1F, 0x03, 0x02, 0x03, 0x03])
|
|
rom.write_int16(snes_to_pc(0x02D924), 0x0300)
|
|
rom.write_int16(snes_to_pc(0x02D932), 0x1F10)
|
|
rom.write_int16(snes_to_pc(0x02D940), 0x1FC0)
|
|
rom.write_int16(snes_to_pc(0x02D94E), 0x0378)
|
|
rom.write_int16(snes_to_pc(0x02D95C), 0x0187)
|
|
rom.write_int16(snes_to_pc(0x02D96A), 0x017F)
|
|
rom.write_byte(snes_to_pc(0x02D972), 0x06)
|
|
rom.write_byte(snes_to_pc(0x02D979), 0x00)
|
|
rom.write_byte(snes_to_pc(0x02D980), 0xFF)
|
|
rom.write_byte(snes_to_pc(0x02D987), 0x00)
|
|
rom.write_byte(snes_to_pc(0x02D98E), 0x22)
|
|
rom.write_byte(snes_to_pc(0x02D995), 0x12)
|
|
rom.write_int16(snes_to_pc(0x02D9A2), 0x0000)
|
|
rom.write_int16(snes_to_pc(0x02D9B0), 0x0007)
|
|
rom.write_byte(snes_to_pc(0x02D9B8), 0x12)
|
|
rom.write_bytes(0x180247, [0x00, 0x5A, 0x00, 0x00, 0x00, 0x00, 0x00])
|
|
rom.write_int16(0x15AEE + 2 * 0x06, 0x0020) # post aga hyrule castle spawn
|
|
rom.write_byte(0x15B8C + 0x06, 0x1B)
|
|
rom.write_int16(0x15BDB + 2 * 0x06, 0x00AE)
|
|
rom.write_int16(0x15C79 + 2 * 0x06, 0x0610)
|
|
rom.write_int16(0x15D17 + 2 * 0x06, 0x077E)
|
|
rom.write_int16(0x15DB5 + 2 * 0x06, 0x0672)
|
|
rom.write_int16(0x15E53 + 2 * 0x06, 0x07F8)
|
|
rom.write_int16(0x15EF1 + 2 * 0x06, 0x067D)
|
|
rom.write_int16(0x15F8F + 2 * 0x06, 0x0803)
|
|
rom.write_byte(0x1602D + 0x06, 0x00)
|
|
rom.write_byte(0x1607C + 0x06, 0xF2)
|
|
rom.write_int16(0x160CB + 2 * 0x06, 0x0000)
|
|
rom.write_int16(0x16169 + 2 * 0x06, 0x0000)
|
|
rom.write_int16(snes_to_pc(0x02E87B), 0x00AE) # move flute spot 9
|
|
rom.write_int16(snes_to_pc(0x02E89D), 0x0610)
|
|
rom.write_int16(snes_to_pc(0x02E8BF), 0x077E)
|
|
rom.write_int16(snes_to_pc(0x02E8E1), 0x0672)
|
|
rom.write_int16(snes_to_pc(0x02E903), 0x07F8)
|
|
rom.write_int16(snes_to_pc(0x02E925), 0x067D)
|
|
rom.write_int16(snes_to_pc(0x02E947), 0x0803)
|
|
rom.write_int16(snes_to_pc(0x02E969), 0x0000)
|
|
rom.write_int16(snes_to_pc(0x02E98B), 0xFFF2)
|
|
rom.write_byte(snes_to_pc(0x1AF696), 0xF0) # bat sprite retreat
|
|
rom.write_byte(snes_to_pc(0x1AF6B2), 0x33)
|
|
rom.write_bytes(snes_to_pc(0x1AF730), [0x6A, 0x9E, 0x0C, 0x00, 0x7A, 0x9E, 0x0C,
|
|
0x00, 0x8A, 0x9E, 0x0C, 0x00, 0x6A, 0xAE,
|
|
0x0C, 0x00, 0x7A, 0xAE, 0x0C, 0x00, 0x8A,
|
|
0xAE, 0x0C, 0x00, 0x67, 0x97, 0x0C, 0x00,
|
|
0x8D, 0x97, 0x0C, 0x00])
|
|
rom.write_int16s(snes_to_pc(0x0FF1C8), [0x190F, 0x190F, 0x190F, 0x194C, 0x190F,
|
|
0x194B, 0x190F, 0x195C, 0x594B, 0x194C,
|
|
0x19EE, 0x19EE, 0x194B, 0x19EE, 0x19EE,
|
|
0x19EE, 0x594B, 0x190F, 0x595C, 0x190F,
|
|
0x190F, 0x195B, 0x190F, 0x190F, 0x19EE,
|
|
0x19EE, 0x195C, 0x19EE, 0x19EE, 0x19EE,
|
|
0x19EE, 0x595C, 0x595B, 0x190F, 0x190F,
|
|
0x190F])
|
|
rom.write_int16s(snes_to_pc(0x0FA480), [0x190F, 0x196B, 0x9D04, 0x9D04, 0x196B,
|
|
0x190F, 0x9D04, 0x9D04])
|
|
rom.write_int16s(snes_to_pc(0x1bb810), [0x00BE, 0x00C0, 0x013E])
|
|
rom.write_int16s(snes_to_pc(0x1bb836), [0x001B, 0x001B, 0x001B])
|
|
rom.write_int16(snes_to_pc(0x308300), 0x0140) # new pyramid hole entrance
|
|
rom.write_int16(snes_to_pc(0x308320), 0x001B)
|
|
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
|
|
rom.write_byte(snes_to_pc(0x308340), 0x7B)
|
|
rom.write_int16(snes_to_pc(0x1af504), 0x148B)
|
|
rom.write_int16(snes_to_pc(0x1af50c), 0x149B)
|
|
rom.write_int16(snes_to_pc(0x1af514), 0x14A4)
|
|
rom.write_int16(snes_to_pc(0x1af51c), 0x1489)
|
|
rom.write_int16(snes_to_pc(0x1af524), 0x14AC)
|
|
rom.write_int16(snes_to_pc(0x1af52c), 0x54AC)
|
|
rom.write_int16(snes_to_pc(0x1af534), 0x148C)
|
|
rom.write_int16(snes_to_pc(0x1af53c), 0x548C)
|
|
rom.write_int16(snes_to_pc(0x1af544), 0x1484)
|
|
rom.write_int16(snes_to_pc(0x1af54c), 0x5484)
|
|
rom.write_int16(snes_to_pc(0x1af554), 0x14A2)
|
|
rom.write_int16(snes_to_pc(0x1af55c), 0x54A2)
|
|
rom.write_int16(snes_to_pc(0x1af564), 0x14A0)
|
|
rom.write_int16(snes_to_pc(0x1af56c), 0x54A0)
|
|
rom.write_int16(snes_to_pc(0x1af574), 0x148E)
|
|
rom.write_int16(snes_to_pc(0x1af57c), 0x548E)
|
|
rom.write_int16(snes_to_pc(0x1af584), 0x14AE)
|
|
rom.write_int16(snes_to_pc(0x1af58c), 0x54AE)
|
|
rom.write_byte(snes_to_pc(0x00DB9D), 0x1A) # castle hole graphics
|
|
rom.write_byte(snes_to_pc(0x00DC09), 0x1A)
|
|
rom.write_byte(snes_to_pc(0x00D009), 0x31)
|
|
rom.write_byte(snes_to_pc(0x00D0e8), 0xE0)
|
|
rom.write_byte(snes_to_pc(0x00D1c7), 0x00)
|
|
rom.write_int16(snes_to_pc(0x1BE8DA), 0x39AD)
|
|
rom.write_byte(0xF6E58, 0x80) # no whirlpool under castle gate
|
|
rom.write_bytes(0x0086E, [0x5C, 0x00, 0xA0, 0xA1]) # TR tail
|
|
rom.write_bytes(snes_to_pc(0x1BC67A), [0x2E, 0x0B, 0x82]) # add warps under rocks
|
|
rom.write_bytes(snes_to_pc(0x1BC81E), [0x94, 0x1D, 0x82])
|
|
rom.write_bytes(snes_to_pc(0x1BC655), [0x4A, 0x1D, 0x82])
|
|
rom.write_bytes(snes_to_pc(0x1BC80D), [0xB2, 0x0B, 0x82])
|
|
rom.write_bytes(snes_to_pc(0x1BC3DF), [0xD8, 0xD1])
|
|
rom.write_bytes(snes_to_pc(0x1BD1D8), [0xA8, 0x02, 0x82, 0xFF, 0xFF])
|
|
rom.write_bytes(snes_to_pc(0x1BC85A), [0x50, 0x0F, 0x82])
|
|
rom.write_int16(0xDB96F + 2 * 0x35, 0x001B) # move pyramid exit door
|
|
rom.write_int16(0xDBA71 + 2 * 0x35, 0x06A4)
|
|
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
|
|
rom.write_byte(0xDBB73 + 0x35, 0x36)
|
|
rom.write_byte(snes_to_pc(0x09D436), 0xF3) # remove castle gate warp
|
|
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
|
|
rom.write_int16(0x15AEE + 2 * 0x37, 0x0010) # pyramid exit to new hc area
|
|
rom.write_byte(0x15B8C + 0x37, 0x1B)
|
|
rom.write_int16(0x15BDB + 2 * 0x37, 0x0418)
|
|
rom.write_int16(0x15C79 + 2 * 0x37, 0x0679)
|
|
rom.write_int16(0x15D17 + 2 * 0x37, 0x06B4)
|
|
rom.write_int16(0x15DB5 + 2 * 0x37, 0x06C6)
|
|
rom.write_int16(0x15E53 + 2 * 0x37, 0x0738)
|
|
rom.write_int16(0x15EF1 + 2 * 0x37, 0x06E6)
|
|
rom.write_int16(0x15F8F + 2 * 0x37, 0x0733)
|
|
rom.write_byte(0x1602D + 0x37, 0x07)
|
|
rom.write_byte(0x1607C + 0x37, 0xF9)
|
|
rom.write_int16(0x160CB + 2 * 0x37, 0x0000)
|
|
rom.write_int16(0x16169 + 2 * 0x37, 0x0000)
|
|
rom.write_bytes(snes_to_pc(0x1BC387), [0xDD, 0xD1])
|
|
rom.write_bytes(snes_to_pc(0x1BD1DD), [0xA4, 0x06, 0x82, 0x9E, 0x06, 0x82, 0xFF, 0xFF])
|
|
rom.write_byte(0x180089, 0x01) # open TR after exit
|
|
rom.write_byte(snes_to_pc(0x0ABFBB), 0x90)
|
|
rom.write_byte(snes_to_pc(0x0280A6), 0xD0)
|
|
rom.write_bytes(snes_to_pc(0x06B2AB), [0xF0, 0xE1, 0x05])
|
|
|
|
|
|
def patch_shuffled_dark_sanc(world, rom, player):
|
|
dark_sanc = world.get_region('Inverted Dark Sanctuary', player)
|
|
dark_sanc_entrance = str([i for i in dark_sanc.entrances if i.parent_region.name != 'Menu'][0].name)
|
|
room_id, ow_area, vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x, unknown_1, unknown_2, door_1, door_2 = \
|
|
door_addresses[dark_sanc_entrance][1]
|
|
door_index = door_addresses[str(dark_sanc_entrance)][0]
|
|
|
|
rom.write_byte(0x180241, 0x01)
|
|
rom.write_byte(0x180248, door_index + 1)
|
|
rom.write_int16(0x180250, room_id)
|
|
rom.write_byte(0x180252, ow_area)
|
|
rom.write_int16s(0x180253, [vram_loc, scroll_y, scroll_x, link_y, link_x, camera_y, camera_x])
|
|
rom.write_bytes(0x180262, [unknown_1, unknown_2, 0x00])
|
|
|
|
|
|
InconvenientDungeonEntrances = {'Turtle Rock': 'Turtle Rock Main',
|
|
'Misery Mire': 'Misery Mire',
|
|
'Ice Palace': 'Ice Palace',
|
|
'Skull Woods Final Section': 'The back of Skull Woods',
|
|
}
|
|
|
|
InconvenientOtherEntrances = {'Death Mountain Return Cave (West)': 'The SW DM foothills cave',
|
|
'Mimic Cave': 'Mimic Ledge',
|
|
'Dark World Hammer Peg Cave': 'The rows of pegs',
|
|
'Pyramid Fairy': 'The crack on the pyramid'
|
|
}
|
|
|
|
ConnectorEntrances = {'Elder House (East)': 'Elder House',
|
|
'Elder House (West)': 'Elder House',
|
|
'Two Brothers House (East)': 'Eastern Quarreling Brothers\' house',
|
|
'Old Man Cave (West)': 'The lower DM entrance',
|
|
'Bumper Cave (Bottom)': 'The lower Bumper Cave',
|
|
'Superbunny Cave (Top)': 'The summit of dark DM cave',
|
|
'Superbunny Cave (Bottom)': 'The base of east dark DM',
|
|
'Hookshot Cave': 'The rock on dark DM',
|
|
'Two Brothers House (West)': 'The door near the race game',
|
|
'Old Man Cave (East)': 'The SW-most cave on west DM',
|
|
'Old Man House (Bottom)': 'A cave with a door on west DM',
|
|
'Old Man House (Top)': 'The eastmost cave on west DM',
|
|
'Death Mountain Return Cave (East)': 'The westmost cave on west DM',
|
|
'Spectacle Rock Cave Peak': 'The highest cave on west DM',
|
|
'Spectacle Rock Cave': 'The right ledge on west DM',
|
|
'Spectacle Rock Cave (Bottom)': 'The left ledge on west DM',
|
|
'Paradox Cave (Bottom)': 'The right paired cave on east DM',
|
|
'Paradox Cave (Middle)': 'The southmost cave on east DM',
|
|
'Paradox Cave (Top)': 'The east DM summit cave',
|
|
'Fairy Ascension Cave (Bottom)': 'The east DM cave behind rocks',
|
|
'Fairy Ascension Cave (Top)': 'The central ledge on east DM',
|
|
'Spiral Cave': 'The left ledge on east DM',
|
|
'Spiral Cave (Bottom)': 'The SWmost cave on east DM'
|
|
}
|
|
|
|
DungeonEntrances = {'Eastern Palace': 'Eastern Palace',
|
|
'Hyrule Castle Entrance (South)': 'The ground level castle door',
|
|
'Thieves Town': 'Thieves\' Town',
|
|
'Swamp Palace': 'Swamp Palace',
|
|
'Dark Death Mountain Ledge (West)': 'The East dark DM connector ledge',
|
|
'Dark Death Mountain Ledge (East)': 'The East dark DM connector ledge',
|
|
'Desert Palace Entrance (South)': 'The book sealed passage',
|
|
'Tower of Hera': 'The Tower of Hera',
|
|
'Palace of Darkness': 'Palace of Darkness',
|
|
'Hyrule Castle Entrance (West)': 'The left castle door',
|
|
'Hyrule Castle Entrance (East)': 'The right castle door',
|
|
'Desert Palace Entrance (West)': 'The westmost building in the desert',
|
|
'Desert Palace Entrance (North)': 'The northmost cave in the desert'
|
|
}
|
|
|
|
OtherEntrances = {'Blinds Hideout': 'Blind\'s old house',
|
|
'Lake Hylia Fairy': 'A cave NE of Lake Hylia',
|
|
'Light Hype Fairy': 'The cave south of your house',
|
|
'Desert Fairy': 'The cave near the desert',
|
|
'Chicken House': 'The chicken lady\'s house',
|
|
'Aginahs Cave': 'The open desert cave',
|
|
'Sahasrahlas Hut': 'The house near armos',
|
|
'Cave Shop (Lake Hylia)': 'The cave NW Lake Hylia',
|
|
'Blacksmiths Hut': 'The old smithery',
|
|
'Sick Kids House': 'The central house in Kakariko',
|
|
'Lost Woods Gamble': 'A tree trunk door',
|
|
'Fortune Teller (Light)': 'A building NE of Kakariko',
|
|
'Snitch Lady (East)': 'A house guarded by a snitch',
|
|
'Snitch Lady (West)': 'A house guarded by a snitch',
|
|
'Bush Covered House': 'A house with an uncut lawn',
|
|
'Tavern (Front)': 'A building with a backdoor',
|
|
'Light World Bomb Hut': 'A Kakariko building with no door',
|
|
'Kakariko Shop': 'The old Kakariko shop',
|
|
'Mini Moldorm Cave': 'The cave south of Lake Hylia',
|
|
'Long Fairy Cave': 'The eastmost portal cave',
|
|
'Good Bee Cave': 'The open cave SE Lake Hylia',
|
|
'20 Rupee Cave': 'The rock SE Lake Hylia',
|
|
'50 Rupee Cave': 'The rock near the desert',
|
|
'Ice Rod Cave': 'The sealed cave SE Lake Hylia',
|
|
'Library': 'The old library',
|
|
'Potion Shop': 'The witch\'s building',
|
|
'Dam': 'The old dam',
|
|
'Lumberjack House': 'The lumberjack house',
|
|
'Lake Hylia Fortune Teller': 'The building NW Lake Hylia',
|
|
'Kakariko Gamble Game': 'The old Kakariko gambling den',
|
|
'Waterfall of Wishing': 'Going behind the waterfall',
|
|
'Capacity Upgrade': 'The cave on the island',
|
|
'Bonk Rock Cave': 'The rock pile near Sanctuary',
|
|
'Graveyard Cave': 'The graveyard ledge',
|
|
'Checkerboard Cave': 'The NE desert ledge',
|
|
'Cave 45': 'The ledge south of haunted grove',
|
|
'Kings Grave': 'The northeastmost grave',
|
|
'Bonk Fairy (Light)': 'The rock pile near your home',
|
|
'Hookshot Fairy': 'The left paired cave on east DM',
|
|
'Bonk Fairy (Dark)': 'The rock pile near the old bomb shop',
|
|
'Dark Lake Hylia Fairy': 'The cave NE dark Lake Hylia',
|
|
'C-Shaped House': 'The NE house in Village of Outcasts',
|
|
'Dark Death Mountain Fairy': 'The SW cave on dark DM',
|
|
'Dark Lake Hylia Shop': 'The building NW dark Lake Hylia',
|
|
'Dark World Shop': 'The hammer sealed building',
|
|
'Red Shield Shop': 'The fenced in building',
|
|
'Mire Shed': 'The western hut in the mire',
|
|
'East Dark World Hint': 'The dark cave near the eastmost portal',
|
|
'Dark Desert Hint': 'The cave east of the mire',
|
|
'Spike Cave': 'The ledge cave on west dark DM',
|
|
'Palace of Darkness Hint': 'The building south of Kiki',
|
|
'Dark Lake Hylia Ledge Spike Cave': 'The rock SE dark Lake Hylia',
|
|
'Cave Shop (Dark Death Mountain)': 'The base of east dark DM',
|
|
'Dark World Potion Shop': 'The building near the catfish',
|
|
'Archery Game': 'The old archery game',
|
|
'Dark World Lumberjack Shop': 'The northmost Dark World building',
|
|
'Hype Cave': 'The cave south of the old bomb shop',
|
|
'Brewery': 'The Village of Outcasts building with no door',
|
|
'Dark Lake Hylia Ledge Hint': 'The open cave SE dark Lake Hylia',
|
|
'Chest Game': 'The westmost building in the Village of Outcasts',
|
|
'Dark Desert Fairy': 'The eastern hut in the mire',
|
|
'Dark Lake Hylia Ledge Fairy': 'The sealed cave SE dark Lake Hylia',
|
|
'Fortune Teller (Dark)': 'The building NE the Village of Outcasts'
|
|
}
|
|
|
|
InsanityEntrances = {'Sanctuary': 'Sanctuary',
|
|
'Lumberjack Tree Cave': 'The cave Behind Lumberjacks',
|
|
'Lost Woods Hideout Stump': 'The stump in Lost Woods',
|
|
'North Fairy Cave': 'The cave East of Graveyard',
|
|
'Bat Cave Cave': 'The cave in eastern Kakariko',
|
|
'Kakariko Well Cave': 'The cave in northern Kakariko',
|
|
'Hyrule Castle Secret Entrance Stairs': 'The tunnel near the castle',
|
|
'Skull Woods First Section Door': 'The southeastmost skull',
|
|
'Skull Woods Second Section Door (East)': 'The central open skull',
|
|
'Skull Woods Second Section Door (West)': 'The westmost open skull',
|
|
'Desert Palace Entrance (East)': 'The eastern building in the desert',
|
|
'Turtle Rock Isolated Ledge Entrance': 'The isolated ledge on east dark DM',
|
|
'Bumper Cave (Top)': 'The upper Bumper Cave',
|
|
'Hookshot Cave Back Entrance': 'The stairs on the floating island'
|
|
}
|
|
|
|
HintLocations = ['telepathic_tile_eastern_palace',
|
|
'telepathic_tile_tower_of_hera_floor_4',
|
|
'telepathic_tile_spectacle_rock',
|
|
'telepathic_tile_swamp_entrance',
|
|
'telepathic_tile_thieves_town_upstairs',
|
|
'telepathic_tile_misery_mire',
|
|
'telepathic_tile_palace_of_darkness',
|
|
'telepathic_tile_desert_bonk_torch_room',
|
|
'telepathic_tile_castle_tower',
|
|
'telepathic_tile_ice_large_room',
|
|
'telepathic_tile_turtle_rock',
|
|
'telepathic_tile_ice_entrance',
|
|
'telepathic_tile_ice_stalfos_knights_room',
|
|
'telepathic_tile_tower_of_hera_entrance',
|
|
'telepathic_tile_south_east_darkworld_cave',
|
|
'dark_palace_tree_dude',
|
|
'dark_sanctuary_hint_0',
|
|
'dark_sanctuary_hint_1',
|
|
'dark_sanctuary_yes',
|
|
'dark_sanctuary_hint_2']
|
|
|
|
InconvenientLocations = ['Spike Cave',
|
|
'Sahasrahla',
|
|
'Purple Chest',
|
|
'Swamp Left',
|
|
'Mire Left',
|
|
'Tower of Hera - Big Key Chest',
|
|
'Eastern Palace - Big Key Chest',
|
|
'Thieves\' Town - Big Chest',
|
|
'Ice Palace - Big Chest',
|
|
'Ganons Tower - Big Chest',
|
|
'Magic Bat']
|
|
|
|
InconvenientVanillaLocations = ['Graveyard Cave',
|
|
'Mimic Cave']
|
|
|
|
RelevantItems = ['Bow',
|
|
'Progressive Bow',
|
|
'Book of Mudora',
|
|
'Hammer',
|
|
'Hookshot',
|
|
'Magic Mirror',
|
|
'Flute',
|
|
'Pegasus Boots',
|
|
'Power Glove',
|
|
'Cape',
|
|
'Mushroom',
|
|
'Shovel',
|
|
'Lamp',
|
|
'Magic Powder',
|
|
'Moon Pearl',
|
|
'Cane of Somaria',
|
|
'Fire Rod',
|
|
'Flippers',
|
|
'Ice Rod',
|
|
'Titans Mitts',
|
|
'Ether',
|
|
'Bombos',
|
|
'Quake',
|
|
'Bottle',
|
|
'Bottle (Red Potion)',
|
|
'Bottle (Green Potion)',
|
|
'Bottle (Blue Potion)',
|
|
'Bottle (Fairy)',
|
|
'Bottle (Bee)',
|
|
'Bottle (Good Bee)',
|
|
'Master Sword',
|
|
'Tempered Sword',
|
|
'Fighter Sword',
|
|
'Golden Sword',
|
|
'Progressive Sword',
|
|
'Progressive Glove',
|
|
'Master Sword',
|
|
'Power Star',
|
|
'Triforce Piece',
|
|
'Single Arrow',
|
|
'Blue Mail',
|
|
'Red Mail',
|
|
'Progressive Mail',
|
|
'Blue Boomerang',
|
|
'Red Boomerang',
|
|
'Blue Shield',
|
|
'Red Shield',
|
|
'Mirror Shield',
|
|
'Progressive Shield',
|
|
'Bug Catching Net',
|
|
'Cane of Byrna',
|
|
'Magic Upgrade (1/2)',
|
|
'Magic Upgrade (1/4)'
|
|
]
|
|
|
|
SmallKeys = ['Small Key (Eastern Palace)',
|
|
'Small Key (Hyrule Castle)',
|
|
'Small Key (Desert Palace)',
|
|
'Small Key (Tower of Hera)',
|
|
'Small Key (Agahnims Tower)',
|
|
'Small Key (Palace of Darkness)',
|
|
'Small Key (Thieves Town)',
|
|
'Small Key (Swamp Palace)',
|
|
'Small Key (Skull Woods)',
|
|
'Small Key (Ice Palace)',
|
|
'Small Key (Misery Mire)',
|
|
'Small Key (Turtle Rock)',
|
|
'Small Key (Ganons Tower)',
|
|
]
|
|
|
|
BigKeys = ['Big Key (Eastern Palace)',
|
|
'Big Key (Desert Palace)',
|
|
'Big Key (Tower of Hera)',
|
|
'Big Key (Palace of Darkness)',
|
|
'Big Key (Thieves Town)',
|
|
'Big Key (Swamp Palace)',
|
|
'Big Key (Skull Woods)',
|
|
'Big Key (Ice Palace)',
|
|
'Big Key (Misery Mire)',
|
|
'Big Key (Turtle Rock)',
|
|
'Big Key (Ganons Tower)'
|
|
]
|
|
|
|
hash_alphabet = [
|
|
"Bow", "Boomerang", "Hookshot", "Bomb", "Mushroom", "Powder", "Rod", "Pendant", "Bombos", "Ether", "Quake",
|
|
"Lamp", "Hammer", "Shovel", "Flute", "Bug Net", "Book", "Bottle", "Potion", "Cane", "Cape", "Mirror", "Boots",
|
|
"Gloves", "Flippers", "Pearl", "Shield", "Tunic", "Heart", "Map", "Compass", "Key"
|
|
]
|