244 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			244 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
from .Types import HatInTimeLocation, HatInTimeItem
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from .Regions import create_region
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from BaseClasses import Region, LocationProgressType, ItemClassification
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from worlds.generic.Rules import add_rule
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from typing import List, TYPE_CHECKING
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from .Locations import death_wishes
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from .Options import EndGoal
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if TYPE_CHECKING:
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    from . import HatInTimeWorld
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dw_prereqs = {
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    "So You're Back From Outer Space":  ["Beat the Heat"],
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    "Snatcher's Hit List":              ["Beat the Heat"],
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    "Snatcher Coins in Mafia Town":     ["So You're Back From Outer Space"],
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    "Rift Collapse: Mafia of Cooks":    ["So You're Back From Outer Space"],
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    "Collect-a-thon":                   ["So You're Back From Outer Space"],
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    "She Speedran from Outer Space":    ["Rift Collapse: Mafia of Cooks"],
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    "Mafia's Jumps":                    ["She Speedran from Outer Space"],
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    "Vault Codes in the Wind":          ["Collect-a-thon", "She Speedran from Outer Space"],
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    "Encore! Encore!":                  ["Collect-a-thon"],
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    "Security Breach":                          ["Beat the Heat"],
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    "Rift Collapse: Dead Bird Studio":          ["Security Breach"],
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    "The Great Big Hootenanny":                 ["Security Breach"],
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    "10 Seconds until Self-Destruct":           ["The Great Big Hootenanny"],
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    "Killing Two Birds":                        ["Rift Collapse: Dead Bird Studio", "10 Seconds until Self-Destruct"],
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    "Community Rift: Rhythm Jump Studio":       ["10 Seconds until Self-Destruct"],
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    "Snatcher Coins in Battle of the Birds":    ["The Great Big Hootenanny"],
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    "Zero Jumps":                               ["Rift Collapse: Dead Bird Studio"],
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    "Snatcher Coins in Nyakuza Metro":          ["Killing Two Birds"],
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    "Speedrun Well":                    ["Beat the Heat"],
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    "Rift Collapse: Sleepy Subcon":     ["Speedrun Well"],
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    "Boss Rush":                        ["Speedrun Well"],
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    "Quality Time with Snatcher":       ["Rift Collapse: Sleepy Subcon"],
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    "Breaching the Contract":           ["Boss Rush", "Quality Time with Snatcher"],
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    "Community Rift: Twilight Travels": ["Quality Time with Snatcher"],
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    "Snatcher Coins in Subcon Forest":  ["Rift Collapse: Sleepy Subcon"],
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    "Bird Sanctuary":                       ["Beat the Heat"],
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    "Snatcher Coins in Alpine Skyline":     ["Bird Sanctuary"],
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    "Wound-Up Windmill":                    ["Bird Sanctuary"],
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    "Rift Collapse: Alpine Skyline":        ["Bird Sanctuary"],
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    "Camera Tourist":                       ["Rift Collapse: Alpine Skyline"],
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    "Community Rift: The Mountain Rift":    ["Rift Collapse: Alpine Skyline"],
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    "The Illness has Speedrun":             ["Rift Collapse: Alpine Skyline", "Wound-Up Windmill"],
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    "The Mustache Gauntlet":            ["Wound-Up Windmill"],
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    "No More Bad Guys":                 ["The Mustache Gauntlet"],
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    "Seal the Deal":                    ["Encore! Encore!", "Killing Two Birds",
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                                         "Breaching the Contract", "No More Bad Guys"],
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    "Rift Collapse: Deep Sea":          ["Rift Collapse: Mafia of Cooks", "Rift Collapse: Dead Bird Studio",
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                                         "Rift Collapse: Sleepy Subcon", "Rift Collapse: Alpine Skyline"],
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    "Cruisin' for a Bruisin'":          ["Rift Collapse: Deep Sea"],
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}
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dw_candles = [
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    "Snatcher's Hit List",
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    "Zero Jumps",
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    "Camera Tourist",
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    "Snatcher Coins in Mafia Town",
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    "Snatcher Coins in Battle of the Birds",
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    "Snatcher Coins in Subcon Forest",
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    "Snatcher Coins in Alpine Skyline",
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    "Snatcher Coins in Nyakuza Metro",
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]
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annoying_dws = [
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    "Vault Codes in the Wind",
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    "Boss Rush",
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    "Camera Tourist",
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    "The Mustache Gauntlet",
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    "Rift Collapse: Deep Sea",
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    "Cruisin' for a Bruisin'",
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    "Seal the Deal",  # Non-excluded if goal
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]
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# includes the above as well
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annoying_bonuses = [
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    "So You're Back From Outer Space",
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    "Encore! Encore!",
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    "Snatcher's Hit List",
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    "Vault Codes in the Wind",
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    "10 Seconds until Self-Destruct",
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    "Killing Two Birds",
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    "Zero Jumps",
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    "Boss Rush",
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    "Bird Sanctuary",
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    "The Mustache Gauntlet",
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    "Wound-Up Windmill",
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    "Camera Tourist",
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    "Rift Collapse: Deep Sea",
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    "Cruisin' for a Bruisin'",
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    "Seal the Deal",
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]
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dw_classes = {
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    "Beat the Heat":                    "Hat_SnatcherContract_DeathWish_HeatingUpHarder",
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    "So You're Back From Outer Space":  "Hat_SnatcherContract_DeathWish_BackFromSpace",
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    "Snatcher's Hit List":              "Hat_SnatcherContract_DeathWish_KillEverybody",
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    "Collect-a-thon":                   "Hat_SnatcherContract_DeathWish_PonFrenzy",
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    "Rift Collapse: Mafia of Cooks":    "Hat_SnatcherContract_DeathWish_RiftCollapse_MafiaTown",
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    "Encore! Encore!":                  "Hat_SnatcherContract_DeathWish_MafiaBossEX",
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    "She Speedran from Outer Space":    "Hat_SnatcherContract_DeathWish_Speedrun_MafiaAlien",
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    "Mafia's Jumps":                    "Hat_SnatcherContract_DeathWish_NoAPresses_MafiaAlien",
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    "Vault Codes in the Wind":          "Hat_SnatcherContract_DeathWish_MovingVault",
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    "Snatcher Coins in Mafia Town":     "Hat_SnatcherContract_DeathWish_Tokens_MafiaTown",
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    "Security Breach":                          "Hat_SnatcherContract_DeathWish_DeadBirdStudioMoreGuards",
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    "The Great Big Hootenanny":                 "Hat_SnatcherContract_DeathWish_DifficultParade",
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    "Rift Collapse: Dead Bird Studio":          "Hat_SnatcherContract_DeathWish_RiftCollapse_Birds",
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    "10 Seconds until Self-Destruct":           "Hat_SnatcherContract_DeathWish_TrainRushShortTime",
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    "Killing Two Birds":                        "Hat_SnatcherContract_DeathWish_BirdBossEX",
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    "Snatcher Coins in Battle of the Birds":    "Hat_SnatcherContract_DeathWish_Tokens_Birds",
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    "Zero Jumps":                               "Hat_SnatcherContract_DeathWish_NoAPresses",
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    "Speedrun Well":                    "Hat_SnatcherContract_DeathWish_Speedrun_SubWell",
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    "Rift Collapse: Sleepy Subcon":     "Hat_SnatcherContract_DeathWish_RiftCollapse_Subcon",
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    "Boss Rush":                        "Hat_SnatcherContract_DeathWish_BossRush",
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    "Quality Time with Snatcher":       "Hat_SnatcherContract_DeathWish_SurvivalOfTheFittest",
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    "Breaching the Contract":           "Hat_SnatcherContract_DeathWish_SnatcherEX",
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    "Snatcher Coins in Subcon Forest":  "Hat_SnatcherContract_DeathWish_Tokens_Subcon",
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    "Bird Sanctuary":                   "Hat_SnatcherContract_DeathWish_NiceBirdhouse",
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    "Rift Collapse: Alpine Skyline":    "Hat_SnatcherContract_DeathWish_RiftCollapse_Alps",
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    "Wound-Up Windmill":                "Hat_SnatcherContract_DeathWish_FastWindmill",
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    "The Illness has Speedrun":         "Hat_SnatcherContract_DeathWish_Speedrun_Illness",
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    "Snatcher Coins in Alpine Skyline": "Hat_SnatcherContract_DeathWish_Tokens_Alps",
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    "Camera Tourist":                   "Hat_SnatcherContract_DeathWish_CameraTourist_1",
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    "The Mustache Gauntlet":            "Hat_SnatcherContract_DeathWish_HardCastle",
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    "No More Bad Guys":                 "Hat_SnatcherContract_DeathWish_MuGirlEX",
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    "Seal the Deal":                    "Hat_SnatcherContract_DeathWish_BossRushEX",
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    "Rift Collapse: Deep Sea":          "Hat_SnatcherContract_DeathWish_RiftCollapse_Cruise",
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    "Cruisin' for a Bruisin'":          "Hat_SnatcherContract_DeathWish_EndlessTasks",
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    "Community Rift: Rhythm Jump Studio":   "Hat_SnatcherContract_DeathWish_CommunityRift_RhythmJump",
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    "Community Rift: Twilight Travels":     "Hat_SnatcherContract_DeathWish_CommunityRift_TwilightTravels",
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    "Community Rift: The Mountain Rift":    "Hat_SnatcherContract_DeathWish_CommunityRift_MountainRift",
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    "Snatcher Coins in Nyakuza Metro":      "Hat_SnatcherContract_DeathWish_Tokens_Metro",
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}
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def create_dw_regions(world: "HatInTimeWorld"):
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    if world.options.DWExcludeAnnoyingContracts:
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        for name in annoying_dws:
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            world.excluded_dws.append(name)
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    if not world.options.DWEnableBonus or world.options.DWAutoCompleteBonuses:
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        for name in death_wishes:
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            world.excluded_bonuses.append(name)
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    elif world.options.DWExcludeAnnoyingBonuses:
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        for name in annoying_bonuses:
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            world.excluded_bonuses.append(name)
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    if world.options.DWExcludeCandles:
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        for name in dw_candles:
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            if name not in world.excluded_dws:
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                world.excluded_dws.append(name)
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    spaceship = world.multiworld.get_region("Spaceship", world.player)
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    dw_map: Region = create_region(world, "Death Wish Map")
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    entrance = spaceship.connect(dw_map, "-> Death Wish Map")
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    add_rule(entrance, lambda state: state.has("Time Piece", world.player, world.options.DWTimePieceRequirement))
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    if world.options.DWShuffle:
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        # Connect Death Wishes randomly to one another in a linear sequence
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        dw_list: List[str] = []
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        for name in death_wishes.keys():
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            # Don't shuffle excluded or invalid Death Wishes
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            if not world.is_dlc2() and name == "Snatcher Coins in Nyakuza Metro" or world.is_dw_excluded(name):
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                continue
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            dw_list.append(name)
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        world.random.shuffle(dw_list)
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        count = world.random.randint(world.options.DWShuffleCountMin.value, world.options.DWShuffleCountMax.value)
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        dw_shuffle: List[str] = []
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        total = min(len(dw_list), count)
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        for i in range(total):
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            dw_shuffle.append(dw_list[i])
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        # Seal the Deal is always last if it's the goal
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        if world.options.EndGoal == EndGoal.option_seal_the_deal:
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            if "Seal the Deal" in dw_shuffle:
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                dw_shuffle.remove("Seal the Deal")
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            dw_shuffle.append("Seal the Deal")
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        world.dw_shuffle = dw_shuffle
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        prev_dw = dw_map
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        for death_wish_name in dw_shuffle:
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            dw = create_region(world, death_wish_name)
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            prev_dw.connect(dw)
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            create_dw_locations(world, dw)
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            prev_dw = dw
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    else:
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        # DWShuffle is disabled, use vanilla connections
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        for key in death_wishes.keys():
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            if key == "Snatcher Coins in Nyakuza Metro" and not world.is_dlc2():
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                world.excluded_dws.append(key)
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                continue
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            dw = create_region(world, key)
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            if key == "Beat the Heat":
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                dw_map.connect(dw, f"{dw_map.name} -> Beat the Heat")
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            elif key in dw_prereqs.keys():
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                for name in dw_prereqs[key]:
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                    parent = world.multiworld.get_region(name, world.player)
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                    parent.connect(dw, f"{parent.name} -> {key}")
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            create_dw_locations(world, dw)
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def create_dw_locations(world: "HatInTimeWorld", dw: Region):
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    loc_id = death_wishes[dw.name]
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    main_objective = HatInTimeLocation(world.player, f"{dw.name} - Main Objective", loc_id, dw)
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    full_clear = HatInTimeLocation(world.player, f"{dw.name} - All Clear", loc_id + 1, dw)
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    main_stamp = HatInTimeLocation(world.player, f"Main Stamp - {dw.name}", None, dw)
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    bonus_stamps = HatInTimeLocation(world.player, f"Bonus Stamps - {dw.name}", None, dw)
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    main_stamp.show_in_spoiler = False
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    bonus_stamps.show_in_spoiler = False
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    dw.locations.append(main_stamp)
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    dw.locations.append(bonus_stamps)
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    main_stamp.place_locked_item(HatInTimeItem(f"1 Stamp - {dw.name}",
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                                               ItemClassification.progression, None, world.player))
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    bonus_stamps.place_locked_item(HatInTimeItem(f"2 Stamp - {dw.name}",
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                                                 ItemClassification.progression, None, world.player))
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    if dw.name in world.excluded_dws:
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        main_objective.progress_type = LocationProgressType.EXCLUDED
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        full_clear.progress_type = LocationProgressType.EXCLUDED
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    elif world.is_bonus_excluded(dw.name):
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        full_clear.progress_type = LocationProgressType.EXCLUDED
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    dw.locations.append(main_objective)
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    dw.locations.append(full_clear)
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