Archipelago/worlds/generic/Rules.py

62 lines
2.1 KiB
Python

def locality_rules(world, player):
if world.local_items[player]:
for location in world.get_locations():
if location.player != player:
forbid_items_for_player(location, world.local_items[player], player)
if world.non_local_items[player]:
for location in world.get_locations():
if location.player == player:
forbid_items_for_player(location, world.non_local_items[player], player)
def exclusion_rules(world, player: int, excluded_locations: set):
for loc_name in excluded_locations:
location = world.get_location(loc_name, player)
add_item_rule(location, lambda i: not (i.advancement or i.smallkey or i.bigkey))
def set_rule(spot, rule):
spot.access_rule = rule
def add_rule(spot, rule, combine='and'):
old_rule = spot.access_rule
if combine == 'or':
spot.access_rule = lambda state: rule(state) or old_rule(state)
else:
spot.access_rule = lambda state: rule(state) and old_rule(state)
def forbid_item(location, item, player: int):
old_rule = location.item_rule
location.item_rule = lambda i: (i.name != item or i.player != player) and old_rule(i)
def forbid_items_for_player(location, items: set, player: int):
old_rule = location.item_rule
location.item_rule = lambda i: (i.player != player or i.name not in items) and old_rule(i)
def forbid_items(location, items: set):
"""unused, but kept as a debugging tool."""
old_rule = location.item_rule
location.item_rule = lambda i: i.name not in items and old_rule(i)
def add_item_rule(location, rule):
old_rule = location.item_rule
location.item_rule = lambda item: rule(item) and old_rule(item)
def item_in_locations(state, item, player, locations):
for location in locations:
if item_name(state, location[0], location[1]) == (item, player):
return True
return False
def item_name(state, location, player):
location = state.world.get_location(location, player)
if location.item is None:
return None
return (location.item.name, location.item.player)