Archipelago/worlds/alttp/__init__.py

121 lines
4.3 KiB
Python

from typing import Optional
from BaseClasses import Location, Item
#class ALTTPWorld(World):
# """WIP"""
# def __init__(self, options, slot: int):
# self._region_cache = {}
# self.slot = slot
# self.shuffle = shuffle
# self.logic = logic
# self.mode = mode
# self.swords = swords
# self.difficulty = difficulty
# self.difficulty_adjustments = difficulty_adjustments
# self.timer = timer
# self.progressive = progressive
# self.goal = goal
# self.dungeons = []
# self.regions = []
# self.shops = []
# self.itempool = []
# self.seed = None
# self.precollected_items = []
# self.state = CollectionState(self)
# self._cached_entrances = None
# self._cached_locations = None
# self._entrance_cache = {}
# self._location_cache = {}
# self.required_locations = []
# self.light_world_light_cone = False
# self.dark_world_light_cone = False
# self.rupoor_cost = 10
# self.aga_randomness = True
# self.lock_aga_door_in_escape = False
# self.save_and_quit_from_boss = True
# self.accessibility = accessibility
# self.shuffle_ganon = shuffle_ganon
# self.fix_gtower_exit = self.shuffle_ganon
# self.retro = retro
# self.custom = custom
# self.customitemarray: List[int] = customitemarray
# self.hints = hints
# self.dynamic_regions = []
# self.dynamic_locations = []
#
#
# self.remote_items = False
# self.required_medallions = ['Ether', 'Quake']
# self.swamp_patch_required = False
# self.powder_patch_required = False
# self.ganon_at_pyramid = True
# self.ganonstower_vanilla = True
#
#
# self.can_access_trock_eyebridge = None
# self.can_access_trock_front = None
# self.can_access_trock_big_chest = None
# self.can_access_trock_middle = None
# self.fix_fake_world = True
# self.mapshuffle = False
# self.compassshuffle = False
# self.keyshuffle = False
# self.bigkeyshuffle = False
# self.difficulty_requirements = None
# self.boss_shuffle = 'none'
# self.enemy_shuffle = False
# self.enemy_health = 'default'
# self.enemy_damage = 'default'
# self.killable_thieves = False
# self.tile_shuffle = False
# self.bush_shuffle = False
# self.beemizer = 0
# self.escape_assist = []
# self.crystals_needed_for_ganon = 7
# self.crystals_needed_for_gt = 7
# self.open_pyramid = False
# self.treasure_hunt_icon = 'Triforce Piece'
# self.treasure_hunt_count = 0
# self.clock_mode = False
# self.can_take_damage = True
# self.glitch_boots = True
# self.progression_balancing = True
# self.local_items = set()
# self.triforce_pieces_available = 30
# self.triforce_pieces_required = 20
# self.shop_shuffle = 'off'
# self.shuffle_prizes = "g"
# self.sprite_pool = []
# self.dark_room_logic = "lamp"
# self.restrict_dungeon_item_on_boss = False
#
class ALttPLocation(Location):
game: str = "A Link to the Past"
def __init__(self, player: int, name: str = '', address=None, crystal: bool = False,
hint_text: Optional[str] = None, parent=None,
player_address=None):
super(ALttPLocation, self).__init__(player, name, address, parent)
self.crystal = crystal
self.player_address = player_address
self._hint_text: str = hint_text
class ALttPItem(Item):
game: str = "A Link to the Past"
def __init__(self, name='', advancement=False, type=None, code=None, pedestal_hint=None, pedestal_credit=None, sickkid_credit=None, zora_credit=None, witch_credit=None, fluteboy_credit=None, hint_text=None, player=None):
super(ALttPItem, self).__init__(name, advancement, code, player)
self.type = type
self._pedestal_hint_text = pedestal_hint
self.pedestal_credit_text = pedestal_credit
self.sickkid_credit_text = sickkid_credit
self.zora_credit_text = zora_credit
self.magicshop_credit_text = witch_credit
self.fluteboy_credit_text = fluteboy_credit
self._hint_text = hint_text