980 lines
40 KiB
Python
980 lines
40 KiB
Python
from __future__ import annotations
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import argparse
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import asyncio
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import functools
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import json
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import logging
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import zlib
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import collections
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import typing
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import inspect
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import weakref
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import datetime
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import ModuleUpdate
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ModuleUpdate.update()
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import websockets
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import prompt_toolkit
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from prompt_toolkit.patch_stdout import patch_stdout
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from fuzzywuzzy import process as fuzzy_process
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import Items
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import Regions
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import Utils
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from Utils import get_item_name_from_id, get_location_name_from_address, ReceivedItem
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console_names = frozenset(set(Items.item_table) | set(Regions.location_table))
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class Client:
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version: typing.List[int] = [0, 0, 0]
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tags: typing.List[str] = []
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def __init__(self, socket: websockets.server.WebSocketServerProtocol, ctx: Context):
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self.socket = socket
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self.auth = False
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self.name = None
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self.team = None
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self.slot = None
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self.send_index = 0
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self.tags = []
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self.version = [0, 0, 0]
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self.messageprocessor = ClientMessageProcessor(ctx, self)
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self.ctx = weakref.ref(ctx)
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async def disconnect(self):
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ctx = self.ctx()
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if ctx:
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await on_client_disconnected(ctx, self)
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ctx.clients.remove(self)
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@property
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def wants_item_notification(self):
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return self.auth and "FoundItems" in self.tags
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class Context:
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def __init__(self, host: str, port: int, password: str, location_check_points: int, hint_cost: int,
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item_cheat: bool, forfeit_allowed):
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self.data_filename = None
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self.save_filename = None
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self.disable_save = False
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self.player_names = {}
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self.rom_names = {}
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self.remote_items = set()
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self.locations = {}
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self.host = host
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self.port = port
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self.password = password
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self.server = None
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self.countdown_timer = 0
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self.clients = []
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self.received_items = {}
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self.name_aliases: typing.Dict[typing.Tuple[int, int], str] = {}
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self.location_checks = collections.defaultdict(set)
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self.hint_cost = hint_cost
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self.location_check_points = location_check_points
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self.hints_used = collections.defaultdict(int)
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self.hints: typing.Dict[typing.Tuple[int, int], typing.Set[Utils.Hint]] = collections.defaultdict(set)
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self.forfeit_allowed = forfeit_allowed
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self.item_cheat = item_cheat
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self.running = True
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self.client_activity_timers = {}
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self.commandprocessor = ServerCommandProcessor(self)
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def get_save(self) -> dict:
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d = {
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"rom_names": list(self.rom_names.items()),
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"received_items": tuple((k, v) for k, v in self.received_items.items()),
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"hints_used": tuple((key, value) for key, value in self.hints_used.items()),
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"hints": tuple((key, list(value)) for key, value in self.hints.items()),
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"location_checks": tuple((key, tuple(value)) for key, value in self.location_checks.items()),
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"name_aliases": tuple((key, value) for key, value in self.name_aliases.items()),
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}
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return d
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def set_save(self, savedata: dict):
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rom_names = savedata["rom_names"]
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received_items = {tuple(k): [ReceivedItem(*i) for i in v] for k, v in savedata["received_items"]}
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if not all([self.rom_names[tuple(rom)] == (team, slot) for rom, (team, slot) in rom_names]):
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raise Exception('Save file mismatch, will start a new game')
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self.received_items = received_items
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self.hints_used.update({tuple(key): value for key, value in savedata["hints_used"]})
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if "hints" in savedata:
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self.hints.update(
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{tuple(key): set(Utils.Hint(*hint) for hint in value) for key, value in savedata["hints"]})
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else: # backwards compatiblity for <= 2.0.2
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old_hints = {tuple(key): set(value) for key, value in savedata["hints_sent"]}
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for team_slot, item_or_location_s in old_hints.items():
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team, slot = team_slot
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for item_or_location in item_or_location_s:
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if item_or_location in Items.item_table:
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hints = collect_hints(self, team, slot, item_or_location)
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else:
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hints = collect_hints_location(self, team, slot, item_or_location)
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for hint in hints:
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self.hints[team, hint.receiving_player].add(hint)
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# even if it is the same hint, it won't be duped due to set
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self.hints[team, hint.finding_player].add(hint)
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if "name_aliases" in savedata:
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self.name_aliases.update({tuple(key): value for key, value in savedata["name_aliases"]})
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self.location_checks.update({tuple(key): set(value) for key, value in savedata["location_checks"]})
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logging.info(f'Loaded save file with {sum([len(p) for p in received_items.values()])} received items '
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f'for {len(received_items)} players')
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def get_aliased_name(self, team: int, slot: int):
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if (team, slot) in self.name_aliases:
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return f"{self.name_aliases[team, slot]} ({self.player_names[team, slot]})"
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else:
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return self.player_names[team, slot]
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async def send_msgs(client: Client, msgs):
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websocket = client.socket
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if not websocket or not websocket.open or websocket.closed:
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return
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try:
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await websocket.send(json.dumps(msgs))
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except websockets.ConnectionClosed:
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logging.exception("Exception during send_msgs")
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await client.disconnect()
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async def send_json_msgs(client: Client, msg: str):
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websocket = client.socket
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if not websocket or not websocket.open or websocket.closed:
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return
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try:
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await websocket.send(msg)
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except websockets.ConnectionClosed:
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logging.exception("Exception during send_msgs")
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await client.disconnect()
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def broadcast_all(ctx: Context, msgs):
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for client in ctx.clients:
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if client.auth:
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asyncio.create_task(send_msgs(client, msgs))
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def broadcast_team(ctx: Context, team, msgs):
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for client in ctx.clients:
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if client.auth and client.team == team:
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asyncio.create_task(send_msgs(client, msgs))
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def notify_all(ctx : Context, text):
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logging.info("Notice (all): %s" % text)
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broadcast_all(ctx, [['Print', text]])
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def notify_team(ctx: Context, team: int, text: str):
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logging.info("Notice (Team #%d): %s" % (team + 1, text))
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broadcast_team(ctx, team, [['Print', text]])
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def notify_client(client: Client, text: str):
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if not client.auth:
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return
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logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
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asyncio.create_task(send_msgs(client, [['Print', text]]))
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# separated out, due to compatibilty between clients
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def notify_hints(ctx: Context, team: int, hints: typing.List[Utils.Hint]):
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cmd = json.dumps([["Hint", hints]]) # make sure it is a list, as it can be set internally
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texts = [['Print', format_hint(ctx, team, hint)] for hint in hints]
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for _, text in texts:
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logging.info("Notice (Team #%d): %s" % (team + 1, text))
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for client in ctx.clients:
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if client.auth and client.team == team:
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if "Berserker" in client.tags:
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payload = cmd
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asyncio.create_task(send_json_msgs(client, payload))
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else:
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payload = texts
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asyncio.create_task(send_msgs(client, payload))
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def update_aliases(ctx: Context, team: int, client: typing.Optional[Client] = None):
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cmd = json.dumps([["AliasUpdate",
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[(key[1], ctx.get_aliased_name(*key)) for key, value in ctx.player_names.items() if
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key[0] == team]]]) # make sure it is a list, as it can be set internally
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if client is None:
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for client in ctx.clients:
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if client.team == team and client.auth and client.version > [2, 0, 3]:
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asyncio.create_task(send_json_msgs(client, cmd))
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else:
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asyncio.create_task(send_json_msgs(client, cmd))
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async def server(websocket, path, ctx: Context):
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client = Client(websocket, ctx)
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ctx.clients.append(client)
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try:
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await on_client_connected(ctx, client)
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async for data in websocket:
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for msg in json.loads(data):
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if len(msg) == 1:
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cmd = msg
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args = None
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else:
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cmd = msg[0]
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args = msg[1]
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await process_client_cmd(ctx, client, cmd, args)
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except Exception as e:
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if not isinstance(e, websockets.WebSocketException):
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logging.exception(e)
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finally:
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await client.disconnect()
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async def on_client_connected(ctx: Context, client: Client):
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await send_msgs(client, [['RoomInfo', {
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'password': ctx.password is not None,
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'players': [(client.team, client.slot, ctx.name_aliases.get((client.team, client.slot), client.name)) for client
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in ctx.clients if client.auth],
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# tags are for additional features in the communication.
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# Name them by feature or fork, as you feel is appropriate.
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'tags': ['Berserker'],
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'version': Utils._version_tuple
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}]])
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async def on_client_disconnected(ctx: Context, client: Client):
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if client.auth:
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await on_client_left(ctx, client)
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async def on_client_joined(ctx: Context, client: Client):
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notify_all(ctx,
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"%s (Team #%d) has joined the game. Client(%s, %s)." % (ctx.get_aliased_name(client.team, client.slot),
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client.team + 1,
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".".join(str(x) for x in client.version),
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client.tags))
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async def on_client_left(ctx: Context, client: Client):
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notify_all(ctx, "%s (Team #%d) has left the game" % (client.name, client.team + 1))
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async def countdown(ctx: Context, timer):
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notify_all(ctx, f'[Server]: Starting countdown of {timer}s')
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if ctx.countdown_timer:
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ctx.countdown_timer = timer # timer is already running, set it to a different time
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else:
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ctx.countdown_timer = timer
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while ctx.countdown_timer > 0:
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notify_all(ctx, f'[Server]: {ctx.countdown_timer}')
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ctx.countdown_timer -= 1
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await asyncio.sleep(1)
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notify_all(ctx, f'[Server]: GO')
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def get_players_string(ctx: Context):
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auth_clients = {(c.team, c.slot) for c in ctx.clients if c.auth}
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player_names = sorted(ctx.player_names.keys())
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current_team = -1
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text = ''
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for team, slot in player_names:
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player_name = ctx.player_names[team, slot]
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if team != current_team:
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text += f':: Team #{team + 1}: '
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current_team = team
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if (team, slot) in auth_clients:
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text += f'{player_name} '
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else:
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text += f'({player_name}) '
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return f'{len(auth_clients)} players of {len(ctx.player_names)} connected ' + text[:-1]
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def get_received_items(ctx: Context, team: int, player: int) -> typing.List[ReceivedItem]:
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return ctx.received_items.setdefault((team, player), [])
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def tuplize_received_items(items):
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return [(item.item, item.location, item.player) for item in items]
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def send_new_items(ctx: Context):
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for client in ctx.clients:
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if not client.auth:
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continue
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items = get_received_items(ctx, client.team, client.slot)
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if len(items) > client.send_index:
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asyncio.create_task(send_msgs(client, [
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['ReceivedItems', (client.send_index, tuplize_received_items(items)[client.send_index:])]]))
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client.send_index = len(items)
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def forfeit_player(ctx: Context, team: int, slot: int):
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all_locations = {values[0] for values in Regions.location_table.values() if type(values[0]) is int}
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notify_all(ctx, "%s (Team #%d) has forfeited" % (ctx.player_names[(team, slot)], team + 1))
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register_location_checks(ctx, team, slot, all_locations)
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def register_location_checks(ctx: Context, team: int, slot: int, locations):
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ctx.client_activity_timers[team, slot] = datetime.datetime.now(datetime.timezone.utc)
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found_items = False
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for location in locations:
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if (location, slot) in ctx.locations:
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target_item, target_player = ctx.locations[(location, slot)]
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if target_player != slot or slot in ctx.remote_items:
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found = False
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recvd_items = get_received_items(ctx, team, target_player)
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for recvd_item in recvd_items:
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if recvd_item.location == location and recvd_item.player == slot:
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found = True
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break
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if not found:
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new_item = ReceivedItem(target_item, location, slot)
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recvd_items.append(new_item)
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if slot != target_player:
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broadcast_team(ctx, team, [['ItemSent', (slot, location, target_player, target_item)]])
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logging.info('(Team #%d) %s sent %s to %s (%s)' % (
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team + 1, ctx.player_names[(team, slot)], get_item_name_from_id(target_item),
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ctx.player_names[(team, target_player)], get_location_name_from_address(location)))
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found_items = True
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elif target_player == slot: # local pickup, notify clients of the pickup
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if location not in ctx.location_checks[team, slot]:
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for client in ctx.clients:
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if client.team == team and client.wants_item_notification:
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asyncio.create_task(
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send_msgs(client, [['ItemFound', (target_item, location, slot)]]))
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ctx.location_checks[team, slot] |= set(locations)
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send_new_items(ctx)
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if found_items:
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save(ctx)
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def save(ctx: Context):
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if not ctx.disable_save:
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try:
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jsonstr = json.dumps(ctx.get_save())
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with open(ctx.save_filename, "wb") as f:
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f.write(zlib.compress(jsonstr.encode("utf-8")))
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except Exception as e:
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logging.exception(e)
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def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[Utils.Hint]:
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hints = []
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seeked_item_id = Items.item_table[item][3]
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for check, result in ctx.locations.items():
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item_id, receiving_player = result
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if receiving_player == slot and item_id == seeked_item_id:
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location_id, finding_player = check
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found = location_id in ctx.location_checks[team, finding_player]
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hints.append(Utils.Hint(receiving_player, finding_player, location_id, item_id, found))
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return hints
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def collect_hints_location(ctx: Context, team: int, slot: int, location: str) -> typing.List[Utils.Hint]:
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hints = []
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seeked_location = Regions.location_table[location][0]
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for check, result in ctx.locations.items():
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location_id, finding_player = check
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if finding_player == slot and location_id == seeked_location:
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item_id, receiving_player = result
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found = location_id in ctx.location_checks[team, finding_player]
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hints.append(Utils.Hint(receiving_player, finding_player, location_id, item_id, found))
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break # each location has 1 item
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return hints
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def format_hint(ctx: Context, team: int, hint: Utils.Hint) -> str:
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return f"[Hint]: {ctx.player_names[team, hint.receiving_player]}'s " \
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f"{Items.lookup_id_to_name[hint.item]} can be found " \
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f"at {get_location_name_from_address(hint.location)} " \
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f"in {ctx.player_names[team, hint.finding_player]}'s World." \
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+ (" (found)" if hint.found else "")
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def get_intended_text(input_text: str, possible_answers: typing.Iterable[str]= console_names) -> typing.Tuple[str, bool, str]:
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picks = fuzzy_process.extract(input_text, possible_answers, limit=2)
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if len(picks) > 1:
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dif = picks[0][1] - picks[1][1]
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if picks[0][1] == 100:
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return picks[0][0], True, "Perfect Match"
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elif picks[0][1] < 75:
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return picks[0][0], False, f"Didn't find something that closely matches, " \
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f"did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
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elif dif > 5:
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return picks[0][0], True, "Close Match"
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else:
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return picks[0][0], False, f"Too many close matches, did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
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else:
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if picks[0][1] > 90:
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return picks[0][0], True, "Only Option Match"
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else:
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return picks[0][0], False, f"Did you mean {picks[0][0]}? ({picks[0][1]}% sure)"
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class CommandMeta(type):
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def __new__(cls, name, bases, attrs):
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commands = attrs["commands"] = {}
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for base in bases:
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commands.update(base.commands)
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commands.update({name[5:].lower(): method for name, method in attrs.items() if
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name.startswith("_cmd_")})
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return super(CommandMeta, cls).__new__(cls, name, bases, attrs)
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def mark_raw(function):
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function.raw_text = True
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return function
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class CommandProcessor(metaclass=CommandMeta):
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commands: typing.Dict[str, typing.Callable]
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marker = "/"
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def output(self, text: str):
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print(text)
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def __call__(self, raw: str) -> typing.Optional[bool]:
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if not raw:
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return
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try:
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command = raw.split()
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basecommand = command[0]
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if basecommand[0] == self.marker:
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method = self.commands.get(basecommand[1:].lower(), None)
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if not method:
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self._error_unknown_command(basecommand[1:])
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else:
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if getattr(method, "raw_text", False): # method is requesting unprocessed text data
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arg = raw.split(maxsplit=1)
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if len(arg) > 1:
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return method(self, arg[1]) # argument text was found, so pass it along
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else:
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return method(self) # argument may be optional, try running without args
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else:
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return method(self, *command[1:]) # pass each word as argument
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else:
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|
self.default(raw)
|
|
except Exception as e:
|
|
self._error_parsing_command(e)
|
|
|
|
def get_help_text(self) -> str:
|
|
s = ""
|
|
for command, method in self.commands.items():
|
|
spec = inspect.signature(method).parameters
|
|
argtext = ""
|
|
for argname, parameter in spec.items():
|
|
if argname == "self":
|
|
continue
|
|
|
|
if isinstance(parameter.default, str):
|
|
if not parameter.default:
|
|
argname = f"[{argname}]"
|
|
else:
|
|
argname += "=" + parameter.default
|
|
argtext += argname
|
|
argtext += " "
|
|
s += f"{self.marker}{command} {argtext}\n {method.__doc__}\n"
|
|
return s
|
|
|
|
def _cmd_help(self):
|
|
"""Returns the help listing"""
|
|
self.output(self.get_help_text())
|
|
|
|
def _cmd_license(self):
|
|
"""Returns the licensing information"""
|
|
license = getattr(CommandProcessor, "license", None)
|
|
if not license:
|
|
with open(Utils.local_path("LICENSE")) as f:
|
|
CommandProcessor.license = license = f.read()
|
|
self.output(CommandProcessor.license)
|
|
|
|
def default(self, raw: str):
|
|
self.output("Echo: " + raw)
|
|
|
|
def _error_unknown_command(self, raw: str):
|
|
self.output(f"Could not find command {raw}. Known commands: {', '.join(self.commands)}")
|
|
|
|
def _error_parsing_command(self, exception: Exception):
|
|
self.output(str(exception))
|
|
|
|
|
|
class ClientMessageProcessor(CommandProcessor):
|
|
marker = "!"
|
|
ctx: Context
|
|
|
|
def __init__(self, ctx: Context, client: Client):
|
|
self.ctx = ctx
|
|
self.client = client
|
|
|
|
def output(self, text):
|
|
notify_client(self.client, text)
|
|
|
|
def default(self, raw: str):
|
|
pass # default is client sending just text
|
|
|
|
def _cmd_players(self) -> bool:
|
|
"""Get information about connected and missing players"""
|
|
if len(self.ctx.player_names) < 10:
|
|
notify_all(self.ctx, get_players_string(self.ctx))
|
|
else:
|
|
self.output(get_players_string(self.ctx))
|
|
|
|
def _cmd_forfeit(self) -> bool:
|
|
"""Surrender and send your remaining items out to their recipients"""
|
|
if self.ctx.forfeit_allowed:
|
|
forfeit_player(self.ctx, self.client.team, self.client.slot)
|
|
return True
|
|
else:
|
|
self.output(
|
|
"Sorry, client forfeiting has been disabled on this server. You can ask the server admin for a /forfeit")
|
|
return False
|
|
|
|
def _cmd_countdown(self, seconds: str = "10") -> bool:
|
|
"""Start a countdown in seconds"""
|
|
try:
|
|
timer = int(seconds, 10)
|
|
except ValueError:
|
|
timer = 10
|
|
asyncio.create_task(countdown(self.ctx, timer))
|
|
return True
|
|
|
|
def _cmd_missing(self) -> bool:
|
|
"""List all missing location checks from the server's perspective"""
|
|
buffer = "" # try not to spam small packets over network
|
|
count = 0
|
|
for location_id, location_name in Regions.lookup_id_to_name.items(): # cheat console is -1, keep in mind
|
|
if location_id != -1 and location_id not in self.ctx.location_checks[self.client.team, self.client.slot]:
|
|
buffer += f'Missing: {location_name}\n'
|
|
count += 1
|
|
|
|
if buffer:
|
|
self.output(buffer + f"Found {count} missing location checks")
|
|
else:
|
|
self.output("No missing location checks found.")
|
|
return True
|
|
|
|
@mark_raw
|
|
def _cmd_alias(self, alias_name: str = ""):
|
|
if alias_name:
|
|
alias_name = alias_name[:15]
|
|
self.ctx.name_aliases[self.client.team, self.client.slot] = alias_name
|
|
self.output(f"Hello, {alias_name}")
|
|
update_aliases(self.ctx, self.client.team)
|
|
save(self.ctx)
|
|
return True
|
|
elif (self.client.team, self.client.slot) in self.ctx.name_aliases:
|
|
del (self.ctx.name_aliases[self.client.team, self.client.slot])
|
|
self.output("Removed Alias")
|
|
update_aliases(self.ctx, self.client.team)
|
|
save(self.ctx)
|
|
return True
|
|
return False
|
|
|
|
@mark_raw
|
|
def _cmd_getitem(self, item_name: str) -> bool:
|
|
"""Cheat in an item"""
|
|
if self.ctx.item_cheat:
|
|
item_name, usable, response = get_intended_text(item_name, Items.item_table.keys())
|
|
if usable:
|
|
new_item = ReceivedItem(Items.item_table[item_name][3], -1, self.client.slot)
|
|
get_received_items(self.ctx, self.client.team, self.client.slot).append(new_item)
|
|
notify_all(self.ctx, 'Cheat console: sending "' + item_name + '" to ' + self.client.name)
|
|
send_new_items(self.ctx)
|
|
return True
|
|
else:
|
|
self.output(response)
|
|
return False
|
|
else:
|
|
self.output("Cheating is disabled.")
|
|
return False
|
|
|
|
@mark_raw
|
|
def _cmd_hint(self, item_or_location: str = "") -> bool:
|
|
"""Use !hint {item_name/location_name}, for example !hint Lamp or !hint Link's House. """
|
|
points_available = self.ctx.location_check_points * len(
|
|
self.ctx.location_checks[self.client.team, self.client.slot]) - \
|
|
self.ctx.hint_cost * self.ctx.hints_used[self.client.team, self.client.slot]
|
|
if not item_or_location:
|
|
self.output(f"A hint costs {self.ctx.hint_cost} points. "
|
|
f"You have {points_available} points.")
|
|
hints = {hint.re_check(self.ctx, self.client.team) for hint in
|
|
self.ctx.hints[self.client.team, self.client.slot]}
|
|
self.ctx.hints[self.client.team, self.client.slot] = hints
|
|
notify_hints(self.ctx, self.client.team, list(hints))
|
|
return True
|
|
else:
|
|
item_name, usable, response = get_intended_text(item_or_location)
|
|
if usable:
|
|
if item_name in Items.hint_blacklist:
|
|
self.output(f"Sorry, \"{item_name}\" is marked as non-hintable.")
|
|
hints = []
|
|
elif item_name in Items.item_table: # item name
|
|
hints = collect_hints(self.ctx, self.client.team, self.client.slot, item_name)
|
|
else: # location name
|
|
hints = collect_hints_location(self.ctx, self.client.team, self.client.slot, item_name)
|
|
|
|
if hints:
|
|
new_hints = set(hints) - self.ctx.hints[self.client.team, self.client.slot]
|
|
old_hints = set(hints) - new_hints
|
|
if old_hints:
|
|
notify_hints(self.ctx, self.client.team, list(old_hints))
|
|
if not new_hints:
|
|
self.output("Hint was previously used, no points deducted.")
|
|
if new_hints:
|
|
found_hints = sum(not hint.found for hint in new_hints)
|
|
if not found_hints: # everything's been found, no need to pay
|
|
can_pay = True
|
|
elif self.ctx.hint_cost:
|
|
can_pay = points_available // (self.ctx.hint_cost * found_hints) >= 1
|
|
else:
|
|
can_pay = True
|
|
|
|
if can_pay:
|
|
self.ctx.hints_used[self.client.team, self.client.slot] += found_hints
|
|
|
|
for hint in new_hints:
|
|
if not hint.found:
|
|
self.ctx.hints[self.client.team, hint.finding_player].add(hint)
|
|
self.ctx.hints[self.client.team, hint.receiving_player].add(hint)
|
|
notify_hints(self.ctx, self.client.team, list(new_hints))
|
|
save(self.ctx)
|
|
else:
|
|
notify_client(self.client, f"You can't afford the hint. "
|
|
f"You have {points_available} points and need at least "
|
|
f"{self.ctx.hint_cost}, "
|
|
f"more if multiple items are still to be found.")
|
|
return True
|
|
else:
|
|
self.output("Nothing found. Item/Location may not exist.")
|
|
return False
|
|
else:
|
|
self.output(response)
|
|
return False
|
|
|
|
|
|
async def process_client_cmd(ctx: Context, client: Client, cmd, args):
|
|
if type(cmd) is not str:
|
|
await send_msgs(client, [['InvalidCmd']])
|
|
return
|
|
|
|
if cmd == 'Connect':
|
|
if not args or type(args) is not dict or \
|
|
'password' not in args or type(args['password']) not in [str, type(None)] or \
|
|
'rom' not in args or type(args['rom']) is not list:
|
|
await send_msgs(client, [['InvalidArguments', 'Connect']])
|
|
return
|
|
|
|
errors = set()
|
|
if ctx.password is not None and args['password'] != ctx.password:
|
|
errors.add('InvalidPassword')
|
|
|
|
if tuple(args['rom']) not in ctx.rom_names:
|
|
errors.add('InvalidRom')
|
|
else:
|
|
team, slot = ctx.rom_names[tuple(args['rom'])]
|
|
if any([c.slot == slot and c.team == team for c in ctx.clients if c.auth]):
|
|
errors.add('SlotAlreadyTaken')
|
|
else:
|
|
client.name = ctx.player_names[(team, slot)]
|
|
client.team = team
|
|
client.slot = slot
|
|
|
|
if errors:
|
|
await send_msgs(client, [['ConnectionRefused', list(errors)]])
|
|
else:
|
|
client.auth = True
|
|
client.version = args.get('version', Client.version)
|
|
client.tags = args.get('tags', Client.tags)
|
|
reply = [['Connected', [(client.team, client.slot),
|
|
[(p, n) for (t, p), n in ctx.player_names.items() if t == client.team]]]]
|
|
items = get_received_items(ctx, client.team, client.slot)
|
|
if items:
|
|
reply.append(['ReceivedItems', (0, tuplize_received_items(items))])
|
|
client.send_index = len(items)
|
|
await send_msgs(client, reply)
|
|
await on_client_joined(ctx, client)
|
|
|
|
if client.auth:
|
|
if cmd == 'Sync':
|
|
items = get_received_items(ctx, client.team, client.slot)
|
|
if items:
|
|
client.send_index = len(items)
|
|
await send_msgs(client, [['ReceivedItems', (0, tuplize_received_items(items))]])
|
|
|
|
elif cmd == 'LocationChecks':
|
|
if type(args) is not list:
|
|
await send_msgs(client, [['InvalidArguments', 'LocationChecks']])
|
|
return
|
|
register_location_checks(ctx, client.team, client.slot, args)
|
|
|
|
elif cmd == 'LocationScouts':
|
|
if type(args) is not list:
|
|
await send_msgs(client, [['InvalidArguments', 'LocationScouts']])
|
|
return
|
|
locs = []
|
|
for location in args:
|
|
if type(location) is not int or 0 >= location > len(Regions.location_table):
|
|
await send_msgs(client, [['InvalidArguments', 'LocationScouts']])
|
|
return
|
|
loc_name = list(Regions.location_table.keys())[location - 1]
|
|
target_item, target_player = ctx.locations[(Regions.location_table[loc_name][0], client.slot)]
|
|
|
|
replacements = {'SmallKey': 0xA2, 'BigKey': 0x9D, 'Compass': 0x8D, 'Map': 0x7D}
|
|
item_type = [i[2] for i in Items.item_table.values() if type(i[3]) is int and i[3] == target_item]
|
|
if item_type:
|
|
target_item = replacements.get(item_type[0], target_item)
|
|
|
|
locs.append([loc_name, location, target_item, target_player])
|
|
|
|
# logging.info(f"{client.name} in team {client.team+1} scouted {', '.join([l[0] for l in locs])}")
|
|
await send_msgs(client, [['LocationInfo', [l[1:] for l in locs]]])
|
|
|
|
elif cmd == 'UpdateTags':
|
|
if not args or type(args) is not list:
|
|
await send_msgs(client, [['InvalidArguments', 'UpdateTags']])
|
|
return
|
|
client.tags = args
|
|
|
|
if cmd == 'Say':
|
|
if type(args) is not str or not args.isprintable():
|
|
await send_msgs(client, [['InvalidArguments', 'Say']])
|
|
return
|
|
|
|
notify_all(ctx, ctx.get_aliased_name(client.team, client.slot) + ': ' + args)
|
|
print(args)
|
|
client.messageprocessor(args)
|
|
|
|
|
|
|
|
def set_password(ctx: Context, password):
|
|
ctx.password = password
|
|
logging.warning('Password set to ' + password if password else 'Password disabled')
|
|
|
|
|
|
class ServerCommandProcessor(CommandProcessor):
|
|
ctx: Context
|
|
|
|
def __init__(self, ctx: Context):
|
|
self.ctx = ctx
|
|
super(ServerCommandProcessor, self).__init__()
|
|
|
|
def default(self, raw: str):
|
|
notify_all(self.ctx, '[Server]: ' + raw)
|
|
|
|
@mark_raw
|
|
def _cmd_kick(self, player_name: str) -> bool:
|
|
"""Kick specified player from the server"""
|
|
for client in self.ctx.clients:
|
|
if client.auth and client.name.lower() == player_name.lower() and client.socket and not client.socket.closed:
|
|
asyncio.create_task(client.socket.close())
|
|
self.output(f"Kicked {client.name}")
|
|
return True
|
|
|
|
self.output(f"Could not find player {player_name} to kick")
|
|
return False
|
|
|
|
def _cmd_save(self) -> bool:
|
|
"""Save current state to multidata"""
|
|
save(self.ctx)
|
|
return True
|
|
|
|
def _cmd_players(self) -> bool:
|
|
"""Get information about connected players"""
|
|
self.output(get_players_string(self.ctx))
|
|
return True
|
|
|
|
def _cmd_exit(self) -> bool:
|
|
"""Shutdown the server"""
|
|
asyncio.create_task(self.ctx.server.ws_server._close())
|
|
self.ctx.running = False
|
|
return True
|
|
|
|
@mark_raw
|
|
def _cmd_password(self, new_password: str = "") -> bool:
|
|
"""Set the server password. Leave the password text empty to remove the password"""
|
|
set_password(self.ctx, new_password if new_password else None)
|
|
return True
|
|
|
|
@mark_raw
|
|
def _cmd_forfeit(self, player_name: str) -> bool:
|
|
"""Send out the remaining items from a player's game to their intended recipients"""
|
|
seeked_player = player_name.lower()
|
|
for (team, slot), name in self.ctx.player_names.items():
|
|
if name.lower() == seeked_player:
|
|
forfeit_player(self.ctx, team, slot)
|
|
return True
|
|
|
|
self.output(f"Could not find player {player_name} to forfeit")
|
|
return False
|
|
|
|
def _cmd_send(self, player_name: str, *item_name: str) -> bool:
|
|
"""Sends an item to the specified player"""
|
|
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
|
if usable:
|
|
item = " ".join(item_name)
|
|
item, usable, response = get_intended_text(item, Items.item_table.keys())
|
|
if usable:
|
|
for client in self.ctx.clients:
|
|
if client.name == seeked_player:
|
|
new_item = ReceivedItem(Items.item_table[item][3], -1, client.slot)
|
|
get_received_items(self.ctx, client.team, client.slot).append(new_item)
|
|
notify_all(self.ctx, 'Cheat console: sending "' + item + '" to ' + client.name)
|
|
send_new_items(self.ctx)
|
|
return True
|
|
else:
|
|
self.output(response)
|
|
return False
|
|
else:
|
|
self.output(response)
|
|
return False
|
|
|
|
def _cmd_hint(self, player_name: str, *item_or_location: str) -> bool:
|
|
"""Send out a hint for a player's item or location to their team"""
|
|
seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
|
|
if usable:
|
|
for (team, slot), name in self.ctx.player_names.items():
|
|
if name == seeked_player:
|
|
item = " ".join(item_or_location)
|
|
item, usable, response = get_intended_text(item)
|
|
if usable:
|
|
if item in Items.item_table: # item name
|
|
hints = collect_hints(self.ctx, team, slot, item)
|
|
notify_hints(self.ctx, team, hints)
|
|
else: # location name
|
|
hints = collect_hints_location(self.ctx, team, slot, item)
|
|
notify_hints(self.ctx, team, hints)
|
|
return True
|
|
else:
|
|
self.output(response)
|
|
return False
|
|
|
|
else:
|
|
self.output(response)
|
|
return False
|
|
|
|
|
|
async def console(ctx: Context):
|
|
session = prompt_toolkit.PromptSession()
|
|
while ctx.running:
|
|
with patch_stdout():
|
|
input_text = await session.prompt_async()
|
|
try:
|
|
ctx.commandprocessor(input_text)
|
|
except:
|
|
import traceback
|
|
traceback.print_exc()
|
|
|
|
|
|
async def forward_port(port: int):
|
|
import upnpy
|
|
import socket
|
|
|
|
upnp = upnpy.UPnP()
|
|
upnp.discover()
|
|
device = upnp.get_igd()
|
|
|
|
service = device['WANPPPConnection.1']
|
|
|
|
# get own lan IP
|
|
ip = socket.gethostbyname(socket.gethostname())
|
|
|
|
# This specific action returns an empty dict: {}
|
|
service.AddPortMapping(
|
|
NewRemoteHost='',
|
|
NewExternalPort=port,
|
|
NewProtocol='TCP',
|
|
NewInternalPort=port,
|
|
NewInternalClient=ip,
|
|
NewEnabled=1,
|
|
NewPortMappingDescription='Berserker\'s Multiworld',
|
|
NewLeaseDuration=60 * 60 * 24 # 24 hours
|
|
)
|
|
|
|
logging.info(f"Attempted to forward port {port} to {ip}, your local ip address.")
|
|
|
|
|
|
def parse_args() -> argparse.Namespace:
|
|
parser = argparse.ArgumentParser()
|
|
defaults = Utils.get_options()["server_options"]
|
|
parser.add_argument('--host', default=defaults["host"])
|
|
parser.add_argument('--port', default=defaults["port"], type=int)
|
|
parser.add_argument('--password', default=defaults["password"])
|
|
parser.add_argument('--multidata', default=defaults["multidata"])
|
|
parser.add_argument('--savefile', default=defaults["savefile"])
|
|
parser.add_argument('--disable_save', default=defaults["disable_save"], action='store_true')
|
|
parser.add_argument('--loglevel', default=defaults["loglevel"],
|
|
choices=['debug', 'info', 'warning', 'error', 'critical'])
|
|
parser.add_argument('--location_check_points', default=defaults["location_check_points"], type=int)
|
|
parser.add_argument('--hint_cost', default=defaults["hint_cost"], type=int)
|
|
parser.add_argument('--disable_item_cheat', default=defaults["disable_item_cheat"], action='store_true')
|
|
parser.add_argument('--port_forward', default=defaults["port_forward"], action='store_true')
|
|
parser.add_argument('--disable_client_forfeit', default=defaults["disable_client_forfeit"], action='store_true')
|
|
args = parser.parse_args()
|
|
return args
|
|
|
|
|
|
async def main(args: argparse.Namespace):
|
|
logging.basicConfig(format='[%(asctime)s] %(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
|
|
portforwardtask = None
|
|
if args.port_forward:
|
|
portforwardtask = asyncio.create_task(forward_port(args.port))
|
|
|
|
ctx = Context(args.host, args.port, args.password, args.location_check_points, args.hint_cost,
|
|
not args.disable_item_cheat, not args.disable_client_forfeit)
|
|
|
|
ctx.data_filename = args.multidata
|
|
|
|
try:
|
|
if not ctx.data_filename:
|
|
import tkinter
|
|
import tkinter.filedialog
|
|
root = tkinter.Tk()
|
|
root.withdraw()
|
|
ctx.data_filename = tkinter.filedialog.askopenfilename(filetypes=(("Multiworld data","*multidata"),))
|
|
|
|
with open(ctx.data_filename, 'rb') as f:
|
|
jsonobj = json.loads(zlib.decompress(f.read()).decode("utf-8"))
|
|
for team, names in enumerate(jsonobj['names']):
|
|
for player, name in enumerate(names, 1):
|
|
ctx.player_names[(team, player)] = name
|
|
ctx.rom_names = {tuple(rom): (team, slot) for slot, team, rom in jsonobj['roms']}
|
|
ctx.remote_items = set(jsonobj['remote_items'])
|
|
ctx.locations = {tuple(k): tuple(v) for k, v in jsonobj['locations']}
|
|
except Exception as e:
|
|
logging.error('Failed to read multiworld data (%s)' % e)
|
|
return
|
|
|
|
ip = args.host if args.host else Utils.get_public_ipv4()
|
|
|
|
|
|
|
|
ctx.disable_save = args.disable_save
|
|
if not ctx.disable_save:
|
|
if not ctx.save_filename:
|
|
ctx.save_filename = (ctx.data_filename[:-9] if ctx.data_filename[-9:] == 'multidata' else (
|
|
ctx.data_filename + '_')) + 'multisave'
|
|
try:
|
|
with open(ctx.save_filename, 'rb') as f:
|
|
jsonobj = json.loads(zlib.decompress(f.read()).decode("utf-8"))
|
|
ctx.set_save(jsonobj)
|
|
except FileNotFoundError:
|
|
logging.error('No save data found, starting a new game')
|
|
except Exception as e:
|
|
logging.exception(e)
|
|
if portforwardtask:
|
|
try:
|
|
await portforwardtask
|
|
except:
|
|
logging.exception("Automatic port forwarding failed with:")
|
|
ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ping_timeout=None,
|
|
ping_interval=None)
|
|
logging.info('Hosting game at %s:%d (%s)' % (ip, ctx.port,
|
|
'No password' if not ctx.password else 'Password: %s' % ctx.password))
|
|
await ctx.server
|
|
await console(ctx)
|
|
|
|
if __name__ == '__main__':
|
|
loop = asyncio.get_event_loop()
|
|
loop.run_until_complete(main(parse_args()))
|