196 lines
9.5 KiB
YAML
196 lines
9.5 KiB
YAML
# What is this file?
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# This file contains options which allow you to configure your multiworld experience while allowing others
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# to play how they want as well.
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#
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# How do I use it?
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# The options in this file are weighted. This means the higher number you assign to a value, the more
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# chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to not occur, and 15 chances for map shuffle to be turned on
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# I've never seen a file like this before. What characters am I allowed to use?
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# This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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description: Your Description Here # Used to describe your yaml. Useful if you have multiple files
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name: YourName # Your name in-game. Spaces and underscores will be replaced with dashes
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glitches_required: # Determine the logic required to complete the seed
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none: 1 # No glitches required
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overworld_glitches: 0 # Assumes the player knows how to perform overworld glitches like fake flipper, water walk, etc
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no_logic: 0 # Items are places completely at random and with no regard for logic. Your fire rod could be on Trinexx
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item_placement: basic # This is based on Entrance Randomizer, which does not (yet?) support advanced
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meta_ignore: # Nullify options specified in the meta.yaml file. Adding an option here guarantees it will not occur in your seed, even if the .yaml file specifies it
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world_state:
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- inverted # Never play inverted seeds
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- retro # Never play retro seeds
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weapons:
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- swordless # Never play a swordless seed
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map_shuffle: # Shuffle dungeon maps into the world and other dungeons, including other players' worlds
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on: 0
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off: 1
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compass_shuffle: # Shuffle compasses into the world and other dungeons, including other players' worlds
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on: 0
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off: 1
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smallkey_shuffle: # Shuffle small keys into the world and other dungeons, including other players' worlds
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on: 0
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off: 1
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bigkey_shuffle: # Shuffle big keys into the world and other dungeons, including other players' worlds
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on: 0
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off: 1
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dungeon_items: # alternative to the 4 shuffles above this, does nothing until the respective 4 shuffles are deleted
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mc: 0 # shuffle Maps and Compass
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none: 1 # shuffle none of the 4
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mcsb: 0 # shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here
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dungeon_counters:
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on: 0 # always display amount of items checked in a dungeon
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pickup: 1 # show when compass is picked up
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default: 0 # show when compass is picked up if the compass itself is shuffled
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off: 0 # never show item count in dungeons
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accessibility:
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items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
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locations: 1 # Guarantees you will be able to access all locations, and therefore all items
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none: 0 # Guarantees only that the game is beatable. You may not be able to access all locations or acquire all items
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progressive: # Enable or disable progressive items (swords, shields, bow)
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on: 1 # All items progressive
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off: 0 # No items progressive
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random: 0 # Randomly decides for all items. Swords could be progressive, shields might not be
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entrance_shuffle: # Documentation: https://alttpr.com/en/options#entrance_shuffle
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none: 1 # Vanilla game map. All entrances and exits lead to their original locations. You probably want this option
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dungeonssimple: 0 # shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon
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dungeonsfull: 0 # shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons
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simple: 0 # Entrances are grouped together before being randomized. Simple uses the most strict grouping rules
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restricted: 0 # Less strict than simple
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full: 0 # Less strict than restricted
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crossed: 0 # Less strict than full
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insanity: 0 # Very few grouping rules. Good luck.
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goals:
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ganon: 1 # Climb GT, defeat Agahnim 2, then kill Ganon
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fast_ganon: 0 # Only killing Ganon is required. The hole is always open. Items may still be placed in GT, however
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dungeons: 0 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
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pedestal: 0 # Pull the Triforce from the Master Sword pedestal
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triforce-hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the world, then turn them in to Murahadala in front of Hyrule Castle
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tower_open: # Crystals required to open GT
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'0': 8
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'1': 7
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'2': 6
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'3': 5
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'4': 4
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'5': 3
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'6': 2
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'7': 1
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random: 0
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ganon_open: # Crystals required to hurt Ganon
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'0': 8
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'1': 7
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'2': 6
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'3': 5
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'4': 4
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'5': 3
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'6': 2
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'7': 1
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random: 0
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world_state:
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standard: 1 # Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary.
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open: 1 # Begin the game from your choice of Link's House or the Sanctuary
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inverted: 0 # Begin in the Dark World. The Moon Pearl is required to avoid bunny-state in Light World, and the Light World game map is altered
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retro: 0 # Small keys are universal, you must buy a quiver, take-any caves and an old-man cave are added to the world. You may need to find your sword from the old man's cave
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hints:
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'on': 1 # Hint tiles sometimes give item location hints
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'off': 0 # Hint tiles provide gameplay tips
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weapons: # Specifically, swords
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randomized: 0 # Swords are placed randomly throughout the world
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assured: 1 # Begin with a sword, the rest are placed randomly throughout the world
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vanilla: 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
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swordless: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change.
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item_pool:
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normal: 1 # Item availability remains unchanged from the vanilla game
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hard: 0 # Reduced upgrade availability (max: 14 hearts, green mail, tempered sword, fire shield, no silvers unless swordless)
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expert: 0 # Minimum upgrade availability (max: 8 hearts, green mail, master sword, fighter shield, no silvers unless swordless)
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crowd_control: 0 # Unless you know what you're doing, leave this at 0
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item_functionality:
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normal: 1 # Vanilla game item functionality
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hard: 0 # Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon)
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expert: 0 # Vastly helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon)
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boss_shuffle:
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none: 1 # No boss shuffle
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simple: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons
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full: 0 # Replace GT bosses with random bosses, then follow simple logic
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random: 0 # Choose from one of the above options
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enemy_shuffle:
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none: 1 # Vanilla enemy placement
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shuffled: 0 # Enemies are randomized
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random: 0 # Choose one of the above
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enemy_damage:
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default: 1 # Vanilla enemy damage
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shuffled: 0 # Enemies do a randomized amount of damage
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random: 0 # Choose one of the above
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enemy_health:
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default: 1 # Vanilla enemy HP
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easy: 0 # Enemies have reduced health
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hard: 0 # Enemies have increased health
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expert: 0 # Enemies have greatly increased health
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pot_shuffle:
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'on': 0 # Keys, items, and buttons hidden under pots in dungeons are shuffled with other pots in their supertile
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'off': 1 # Default pot item locations
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beemizer: # Remove items from the global item pool and replace them with single bees and bee traps
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0: 1 # No bee traps are placed
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1: 0 # 25% of the non-essential item pool is replaced with bee traps
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2: 0 # 60% of the non-essential item pool is replaced with bee traps, of which 20% could be single bees
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3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees
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4: 0 # 100% of the non-essential item pool is replaced with bee traps
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timer:
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none: 1
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timed: 0
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timed_ohko: 0
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ohko: 0
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timed_countdown: 0
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display: 0
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glitch_boots:
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on: 1 # enables that you start with Pegasus Boots in any glitched logic mode
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off: 0
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remote_items: # Warning: currently broken. Stores all your items on the server, effectively sending them to you as if another player picked it up
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on: 0 # intended for racing, as the item information is missing from the ROM
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off: 1
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rom:
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sprite: # Enter the name of your preferred sprite and weight it appropriately
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random: 0
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randomonhit: 0
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link: 1 # to add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
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disablemusic: off # If "on", all in-game music will be disabled
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extendedmsu: on # If "on", V31 extended MSU support will be available
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quickswap: # Enable switching items by pressing the L+R shoulder buttons
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on: 0
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off: 1
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menuspeed: # Control how fast the item menu opens and closes
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normal: 1
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instant: 0
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double: 0
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triple: 0
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quadruple: 0
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half: 0
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heartcolor: # Control the color of your health hearts
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red: 1
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blue: 0
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green: 0
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yellow: 0
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random: 0
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heartbeep: # Control the frequency of the low-health beeping
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double: 0
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normal: 1
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half: 0
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quarter: 0
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off: 0
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ow_palettes: # Change the colors of the overworld
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default: 1 # No changes
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random: 0 # Shuffle the colors
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blackout: 0 # Never use this
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uw_palettes: # Change the colors of caves and dungeons
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default: 1 # No changes
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random: 0 # Shuffle the colors
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blackout: 0 # Never use this
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