82 lines
2.8 KiB
Python
82 lines
2.8 KiB
Python
from random import Random
|
|
from .Items import MinecraftItem, item_table, item_frequencies
|
|
from .Locations import exclusion_table, events_table
|
|
from .Regions import link_minecraft_structures
|
|
from .Rules import set_rules
|
|
|
|
from BaseClasses import MultiWorld
|
|
from Options import minecraft_options
|
|
from ..AutoWorld import World
|
|
|
|
|
|
class MinecraftWorld(World):
|
|
game: str = "Minecraft"
|
|
|
|
|
|
client_version = (0, 3)
|
|
|
|
|
|
def get_mc_data(world: MultiWorld, player: int):
|
|
exits = ["Overworld Structure 1", "Overworld Structure 2", "Nether Structure 1", "Nether Structure 2",
|
|
"The End Structure"]
|
|
return {
|
|
'world_seed': world.slot_seeds[player].getrandbits(32),
|
|
# consistent and doesn't interfere with other generation
|
|
'seed_name': world.seed_name,
|
|
'player_name': world.get_player_names(player),
|
|
'player_id': player,
|
|
'client_version': client_version,
|
|
'structures': {exit: world.get_entrance(exit, player).connected_region.name for exit in exits}
|
|
}
|
|
|
|
|
|
def generate_mc_data(world: MultiWorld, player: int):
|
|
import base64, json
|
|
from Utils import output_path
|
|
|
|
data = get_mc_data(world, player)
|
|
filename = f"AP_{world.seed_name}_P{player}_{world.get_player_names(player)}.apmc"
|
|
with open(output_path(filename), 'wb') as f:
|
|
f.write(base64.b64encode(bytes(json.dumps(data), 'utf-8')))
|
|
|
|
|
|
def fill_minecraft_slot_data(world: MultiWorld, player: int):
|
|
slot_data = get_mc_data(world, player)
|
|
for option_name in minecraft_options:
|
|
option = getattr(world, option_name)[player]
|
|
slot_data[option_name] = int(option.value)
|
|
return slot_data
|
|
|
|
|
|
# Generates the item pool given the table and frequencies in Items.py.
|
|
def minecraft_gen_item_pool(world: MultiWorld, player: int):
|
|
pool = []
|
|
for item_name, item_data in item_table.items():
|
|
for count in range(item_frequencies.get(item_name, 1)):
|
|
pool.append(MinecraftItem(item_name, item_data.progression, item_data.code, player))
|
|
|
|
prefill_pool = {}
|
|
prefill_pool.update(events_table)
|
|
exclusion_pools = ['hard', 'insane', 'postgame']
|
|
for key in exclusion_pools:
|
|
if not getattr(world, f"include_{key}_advancements")[player]:
|
|
prefill_pool.update(exclusion_table[key])
|
|
|
|
for loc_name, item_name in prefill_pool.items():
|
|
item_data = item_table[item_name]
|
|
location = world.get_location(loc_name, player)
|
|
item = MinecraftItem(item_name, item_data.progression, item_data.code, player)
|
|
world.push_item(location, item, collect=False)
|
|
pool.remove(item)
|
|
location.event = item_data.progression
|
|
location.locked = True
|
|
|
|
world.itempool += pool
|
|
|
|
|
|
# Generate Minecraft world.
|
|
def gen_minecraft(world: MultiWorld, player: int):
|
|
link_minecraft_structures(world, player)
|
|
minecraft_gen_item_pool(world, player)
|
|
set_rules(world, player)
|