109 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Python
		
	
	
	
from functools import cached_property
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from typing import Union
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from Utils import cache_self1
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from .action_logic import ActionLogicMixin
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from .base_logic import BaseLogicMixin, BaseLogic
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from .building_logic import BuildingLogicMixin
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from .has_logic import HasLogicMixin
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from .money_logic import MoneyLogicMixin
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from .received_logic import ReceivedLogicMixin
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from .region_logic import RegionLogicMixin
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from .relationship_logic import RelationshipLogicMixin
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from .season_logic import SeasonLogicMixin
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from .skill_logic import SkillLogicMixin
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from ..data.recipe_data import RecipeSource, StarterSource, ShopSource, SkillSource, FriendshipSource, \
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    QueenOfSauceSource, CookingRecipe, ShopFriendshipSource, \
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    all_cooking_recipes_by_name
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from ..data.recipe_source import CutsceneSource, ShopTradeSource
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from ..locations import locations_by_tag, LocationTags
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from ..options import Chefsanity
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from ..options import ExcludeGingerIsland
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from ..stardew_rule import StardewRule, True_, False_
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from ..strings.region_names import LogicRegion
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from ..strings.skill_names import Skill
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from ..strings.tv_channel_names import Channel
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class CookingLogicMixin(BaseLogicMixin):
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    def __init__(self, *args, **kwargs):
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        super().__init__(*args, **kwargs)
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        self.cooking = CookingLogic(*args, **kwargs)
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class CookingLogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, RegionLogicMixin, SeasonLogicMixin, MoneyLogicMixin, ActionLogicMixin,
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BuildingLogicMixin, RelationshipLogicMixin, SkillLogicMixin, CookingLogicMixin]]):
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    @cached_property
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    def can_cook_in_kitchen(self) -> StardewRule:
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        return self.logic.building.has_house(1) | self.logic.skill.has_level(Skill.foraging, 9)
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    # Should be cached
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    def can_cook(self, recipe: CookingRecipe = None) -> StardewRule:
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        cook_rule = self.logic.region.can_reach(LogicRegion.kitchen)
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        if recipe is None:
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            return cook_rule
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        recipe_rule = self.logic.cooking.knows_recipe(recipe.source, recipe.meal)
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        ingredients_rule = self.logic.has_all(*sorted(recipe.ingredients))
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        return cook_rule & recipe_rule & ingredients_rule
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    # Should be cached
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    def knows_recipe(self, source: RecipeSource, meal_name: str) -> StardewRule:
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        if self.options.chefsanity == Chefsanity.option_none:
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            return self.logic.cooking.can_learn_recipe(source)
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        if isinstance(source, StarterSource):
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            return self.logic.cooking.received_recipe(meal_name)
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        if isinstance(source, ShopTradeSource) and self.options.chefsanity & Chefsanity.option_purchases:
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            return self.logic.cooking.received_recipe(meal_name)
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        if isinstance(source, ShopSource) and self.options.chefsanity & Chefsanity.option_purchases:
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            return self.logic.cooking.received_recipe(meal_name)
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        if isinstance(source, SkillSource) and self.options.chefsanity & Chefsanity.option_skills:
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            return self.logic.cooking.received_recipe(meal_name)
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        if isinstance(source, CutsceneSource) and self.options.chefsanity & Chefsanity.option_friendship:
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            return self.logic.cooking.received_recipe(meal_name)
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        if isinstance(source, FriendshipSource) and self.options.chefsanity & Chefsanity.option_friendship:
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            return self.logic.cooking.received_recipe(meal_name)
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        if isinstance(source, QueenOfSauceSource) and self.options.chefsanity & Chefsanity.option_queen_of_sauce:
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            return self.logic.cooking.received_recipe(meal_name)
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        if isinstance(source, ShopFriendshipSource) and self.options.chefsanity & Chefsanity.option_purchases:
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            return self.logic.cooking.received_recipe(meal_name)
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        return self.logic.cooking.can_learn_recipe(source)
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    @cache_self1
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    def can_learn_recipe(self, source: RecipeSource) -> StardewRule:
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        if isinstance(source, StarterSource):
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            return True_()
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        if isinstance(source, ShopTradeSource):
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            return self.logic.money.can_trade_at(source.region, source.currency, source.price)
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        if isinstance(source, ShopSource):
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            return self.logic.money.can_spend_at(source.region, source.price)
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        if isinstance(source, SkillSource):
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            return self.logic.skill.has_level(source.skill, source.level)
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        if isinstance(source, CutsceneSource):
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            return self.logic.region.can_reach(source.region) & self.logic.relationship.has_hearts(source.friend, source.hearts)
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        if isinstance(source, FriendshipSource):
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            return self.logic.relationship.has_hearts(source.friend, source.hearts)
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        if isinstance(source, QueenOfSauceSource):
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            return self.logic.action.can_watch(Channel.queen_of_sauce) & self.logic.season.has(source.season)
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        if isinstance(source, ShopFriendshipSource):
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            return self.logic.money.can_spend_at(source.region, source.price) & self.logic.relationship.has_hearts(source.friend, source.hearts)
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        return False_()
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    @cache_self1
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    def received_recipe(self, meal_name: str):
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        return self.logic.received(f"{meal_name} Recipe")
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    @cached_property
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    def can_cook_everything(self) -> StardewRule:
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        cooksanity_prefix = "Cook "
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        all_recipes_names = []
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        exclude_island = self.options.exclude_ginger_island == ExcludeGingerIsland.option_true
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        for location in locations_by_tag[LocationTags.COOKSANITY]:
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            if exclude_island and LocationTags.GINGER_ISLAND in location.tags:
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                continue
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            if location.mod_name and location.mod_name not in self.options.mods:
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                continue
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            all_recipes_names.append(location.name[len(cooksanity_prefix):])
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        all_recipes = [all_cooking_recipes_by_name[recipe_name] for recipe_name in all_recipes_names]
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        return self.logic.and_(*(self.logic.cooking.can_cook(recipe) for recipe in all_recipes))
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