93 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
from . import LingoTestBase
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class TestRequiredRoomLogic(LingoTestBase):
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    options = {
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        "shuffle_doors": "complex",
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        "shuffle_colors": "false",
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    }
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    def test_pilgrim_first(self) -> None:
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        self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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        self.assertFalse(self.multiworld.state.can_reach("Pilgrim Antechamber", "Region", self.player))
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        self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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        self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
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        self.collect_by_name("Pilgrim Room - Sun Painting")
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        self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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        self.assertTrue(self.multiworld.state.can_reach("Pilgrim Antechamber", "Region", self.player))
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        self.assertTrue(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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        self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
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        self.collect_by_name("Pilgrim Room - Shortcut to The Seeker")
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        self.assertTrue(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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        self.assertTrue(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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        self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
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        self.collect_by_name("Starting Room - Back Right Door")
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        self.assertTrue(self.can_reach_location("The Seeker - Achievement"))
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    def test_hidden_first(self) -> None:
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        self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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        self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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        self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
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        self.collect_by_name("Starting Room - Back Right Door")
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        self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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        self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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        self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
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        self.collect_by_name("Pilgrim Room - Shortcut to The Seeker")
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        self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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        self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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        self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
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        self.collect_by_name("Pilgrim Room - Sun Painting")
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        self.assertTrue(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
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        self.assertTrue(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
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        self.assertTrue(self.can_reach_location("The Seeker - Achievement"))
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class TestRequiredDoorLogic(LingoTestBase):
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    options = {
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        "shuffle_doors": "complex",
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        "shuffle_colors": "false",
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    }
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    def test_through_rhyme(self) -> None:
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        self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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        self.collect_by_name("Starting Room - Rhyme Room Entrance")
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        self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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        self.collect_by_name("Rhyme Room (Looped Square) - Door to Circle")
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        self.assertTrue(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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    def test_through_hidden(self) -> None:
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        self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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        self.collect_by_name("Starting Room - Rhyme Room Entrance")
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        self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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        self.collect_by_name("Starting Room - Back Right Door")
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        self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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        self.collect_by_name("Hidden Room - Rhyme Room Entrance")
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        self.assertTrue(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
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class TestSimpleDoors(LingoTestBase):
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    options = {
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        "shuffle_doors": "simple",
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        "shuffle_colors": "false",
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    }
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    def test_requirement(self):
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        self.assertFalse(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player))
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        self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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        self.collect_by_name("Rhyme Room Doors")
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        self.assertTrue(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player))
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        self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
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