Archipelago/worlds/dkc3/Regions.py

949 lines
44 KiB
Python

import typing
from BaseClasses import Region, Entrance
from worlds.AutoWorld import World
from .Locations import DKC3Location
from .Names import LocationName, ItemName
def create_regions(world: World, active_locations):
menu_region = create_region(world, active_locations, 'Menu', None)
overworld_1_region_locations = {}
if world.options.goal != "knautilus":
overworld_1_region_locations.update({LocationName.banana_bird_mother: []})
overworld_1_region = create_region(world, active_locations, LocationName.overworld_1_region,
overworld_1_region_locations)
overworld_2_region_locations = {}
overworld_2_region = create_region(world, active_locations, LocationName.overworld_2_region,
overworld_2_region_locations)
overworld_3_region_locations = {}
overworld_3_region = create_region(world, active_locations, LocationName.overworld_3_region,
overworld_3_region_locations)
overworld_4_region_locations = {}
overworld_4_region = create_region(world, active_locations, LocationName.overworld_4_region,
overworld_4_region_locations)
lake_orangatanga_region = create_region(world, active_locations, LocationName.lake_orangatanga_region, None)
kremwood_forest_region = create_region(world, active_locations, LocationName.kremwood_forest_region, None)
cotton_top_cove_region = create_region(world, active_locations, LocationName.cotton_top_cove_region, None)
mekanos_region = create_region(world, active_locations, LocationName.mekanos_region, None)
k3_region = create_region(world, active_locations, LocationName.k3_region, None)
razor_ridge_region = create_region(world, active_locations, LocationName.razor_ridge_region, None)
kaos_kore_region = create_region(world, active_locations, LocationName.kaos_kore_region, None)
krematoa_region = create_region(world, active_locations, LocationName.krematoa_region, None)
lakeside_limbo_region_locations = {
LocationName.lakeside_limbo_flag : [0x657, 1],
LocationName.lakeside_limbo_bonus_1 : [0x657, 2],
LocationName.lakeside_limbo_bonus_2 : [0x657, 3],
LocationName.lakeside_limbo_dk : [0x657, 5],
}
if world.options.kongsanity:
lakeside_limbo_region_locations[LocationName.lakeside_limbo_kong] = []
lakeside_limbo_region = create_region(world, active_locations, LocationName.lakeside_limbo_region,
lakeside_limbo_region_locations)
doorstop_dash_region_locations = {
LocationName.doorstop_dash_flag : [0x65A, 1],
LocationName.doorstop_dash_bonus_1 : [0x65A, 2],
LocationName.doorstop_dash_bonus_2 : [0x65A, 3],
LocationName.doorstop_dash_dk : [0x65A, 5],
}
if world.options.kongsanity:
doorstop_dash_region_locations[LocationName.doorstop_dash_kong] = []
doorstop_dash_region = create_region(world, active_locations, LocationName.doorstop_dash_region,
doorstop_dash_region_locations)
tidal_trouble_region_locations = {
LocationName.tidal_trouble_flag : [0x659, 1],
LocationName.tidal_trouble_bonus_1 : [0x659, 2],
LocationName.tidal_trouble_bonus_2 : [0x659, 3],
LocationName.tidal_trouble_dk : [0x659, 5],
}
if world.options.kongsanity:
tidal_trouble_region_locations[LocationName.tidal_trouble_kong] = []
tidal_trouble_region = create_region(world, active_locations, LocationName.tidal_trouble_region,
tidal_trouble_region_locations)
skiddas_row_region_locations = {
LocationName.skiddas_row_flag : [0x65D, 1],
LocationName.skiddas_row_bonus_1 : [0x65D, 2],
LocationName.skiddas_row_bonus_2 : [0x65D, 3],
LocationName.skiddas_row_dk : [0x65D, 5],
}
if world.options.kongsanity:
skiddas_row_region_locations[LocationName.skiddas_row_kong] = []
skiddas_row_region = create_region(world, active_locations, LocationName.skiddas_row_region,
skiddas_row_region_locations)
murky_mill_region_locations = {
LocationName.murky_mill_flag : [0x65C, 1],
LocationName.murky_mill_bonus_1 : [0x65C, 2],
LocationName.murky_mill_bonus_2 : [0x65C, 3],
LocationName.murky_mill_dk : [0x65C, 5],
}
if world.options.kongsanity:
murky_mill_region_locations[LocationName.murky_mill_kong] = []
murky_mill_region = create_region(world, active_locations, LocationName.murky_mill_region,
murky_mill_region_locations)
barrel_shield_bust_up_region_locations = {
LocationName.barrel_shield_bust_up_flag : [0x662, 1],
LocationName.barrel_shield_bust_up_bonus_1 : [0x662, 2],
LocationName.barrel_shield_bust_up_bonus_2 : [0x662, 3],
LocationName.barrel_shield_bust_up_dk : [0x662, 5],
}
if world.options.kongsanity:
barrel_shield_bust_up_region_locations[LocationName.barrel_shield_bust_up_kong] = []
barrel_shield_bust_up_region = create_region(world, active_locations,
LocationName.barrel_shield_bust_up_region,
barrel_shield_bust_up_region_locations)
riverside_race_region_locations = {
LocationName.riverside_race_flag : [0x664, 1],
LocationName.riverside_race_bonus_1 : [0x664, 2],
LocationName.riverside_race_bonus_2 : [0x664, 3],
LocationName.riverside_race_dk : [0x664, 5],
}
if world.options.kongsanity:
riverside_race_region_locations[LocationName.riverside_race_kong] = []
riverside_race_region = create_region(world, active_locations, LocationName.riverside_race_region,
riverside_race_region_locations)
squeals_on_wheels_region_locations = {
LocationName.squeals_on_wheels_flag : [0x65B, 1],
LocationName.squeals_on_wheels_bonus_1 : [0x65B, 2],
LocationName.squeals_on_wheels_bonus_2 : [0x65B, 3],
LocationName.squeals_on_wheels_dk : [0x65B, 5],
}
if world.options.kongsanity:
squeals_on_wheels_region_locations[LocationName.squeals_on_wheels_kong] = []
squeals_on_wheels_region = create_region(world, active_locations, LocationName.squeals_on_wheels_region,
squeals_on_wheels_region_locations)
springin_spiders_region_locations = {
LocationName.springin_spiders_flag : [0x661, 1],
LocationName.springin_spiders_bonus_1 : [0x661, 2],
LocationName.springin_spiders_bonus_2 : [0x661, 3],
LocationName.springin_spiders_dk : [0x661, 5],
}
if world.options.kongsanity:
springin_spiders_region_locations[LocationName.springin_spiders_kong] = []
springin_spiders_region = create_region(world, active_locations, LocationName.springin_spiders_region,
springin_spiders_region_locations)
bobbing_barrel_brawl_region_locations = {
LocationName.bobbing_barrel_brawl_flag : [0x666, 1],
LocationName.bobbing_barrel_brawl_bonus_1 : [0x666, 2],
LocationName.bobbing_barrel_brawl_bonus_2 : [0x666, 3],
LocationName.bobbing_barrel_brawl_dk : [0x666, 5],
}
if world.options.kongsanity:
bobbing_barrel_brawl_region_locations[LocationName.bobbing_barrel_brawl_kong] = []
bobbing_barrel_brawl_region = create_region(world, active_locations,
LocationName.bobbing_barrel_brawl_region,
bobbing_barrel_brawl_region_locations)
bazzas_blockade_region_locations = {
LocationName.bazzas_blockade_flag : [0x667, 1],
LocationName.bazzas_blockade_bonus_1 : [0x667, 2],
LocationName.bazzas_blockade_bonus_2 : [0x667, 3],
LocationName.bazzas_blockade_dk : [0x667, 5],
}
if world.options.kongsanity:
bazzas_blockade_region_locations[LocationName.bazzas_blockade_kong] = []
bazzas_blockade_region = create_region(world, active_locations, LocationName.bazzas_blockade_region,
bazzas_blockade_region_locations)
rocket_barrel_ride_region_locations = {
LocationName.rocket_barrel_ride_flag : [0x66A, 1],
LocationName.rocket_barrel_ride_bonus_1 : [0x66A, 2],
LocationName.rocket_barrel_ride_bonus_2 : [0x66A, 3],
LocationName.rocket_barrel_ride_dk : [0x66A, 5],
}
if world.options.kongsanity:
rocket_barrel_ride_region_locations[LocationName.rocket_barrel_ride_kong] = []
rocket_barrel_ride_region = create_region(world, active_locations, LocationName.rocket_barrel_ride_region,
rocket_barrel_ride_region_locations)
kreeping_klasps_region_locations = {
LocationName.kreeping_klasps_flag : [0x658, 1],
LocationName.kreeping_klasps_bonus_1 : [0x658, 2],
LocationName.kreeping_klasps_bonus_2 : [0x658, 3],
LocationName.kreeping_klasps_dk : [0x658, 5],
}
if world.options.kongsanity:
kreeping_klasps_region_locations[LocationName.kreeping_klasps_kong] = []
kreeping_klasps_region = create_region(world, active_locations, LocationName.kreeping_klasps_region,
kreeping_klasps_region_locations)
tracker_barrel_trek_region_locations = {
LocationName.tracker_barrel_trek_flag : [0x66B, 1],
LocationName.tracker_barrel_trek_bonus_1 : [0x66B, 2],
LocationName.tracker_barrel_trek_bonus_2 : [0x66B, 3],
LocationName.tracker_barrel_trek_dk : [0x66B, 5],
}
if world.options.kongsanity:
tracker_barrel_trek_region_locations[LocationName.tracker_barrel_trek_kong] = []
tracker_barrel_trek_region = create_region(world, active_locations, LocationName.tracker_barrel_trek_region,
tracker_barrel_trek_region_locations)
fish_food_frenzy_region_locations = {
LocationName.fish_food_frenzy_flag : [0x668, 1],
LocationName.fish_food_frenzy_bonus_1 : [0x668, 2],
LocationName.fish_food_frenzy_bonus_2 : [0x668, 3],
LocationName.fish_food_frenzy_dk : [0x668, 5],
}
if world.options.kongsanity:
fish_food_frenzy_region_locations[LocationName.fish_food_frenzy_kong] = []
fish_food_frenzy_region = create_region(world, active_locations, LocationName.fish_food_frenzy_region,
fish_food_frenzy_region_locations)
fire_ball_frenzy_region_locations = {
LocationName.fire_ball_frenzy_flag : [0x66D, 1],
LocationName.fire_ball_frenzy_bonus_1 : [0x66D, 2],
LocationName.fire_ball_frenzy_bonus_2 : [0x66D, 3],
LocationName.fire_ball_frenzy_dk : [0x66D, 5],
}
if world.options.kongsanity:
fire_ball_frenzy_region_locations[LocationName.fire_ball_frenzy_kong] = []
fire_ball_frenzy_region = create_region(world, active_locations, LocationName.fire_ball_frenzy_region,
fire_ball_frenzy_region_locations)
demolition_drain_pipe_region_locations = {
LocationName.demolition_drain_pipe_flag : [0x672, 1],
LocationName.demolition_drain_pipe_bonus_1 : [0x672, 2],
LocationName.demolition_drain_pipe_bonus_2 : [0x672, 3],
LocationName.demolition_drain_pipe_dk : [0x672, 5],
}
if world.options.kongsanity:
demolition_drain_pipe_region_locations[LocationName.demolition_drain_pipe_kong] = []
demolition_drain_pipe_region = create_region(world, active_locations,
LocationName.demolition_drain_pipe_region,
demolition_drain_pipe_region_locations)
ripsaw_rage_region_locations = {
LocationName.ripsaw_rage_flag : [0x660, 1],
LocationName.ripsaw_rage_bonus_1 : [0x660, 2],
LocationName.ripsaw_rage_bonus_2 : [0x660, 3],
LocationName.ripsaw_rage_dk : [0x660, 5],
}
if world.options.kongsanity:
ripsaw_rage_region_locations[LocationName.ripsaw_rage_kong] = []
ripsaw_rage_region = create_region(world, active_locations, LocationName.ripsaw_rage_region,
ripsaw_rage_region_locations)
blazing_bazookas_region_locations = {
LocationName.blazing_bazookas_flag : [0x66E, 1],
LocationName.blazing_bazookas_bonus_1 : [0x66E, 2],
LocationName.blazing_bazookas_bonus_2 : [0x66E, 3],
LocationName.blazing_bazookas_dk : [0x66E, 5],
}
if world.options.kongsanity:
blazing_bazookas_region_locations[LocationName.blazing_bazookas_kong] = []
blazing_bazookas_region = create_region(world, active_locations, LocationName.blazing_bazookas_region,
blazing_bazookas_region_locations)
low_g_labyrinth_region_locations = {
LocationName.low_g_labyrinth_flag : [0x670, 1],
LocationName.low_g_labyrinth_bonus_1 : [0x670, 2],
LocationName.low_g_labyrinth_bonus_2 : [0x670, 3],
LocationName.low_g_labyrinth_dk : [0x670, 5],
}
if world.options.kongsanity:
low_g_labyrinth_region_locations[LocationName.low_g_labyrinth_kong] = []
low_g_labyrinth_region = create_region(world, active_locations, LocationName.low_g_labyrinth_region,
low_g_labyrinth_region_locations)
krevice_kreepers_region_locations = {
LocationName.krevice_kreepers_flag : [0x673, 1],
LocationName.krevice_kreepers_bonus_1 : [0x673, 2],
LocationName.krevice_kreepers_bonus_2 : [0x673, 3],
LocationName.krevice_kreepers_dk : [0x673, 5],
}
if world.options.kongsanity:
krevice_kreepers_region_locations[LocationName.krevice_kreepers_kong] = []
krevice_kreepers_region = create_region(world, active_locations, LocationName.krevice_kreepers_region,
krevice_kreepers_region_locations)
tearaway_toboggan_region_locations = {
LocationName.tearaway_toboggan_flag : [0x65F, 1],
LocationName.tearaway_toboggan_bonus_1 : [0x65F, 2],
LocationName.tearaway_toboggan_bonus_2 : [0x65F, 3],
LocationName.tearaway_toboggan_dk : [0x65F, 5],
}
if world.options.kongsanity:
tearaway_toboggan_region_locations[LocationName.tearaway_toboggan_kong] = []
tearaway_toboggan_region = create_region(world, active_locations, LocationName.tearaway_toboggan_region,
tearaway_toboggan_region_locations)
barrel_drop_bounce_region_locations = {
LocationName.barrel_drop_bounce_flag : [0x66C, 1],
LocationName.barrel_drop_bounce_bonus_1 : [0x66C, 2],
LocationName.barrel_drop_bounce_bonus_2 : [0x66C, 3],
LocationName.barrel_drop_bounce_dk : [0x66C, 5],
}
if world.options.kongsanity:
barrel_drop_bounce_region_locations[LocationName.barrel_drop_bounce_kong] = []
barrel_drop_bounce_region = create_region(world, active_locations, LocationName.barrel_drop_bounce_region,
barrel_drop_bounce_region_locations)
krack_shot_kroc_region_locations = {
LocationName.krack_shot_kroc_flag : [0x66F, 1],
LocationName.krack_shot_kroc_bonus_1 : [0x66F, 2],
LocationName.krack_shot_kroc_bonus_2 : [0x66F, 3],
LocationName.krack_shot_kroc_dk : [0x66F, 5],
}
if world.options.kongsanity:
krack_shot_kroc_region_locations[LocationName.krack_shot_kroc_kong] = []
krack_shot_kroc_region = create_region(world, active_locations, LocationName.krack_shot_kroc_region,
krack_shot_kroc_region_locations)
lemguin_lunge_region_locations = {
LocationName.lemguin_lunge_flag : [0x65E, 1],
LocationName.lemguin_lunge_bonus_1 : [0x65E, 2],
LocationName.lemguin_lunge_bonus_2 : [0x65E, 3],
LocationName.lemguin_lunge_dk : [0x65E, 5],
}
if world.options.kongsanity:
lemguin_lunge_region_locations[LocationName.lemguin_lunge_kong] = []
lemguin_lunge_region = create_region(world, active_locations, LocationName.lemguin_lunge_region,
lemguin_lunge_region_locations)
buzzer_barrage_region_locations = {
LocationName.buzzer_barrage_flag : [0x676, 1],
LocationName.buzzer_barrage_bonus_1 : [0x676, 2],
LocationName.buzzer_barrage_bonus_2 : [0x676, 3],
LocationName.buzzer_barrage_dk : [0x676, 5],
}
if world.options.kongsanity:
buzzer_barrage_region_locations[LocationName.buzzer_barrage_kong] = []
buzzer_barrage_region = create_region(world, active_locations, LocationName.buzzer_barrage_region,
buzzer_barrage_region_locations)
kong_fused_cliffs_region_locations = {
LocationName.kong_fused_cliffs_flag : [0x674, 1],
LocationName.kong_fused_cliffs_bonus_1 : [0x674, 2],
LocationName.kong_fused_cliffs_bonus_2 : [0x674, 3],
LocationName.kong_fused_cliffs_dk : [0x674, 5],
}
if world.options.kongsanity:
kong_fused_cliffs_region_locations[LocationName.kong_fused_cliffs_kong] = []
kong_fused_cliffs_region = create_region(world, active_locations, LocationName.kong_fused_cliffs_region,
kong_fused_cliffs_region_locations)
floodlit_fish_region_locations = {
LocationName.floodlit_fish_flag : [0x669, 1],
LocationName.floodlit_fish_bonus_1 : [0x669, 2],
LocationName.floodlit_fish_bonus_2 : [0x669, 3],
LocationName.floodlit_fish_dk : [0x669, 5],
}
if world.options.kongsanity:
floodlit_fish_region_locations[LocationName.floodlit_fish_kong] = []
floodlit_fish_region = create_region(world, active_locations, LocationName.floodlit_fish_region,
floodlit_fish_region_locations)
pothole_panic_region_locations = {
LocationName.pothole_panic_flag : [0x677, 1],
LocationName.pothole_panic_bonus_1 : [0x677, 2],
LocationName.pothole_panic_bonus_2 : [0x677, 3],
LocationName.pothole_panic_dk : [0x677, 5],
}
if world.options.kongsanity:
pothole_panic_region_locations[LocationName.pothole_panic_kong] = []
pothole_panic_region = create_region(world, active_locations, LocationName.pothole_panic_region,
pothole_panic_region_locations)
ropey_rumpus_region_locations = {
LocationName.ropey_rumpus_flag : [0x675, 1],
LocationName.ropey_rumpus_bonus_1 : [0x675, 2],
LocationName.ropey_rumpus_bonus_2 : [0x675, 3],
LocationName.ropey_rumpus_dk : [0x675, 5],
}
if world.options.kongsanity:
ropey_rumpus_region_locations[LocationName.ropey_rumpus_kong] = []
ropey_rumpus_region = create_region(world, active_locations, LocationName.ropey_rumpus_region,
ropey_rumpus_region_locations)
konveyor_rope_clash_region_locations = {
LocationName.konveyor_rope_clash_flag : [0x657, 1],
LocationName.konveyor_rope_clash_bonus_1 : [0x657, 2],
LocationName.konveyor_rope_clash_bonus_2 : [0x657, 3],
LocationName.konveyor_rope_clash_dk : [0x657, 5],
}
if world.options.kongsanity:
konveyor_rope_clash_region_locations[LocationName.konveyor_rope_clash_kong] = []
konveyor_rope_clash_region = create_region(world, active_locations, LocationName.konveyor_rope_clash_region,
konveyor_rope_clash_region_locations)
creepy_caverns_region_locations = {
LocationName.creepy_caverns_flag : [0x678, 1],
LocationName.creepy_caverns_bonus_1 : [0x678, 2],
LocationName.creepy_caverns_bonus_2 : [0x678, 3],
LocationName.creepy_caverns_dk : [0x678, 5],
}
if world.options.kongsanity:
creepy_caverns_region_locations[LocationName.creepy_caverns_kong] = []
creepy_caverns_region = create_region(world, active_locations, LocationName.creepy_caverns_region,
creepy_caverns_region_locations)
lightning_lookout_region_locations = {
LocationName.lightning_lookout_flag : [0x665, 1],
LocationName.lightning_lookout_bonus_1 : [0x665, 2],
LocationName.lightning_lookout_bonus_2 : [0x665, 3],
LocationName.lightning_lookout_dk : [0x665, 5],
}
if world.options.kongsanity:
lightning_lookout_region_locations[LocationName.lightning_lookout_kong] = []
lightning_lookout_region = create_region(world, active_locations, LocationName.lightning_lookout_region,
lightning_lookout_region_locations)
koindozer_klamber_region_locations = {
LocationName.koindozer_klamber_flag : [0x679, 1],
LocationName.koindozer_klamber_bonus_1 : [0x679, 2],
LocationName.koindozer_klamber_bonus_2 : [0x679, 3],
LocationName.koindozer_klamber_dk : [0x679, 5],
}
if world.options.kongsanity:
koindozer_klamber_region_locations[LocationName.koindozer_klamber_kong] = []
koindozer_klamber_region = create_region(world, active_locations, LocationName.koindozer_klamber_region,
koindozer_klamber_region_locations)
poisonous_pipeline_region_locations = {
LocationName.poisonous_pipeline_flag : [0x671, 1],
LocationName.poisonous_pipeline_bonus_1 : [0x671, 2],
LocationName.poisonous_pipeline_bonus_2 : [0x671, 3],
LocationName.poisonous_pipeline_dk : [0x671, 5],
}
if world.options.kongsanity:
poisonous_pipeline_region_locations[LocationName.poisonous_pipeline_kong] = []
poisonous_pipeline_region = create_region(world, active_locations, LocationName.poisonous_pipeline_region,
poisonous_pipeline_region_locations)
stampede_sprint_region_locations = {
LocationName.stampede_sprint_flag : [0x67B, 1],
LocationName.stampede_sprint_bonus_1 : [0x67B, 2],
LocationName.stampede_sprint_bonus_2 : [0x67B, 3],
LocationName.stampede_sprint_bonus_3 : [0x67B, 4],
LocationName.stampede_sprint_dk : [0x67B, 5],
}
if world.options.kongsanity:
stampede_sprint_region_locations[LocationName.stampede_sprint_kong] = []
stampede_sprint_region = create_region(world, active_locations, LocationName.stampede_sprint_region,
stampede_sprint_region_locations)
criss_cross_cliffs_region_locations = {
LocationName.criss_cross_cliffs_flag : [0x67C, 1],
LocationName.criss_cross_cliffs_bonus_1 : [0x67C, 2],
LocationName.criss_cross_cliffs_bonus_2 : [0x67C, 3],
LocationName.criss_cross_cliffs_dk : [0x67C, 5],
}
if world.options.kongsanity:
criss_cross_cliffs_region_locations[LocationName.criss_cross_cliffs_kong] = []
criss_cross_cliffs_region = create_region(world, active_locations, LocationName.criss_cross_cliffs_region,
criss_cross_cliffs_region_locations)
tyrant_twin_tussle_region_locations = {
LocationName.tyrant_twin_tussle_flag : [0x67D, 1],
LocationName.tyrant_twin_tussle_bonus_1 : [0x67D, 2],
LocationName.tyrant_twin_tussle_bonus_2 : [0x67D, 3],
LocationName.tyrant_twin_tussle_bonus_3 : [0x67D, 4],
LocationName.tyrant_twin_tussle_dk : [0x67D, 5],
}
if world.options.kongsanity:
tyrant_twin_tussle_region_locations[LocationName.tyrant_twin_tussle_kong] = []
tyrant_twin_tussle_region = create_region(world, active_locations, LocationName.tyrant_twin_tussle_region,
tyrant_twin_tussle_region_locations)
swoopy_salvo_region_locations = {
LocationName.swoopy_salvo_flag : [0x663, 1],
LocationName.swoopy_salvo_bonus_1 : [0x663, 2],
LocationName.swoopy_salvo_bonus_2 : [0x663, 3],
LocationName.swoopy_salvo_bonus_3 : [0x663, 4],
LocationName.swoopy_salvo_dk : [0x663, 5],
}
if world.options.kongsanity:
swoopy_salvo_region_locations[LocationName.swoopy_salvo_kong] = []
swoopy_salvo_region = create_region(world, active_locations, LocationName.swoopy_salvo_region,
swoopy_salvo_region_locations)
rocket_rush_region_locations = {
LocationName.rocket_rush_flag : [0x67E, 1],
LocationName.rocket_rush_dk : [0x67E, 5],
}
rocket_rush_region = create_region(world, active_locations, LocationName.rocket_rush_region,
rocket_rush_region_locations)
belchas_barn_region_locations = {
LocationName.belchas_barn: [0x64F, 1],
}
belchas_barn_region = create_region(world, active_locations, LocationName.belchas_barn_region,
belchas_barn_region_locations)
arichs_ambush_region_locations = {
LocationName.arichs_ambush: [0x650, 1],
}
arichs_ambush_region = create_region(world, active_locations, LocationName.arichs_ambush_region,
arichs_ambush_region_locations)
squirts_showdown_region_locations = {
LocationName.squirts_showdown: [0x651, 1],
}
squirts_showdown_region = create_region(world, active_locations, LocationName.squirts_showdown_region,
squirts_showdown_region_locations)
kaos_karnage_region_locations = {
LocationName.kaos_karnage: [0x652, 1],
}
kaos_karnage_region = create_region(world, active_locations, LocationName.kaos_karnage_region,
kaos_karnage_region_locations)
bleaks_house_region_locations = {
LocationName.bleaks_house: [0x653, 1],
}
bleaks_house_region = create_region(world, active_locations, LocationName.bleaks_house_region,
bleaks_house_region_locations)
barboss_barrier_region_locations = {
LocationName.barboss_barrier: [0x654, 1],
}
barboss_barrier_region = create_region(world, active_locations, LocationName.barboss_barrier_region,
barboss_barrier_region_locations)
kastle_kaos_region_locations = {
LocationName.kastle_kaos: [0x655, 1],
}
kastle_kaos_region = create_region(world, active_locations, LocationName.kastle_kaos_region,
kastle_kaos_region_locations)
knautilus_region_locations = {
LocationName.knautilus: [0x656, 1],
}
knautilus_region = create_region(world, active_locations, LocationName.knautilus_region,
knautilus_region_locations)
belchas_burrow_region_locations = {
LocationName.belchas_burrow: [0x647, 1],
}
belchas_burrow_region = create_region(world, active_locations, LocationName.belchas_burrow_region,
belchas_burrow_region_locations)
kong_cave_region_locations = {
LocationName.kong_cave: [0x645, 1],
}
kong_cave_region = create_region(world, active_locations, LocationName.kong_cave_region,
kong_cave_region_locations)
undercover_cove_region_locations = {
LocationName.undercover_cove: [0x644, 1],
}
undercover_cove_region = create_region(world, active_locations, LocationName.undercover_cove_region,
undercover_cove_region_locations)
ks_cache_region_locations = {
LocationName.ks_cache: [0x642, 1],
}
ks_cache_region = create_region(world, active_locations, LocationName.ks_cache_region,
ks_cache_region_locations)
hill_top_hoard_region_locations = {
LocationName.hill_top_hoard: [0x643, 1],
}
hill_top_hoard_region = create_region(world, active_locations, LocationName.hill_top_hoard_region,
hill_top_hoard_region_locations)
bounty_beach_region_locations = {
LocationName.bounty_beach: [0x646, 1],
}
bounty_beach_region = create_region(world, active_locations, LocationName.bounty_beach_region,
bounty_beach_region_locations)
smugglers_cove_region_locations = {
LocationName.smugglers_cove: [0x648, 1],
}
smugglers_cove_region = create_region(world, active_locations, LocationName.smugglers_cove_region,
smugglers_cove_region_locations)
arichs_hoard_region_locations = {
LocationName.arichs_hoard: [0x649, 1],
}
arichs_hoard_region = create_region(world, active_locations, LocationName.arichs_hoard_region,
arichs_hoard_region_locations)
bounty_bay_region_locations = {
LocationName.bounty_bay: [0x64A, 1],
}
bounty_bay_region = create_region(world, active_locations, LocationName.bounty_bay_region,
bounty_bay_region_locations)
sky_high_secret_region_locations = {}
if False:#world.options.include_trade_sequence:
sky_high_secret_region_locations[LocationName.sky_high_secret] = [0x64B, 1]
sky_high_secret_region = create_region(world, active_locations, LocationName.sky_high_secret_region,
sky_high_secret_region_locations)
glacial_grotto_region_locations = {
LocationName.glacial_grotto: [0x64C, 1],
}
glacial_grotto_region = create_region(world, active_locations, LocationName.glacial_grotto_region,
glacial_grotto_region_locations)
cifftop_cache_region_locations = {}
if False:#world.options.include_trade_sequence:
cifftop_cache_region_locations[LocationName.cifftop_cache] = [0x64D, 1]
cifftop_cache_region = create_region(world, active_locations, LocationName.cifftop_cache_region,
cifftop_cache_region_locations)
sewer_stockpile_region_locations = {
LocationName.sewer_stockpile: [0x64E, 1],
}
sewer_stockpile_region = create_region(world, active_locations, LocationName.sewer_stockpile_region,
sewer_stockpile_region_locations)
# Set up the regions correctly.
world.multiworld.regions += [
menu_region,
overworld_1_region,
overworld_2_region,
overworld_3_region,
overworld_4_region,
lake_orangatanga_region,
kremwood_forest_region,
cotton_top_cove_region,
mekanos_region,
k3_region,
razor_ridge_region,
kaos_kore_region,
krematoa_region,
lakeside_limbo_region,
doorstop_dash_region,
tidal_trouble_region,
skiddas_row_region,
murky_mill_region,
barrel_shield_bust_up_region,
riverside_race_region,
squeals_on_wheels_region,
springin_spiders_region,
bobbing_barrel_brawl_region,
bazzas_blockade_region,
rocket_barrel_ride_region,
kreeping_klasps_region,
tracker_barrel_trek_region,
fish_food_frenzy_region,
fire_ball_frenzy_region,
demolition_drain_pipe_region,
ripsaw_rage_region,
blazing_bazookas_region,
low_g_labyrinth_region,
krevice_kreepers_region,
tearaway_toboggan_region,
barrel_drop_bounce_region,
krack_shot_kroc_region,
lemguin_lunge_region,
buzzer_barrage_region,
kong_fused_cliffs_region,
floodlit_fish_region,
pothole_panic_region,
ropey_rumpus_region,
konveyor_rope_clash_region,
creepy_caverns_region,
lightning_lookout_region,
koindozer_klamber_region,
poisonous_pipeline_region,
stampede_sprint_region,
criss_cross_cliffs_region,
tyrant_twin_tussle_region,
swoopy_salvo_region,
rocket_rush_region,
belchas_barn_region,
arichs_ambush_region,
squirts_showdown_region,
kaos_karnage_region,
bleaks_house_region,
barboss_barrier_region,
kastle_kaos_region,
knautilus_region,
belchas_burrow_region,
kong_cave_region,
undercover_cove_region,
ks_cache_region,
hill_top_hoard_region,
bounty_beach_region,
smugglers_cove_region,
arichs_hoard_region,
bounty_bay_region,
sky_high_secret_region,
glacial_grotto_region,
cifftop_cache_region,
sewer_stockpile_region,
]
bazaar_region_locations = {}
bramble_region_locations = {}
flower_spot_region_locations = {}
barter_region_locations = {}
barnacle_region_locations = {}
blue_region_locations = {}
blizzard_region_locations = {}
if False:#world.options.include_trade_sequence:
bazaar_region_locations.update({
LocationName.bazaars_general_store_1: [0x615, 2, True],
LocationName.bazaars_general_store_2: [0x615, 3, True],
})
bramble_region_locations[LocationName.brambles_bungalow] = [0x619, 2]
#flower_spot_region_locations.update({
# LocationName.flower_spot: [0x615, 3, True],
#})
barter_region_locations[LocationName.barters_swap_shop] = [0x61B, 3]
barnacle_region_locations[LocationName.barnacles_island] = [0x61D, 2]
blue_region_locations[LocationName.blues_beach_hut] = [0x621, 4]
blizzard_region_locations[LocationName.blizzards_basecamp] = [0x625, 4, True]
bazaar_region = create_region(world, active_locations, LocationName.bazaar_region, bazaar_region_locations)
bramble_region = create_region(world, active_locations, LocationName.bramble_region,
bramble_region_locations)
flower_spot_region = create_region(world, active_locations, LocationName.flower_spot_region,
flower_spot_region_locations)
barter_region = create_region(world, active_locations, LocationName.barter_region, barter_region_locations)
barnacle_region = create_region(world, active_locations, LocationName.barnacle_region,
barnacle_region_locations)
blue_region = create_region(world, active_locations, LocationName.blue_region, blue_region_locations)
blizzard_region = create_region(world, active_locations, LocationName.blizzard_region,
blizzard_region_locations)
world.multiworld.regions += [
bazaar_region,
bramble_region,
flower_spot_region,
barter_region,
barnacle_region,
blue_region,
blizzard_region,
]
def connect_regions(world: World, level_list):
names: typing.Dict[str, int] = {}
# Overworld
connect(world, world.player, names, 'Menu', LocationName.overworld_1_region)
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.overworld_2_region,
lambda state: (state.has(ItemName.progressive_boat, world.player, 1)))
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.overworld_3_region,
lambda state: (state.has(ItemName.progressive_boat, world.player, 3)))
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.overworld_4_region,
lambda state: (state.has(ItemName.dk_coin, world.player, world.options.dk_coins_for_gyrocopter.value) and
state.has(ItemName.progressive_boat, world.player, 3)))
# World Connections
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.lake_orangatanga_region)
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.kremwood_forest_region)
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.bounty_beach_region)
connect(world, world.player, names, LocationName.overworld_1_region, LocationName.bazaar_region)
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.cotton_top_cove_region)
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.mekanos_region)
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.kong_cave_region)
connect(world, world.player, names, LocationName.overworld_2_region, LocationName.bramble_region)
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.k3_region)
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.razor_ridge_region)
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.kaos_kore_region)
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.krematoa_region)
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.undercover_cove_region)
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.flower_spot_region)
connect(world, world.player, names, LocationName.overworld_3_region, LocationName.barter_region)
connect(world, world.player, names, LocationName.overworld_4_region, LocationName.belchas_burrow_region)
connect(world, world.player, names, LocationName.overworld_4_region, LocationName.ks_cache_region)
connect(world, world.player, names, LocationName.overworld_4_region, LocationName.hill_top_hoard_region)
# Lake Orangatanga Connections
lake_orangatanga_levels = [
level_list[0],
level_list[1],
level_list[2],
level_list[3],
level_list[4],
LocationName.belchas_barn_region,
LocationName.barnacle_region,
LocationName.smugglers_cove_region,
]
for i in range(0, len(lake_orangatanga_levels)):
connect(world, world.player, names, LocationName.lake_orangatanga_region, lake_orangatanga_levels[i])
# Kremwood Forest Connections
kremwood_forest_levels = [
level_list[5],
level_list[6],
level_list[7],
level_list[8],
level_list[9],
LocationName.arichs_ambush_region,
LocationName.arichs_hoard_region,
]
for i in range(0, len(kremwood_forest_levels) - 1):
connect(world, world.player, names, LocationName.kremwood_forest_region, kremwood_forest_levels[i])
connect(world, world.player, names, LocationName.kremwood_forest_region, kremwood_forest_levels[-1],
lambda state: (state.can_reach(LocationName.riverside_race_flag, "Location", world.player)))
# Cotton-Top Cove Connections
cotton_top_cove_levels = [
LocationName.blue_region,
level_list[10],
level_list[11],
level_list[12],
level_list[13],
level_list[14],
LocationName.squirts_showdown_region,
LocationName.bounty_bay_region,
]
for i in range(0, len(cotton_top_cove_levels)):
connect(world, world.player, names, LocationName.cotton_top_cove_region, cotton_top_cove_levels[i])
# Mekanos Connections
mekanos_levels = [
level_list[15],
level_list[16],
level_list[17],
level_list[18],
level_list[19],
LocationName.kaos_karnage_region,
]
for i in range(0, len(mekanos_levels)):
connect(world, world.player, names, LocationName.mekanos_region, mekanos_levels[i])
if False:#world.options.include_trade_sequence:
connect(world, world.player, names, LocationName.mekanos_region, LocationName.sky_high_secret_region,
lambda state: (state.has(ItemName.bowling_ball, world.player, 1)))
else:
connect(world, world.player, names, LocationName.mekanos_region, LocationName.sky_high_secret_region,
lambda state: (state.can_reach(LocationName.bleaks_house, "Location", world.player)))
# K3 Connections
k3_levels = [
level_list[20],
level_list[21],
level_list[22],
level_list[23],
level_list[24],
LocationName.bleaks_house_region,
LocationName.blizzard_region,
LocationName.glacial_grotto_region,
]
for i in range(0, len(k3_levels)):
connect(world, world.player, names, LocationName.k3_region, k3_levels[i])
# Razor Ridge Connections
razor_ridge_levels = [
level_list[25],
level_list[26],
level_list[27],
level_list[28],
level_list[29],
LocationName.barboss_barrier_region,
]
for i in range(0, len(razor_ridge_levels)):
connect(world, world.player, names, LocationName.razor_ridge_region, razor_ridge_levels[i])
if False:#world.options.include_trade_sequence:
connect(world, world.player, names, LocationName.razor_ridge_region, LocationName.cifftop_cache_region,
lambda state: (state.has(ItemName.wrench, world.player, 1)))
else:
connect(world, world.player, names, LocationName.razor_ridge_region, LocationName.cifftop_cache_region)
# KAOS Kore Connections
kaos_kore_levels = [
level_list[30],
level_list[31],
level_list[32],
level_list[33],
level_list[34],
LocationName.sewer_stockpile_region,
]
for i in range(0, len(kaos_kore_levels)):
connect(world, world.player, names, LocationName.kaos_kore_region, kaos_kore_levels[i])
# Krematoa Connections
krematoa_levels = [
level_list[35],
level_list[36],
level_list[37],
level_list[38],
LocationName.rocket_rush_region,
]
for i in range(0, len(krematoa_levels)):
connect(world, world.player, names, LocationName.krematoa_region, krematoa_levels[i],
lambda state, i=i: (state.has(ItemName.bonus_coin, world.player, world.options.krematoa_bonus_coin_cost.value * (i+1))))
if world.options.goal == "knautilus":
connect(world, world.player, names, LocationName.kaos_kore_region, LocationName.knautilus_region)
connect(world, world.player, names, LocationName.krematoa_region, LocationName.kastle_kaos_region,
lambda state: (state.has(ItemName.krematoa_cog, world.player, 5)))
else:
connect(world, world.player, names, LocationName.kaos_kore_region, LocationName.kastle_kaos_region)
connect(world, world.player, names, LocationName.krematoa_region, LocationName.knautilus_region,
lambda state: (state.has(ItemName.krematoa_cog, world.player, 5)))
def create_region(world: World, active_locations, name: str, locations=None):
# Shamelessly stolen from the ROR2 definition
ret = Region(name, world.player, world.multiworld)
if locations:
for locationName, locationData in locations.items():
loc_id = active_locations.get(locationName, 0)
if loc_id:
loc_byte = locationData[0] if (len(locationData) > 0) else 0
loc_bit = locationData[1] if (len(locationData) > 1) else 0
loc_invert = locationData[2] if (len(locationData) > 2) else False
location = DKC3Location(world.player, locationName, loc_id, ret, loc_byte, loc_bit, loc_invert)
ret.locations.append(location)
return ret
def connect(world: World, player: int, used_names: typing.Dict[str, int], source: str, target: str,
rule: typing.Optional[typing.Callable] = None):
source_region = world.multiworld.get_region(source, player)
target_region = world.multiworld.get_region(target, player)
if target not in used_names:
used_names[target] = 1
name = target
else:
used_names[target] += 1
name = target + (' ' * used_names[target])
connection = Entrance(player, name, source_region)
if rule:
connection.access_rule = rule
source_region.exits.append(connection)
connection.connect(target_region)