Archipelago/worlds/bumpstik/Items.py

130 lines
5.6 KiB
Python

# Copyright (c) 2022 FelicitusNeko
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
import typing
from BaseClasses import Item, ItemClassification
from worlds.alttp import ALTTPWorld
class BumpStikLttPText(typing.NamedTuple):
pedestal: typing.Optional[str]
sickkid: typing.Optional[str]
magicshop: typing.Optional[str]
zora: typing.Optional[str]
fluteboy: typing.Optional[str]
LttPCreditsText = {
"Nothing": BumpStikLttPText("blank space",
"Forgot it at home again",
"Hallucinating again",
"Bucket o' Nothing for 9999.99",
"King Nothing"),
"Score Bonus": BumpStikLttPText("helpful hand",
"Busy kid gets the point...s",
"Variable conversion rate",
"Stonks",
"Catchy ad jingle"),
"Task Advance": BumpStikLttPText("hall pass",
"Faker kid skips again",
"I know a way around it",
"Money can fix it",
"Quick! A distraction"),
"Starting Turner": BumpStikLttPText("fidget spinner",
"Spinning kid turns heads",
"This turns things around",
"Your turn to turn",
"Turn turn turn"),
"Reserved": BumpStikLttPText("... wuh?",
"Why's this here?",
"Why's this here?",
"Why's this here?",
"Why's this here?"),
"Starting Paint Can": BumpStikLttPText("paint bucket",
"Artsy kid paints again",
"Your rainbow destiny",
"Rainbow for sale",
"Let me paint a picture"),
"Booster Bumper": BumpStikLttPText("multiplier",
"Math kid multiplies again",
"Growing shrooms",
"Investment opportunity",
"In harmony with themself"),
"Hazard Bumper": BumpStikLttPText("dull stone",
"...I got better",
"Mischief Maker",
"Whoops for sale",
"Stuck in a moment"),
"Treasure Bumper": BumpStikLttPText("odd treasure box",
"Interdimensional treasure",
"Shrooms for ???",
"Who knows what this is",
"You get what you give"),
"Rainbow Trap": BumpStikLttPText("chaos prism",
"Roy G Biv in disguise",
"The colors Duke! The colors",
"Paint overstock",
"Raise a little hell"),
"Spinner Trap": BumpStikLttPText("whirlwind",
"Vertigo kid gets dizzy",
"The room is spinning Dave",
"International sabotage",
"You spin me right round"),
"Killer Trap": BumpStikLttPText("broken board",
"Thank you Mr Coffey",
"Lethal dosage",
"Assassin for hire",
"Killer Queen"),
}
item_groups = {
"Helpers": ["Task Advance", "Starting Turner", "Starting Paint Can"],
"Targets": ["Treasure Bumper", "Booster Bumper", "Hazard Bumper"],
"Traps": ["Rainbow Trap", "Spinner Trap", "Killer Trap"]
}
class BumpStikItem(Item):
game = "Bumper Stickers"
type: str
def __init__(self, name, classification, code, player):
super(BumpStikItem, self).__init__(
name, classification, code, player)
if code is None:
self.type = "Event"
elif name in item_groups["Traps"]:
self.type = "Trap"
self.classification = ItemClassification.trap
elif name in item_groups["Targets"]:
self.type = "Target"
self.classification = ItemClassification.progression
elif name in item_groups["Helpers"]:
self.type = "Helper"
self.classification = ItemClassification.useful
else:
self.type = "Other"
offset = 595_000
item_table = {
item: offset + x for x, item in enumerate(LttPCreditsText.keys())
}
ALTTPWorld.pedestal_credit_texts.update({item_table[name]: f"and the {texts.pedestal}"
for name, texts in LttPCreditsText.items()})
ALTTPWorld.sickkid_credit_texts.update(
{item_table[name]: texts.sickkid for name, texts in LttPCreditsText.items()})
ALTTPWorld.magicshop_credit_texts.update(
{item_table[name]: texts.magicshop for name, texts in LttPCreditsText.items()})
ALTTPWorld.zora_credit_texts.update(
{item_table[name]: texts.zora for name, texts in LttPCreditsText.items()})
ALTTPWorld.fluteboy_credit_texts.update(
{item_table[name]: texts.fluteboy for name, texts in LttPCreditsText.items()})