Archipelago/worlds/stardew_valley/strings
Witchybun 205ca7fa37
Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626)
* Fix logic bug on daggerfish

* Make new region for pond.

* Fix SVE logic for crops

* Fix Distant Lands Cropsanity

* Fix failing tests.

* Reverting removing these for now.

* Fix bugs, add combat requirement

* convert str into tuple directly

* add ginger island to mod tests

* Move a lot of mod item logic to content pack

* Gut the rules from DL while we're at it.

* Import nuke

* Fix alecto

* Move back some rules for now.

* Move archaeology rules

* Add some comments why its done.

* Clean up archaeology and fix sve

* Moved dulse to water item class

* Remove digging like worms for now

* fix

* Add missing shipsanity location

* Move background names around or something idk

* Revert ArchaeologyTrash for now

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Co-authored-by: Jouramie <jouramie@hotmail.com>
2024-07-25 09:22:46 +02:00
..
ap_names
__init__.py
animal_names.py
animal_product_names.py
artisan_good_names.py
book_names.py
building_names.py
bundle_names.py
calendar_names.py
craftable_names.py
crop_names.py
currency_names.py
decoration_names.py
entrance_names.py
fertilizer_names.py
festival_check_names.py
fish_names.py
flower_names.py
food_names.py
forageable_names.py
fruit_tree_names.py
generic_names.py
geode_names.py
gift_names.py
goal_names.py
ingredient_names.py
machine_names.py
material_names.py
metal_names.py
monster_drop_names.py
monster_names.py
performance_names.py
quality_names.py
quest_names.py
region_names.py
season_names.py
seed_names.py
skill_names.py
special_order_names.py
spells.py
tool_names.py
tv_channel_names.py
villager_names.py
wallet_item_names.py
weapon_names.py