Archipelago/worlds/stardew_valley/logic
Jérémie Bolduc 14f5f0127e
Stardew Valley: Fix potential soft lock with vanilla tools and entrance randomizer + Performance improvement for vanilla tool/skills (#3002)
* fix vanilla tool fishing rod requiring metal bars
fix vanilla skill requiring previous level (it's always the same rule or more restrictive)

* add test to ensure fishing rod need fish shop

* fishing rod should be indexed from 0 like a mentally sane person would do.

* fishing rod 0 isn't real, but it definitely can hurt you.

* reeeeeeeee
2024-03-28 09:42:35 +01:00
..
__init__.py
ability_logic.py
action_logic.py
animal_logic.py
arcade_logic.py
artisan_logic.py
base_logic.py
buff_logic.py
building_logic.py
bundle_logic.py
combat_logic.py
cooking_logic.py
crafting_logic.py
crop_logic.py
farming_logic.py
fishing_logic.py Stardew Valley: Fix potential soft lock with vanilla tools and entrance randomizer + Performance improvement for vanilla tool/skills (#3002) 2024-03-28 09:42:35 +01:00
gift_logic.py
has_logic.py
logic.py
logic_and_mods_design.md
mine_logic.py
money_logic.py
monster_logic.py
museum_logic.py
pet_logic.py
quest_logic.py
received_logic.py
region_logic.py
relationship_logic.py
season_logic.py
shipping_logic.py
skill_logic.py Stardew Valley: Fix potential soft lock with vanilla tools and entrance randomizer + Performance improvement for vanilla tool/skills (#3002) 2024-03-28 09:42:35 +01:00
special_order_logic.py
time_logic.py
tool_logic.py Stardew Valley: Fix potential soft lock with vanilla tools and entrance randomizer + Performance improvement for vanilla tool/skills (#3002) 2024-03-28 09:42:35 +01:00
traveling_merchant_logic.py
wallet_logic.py