1144 lines
		
	
	
		
			50 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			1144 lines
		
	
	
		
			50 KiB
		
	
	
	
		
			Python
		
	
	
	
from __future__ import annotations
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from dataclasses import dataclass, field
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from typing import Dict, Union, Optional, Iterable, Sized, Tuple, List, FrozenSet
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from BaseClasses import CollectionState, ItemClassification
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from . import options
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from .bundle_data import BundleItem
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from .fish_data import all_fish_items
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from .game_item import FishItem
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from .items import all_items, Group, item_table
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from .options import StardewOptions
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MISSING_ITEM = "THIS ITEM IS MISSING"
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tool_materials = {
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    "Copper": 1,
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    "Iron": 2,
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    "Gold": 3,
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    "Iridium": 4
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}
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tool_prices = {
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    "Copper": 2000,
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    "Iron": 5000,
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    "Gold": 10000,
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    "Iridium": 25000
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}
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skill_level_per_season = {
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    "Spring": {
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        "Farming": 2,
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        "Fishing": 2,
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        "Foraging": 2,
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        "Mining": 2,
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        "Combat": 2,
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    },
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    "Summer": {
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        "Farming": 4,
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        "Fishing": 4,
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        "Foraging": 4,
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        "Mining": 4,
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        "Combat": 3,
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    },
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    "Fall": {
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        "Farming": 7,
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        "Fishing": 5,
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        "Foraging": 5,
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        "Mining": 5,
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        "Combat": 4,
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    },
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    "Winter": {
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        "Farming": 7,
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        "Fishing": 7,
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        "Foraging": 6,
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        "Mining": 7,
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        "Combat": 5,
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    },
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    "Year Two": {
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        "Farming": 10,
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        "Fishing": 10,
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        "Foraging": 10,
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        "Mining": 10,
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        "Combat": 10,
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    },
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}
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season_per_skill_level: Dict[Tuple[str, int], str] = {}
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season_per_total_level: Dict[int, str] = {}
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def initialize_season_per_skill_level():
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    current_level = {
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        "Farming": 0,
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        "Fishing": 0,
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        "Foraging": 0,
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        "Mining": 0,
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        "Combat": 0,
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    }
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    for season, skills in skill_level_per_season.items():
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        for skill, expected_level in skills.items():
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            for level_up in range(current_level[skill] + 1, expected_level + 1):
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                skill_level = (skill, level_up)
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                if skill_level not in season_per_skill_level:
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                    season_per_skill_level[skill_level] = season
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        level_up = 0
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        for level_up in range(level_up + 1, sum(skills.values()) + 1):
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            if level_up not in season_per_total_level:
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                season_per_total_level[level_up] = season
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initialize_season_per_skill_level()
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week_days = ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"]
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class StardewRule:
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    def __call__(self, state: CollectionState) -> bool:
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        raise NotImplementedError
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    def __or__(self, other) -> StardewRule:
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        if isinstance(other, _Or):
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            return _Or(self, *other.rules)
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        return _Or(self, other)
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    def __and__(self, other) -> StardewRule:
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        if isinstance(other, _And):
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            return _And(other.rules.union({self}))
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        return _And(self, other)
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    def get_difficulty(self):
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        raise NotImplementedError
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    def simplify(self) -> StardewRule:
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        return self
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class _True(StardewRule):
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    def __new__(cls, _cache=[]):  # noqa
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        if not _cache:
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            _cache.append(super(_True, cls).__new__(cls))
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        return _cache[0]
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    def __call__(self, state: CollectionState) -> bool:
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        return True
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    def __or__(self, other) -> StardewRule:
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        return self
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    def __and__(self, other) -> StardewRule:
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        return other
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    def __repr__(self):
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        return "True"
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    def get_difficulty(self):
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        return 0
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class _False(StardewRule):
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    def __new__(cls, _cache=[]):  # noqa
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        if not _cache:
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            _cache.append(super(_False, cls).__new__(cls))
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        return _cache[0]
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    def __call__(self, state: CollectionState) -> bool:
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        return False
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    def __or__(self, other) -> StardewRule:
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        return other
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    def __and__(self, other) -> StardewRule:
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        return self
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    def __repr__(self):
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        return "False"
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    def get_difficulty(self):
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        return 999999999
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class _Or(StardewRule):
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    rules: FrozenSet[StardewRule]
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    def __init__(self, rule: Union[StardewRule, Iterable[StardewRule]], *rules: StardewRule):
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        rules_list = set()
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        if isinstance(rule, Iterable):
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            rules_list.update(rule)
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        else:
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            rules_list.add(rule)
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        if rules is not None:
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            rules_list.update(rules)
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        assert rules_list, "Can't create a Or conditions without rules"
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        new_rules = set()
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        for rule in rules_list:
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            if isinstance(rule, _Or):
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                new_rules.update(rule.rules)
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            else:
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                new_rules.add(rule)
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        rules_list = new_rules
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        self.rules = frozenset(rules_list)
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    def __call__(self, state: CollectionState) -> bool:
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        return any(rule(state) for rule in self.rules)
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    def __repr__(self):
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        return f"({' | '.join(repr(rule) for rule in self.rules)})"
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    def __or__(self, other):
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        if isinstance(other, _True):
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            return other
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        if isinstance(other, _False):
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            return self
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        if isinstance(other, _Or):
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            return _Or(self.rules.union(other.rules))
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        return _Or(self.rules.union({other}))
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    def __eq__(self, other):
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        return isinstance(other, self.__class__) and other.rules == self.rules
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    def __hash__(self):
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        return hash(self.rules)
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    def get_difficulty(self):
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        return min(rule.get_difficulty() for rule in self.rules)
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    def simplify(self) -> StardewRule:
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        if any(isinstance(rule, _True) for rule in self.rules):
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            return _True()
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        simplified_rules = {rule.simplify() for rule in self.rules}
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        simplified_rules = {rule for rule in simplified_rules if rule is not _False()}
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        if not simplified_rules:
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            return _False()
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        if len(simplified_rules) == 1:
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            return next(iter(simplified_rules))
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        return _Or(simplified_rules)
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class _And(StardewRule):
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    rules: frozenset[StardewRule]
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    def __init__(self, rule: Union[StardewRule, Iterable[StardewRule]], *rules: StardewRule):
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        rules_list = set()
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        if isinstance(rule, Iterable):
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            rules_list.update(rule)
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        else:
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            rules_list.add(rule)
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        if rules is not None:
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            rules_list.update(rules)
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        assert rules_list, "Can't create a And conditions without rules"
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        new_rules = set()
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        for rule in rules_list:
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            if isinstance(rule, _And):
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                new_rules.update(rule.rules)
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            else:
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                new_rules.add(rule)
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        rules_list = new_rules
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        self.rules = frozenset(rules_list)
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    def __call__(self, state: CollectionState) -> bool:
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        return all(rule(state) for rule in self.rules)
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    def __repr__(self):
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        return f"({' & '.join(repr(rule) for rule in self.rules)})"
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    def __and__(self, other):
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        if isinstance(other, _True):
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            return self
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        if isinstance(other, _False):
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            return other
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        if isinstance(other, _And):
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            return _And(self.rules.union(other.rules))
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        return _And(self.rules.union({other}))
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    def __eq__(self, other):
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        return isinstance(other, self.__class__) and other.rules == self.rules
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    def __hash__(self):
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        return hash(self.rules)
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    def get_difficulty(self):
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        return max(rule.get_difficulty() for rule in self.rules)
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    def simplify(self) -> StardewRule:
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        if any(isinstance(rule, _False) for rule in self.rules):
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            return _False()
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        simplified_rules = {rule.simplify() for rule in self.rules}
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        simplified_rules = {rule for rule in simplified_rules if rule is not _True()}
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        if not simplified_rules:
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            return _True()
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        if len(simplified_rules) == 1:
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            return next(iter(simplified_rules))
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        return _And(simplified_rules)
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class _Count(StardewRule):
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    count: int
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    rules: List[StardewRule]
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    def __init__(self, count: int, rule: Union[StardewRule, Iterable[StardewRule]], *rules: StardewRule):
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        rules_list = []
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        if isinstance(rule, Iterable):
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            rules_list.extend(rule)
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        else:
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            rules_list.append(rule)
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        if rules is not None:
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            rules_list.extend(rules)
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        assert rules_list, "Can't create a Count conditions without rules"
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        assert len(rules_list) >= count, "Count need at least as many rules at the count"
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        self.rules = rules_list
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        self.count = count
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    def __call__(self, state: CollectionState) -> bool:
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        c = 0
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        for r in self.rules:
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            if r(state):
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                c += 1
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            if c >= self.count:
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                return True
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        return False
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    def __repr__(self):
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        return f"Received {self.count} {repr(self.rules)}"
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    def get_difficulty(self):
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        rules_sorted_by_difficulty = sorted(self.rules, key=lambda x: x.get_difficulty())
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        easiest_n_rules = rules_sorted_by_difficulty[0:self.count]
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        return max(rule.get_difficulty() for rule in easiest_n_rules)
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    def simplify(self):
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        return _Count(self.count, [rule.simplify() for rule in self.rules])
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class _TotalReceived(StardewRule):
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    count: int
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    items: Iterable[str]
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    player: int
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    def __init__(self, count: int, items: Union[str, Iterable[str]], player: int):
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        items_list = []
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        if isinstance(items, Iterable):
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            items_list.extend(items)
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        else:
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            items_list.append(items)
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        assert items_list, "Can't create a Total Received conditions without items"
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        for item in items_list:
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            assert item_table[item].classification & ItemClassification.progression, \
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                "Item has to be progression to be used in logic"
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        self.player = player
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        self.items = items_list
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        self.count = count
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    def __call__(self, state: CollectionState) -> bool:
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        c = 0
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        for item in self.items:
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            c += state.count(item, self.player)
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            if c >= self.count:
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                return True
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        return False
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    def __repr__(self):
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        return f"Received {self.count} {self.items}"
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    def get_difficulty(self):
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        return self.count
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@dataclass(frozen=True)
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class _Received(StardewRule):
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    item: str
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    player: int
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    count: int
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    def __post_init__(self):
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        assert item_table[self.item].classification & ItemClassification.progression, \
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            "Item has to be progression to be used in logic"
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    def __call__(self, state: CollectionState) -> bool:
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        return state.has(self.item, self.player, self.count)
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    def __repr__(self):
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        if self.count == 1:
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            return f"Received {self.item}"
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        return f"Received {self.count} {self.item}"
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    def get_difficulty(self):
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        if self.item == "Spring":
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            return 0
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        if self.item == "Summer":
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            return 1
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        if self.item == "Fall":
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            return 2
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        if self.item == "Winter":
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            return 3
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        if self.item == "Year Two":
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            return 4
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        return self.count
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@dataclass(frozen=True)
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class _Reach(StardewRule):
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    spot: str
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    resolution_hint: str
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    player: int
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    def __call__(self, state: CollectionState) -> bool:
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        return state.can_reach(self.spot, self.resolution_hint, self.player)
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    def __repr__(self):
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        return f"Reach {self.resolution_hint} {self.spot}"
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    def get_difficulty(self):
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        return 1
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 | 
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 | 
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@dataclass(frozen=True)
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class _Has(StardewRule):
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    item: str
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    # For sure there is a better way than just passing all the rules everytime
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    other_rules: Dict[str, StardewRule]
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    def __call__(self, state: CollectionState) -> bool:
 | 
						|
        if isinstance(self.item, str):
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            return self.other_rules[self.item](state)
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						|
 | 
						|
    def __repr__(self):
 | 
						|
        if not self.item in self.other_rules:
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						|
            return f"Has {self.item} -> {MISSING_ITEM}"
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        return f"Has {self.item} -> {repr(self.other_rules[self.item])}"
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 | 
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    def get_difficulty(self):
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        return self.other_rules[self.item].get_difficulty() + 1
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 | 
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    def __hash__(self):
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        return hash(self.item)
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 | 
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    def simplify(self) -> StardewRule:
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        return self.other_rules[self.item].simplify()
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 | 
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 | 
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@dataclass(frozen=True)
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class StardewLogic:
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    player: int
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    options: StardewOptions
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 | 
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    item_rules: Dict[str, StardewRule] = field(default_factory=dict)
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    fish_rules: Dict[str, StardewRule] = field(default_factory=dict)
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    building_rules: Dict[str, StardewRule] = field(default_factory=dict)
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    quest_rules: Dict[str, StardewRule] = field(default_factory=dict)
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 | 
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    def __post_init__(self):
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        self.fish_rules.update({fish.name: self.can_catch_fish(fish) for fish in all_fish_items})
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 | 
						|
        self.item_rules.update({
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            "Aged Roe": self.has("Preserves Jar") & self.has("Roe"),
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            "Algae Soup": self.can_cook() & self.has("Green Algae") & self.can_have_relationship("Clint", 3),
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            "Amaranth": self.received("Fall"),
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            "Amethyst": self.can_mine_in_the_mines_floor_1_40(),
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            "Ancient Drum": self.has("Frozen Geode"),
 | 
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            "Any Egg": self.has("Chicken Egg") | self.has("Duck Egg"),
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            "Apple": self.received("Fall"),
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            "Apricot": self.received("Year Two"),
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            "Aquamarine": self.can_mine_in_the_mines_floor_41_80() | self.can_mine_in_the_skull_cavern(),
 | 
						|
            "Artichoke": self.received("Year Two") & self.received("Fall"),
 | 
						|
            "Bait": self.has_skill_level("Fishing", 2),
 | 
						|
            "Bat Wing": self.can_mine_in_the_mines_floor_41_80() | self.can_mine_in_the_skull_cavern(),
 | 
						|
            "Battery Pack": self.has("Lightning Rod"),
 | 
						|
            "Bee House": self.has_skill_level("Farming", 3) & self.has("Iron Bar") & self.has("Maple Syrup"),
 | 
						|
            "Beer": (self.has("Keg") & self.has("Wheat")) | self.can_spend_money(400),
 | 
						|
            "Beet": self.received("Fall") & self.can_reach_region("The Desert"),
 | 
						|
            "Blackberry": self.received("Fall"),
 | 
						|
            "Blue Jazz": self.received("Spring"),
 | 
						|
            "Blueberry": self.received("Summer"),
 | 
						|
            "Blueberry Tart": self.has("Blueberry") & self.has("Any Egg") & self.can_have_relationship("Pierre", 3),
 | 
						|
            "Bok Choy": self.received("Fall"),
 | 
						|
            "Bouquet": self.can_have_relationship("Any", 8),
 | 
						|
            "Bread": self.can_spend_money(120) | (self.can_spend_money(100) & self.can_cook()),
 | 
						|
            "Broken CD": self.can_crab_pot(),
 | 
						|
            "Broken Glasses": self.can_crab_pot(),
 | 
						|
            "Bug Meat": self.can_mine_in_the_mines_floor_1_40(),
 | 
						|
            "Cactus Fruit": self.can_reach_region("The Desert"),
 | 
						|
            "Cauliflower": self.received("Spring"),
 | 
						|
            "Cave Carrot": self.has_mine_elevator_to_floor(10),
 | 
						|
            "Caviar": self.has("Preserves Jar") & self.has("Sturgeon Roe"),
 | 
						|
            "Chanterelle": self.received("Fall") & self.can_reach_region("Secret Woods"),
 | 
						|
            "Cheese Press": self.has_skill_level("Farming", 6) & self.has("Hardwood") & self.has("Copper Bar"),
 | 
						|
            "Cheese": (self.has("Cow Milk") & self.has("Cheese Press")) |
 | 
						|
                      (self.can_reach_region("The Desert") & self.has("Emerald")),
 | 
						|
            "Cheese Cauliflower": self.has(["Cheese", "Cauliflower"]) & self.can_have_relationship("Pam", 3) &
 | 
						|
                                  self.can_cook(),
 | 
						|
            "Cherry": self.received("Year Two"),
 | 
						|
            "Chicken": self.has_building("Coop"),
 | 
						|
            "Chicken Egg": self.has(["Egg", "Egg (Brown)", "Large Egg", "Large Egg (Brown)"], 1),
 | 
						|
            "Chowder": self.can_cook() & self.can_have_relationship("Willy", 3) & self.has(["Clam", "Cow Milk"]),
 | 
						|
            "Clam": _True(),
 | 
						|
            "Clay": _True(),
 | 
						|
            "Cloth": (self.has("Wool") & self.has("Loom")) |
 | 
						|
                     (self.can_reach_region("The Desert") & self.has("Aquamarine")),
 | 
						|
            "Coal": _True(),
 | 
						|
            "Cockle": _True(),
 | 
						|
            "Coconut": self.can_reach_region("The Desert"),
 | 
						|
            "Coffee": (self.has("Keg") & self.has("Coffee Bean")) | self.has("Coffee Maker") |
 | 
						|
                      self.can_spend_money(300) | self.has("Hot Java Ring"),
 | 
						|
            "Coffee Bean": (self.received("Spring") | self.received("Summer")) &
 | 
						|
                           (self.can_mine_in_the_mines_floor_41_80() | _True()),  # Travelling merchant
 | 
						|
            "Coffee Maker": _False(),
 | 
						|
            "Common Mushroom": self.received("Fall") |
 | 
						|
                               (self.received("Spring") & self.can_reach_region("Secret Woods")),
 | 
						|
            "Copper Bar": self.can_smelt("Copper Ore"),
 | 
						|
            "Copper Ore": self.can_mine_in_the_mines_floor_1_40() | self.can_mine_in_the_skull_cavern(),
 | 
						|
            "Coral": self.can_reach_region("Tide Pools") | self.received("Summer"),
 | 
						|
            "Corn": self.received("Summer") | self.received("Fall"),
 | 
						|
            "Cow": self.has_building("Barn"),
 | 
						|
            "Cow Milk": self.has("Milk") | self.has("Large Milk"),
 | 
						|
            "Crab": self.can_crab_pot(),
 | 
						|
            "Crab Pot": self.has_skill_level("Fishing", 3),
 | 
						|
            "Cranberries": self.received("Fall"),
 | 
						|
            "Crayfish": self.can_crab_pot(),
 | 
						|
            "Crocus": self.received("Winter"),
 | 
						|
            "Crystal Fruit": self.received("Winter"),
 | 
						|
            "Daffodil": self.received("Spring"),
 | 
						|
            "Dandelion": self.received("Spring"),
 | 
						|
            "Dish O' The Sea": self.can_cook() & self.has_skill_level("Fishing", 3) &
 | 
						|
                               self.has(["Sardine", "Hashbrowns"]),
 | 
						|
            "Dorado": self.can_fish(78) & self.received("Summer"),
 | 
						|
            "Dried Starfish": self.can_fish() & self.can_reach_region("Beach"),
 | 
						|
            "Driftwood": self.can_crab_pot(),
 | 
						|
            "Duck Egg": self.has("Duck"),
 | 
						|
            "Duck Feather": self.has("Duck"),
 | 
						|
            "Duck": self.has_building("Big Coop"),
 | 
						|
            "Dwarf Scroll I": self.can_mine_in_the_mines_floor_1_40(),
 | 
						|
            "Dwarf Scroll II": self.can_mine_in_the_mines_floor_1_40(),
 | 
						|
            "Dwarf Scroll III": self.can_mine_in_the_mines_floor_1_40(),
 | 
						|
            "Dwarf Scroll IV": self.can_mine_in_the_mines_floor_81_120(),
 | 
						|
            "Earth Crystal": self.can_mine_in_the_mines_floor_1_40(),
 | 
						|
            "Egg": self.has("Chicken"),
 | 
						|
            "Egg (Brown)": self.has("Chicken"),
 | 
						|
            "Eggplant": self.received("Fall"),
 | 
						|
            "Elvish Jewelry": self.can_fish() & self.can_reach_region("Forest"),
 | 
						|
            "Emerald": self.can_mine_in_the_mines_floor_81_120() | self.can_mine_in_the_skull_cavern(),
 | 
						|
            "Fairy Rose": self.received("Fall"),
 | 
						|
            "Farmer's Lunch": self.can_cook() & self.has_skill_level("Farming", 3) & self.has("Omelet") & self.has(
 | 
						|
                "Parsnip"),
 | 
						|
            "Fiber": _True(),
 | 
						|
            "Fiddlehead Fern": self.can_reach_region("Secret Woods") & self.received("Summer"),
 | 
						|
            "Fire Quartz": self.can_mine_in_the_mines_floor_81_120(),
 | 
						|
            "Fried Egg": self.can_cook() & self.has("Any Egg"),
 | 
						|
            "Fried Mushroom": self.can_cook() & self.can_have_relationship("Demetrius", 3) & self.has(
 | 
						|
                "Morel") & self.has("Common Mushroom"),
 | 
						|
            "Frozen Geode": self.can_mine_in_the_mines_floor_41_80(),
 | 
						|
            "Frozen Tear": self.can_mine_in_the_mines_floor_41_80(),
 | 
						|
            "Furnace": self.has("Stone") & self.has("Copper Ore"),
 | 
						|
            "Geode": self.can_mine_in_the_mines_floor_1_40(),
 | 
						|
            "Goat Cheese": self.has("Goat Milk") & self.has("Cheese Press"),
 | 
						|
            "Goat Milk": self.has("Goat"),
 | 
						|
            "Goat": self.has_building("Big Barn"),
 | 
						|
            "Gold Bar": self.can_smelt("Gold Ore"),
 | 
						|
            "Gold Ore": self.can_mine_in_the_mines_floor_81_120() | self.can_mine_in_the_skull_cavern(),
 | 
						|
            "Grape": self.received("Summer"),
 | 
						|
            "Green Algae": self.can_fish(),
 | 
						|
            "Green Bean": self.received("Spring"),
 | 
						|
            "Hardwood": self.has_tool("Axe", "Copper"),
 | 
						|
            "Hashbrowns": self.can_cook() & self.can_spend_money(50) & self.has("Potato"),
 | 
						|
            "Hazelnut": self.received("Fall"),
 | 
						|
            "Holly": self.received("Winter"),
 | 
						|
            "Honey": self.can_reach_region("The Desert") |
 | 
						|
                     (self.has("Bee House") &
 | 
						|
                      (self.received("Spring") | self.received("Summer") | self.received("Fall"))),
 | 
						|
            "Hops": self.received("Summer"),
 | 
						|
            "Hot Java Ring": self.can_reach_region("Ginger Island"),
 | 
						|
            "Hot Pepper": self.received("Summer"),
 | 
						|
            "Iridium Bar": self.can_smelt("Iridium Ore"),
 | 
						|
            "Iridium Ore": self.can_mine_in_the_skull_cavern(),
 | 
						|
            "Iron Bar": self.can_smelt("Iron Ore"),
 | 
						|
            "Iron Ore": self.can_mine_in_the_mines_floor_41_80() | self.can_mine_in_the_skull_cavern(),
 | 
						|
            "Jade": self.can_mine_in_the_mines_floor_41_80(),
 | 
						|
            "Jelly": self.has("Preserves Jar"),
 | 
						|
            "JotPK Small Buff": self.has_jotpk_power_level(2),
 | 
						|
            "JotPK Medium Buff": self.has_jotpk_power_level(4),
 | 
						|
            "JotPK Big Buff": self.has_jotpk_power_level(7),
 | 
						|
            "JotPK Max Buff": self.has_jotpk_power_level(9),
 | 
						|
            "Juice": self.has("Keg"),
 | 
						|
            "Junimo Kart Small Buff": self.has_junimo_kart_power_level(2),
 | 
						|
            "Junimo Kart Medium Buff": self.has_junimo_kart_power_level(4),
 | 
						|
            "Junimo Kart Big Buff": self.has_junimo_kart_power_level(6),
 | 
						|
            "Junimo Kart Max Buff": self.has_junimo_kart_power_level(8),
 | 
						|
            "Kale": self.received("Spring"),
 | 
						|
            "Keg": self.has_skill_level("Farming", 8) & self.has("Iron Bar") & self.has("Copper Bar") & self.has(
 | 
						|
                "Oak Resin"),
 | 
						|
            "Large Egg": self.has("Chicken"),
 | 
						|
            "Large Egg (Brown)": self.has("Chicken"),
 | 
						|
            "Large Goat Milk": self.has("Goat"),
 | 
						|
            "Large Milk": self.has("Cow"),
 | 
						|
            "Leek": self.received("Spring"),
 | 
						|
            "Lightning Rod": self.has_skill_level("Foraging", 6),
 | 
						|
            "Lobster": self.can_crab_pot(),
 | 
						|
            "Loom": self.has_skill_level("Farming", 7) & self.has("Pine Tar"),
 | 
						|
            "Magma Geode": self.can_mine_in_the_mines_floor_81_120() |
 | 
						|
                           (self.has("Lava Eel") & self.has_building("Fish Pond")),
 | 
						|
            "Maki Roll": self.can_cook() & self.can_fish(),
 | 
						|
            "Maple Syrup": self.has("Tapper"),
 | 
						|
            "Mead": self.has("Keg") & self.has("Honey"),
 | 
						|
            "Melon": self.received("Summer"),
 | 
						|
            "Milk": self.has("Cow"),
 | 
						|
            "Miner's Treat": self.can_cook() & self.has_skill_level("Mining", 3) & self.has("Cow Milk") & self.has(
 | 
						|
                "Cave Carrot"),
 | 
						|
            "Morel": self.can_reach_region("Secret Woods") & self.received("Year Two"),
 | 
						|
            "Mussel": _True(),
 | 
						|
            "Nautilus Shell": self.received("Winter"),
 | 
						|
            "Oak Resin": self.has("Tapper"),
 | 
						|
            "Oil Maker": self.has_skill_level("Farming", 8) & self.has("Hardwood") & self.has("Gold Bar"),
 | 
						|
            "Omelet": self.can_cook() & self.can_spend_money(100) & self.has("Any Egg") & self.has("Cow Milk"),
 | 
						|
            "Omni Geode": self.can_mine_in_the_mines_floor_41_80() |
 | 
						|
                          self.can_reach_region("The Desert") |
 | 
						|
                          self.can_do_panning() |
 | 
						|
                          self.received("Rusty Key") |
 | 
						|
                          (self.has("Octopus") & self.has_building("Fish Pond")) |
 | 
						|
                          self.can_reach_region("Ginger Island"),
 | 
						|
            "Orange": self.received("Summer"),
 | 
						|
            "Ostrich": self.has_building("Barn"),
 | 
						|
            "Oyster": _True(),
 | 
						|
            "Pale Ale": self.has("Keg") & self.has("Hops"),
 | 
						|
            "Pale Broth": self.can_cook() & self.can_have_relationship("Marnie", 3) & self.has("White Algae"),
 | 
						|
            "Pancakes": self.can_cook() & self.can_spend_money(100) & self.has("Any Egg"),
 | 
						|
            "Parsnip": self.received("Spring"),
 | 
						|
            "Parsnip Soup": self.can_cook() & self.can_have_relationship("Caroline", 3) & self.has(
 | 
						|
                "Parsnip") & self.has("Cow Milk"),
 | 
						|
            "Peach": self.received("Summer"),
 | 
						|
            "Pepper Poppers": self.can_cook() & self.has("Cheese") & self.has(
 | 
						|
                "Hot Pepper") & self.can_have_relationship("Shane", 3),
 | 
						|
            "Periwinkle": self.can_crab_pot(),
 | 
						|
            "Pickles": self.has("Preserves Jar"),
 | 
						|
            "Pig": self.has_building("Deluxe Barn"),
 | 
						|
            "Pine Tar": self.has("Tapper"),
 | 
						|
            "Pizza": self.can_spend_money(600),
 | 
						|
            "Pomegranate": self.received("Fall"),
 | 
						|
            "Poppy": self.received("Summer"),
 | 
						|
            "Potato": self.received("Spring"),
 | 
						|
            "Preserves Jar": self.has_skill_level("Farming", 4),
 | 
						|
            "Prismatic Shard": self.received("Year Two"),
 | 
						|
            "Pumpkin": self.received("Fall"),
 | 
						|
            "Purple Mushroom": self.can_mine_in_the_mines_floor_81_120() | self.can_mine_in_the_skull_cavern(),
 | 
						|
            "Quartz": self.can_mine_in_the_mines_floor_1_40(),
 | 
						|
            "Rabbit": self.has_building("Deluxe Coop"),
 | 
						|
            "Rabbit's Foot": self.has("Rabbit"),
 | 
						|
            "Radish": self.received("Summer"),
 | 
						|
            "Rainbow Shell": self.received("Summer"),
 | 
						|
            "Rain Totem": self.has_skill_level("Foraging", 9),
 | 
						|
            "Recycling Machine": self.has_skill_level("Fishing", 4) & self.has("Wood") &
 | 
						|
                                 self.has("Stone") & self.has("Iron Bar"),
 | 
						|
            "Red Cabbage": self.received("Year Two"),
 | 
						|
            "Red Mushroom": self.can_reach_region("Secret Woods") & (self.received("Summer") | self.received("Fall")),
 | 
						|
            "Refined Quartz": self.has("Quartz") | self.has("Fire Quartz") |
 | 
						|
                              (self.has("Recycling Machine") & (self.has("Broken CD") | self.has("Broken Glasses"))),
 | 
						|
            "Rhubarb": self.received("Spring") & self.can_reach_region("The Desert"),
 | 
						|
            "Roe": self.can_fish() & self.has_building("Fish Pond"),
 | 
						|
            "Roots Platter": self.can_cook() & self.has_skill_level("Combat", 3) &
 | 
						|
                             self.has("Cave Carrot") & self.has("Winter Root"),
 | 
						|
            "Ruby": self.can_mine_in_the_mines_floor_81_120() | self.can_do_panning(),
 | 
						|
            "Salad": self.can_spend_money(220) | (
 | 
						|
                    self.can_cook() & self.can_have_relationship("Emily", 3) & self.has("Leek") & self.has(
 | 
						|
                "Dandelion")),
 | 
						|
            "Salmonberry": self.received("Spring"),
 | 
						|
            "Salmon Dinner": self.can_cook() & self.can_have_relationship("Gus", 3) & self.has("Salmon") & self.has(
 | 
						|
                "Amaranth") & self.has("Kale"),
 | 
						|
            "Sashimi": self.can_fish() & self.can_cook() & self.can_have_relationship("Linus", 3),
 | 
						|
            "Sea Urchin": self.can_reach_region("Tide Pools") | self.received("Summer"),
 | 
						|
            "Seaweed": self.can_fish() | self.can_reach_region("Tide Pools"),
 | 
						|
            "Sheep": self.has_building("Deluxe Barn"),
 | 
						|
            "Shrimp": self.can_crab_pot(),
 | 
						|
            "Slime": self.can_mine_in_the_mines_floor_1_40(),
 | 
						|
            "Snail": self.can_crab_pot(),
 | 
						|
            "Snow Yam": self.received("Winter"),
 | 
						|
            "Soggy Newspaper": self.can_crab_pot(),
 | 
						|
            "Solar Essence": self.can_mine_in_the_mines_floor_41_80() | self.can_mine_in_the_skull_cavern(),
 | 
						|
            "Spaghetti": self.can_spend_money(240),
 | 
						|
            "Spice Berry": self.received("Summer"),
 | 
						|
            "Spring Onion": self.received("Spring"),
 | 
						|
            "Staircase": self.has_skill_level("Mining", 2),
 | 
						|
            "Starfruit": (self.received("Summer") | self.received("Greenhouse")) & self.can_reach_region("The Desert"),
 | 
						|
            "Stone": self.has_tool("Pickaxe"),
 | 
						|
            "Strawberry": self.received("Spring"),
 | 
						|
            "Sturgeon Roe": self.has("Sturgeon") & self.has_building("Fish Pond"),
 | 
						|
            "Summer Spangle": self.received("Summer"),
 | 
						|
            "Sunflower": self.received("Summer") | self.received("Fall"),
 | 
						|
            "Survival Burger": self.can_cook() & self.has_skill_level("Foraging", 2) &
 | 
						|
                               self.has(["Bread", "Cave Carrot", "Eggplant"]),
 | 
						|
            "Sweet Gem Berry": (self.received("Fall") | self.received("Greenhouse")) & self.has_traveling_merchant(),
 | 
						|
            "Sweet Pea": self.received("Summer"),
 | 
						|
            "Tapper": self.has_skill_level("Foraging", 3),
 | 
						|
            "Tomato": self.received("Summer"),
 | 
						|
            "Topaz": self.can_mine_in_the_mines_floor_1_40(),
 | 
						|
            "Tortilla": self.can_cook() & self.can_spend_money(100) & self.has("Corn"),
 | 
						|
            "Trash": self.can_crab_pot(),
 | 
						|
            "Triple Shot Espresso": (self.has("Hot Java Ring") |
 | 
						|
                                     (self.can_cook() & self.can_spend_money(5000) & self.has("Coffee"))),
 | 
						|
            "Truffle Oil": self.has("Truffle") & self.has("Oil Maker"),
 | 
						|
            "Truffle": self.has("Pig") & self.received("Year Two"),
 | 
						|
            "Tulip": self.received("Spring"),
 | 
						|
            "Unmilled Rice": self.received("Year Two"),
 | 
						|
            "Void Essence": self.can_mine_in_the_mines_floor_81_120() | self.can_mine_in_the_skull_cavern(),
 | 
						|
            "Wheat": self.received("Summer") | self.received("Fall"),
 | 
						|
            "White Algae": self.can_fish() & self.can_mine_in_the_mines_floor_1_40(),
 | 
						|
            "Wild Horseradish": self.received("Spring"),
 | 
						|
            "Wild Plum": self.received("Fall"),
 | 
						|
            "Wilted Bouquet": self.has("Furnace") & self.has("Bouquet") & self.has("Coal"),
 | 
						|
            "Wine": self.has("Keg"),
 | 
						|
            "Winter Root": self.received("Winter"),
 | 
						|
            "Wood": self.has_tool("Axe"),
 | 
						|
            "Wool": self.has("Rabbit") | self.has("Sheep"),
 | 
						|
            "Yam": self.received("Fall"),
 | 
						|
            "Hay": self.has_building("Silo"),
 | 
						|
        })
 | 
						|
        self.item_rules.update(self.fish_rules)
 | 
						|
 | 
						|
        self.building_rules.update({
 | 
						|
            "Barn": self.can_spend_money(6000) & self.has(["Wood", "Stone"]),
 | 
						|
            "Big Barn": self.can_spend_money(12000) & self.has(["Wood", "Stone"]) & self.has_building("Barn"),
 | 
						|
            "Deluxe Barn": self.can_spend_money(25000) & self.has(["Wood", "Stone"]) & self.has_building("Big Barn"),
 | 
						|
            "Coop": self.can_spend_money(4000) & self.has(["Wood", "Stone"]),
 | 
						|
            "Big Coop": self.can_spend_money(10000) & self.has(["Wood", "Stone"]) & self.has_building("Coop"),
 | 
						|
            "Deluxe Coop": self.can_spend_money(20000) & self.has(["Wood", "Stone"]) & self.has_building("Big Coop"),
 | 
						|
            "Fish Pond": self.can_spend_money(5000) & self.has(["Stone", "Seaweed", "Green Algae"]),
 | 
						|
            "Mill": self.can_spend_money(2500) & self.has(["Stone", "Wood", "Cloth"]),
 | 
						|
            "Shed": self.can_spend_money(15000) & self.has("Wood"),
 | 
						|
            "Big Shed": self.can_spend_money(20000) & self.has(["Wood", "Stone"]) & self.has_building("Shed"),
 | 
						|
            "Silo": self.can_spend_money(100) & self.has(["Stone", "Clay", "Copper Bar"]),
 | 
						|
            "Slime Hutch": self.can_spend_money(10000) & self.has(["Stone", "Refined Quartz", "Iridium Bar"]),
 | 
						|
            "Stable": self.can_spend_money(10000) & self.has(["Hardwood", "Iron Bar"]),
 | 
						|
            "Well": self.can_spend_money(1000) & self.has("Stone"),
 | 
						|
            "Shipping Bin": self.can_spend_money(250) & self.has("Wood"),
 | 
						|
            "Kitchen": self.can_spend_money(10000) & self.has("Wood") & self.has_house(0),
 | 
						|
            "Kids Room": self.can_spend_money(50000) & self.has("Hardwood") & self.has_house(1),
 | 
						|
            "Cellar": self.can_spend_money(100000) & self.has_house(2),
 | 
						|
        })
 | 
						|
 | 
						|
        self.quest_rules.update({
 | 
						|
            "Introductions": _True(),
 | 
						|
            "How To Win Friends": self.can_complete_quest("Introductions"),
 | 
						|
            "Getting Started": self.received("Spring") & self.has_tool("Hoe") & self.has_tool("Watering Can"),
 | 
						|
            "To The Beach": self.received("Spring"),
 | 
						|
            "Raising Animals": self.can_complete_quest("Getting Started") & self.has_building("Coop"),
 | 
						|
            "Advancement": self.can_complete_quest("Getting Started") & self.has_skill_level("Farming", 1),
 | 
						|
            "Archaeology": self.has_tool("Hoe") | self.can_mine_in_the_mines_floor_1_40() | self.can_fish(),
 | 
						|
            "Meet The Wizard": self.received("Spring") & self.can_reach_region("Community Center"),
 | 
						|
            "Forging Ahead": self.has("Copper Ore") & self.has("Furnace"),
 | 
						|
            "Smelting": self.has("Copper Bar"),
 | 
						|
            "Initiation": self.can_mine_in_the_mines_floor_1_40(),
 | 
						|
            "Robin's Lost Axe": self.received("Spring"),
 | 
						|
            "Jodi's Request": self.received("Spring") & self.has("Cauliflower"),
 | 
						|
            "Mayor's \"Shorts\"": self.received("Summer") & self.can_have_relationship("Marnie", 4),
 | 
						|
            "Blackberry Basket": self.received("Fall"),
 | 
						|
            "Marnie's Request": self.can_have_relationship("Marnie", 3) & self.has("Cave Carrot"),
 | 
						|
            "Pam Is Thirsty": self.received("Summer") & self.has("Pale Ale"),
 | 
						|
            "A Dark Reagent": self.received("Winter") & self.has("Void Essence"),
 | 
						|
            "Cow's Delight": self.received("Fall") & self.has("Amaranth"),
 | 
						|
            "The Skull Key": self.received("Skull Key") & self.can_reach_region("The Desert"),
 | 
						|
            "Crop Research": self.received("Summer") & self.has("Melon"),
 | 
						|
            "Knee Therapy": self.received("Summer") & self.has("Hot Pepper"),
 | 
						|
            "Robin's Request": self.received("Winter") & self.has("Hardwood"),
 | 
						|
            "Qi's Challenge": self.can_mine_in_the_skull_cavern(),
 | 
						|
            "The Mysterious Qi": self.has("Battery Pack") & self.can_reach_region("The Desert") & self.has(
 | 
						|
                "Rainbow Shell") & self.has("Beet") & self.has("Solar Essence"),
 | 
						|
            "Carving Pumpkins": self.received("Fall") & self.has("Pumpkin"),
 | 
						|
            "A Winter Mystery": self.received("Winter"),
 | 
						|
            "Strange Note": self.received("Magnifying Glass") & self.can_reach_region("Secret Woods") & self.has(
 | 
						|
                "Maple Syrup"),
 | 
						|
            "Cryptic Note": self.received("Magnifying Glass") & self.can_mine_perfectly_in_the_skull_cavern(),
 | 
						|
            "Fresh Fruit": self.received("Year Two") & self.has("Apricot"),
 | 
						|
            "Aquatic Research": self.received("Year Two") & self.has("Pufferfish"),
 | 
						|
            "A Soldier's Star": self.received("Year Two") & self.has("Starfruit"),
 | 
						|
            "Mayor's Need": self.received("Year Two") & self.has("Truffle Oil"),
 | 
						|
            "Wanted: Lobster": self.received("Year Two") & self.has("Lobster"),
 | 
						|
            "Pam Needs Juice": self.received("Year Two") & self.has("Battery Pack"),
 | 
						|
            "Fish Casserole": self.received("Year Two") & self.can_have_relationship("Jodi", 4) & self.has(
 | 
						|
                "Largemouth Bass"),
 | 
						|
            "Catch A Squid": self.received("Year Two") & self.has("Squid"),
 | 
						|
            "Fish Stew": self.received("Year Two") & self.has("Albacore"),
 | 
						|
            "Pierre's Notice": self.received("Year Two") & self.has("Sashimi"),
 | 
						|
            "Clint's Attempt": self.received("Year Two") & self.has("Amethyst"),
 | 
						|
            "A Favor For Clint": self.received("Year Two") & self.has("Iron Bar"),
 | 
						|
            "Staff Of Power": self.received("Year Two") & self.has("Iridium Bar"),
 | 
						|
            "Granny's Gift": self.received("Year Two") & self.has("Leek"),
 | 
						|
            "Exotic Spirits": self.received("Year Two") & self.has("Coconut"),
 | 
						|
            "Catch a Lingcod": self.received("Year Two") & self.has("Lingcod"),
 | 
						|
        })
 | 
						|
 | 
						|
    def has(self, items: Union[str, (Iterable[str], Sized)], count: Optional[int] = None) -> StardewRule:
 | 
						|
        if isinstance(items, str):
 | 
						|
            return _Has(items, self.item_rules)
 | 
						|
 | 
						|
        if count is None or count == len(items):
 | 
						|
            return _And(self.has(item) for item in items)
 | 
						|
 | 
						|
        if count == 1:
 | 
						|
            return _Or(self.has(item) for item in items)
 | 
						|
 | 
						|
        return _Count(count, (self.has(item) for item in items))
 | 
						|
 | 
						|
    def received(self, items: Union[str, Iterable[str]], count: Optional[int] = 1) -> StardewRule:
 | 
						|
        if isinstance(items, str):
 | 
						|
            return _Received(items, self.player, count)
 | 
						|
 | 
						|
        if count is None:
 | 
						|
            return _And(self.received(item) for item in items)
 | 
						|
 | 
						|
        if count == 1:
 | 
						|
            return _Or(self.received(item) for item in items)
 | 
						|
 | 
						|
        return _TotalReceived(count, items, self.player)
 | 
						|
 | 
						|
    def can_reach_region(self, spot: str) -> StardewRule:
 | 
						|
        return _Reach(spot, "Region", self.player)
 | 
						|
 | 
						|
    def can_reach_any_region(self, spots: Iterable[str]) -> StardewRule:
 | 
						|
        return _Or(self.can_reach_region(spot) for spot in spots)
 | 
						|
 | 
						|
    def can_reach_location(self, spot: str) -> StardewRule:
 | 
						|
        return _Reach(spot, "Location", self.player)
 | 
						|
 | 
						|
    def can_reach_entrance(self, spot: str) -> StardewRule:
 | 
						|
        return _Reach(spot, "Entrance", self.player)
 | 
						|
 | 
						|
    def can_have_earned_total_money(self, amount: int) -> StardewRule:
 | 
						|
        if amount <= 10000:
 | 
						|
            return self.received("Spring")
 | 
						|
        elif amount <= 30000:
 | 
						|
            return self.received("Summer")
 | 
						|
        elif amount <= 60000:
 | 
						|
            return self.received("Fall")
 | 
						|
        elif amount <= 70000:
 | 
						|
            return self.received("Winter")
 | 
						|
        return self.received("Year Two")
 | 
						|
 | 
						|
    def can_spend_money(self, amount: int) -> StardewRule:
 | 
						|
        if amount <= 2000:
 | 
						|
            return self.received("Spring")
 | 
						|
        elif amount <= 8000:
 | 
						|
            return self.received("Summer")
 | 
						|
        elif amount <= 15000:
 | 
						|
            return self.received("Fall")
 | 
						|
        elif amount <= 18000:
 | 
						|
            return self.received("Winter")
 | 
						|
        return self.received("Year Two")
 | 
						|
 | 
						|
    def has_tool(self, tool: str, material: str = "Basic") -> StardewRule:
 | 
						|
        if material == "Basic":
 | 
						|
            return _True()
 | 
						|
 | 
						|
        if self.options[options.ToolProgression] == options.ToolProgression.option_progressive:
 | 
						|
            return self.received(f"Progressive {tool}", count=tool_materials[material])
 | 
						|
 | 
						|
        return self.has(f"{material} Bar") & self.can_spend_money(tool_prices[material])
 | 
						|
 | 
						|
    def has_skill_level(self, skill: str, level: int) -> StardewRule:
 | 
						|
        if level == 0:
 | 
						|
            return _True()
 | 
						|
 | 
						|
        if self.options[options.SkillProgression] == options.SkillProgression.option_progressive:
 | 
						|
            return self.received(f"{skill} Level", count=level)
 | 
						|
 | 
						|
        if skill == "Fishing" and self.options[options.ToolProgression] == options.ToolProgression.option_progressive:
 | 
						|
            return self.can_get_fishing_xp()
 | 
						|
 | 
						|
        return self.received(season_per_skill_level[(skill, level)])
 | 
						|
 | 
						|
    def has_total_skill_level(self, level: int) -> StardewRule:
 | 
						|
        if level == 0:
 | 
						|
            return _True()
 | 
						|
 | 
						|
        if self.options[options.SkillProgression] == options.SkillProgression.option_progressive:
 | 
						|
            skills_items = ["Farming Level", "Mining Level", "Foraging Level",
 | 
						|
                            "Fishing Level", "Combat Level"]
 | 
						|
            return self.received(skills_items, count=level)
 | 
						|
 | 
						|
        if level > 40 and self.options[options.ToolProgression] == options.ToolProgression.option_progressive:
 | 
						|
            return self.received(season_per_total_level[level]) & self.can_get_fishing_xp()
 | 
						|
 | 
						|
        return self.received(season_per_total_level[level])
 | 
						|
 | 
						|
    def has_building(self, building: str) -> StardewRule:
 | 
						|
        if not self.options[options.BuildingProgression] == options.BuildingProgression.option_vanilla:
 | 
						|
            count = 1
 | 
						|
            if building in ["Coop", "Barn", "Shed"]:
 | 
						|
                building = f"Progressive {building}"
 | 
						|
            elif building.startswith("Big"):
 | 
						|
                count = 2
 | 
						|
                building = " ".join(["Progressive", *building.split(" ")[1:]])
 | 
						|
            elif building.startswith("Deluxe"):
 | 
						|
                count = 3
 | 
						|
                building = " ".join(["Progressive", *building.split(" ")[1:]])
 | 
						|
            return self.received(f"{building}", count)
 | 
						|
 | 
						|
        return _Has(building, self.building_rules)
 | 
						|
 | 
						|
    def has_house(self, upgrade_level: int) -> StardewRule:
 | 
						|
        if upgrade_level < 1:
 | 
						|
            return _True()
 | 
						|
 | 
						|
        if upgrade_level > 3:
 | 
						|
            return _False()
 | 
						|
 | 
						|
        if not self.options[options.BuildingProgression] == options.BuildingProgression.option_vanilla:
 | 
						|
            return self.received(f"Progressive House", upgrade_level)
 | 
						|
 | 
						|
        if upgrade_level == 1:
 | 
						|
            return _Has("Kitchen", self.building_rules)
 | 
						|
 | 
						|
        if upgrade_level == 2:
 | 
						|
            return _Has("Kids Room", self.building_rules)
 | 
						|
 | 
						|
        # if upgrade_level == 3:
 | 
						|
        return _Has("Cellar", self.building_rules)
 | 
						|
 | 
						|
    def can_complete_quest(self, quest: str) -> StardewRule:
 | 
						|
        return _Has(quest, self.quest_rules)
 | 
						|
 | 
						|
    def can_get_fishing_xp(self) -> StardewRule:
 | 
						|
        if self.options[options.SkillProgression] == options.SkillProgression.option_progressive:
 | 
						|
            return self.can_fish() | self.can_crab_pot()
 | 
						|
 | 
						|
        return self.can_fish()
 | 
						|
 | 
						|
    def can_fish(self, difficulty: int = 0) -> StardewRule:
 | 
						|
        skill_required = max(0, int((difficulty / 10) - 1))
 | 
						|
        if difficulty <= 40:
 | 
						|
            skill_required = 0
 | 
						|
        skill_rule = self.has_skill_level("Fishing", skill_required)
 | 
						|
        number_fishing_rod_required = 1 if difficulty < 50 else 2
 | 
						|
        if self.options[options.ToolProgression] == options.ToolProgression.option_progressive:
 | 
						|
            return self.received("Progressive Fishing Rod", number_fishing_rod_required) & skill_rule
 | 
						|
 | 
						|
        return skill_rule
 | 
						|
 | 
						|
    def can_catch_fish(self, fish: FishItem) -> StardewRule:
 | 
						|
        region_rule = self.can_reach_any_region(fish.locations)
 | 
						|
        season_rule = self.received(fish.seasons)
 | 
						|
        difficulty_rule = self.can_fish(fish.difficulty)
 | 
						|
        if fish.difficulty == -1:
 | 
						|
            difficulty_rule = self.can_crab_pot()
 | 
						|
        return region_rule & season_rule & difficulty_rule
 | 
						|
 | 
						|
    def can_catch_every_fish(self) -> StardewRule:
 | 
						|
        rules = [self.has_skill_level("Fishing", 10), self.received("Progressive Fishing Rod", 4)]
 | 
						|
        for fish in all_fish_items:
 | 
						|
            rules.append(self.can_catch_fish(fish))
 | 
						|
        return _And(rules)
 | 
						|
 | 
						|
    def can_cook(self) -> StardewRule:
 | 
						|
        return self.has_house(1) or self.has_skill_level("Foraging", 9)
 | 
						|
 | 
						|
    def can_smelt(self, item: str) -> StardewRule:
 | 
						|
        return self.has("Furnace") & self.has(item)
 | 
						|
 | 
						|
    def can_crab_pot(self) -> StardewRule:
 | 
						|
        if self.options[options.SkillProgression] == options.SkillProgression.option_progressive:
 | 
						|
            return self.has("Crab Pot")
 | 
						|
 | 
						|
        return _True()
 | 
						|
 | 
						|
    def can_do_panning(self) -> StardewRule:
 | 
						|
        return self.received("Glittering Boulder Removed")
 | 
						|
 | 
						|
    # Regions
 | 
						|
    def can_mine_in_the_mines_floor_1_40(self) -> StardewRule:
 | 
						|
        return self.can_reach_region("The Mines - Floor 5")
 | 
						|
 | 
						|
    def can_mine_in_the_mines_floor_41_80(self) -> StardewRule:
 | 
						|
        return self.can_reach_region("The Mines - Floor 45")
 | 
						|
 | 
						|
    def can_mine_in_the_mines_floor_81_120(self) -> StardewRule:
 | 
						|
        return self.can_reach_region("The Mines - Floor 85")
 | 
						|
 | 
						|
    def can_mine_in_the_skull_cavern(self) -> StardewRule:
 | 
						|
        return (self.can_progress_in_the_mines_from_floor(120) &
 | 
						|
                self.can_reach_region("Skull Cavern"))
 | 
						|
 | 
						|
    def can_mine_perfectly_in_the_skull_cavern(self) -> StardewRule:
 | 
						|
        return (self.can_progress_in_the_mines_from_floor(160) &
 | 
						|
                self.can_reach_region("Skull Cavern"))
 | 
						|
 | 
						|
    def get_weapon_rule_for_floor_tier(self, tier: int):
 | 
						|
        if tier >= 4:
 | 
						|
            return self.has_galaxy_weapon()
 | 
						|
        if tier >= 3:
 | 
						|
            return self.has_great_weapon()
 | 
						|
        if tier >= 2:
 | 
						|
            return self.has_good_weapon()
 | 
						|
        if tier >= 1:
 | 
						|
            return self.has_decent_weapon()
 | 
						|
        return self.has_any_weapon()
 | 
						|
 | 
						|
    def can_progress_in_the_mines_from_floor(self, floor: int) -> StardewRule:
 | 
						|
        tier = int(floor / 40)
 | 
						|
        rules = []
 | 
						|
        weapon_rule = self.get_weapon_rule_for_floor_tier(tier)
 | 
						|
        rules.append(weapon_rule)
 | 
						|
        if self.options[options.ToolProgression] == options.ToolProgression.option_progressive:
 | 
						|
            rules.append(self.received("Progressive Pickaxe", tier))
 | 
						|
        if self.options[options.SkillProgression] == options.SkillProgression.option_progressive:
 | 
						|
            combat_tier = min(10, max(0, tier * 2))
 | 
						|
            rules.append(self.has_skill_level("Combat", combat_tier))
 | 
						|
        return _And(rules)
 | 
						|
 | 
						|
    def can_progress_easily_in_the_mines_from_floor(self, floor: int) -> StardewRule:
 | 
						|
        tier = int(floor / 40) + 1
 | 
						|
        rules = []
 | 
						|
        weapon_rule = self.get_weapon_rule_for_floor_tier(tier)
 | 
						|
        rules.append(weapon_rule)
 | 
						|
        if self.options[options.ToolProgression] == options.ToolProgression.option_progressive:
 | 
						|
            rules.append(self.received("Progressive Pickaxe", count=tier))
 | 
						|
        if self.options[options.SkillProgression] == options.SkillProgression.option_progressive:
 | 
						|
            combat_tier = min(10, max(0, tier * 2))
 | 
						|
            rules.append(self.has_skill_level("Combat", combat_tier))
 | 
						|
        return _And(rules)
 | 
						|
 | 
						|
    def has_mine_elevator_to_floor(self, floor: int) -> StardewRule:
 | 
						|
        if (self.options[options.TheMinesElevatorsProgression] ==
 | 
						|
                options.TheMinesElevatorsProgression.option_progressive or
 | 
						|
                self.options[options.TheMinesElevatorsProgression] ==
 | 
						|
                options.TheMinesElevatorsProgression.option_progressive_from_previous_floor):
 | 
						|
            return self.received("Progressive Mine Elevator", count=int(floor / 5))
 | 
						|
        return _True()
 | 
						|
 | 
						|
    def can_mine_to_floor(self, floor: int) -> StardewRule:
 | 
						|
        previous_elevator = max(floor - 5, 0)
 | 
						|
        previous_previous_elevator = max(floor - 10, 0)
 | 
						|
        return ((self.has_mine_elevator_to_floor(previous_elevator) &
 | 
						|
                 self.can_progress_in_the_mines_from_floor(previous_elevator)) |
 | 
						|
                (self.has_mine_elevator_to_floor(previous_previous_elevator) &
 | 
						|
                 self.can_progress_easily_in_the_mines_from_floor(previous_previous_elevator)))
 | 
						|
 | 
						|
    def has_jotpk_power_level(self, power_level: int) -> StardewRule:
 | 
						|
        if self.options[options.ArcadeMachineLocations] != options.ArcadeMachineLocations.option_full_shuffling:
 | 
						|
            return _True()
 | 
						|
        jotpk_buffs = ["JotPK: Progressive Boots", "JotPK: Progressive Gun",
 | 
						|
                       "JotPK: Progressive Ammo", "JotPK: Extra Life", "JotPK: Increased Drop Rate"]
 | 
						|
        return self.received(jotpk_buffs, power_level)
 | 
						|
 | 
						|
    def has_junimo_kart_power_level(self, power_level: int) -> StardewRule:
 | 
						|
        if self.options[options.ArcadeMachineLocations] != options.ArcadeMachineLocations.option_full_shuffling:
 | 
						|
            return _True()
 | 
						|
        return self.received("Junimo Kart: Extra Life", power_level)
 | 
						|
 | 
						|
    def has_traveling_merchant(self, tier: int = 1):
 | 
						|
        traveling_merchant_days = [f"Traveling Merchant: {day}" for day in week_days]
 | 
						|
        return self.received(traveling_merchant_days, tier)
 | 
						|
 | 
						|
    def can_get_married(self) -> StardewRule:
 | 
						|
        return self.can_reach_region("Tide Pools") & self.can_have_relationship("Bachelor", 10) & self.has_house(1)
 | 
						|
 | 
						|
    def can_have_relationship(self, npc: str, hearts: int) -> StardewRule:
 | 
						|
        if npc == "Leo":
 | 
						|
            return self.can_reach_region("Ginger Island")
 | 
						|
 | 
						|
        if npc == "Sandy":
 | 
						|
            return self.can_reach_region("The Desert")
 | 
						|
 | 
						|
        if npc == "Kent":
 | 
						|
            return self.received("Year Two")
 | 
						|
 | 
						|
        if hearts <= 3:
 | 
						|
            return self.received("Spring")
 | 
						|
        if hearts <= 6:
 | 
						|
            return self.received("Summer")
 | 
						|
        if hearts <= 9:
 | 
						|
            return self.received("Fall")
 | 
						|
        return self.received("Winter")
 | 
						|
 | 
						|
    def can_complete_bundle(self, bundle_requirements: List[BundleItem], number_required: int) -> StardewRule:
 | 
						|
        item_rules = []
 | 
						|
        for bundle_item in bundle_requirements:
 | 
						|
            if bundle_item.item.item_id == -1:
 | 
						|
                return self.can_spend_money(bundle_item.amount)
 | 
						|
            else:
 | 
						|
                item_rules.append(bundle_item.item.name)
 | 
						|
        return self.has(item_rules, number_required)
 | 
						|
 | 
						|
    def can_complete_community_center(self) -> StardewRule:
 | 
						|
        return (self.can_reach_location("Complete Crafts Room") &
 | 
						|
                self.can_reach_location("Complete Pantry") &
 | 
						|
                self.can_reach_location("Complete Fish Tank") &
 | 
						|
                self.can_reach_location("Complete Bulletin Board") &
 | 
						|
                self.can_reach_location("Complete Vault") &
 | 
						|
                self.can_reach_location("Complete Boiler Room"))
 | 
						|
 | 
						|
    def can_finish_grandpa_evaluation(self) -> StardewRule:
 | 
						|
        # https://stardewvalleywiki.com/Grandpa
 | 
						|
        rules_worth_a_point = [self.can_have_earned_total_money(50000),  # 50 000g
 | 
						|
                               self.can_have_earned_total_money(100000),  # 100 000g
 | 
						|
                               self.can_have_earned_total_money(200000),  # 200 000g
 | 
						|
                               self.can_have_earned_total_money(300000),  # 300 000g
 | 
						|
                               self.can_have_earned_total_money(500000),  # 500 000g
 | 
						|
                               self.can_have_earned_total_money(1000000),  # 1 000 000g first point
 | 
						|
                               self.can_have_earned_total_money(1000000),  # 1 000 000g second point
 | 
						|
                               self.has_total_skill_level(30),  # Total Skills: 30
 | 
						|
                               self.has_total_skill_level(50),  # Total Skills: 50
 | 
						|
                               # Completing the museum not expected
 | 
						|
                               # Catching every fish not expected
 | 
						|
                               # Shipping every item not expected
 | 
						|
                               self.can_get_married() & self.has_house(2),
 | 
						|
                               self.received("Fall"),  # 5 Friends (TODO)
 | 
						|
                               self.received("Winter"),  # 10 friends (TODO)
 | 
						|
                               self.received("Fall"),  # Max Pet takes 56 days min
 | 
						|
                               self.can_complete_community_center(),  # Community Center Completion
 | 
						|
                               self.can_complete_community_center(),  # CC Ceremony first point
 | 
						|
                               self.can_complete_community_center(),  # CC Ceremony second point
 | 
						|
                               self.received("Skull Key"),  # Skull Key obtained
 | 
						|
                               # Rusty key not expected
 | 
						|
                               ]
 | 
						|
        return _Count(12, rules_worth_a_point)
 | 
						|
 | 
						|
    def has_any_weapon(self) -> StardewRule:
 | 
						|
        return self.has_decent_weapon() | self.received(item.name for item in all_items if Group.WEAPON in item.groups)
 | 
						|
 | 
						|
    def has_decent_weapon(self) -> StardewRule:
 | 
						|
        return (self.has_good_weapon() |
 | 
						|
                self.received(item.name for item in all_items
 | 
						|
                              if Group.WEAPON in item.groups and
 | 
						|
                              (Group.MINES_FLOOR_50 in item.groups or Group.MINES_FLOOR_60 in item.groups)))
 | 
						|
 | 
						|
    def has_good_weapon(self) -> StardewRule:
 | 
						|
        return ((self.has_great_weapon() |
 | 
						|
                 self.received(item.name for item in all_items
 | 
						|
                               if Group.WEAPON in item.groups and
 | 
						|
                               (Group.MINES_FLOOR_80 in item.groups or Group.MINES_FLOOR_90 in item.groups))) &
 | 
						|
                self.received("Adventurer's Guild"))
 | 
						|
 | 
						|
    def has_great_weapon(self) -> StardewRule:
 | 
						|
        return ((self.has_galaxy_weapon() |
 | 
						|
                 self.received(item.name for item in all_items
 | 
						|
                               if Group.WEAPON in item.groups and Group.MINES_FLOOR_110 in item.groups)) &
 | 
						|
                self.received("Adventurer's Guild"))
 | 
						|
 | 
						|
    def has_galaxy_weapon(self) -> StardewRule:
 | 
						|
        return (self.received(item.name for item in all_items
 | 
						|
                              if Group.WEAPON in item.groups and Group.GALAXY_WEAPONS in item.groups) &
 | 
						|
                self.received("Adventurer's Guild"))
 |