275 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			275 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Python
		
	
	
	
from copy import deepcopy
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from . import poke_data
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from .locations import location_data
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def get_encounter_slots(self):
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    encounter_slots = deepcopy([location for location in location_data if location.type == "Wild Encounter"])
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    for location in encounter_slots:
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        if isinstance(location.original_item, list):
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            location.original_item = location.original_item[not self.multiworld.game_version[self.player].value]
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    return encounter_slots
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def get_base_stat_total(mon):
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    return (poke_data.pokemon_data[mon]["atk"] + poke_data.pokemon_data[mon]["def"]
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            + poke_data.pokemon_data[mon]["hp"] + poke_data.pokemon_data[mon]["spd"]
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            + poke_data.pokemon_data[mon]["spc"])
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def randomize_pokemon(self, mon, mons_list, randomize_type, random):
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    if randomize_type in [1, 3]:
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        type_mons = [pokemon for pokemon in mons_list if any([poke_data.pokemon_data[mon][
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             "type1"] in [self.local_poke_data[pokemon]["type1"], self.local_poke_data[pokemon]["type2"]],
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             poke_data.pokemon_data[mon]["type2"] in [self.local_poke_data[pokemon]["type1"],
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                                                      self.local_poke_data[pokemon]["type2"]]])]
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        if not type_mons:
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            type_mons = mons_list.copy()
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        if randomize_type == 3:
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            stat_base = get_base_stat_total(mon)
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            type_mons.sort(key=lambda mon: abs(get_base_stat_total(mon) - stat_base))
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        mon = type_mons[round(random.triangular(0, len(type_mons) - 1, 0))]
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    if randomize_type == 2:
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        stat_base = get_base_stat_total(mon)
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        mons_list.sort(key=lambda mon: abs(get_base_stat_total(mon) - stat_base))
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        mon = mons_list[round(random.triangular(0, 50, 0))]
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    elif randomize_type == 4:
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        mon = random.choice(mons_list)
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    return mon
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def process_trainer_data(self):
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    mons_list = [pokemon for pokemon in poke_data.pokemon_data.keys() if pokemon not in poke_data.legendary_pokemon
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                 or self.multiworld.trainer_legendaries[self.player].value]
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    unevolved_mons = [pokemon for pokemon in poke_data.first_stage_pokemon if pokemon not in poke_data.legendary_pokemon
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                      or self.multiworld.randomize_legendary_pokemon[self.player].value == 3]
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    evolved_mons = [mon for mon in mons_list if mon not in unevolved_mons]
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    rival_map = {
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        "Charmander": self.multiworld.get_location("Oak's Lab - Starter 1", self.player).item.name[9:],  # strip the
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        "Squirtle": self.multiworld.get_location("Oak's Lab - Starter 2", self.player).item.name[9:],    # 'Missable'
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        "Bulbasaur": self.multiworld.get_location("Oak's Lab - Starter 3", self.player).item.name[9:],   # from the name
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    }
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    def add_evolutions():
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        for a, b in rival_map.copy().items():
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            if a in poke_data.evolves_to and poke_data.evolves_to[a] not in rival_map:
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                if b in poke_data.evolves_to:
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                    rival_map[poke_data.evolves_to[a]] = poke_data.evolves_to[b]
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                else:
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                    rival_map[poke_data.evolves_to[a]] = b
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    add_evolutions()
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    add_evolutions()
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    parties_objs = [location for location in self.multiworld.get_locations(self.player)
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                    if location.type == "Trainer Parties"]
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    # Process Rival parties in order                                     "Route 22 " is not a typo
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    parties_objs.sort(key=lambda i: 0 if "Oak's Lab" in i.name else 1 if "Route 22 " in i.name else 2 if "Cerulean City"
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                      in i.name else 3 if "Anne" in i.name else 4 if "Pokemon Tower" in i.name else 5 if "Silph" in
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                      i.name else 6 if "Route 22-F" in i.name else 7 if "Champion" in i.name else 8)
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    for parties in parties_objs:
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        parties_data = parties.party_data
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        for party in parties_data:
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            if party["party"] and isinstance(party["party"][0], list):
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                # only for Rival parties
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                for rival_party in party["party"]:
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                    for i, mon in enumerate(rival_party):
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                        if mon in ("Bulbasaur", "Ivysaur", "Venusaur", "Charmander", "Charmeleon", "Charizard",
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                                   "Squirtle", "Wartortle", "Blastoise"):
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                            if self.multiworld.randomize_starter_pokemon[self.player]:
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                                rival_party[i] = rival_map[mon]
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                        elif self.multiworld.randomize_trainer_parties[self.player]:
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                            if mon in rival_map:
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                                rival_party[i] = rival_map[mon]
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                            else:
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                                new_mon = randomize_pokemon(self, mon,
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                                                            unevolved_mons if mon in unevolved_mons else evolved_mons,
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                                                            self.multiworld.randomize_trainer_parties[self.player].value,
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                                                            self.multiworld.random)
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                                rival_map[mon] = new_mon
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                                rival_party[i] = new_mon
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                            add_evolutions()
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            else:
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                if self.multiworld.randomize_trainer_parties[self.player]:
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                    for i, mon in enumerate(party["party"]):
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                        party["party"][i] = randomize_pokemon(self, mon, mons_list,
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                                                              self.multiworld.randomize_trainer_parties[self.player].value,
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                                                              self.multiworld.random)
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def process_pokemon_locations(self):
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    starter_slots = deepcopy([location for location in location_data if location.type == "Starter Pokemon"])
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    legendary_slots = deepcopy([location for location in location_data if location.type == "Legendary Pokemon"])
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    static_slots = deepcopy([location for location in location_data if location.type in
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                    ["Static Pokemon", "Missable Pokemon"]])
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    legendary_mons = deepcopy([slot.original_item for slot in legendary_slots])
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    placed_mons = {pokemon: 0 for pokemon in poke_data.pokemon_data.keys()}
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    mons_list = [pokemon for pokemon in poke_data.first_stage_pokemon if pokemon not in poke_data.legendary_pokemon
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                 or self.multiworld.randomize_legendary_pokemon[self.player].value == 3]
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    if self.multiworld.randomize_legendary_pokemon[self.player] == "vanilla":
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        for slot in legendary_slots:
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            location = self.multiworld.get_location(slot.name, self.player)
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            location.place_locked_item(self.create_item("Static " + slot.original_item))
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    elif self.multiworld.randomize_legendary_pokemon[self.player] == "shuffle":
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        self.multiworld.random.shuffle(legendary_mons)
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        for slot in legendary_slots:
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            location = self.multiworld.get_location(slot.name, self.player)
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            mon = legendary_mons.pop()
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            location.place_locked_item(self.create_item("Static " + mon))
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            placed_mons[mon] += 1
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    elif self.multiworld.randomize_legendary_pokemon[self.player] == "static":
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        static_slots = static_slots + legendary_slots
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        self.multiworld.random.shuffle(static_slots)
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        static_slots.sort(key=lambda s: s.name != "Pokemon Tower 6F - Restless Soul")
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        while legendary_slots:
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            swap_slot = legendary_slots.pop()
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            slot = static_slots.pop()
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            slot_type = slot.type.split()[0]
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            if slot_type == "Legendary":
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                slot_type = "Static"
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            location = self.multiworld.get_location(slot.name, self.player)
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            location.place_locked_item(self.create_item(slot_type + " " + swap_slot.original_item))
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            swap_slot.original_item = slot.original_item
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    elif self.multiworld.randomize_legendary_pokemon[self.player] == "any":
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        static_slots = static_slots + legendary_slots
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    for slot in static_slots:
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        location = self.multiworld.get_location(slot.name, self.player)
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        randomize_type = self.multiworld.randomize_static_pokemon[self.player].value
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        slot_type = slot.type.split()[0]
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        if slot_type == "Legendary":
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            slot_type = "Static"
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        if not randomize_type:
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            location.place_locked_item(self.create_item(slot_type + " " + slot.original_item))
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        else:
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            mon = self.create_item(slot_type + " " +
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                                   randomize_pokemon(self, slot.original_item, mons_list, randomize_type,
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                                                     self.multiworld.random))
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            location.place_locked_item(mon)
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            if slot_type != "Missable":
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                placed_mons[mon.name.replace("Static ", "")] += 1
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    chosen_mons = set()
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    for slot in starter_slots:
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        location = self.multiworld.get_location(slot.name, self.player)
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        randomize_type = self.multiworld.randomize_starter_pokemon[self.player].value
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        slot_type = "Missable"
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        if not randomize_type:
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            location.place_locked_item(self.create_item(slot_type + " " + slot.original_item))
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        else:
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            mon = self.create_item(slot_type + " " + randomize_pokemon(self, slot.original_item, mons_list,
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                                                                       randomize_type, self.multiworld.random))
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            while mon.name in chosen_mons:
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                mon = self.create_item(slot_type + " " + randomize_pokemon(self, slot.original_item, mons_list,
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                                                                           randomize_type, self.multiworld.random))
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            chosen_mons.add(mon.name)
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            location.place_locked_item(mon)
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    encounter_slots_master = get_encounter_slots(self)
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    encounter_slots = encounter_slots_master.copy()
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    zone_mapping = {}
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    if self.multiworld.randomize_wild_pokemon[self.player]:
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        mons_list = [pokemon for pokemon in poke_data.pokemon_data.keys() if pokemon not in poke_data.legendary_pokemon
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                     or self.multiworld.randomize_legendary_pokemon[self.player].value == 3]
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        self.multiworld.random.shuffle(encounter_slots)
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        locations = []
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        for slot in encounter_slots:
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            location = self.multiworld.get_location(slot.name, self.player)
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            zone = " - ".join(location.name.split(" - ")[:-1])
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            if zone not in zone_mapping:
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                zone_mapping[zone] = {}
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            original_mon = slot.original_item
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            if self.multiworld.area_1_to_1_mapping[self.player] and original_mon in zone_mapping[zone]:
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                mon = zone_mapping[zone][original_mon]
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            else:
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                mon = randomize_pokemon(self, original_mon, mons_list,
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                                        self.multiworld.randomize_wild_pokemon[self.player].value, self.multiworld.random)
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            #
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            while ("Pokemon Tower 6F" in slot.name and
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                   self.multiworld.get_location("Pokemon Tower 6F - Restless Soul", self.player).item.name
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                   == f"Missable {mon}"):
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                # If you're fighting the Pokémon defined as the Restless Soul, and you're on the 6th floor of the tower,
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                # the battle is treates as the Restless Soul battle and you cannot catch it. So, prevent any wild mons
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                # from being the same species as the Restless Soul.
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                # to account for the possibility that only one ground type Pokemon exists, match only stats for this fix
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                mon = randomize_pokemon(self, original_mon, mons_list, 2, self.multiworld.random)
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            placed_mons[mon] += 1
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            location.item = self.create_item(mon)
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            location.event = True
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            location.locked = True
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            location.item.location = location
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            locations.append(location)
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            zone_mapping[zone][original_mon] = mon
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        mons_to_add = []
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        remaining_pokemon = [pokemon for pokemon in poke_data.pokemon_data.keys() if placed_mons[pokemon] == 0 and
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                             (pokemon not in poke_data.legendary_pokemon or self.multiworld.randomize_legendary_pokemon[self.player].value == 3)]
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        if self.multiworld.catch_em_all[self.player] == "first_stage":
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            mons_to_add = [pokemon for pokemon in poke_data.first_stage_pokemon if placed_mons[pokemon] == 0 and
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                           (pokemon not in poke_data.legendary_pokemon or self.multiworld.randomize_legendary_pokemon[self.player].value == 3)]
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        elif self.multiworld.catch_em_all[self.player] == "all_pokemon":
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            mons_to_add = remaining_pokemon.copy()
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        logic_needed_mons = max(self.multiworld.oaks_aide_rt_2[self.player].value,
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                                self.multiworld.oaks_aide_rt_11[self.player].value,
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                                self.multiworld.oaks_aide_rt_15[self.player].value)
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        if self.multiworld.accessibility[self.player] == "minimal":
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            logic_needed_mons = 0
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        self.multiworld.random.shuffle(remaining_pokemon)
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        while (len([pokemon for pokemon in placed_mons if placed_mons[pokemon] > 0])
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               + len(mons_to_add) < logic_needed_mons):
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            mons_to_add.append(remaining_pokemon.pop())
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        for mon in mons_to_add:
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            stat_base = get_base_stat_total(mon)
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            candidate_locations = encounter_slots_master.copy()
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            if self.multiworld.randomize_wild_pokemon[self.player].current_key in ["match_base_stats", "match_types_and_base_stats"]:
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                candidate_locations.sort(key=lambda slot: abs(get_base_stat_total(slot.original_item) - stat_base))
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            if self.multiworld.randomize_wild_pokemon[self.player].current_key in ["match_types", "match_types_and_base_stats"]:
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                candidate_locations.sort(key=lambda slot: not any([poke_data.pokemon_data[slot.original_item]["type1"] in
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                     [self.local_poke_data[mon]["type1"], self.local_poke_data[mon]["type2"]],
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                     poke_data.pokemon_data[slot.original_item]["type2"] in
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                     [self.local_poke_data[mon]["type1"], self.local_poke_data[mon]["type2"]]]))
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            candidate_locations = [self.multiworld.get_location(location.name, self.player) for location in candidate_locations]
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            for location in candidate_locations:
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                zone = " - ".join(location.name.split(" - ")[:-1])
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                if self.multiworld.catch_em_all[self.player] == "all_pokemon" and self.multiworld.area_1_to_1_mapping[self.player]:
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                    if not [self.multiworld.get_location(l.name, self.player) for l in encounter_slots_master
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                            if (not l.name.startswith(zone)) and
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                               self.multiworld.get_location(l.name, self.player).item.name == location.item.name]:
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                        continue
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                if self.multiworld.catch_em_all[self.player] == "first_stage" and self.multiworld.area_1_to_1_mapping[self.player]:
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                    if not [self.multiworld.get_location(l.name, self.player) for l in encounter_slots_master
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                            if (not l.name.startswith(zone)) and
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                               self.multiworld.get_location(l.name, self.player).item.name == location.item.name and l.name
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                            not in poke_data.evolves_from]:
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                        continue
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                if placed_mons[location.item.name] < 2 and (location.item.name in poke_data.first_stage_pokemon
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                                                            or self.multiworld.catch_em_all[self.player]):
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                    continue
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                if self.multiworld.area_1_to_1_mapping[self.player]:
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                    place_locations = [place_location for place_location in candidate_locations if
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                        place_location.name.startswith(zone) and
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                        place_location.item.name == location.item.name]
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                else:
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                    place_locations = [location]
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                for place_location in place_locations:
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                    placed_mons[place_location.item.name] -= 1
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                    place_location.item = self.create_item(mon)
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                    place_location.item.location = place_location
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                    placed_mons[mon] += 1
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                break
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            else:
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                raise Exception
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    else:
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        for slot in encounter_slots:
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            location = self.multiworld.get_location(slot.name, self.player)
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            location.item = self.create_item(slot.original_item)
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            location.event = True
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            location.locked = True
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            location.item.location = location
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            placed_mons[location.item.name] += 1 |