32 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Python
		
	
	
	
from BaseClasses import MultiWorld
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from ..AutoWorld import LogicMixin
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from ..generic.Rules import set_rule
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class RiskOfRainLogic(LogicMixin):
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    def _ror_has_items(self, player: int, amount: int) -> bool:
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        count: int = self.item_count("Common Item", player) + self.item_count("Uncommon Item", player) + \
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                     self.item_count("Legendary Item", player) + self.item_count("Boss Item", player)
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        return count >= amount
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def set_rules(world: MultiWorld, player: int):
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    total_checks = world.total_locations[player]
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    # divide by 5 since 5 levels (then commencement)
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    items_per_level = total_checks / 5
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    leftover = total_checks % 5
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    set_rule(world.get_location("Level One", player),
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             lambda state: state._ror_has_items(player, items_per_level + leftover))
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    set_rule(world.get_location("Level Two", player),
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             lambda state: state._ror_has_items(player, items_per_level) and state.has("Beat Level One", player))
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    set_rule(world.get_location("Level Three", player),
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             lambda state: state._ror_has_items(player, items_per_level) and state.has("Beat Level Two", player))
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    set_rule(world.get_location("Level Four", player),
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             lambda state: state._ror_has_items(player, items_per_level) and state.has("Beat Level Three", player))
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    set_rule(world.get_location("Level Five", player),
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             lambda state: state._ror_has_items(player, items_per_level) and state.has("Beat Level Four", player))
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    set_rule(world.get_location("Victory", player),
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             lambda state: state._ror_has_items(player, items_per_level) and state.has("Beat Level Five", player))
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    world.completion_condition[player] = lambda state: state.has("Victory", player) |