58 lines
2.2 KiB
Python
58 lines
2.2 KiB
Python
from test.TestBase import TestBase
|
|
from BaseClasses import MultiWorld
|
|
from worlds.minecraft import minecraft_gen_item_pool
|
|
from worlds.minecraft.Regions import minecraft_create_regions, link_minecraft_structures
|
|
from worlds.minecraft.Rules import set_rules
|
|
from worlds.minecraft.Items import MinecraftItem, item_table
|
|
import Options
|
|
|
|
# Converts the name of an item into an item object
|
|
def MCItemFactory(items, player: int):
|
|
ret = []
|
|
singleton = False
|
|
if isinstance(items, str):
|
|
items = [items]
|
|
singleton = True
|
|
for item in items:
|
|
if item in item_table:
|
|
ret.append(MinecraftItem(item, item_table[item].progression, item_table[item].code, player))
|
|
else:
|
|
raise Exception(f"Unknown item {item}")
|
|
|
|
if singleton:
|
|
return ret[0]
|
|
return ret
|
|
|
|
class TestMinecraft(TestBase):
|
|
|
|
def setUp(self):
|
|
self.world = MultiWorld(1)
|
|
self.world.game[1] = "Minecraft"
|
|
exclusion_pools = ['hard', 'insane', 'postgame']
|
|
for pool in exclusion_pools:
|
|
setattr(self.world, f"include_{pool}_advancements", [False, False])
|
|
setattr(self.world, "advancement_goal", [0, Options.AdvancementGoal(value=0)])
|
|
setattr(self.world, "shuffle_structures", [False, False])
|
|
setattr(self.world, "combat_difficulty", [0, Options.CombatDifficulty(value=1)])
|
|
minecraft_create_regions(self.world, 1)
|
|
link_minecraft_structures(self.world, 1)
|
|
minecraft_gen_item_pool(self.world, 1)
|
|
set_rules(self.world, 1)
|
|
|
|
def _get_items(self, item_pool, all_except):
|
|
if all_except and len(all_except) > 0:
|
|
items = self.world.itempool[:]
|
|
items = [item for item in items if
|
|
item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
|
|
items.extend(MCItemFactory(item_pool[0], 1))
|
|
else:
|
|
items = MCItemFactory(item_pool[0], 1)
|
|
return self.get_state(items)
|
|
|
|
def _get_items_partial(self, item_pool, missing_item):
|
|
new_items = item_pool[0].copy()
|
|
new_items.remove(missing_item)
|
|
items = MCItemFactory(new_items, 1)
|
|
return self.get_state(items)
|
|
|