Archipelago/worlds/minecraft/Regions.py

115 lines
4.7 KiB
Python

from .Locations import MinecraftAdvancement, advancement_table
from BaseClasses import Region, Entrance, Location, MultiWorld, Item
def minecraft_create_regions(world: MultiWorld, player: int):
def MCRegion(region_name: str, exits=[]):
ret = Region(region_name, None, region_name, player)
ret.world = world
ret.locations = [ MinecraftAdvancement(player, loc_name, loc_data.id, ret)
for loc_name, loc_data in advancement_table.items()
if loc_data.region == region_name ]
for exit in exits:
ret.exits.append(Entrance(player, exit, ret))
return ret
world.regions += [MCRegion(*r) for r in mc_regions]
for (exit, region) in mandatory_connections:
world.get_entrance(exit, player).connect(world.get_region(region, player))
def link_minecraft_structures(world: MultiWorld, player: int):
# Get all unpaired exits and all regions without entrances (except the Menu)
# This function is destructive on these lists.
exits = [exit.name for r in world.regions if r.player == player for exit in r.exits if exit.connected_region == None]
structs = [r.name for r in world.regions if r.player == player and r.entrances == [] and r.name != 'Menu']
try:
assert len(exits) == len(structs)
except AssertionError as e: # this should never happen
raise Exception(f"Could not obtain equal numbers of Minecraft exits and structures for player {player}") from e
num_regions = len(exits)
pairs = {}
def check_valid_connection(exit, struct):
if (exit in exits) and (struct in structs) and (exit not in pairs):
return True
return False
def set_pair(exit, struct):
try:
assert exit in exits
assert struct in structs
except AssertionError as e:
raise Exception(f"Invalid connection: {exit} => {struct} for player {player}")
pairs[exit] = struct
exits.remove(exit)
structs.remove(struct)
# Plando stuff. Remove any utilized exits/structs from the lists.
# Raise error if trying to put Nether Fortress in the End.
if world.plando_connections[player]:
for connection in world.plando_connections[player]:
try:
if connection.entrance == 'The End Structure' and connection.exit == 'Nether Fortress':
raise Exception(f"Cannot place Nether Fortress in the End for player {player}")
set_pair(connection.entrance, connection.exit)
except Exception as e:
raise Exception(f"Could not connect using {connection}") from e
if world.shuffle_structures[player]:
# Can't put Nether Fortress in the End
if 'The End Structure' in exits and 'Nether Fortress' in structs:
try:
end_struct = world.random.choice([s for s in structs if s != 'Nether Fortress'])
set_pair('The End Structure', end_struct)
except IndexError as e: # should only happen if structs is emptied by plando
raise Exception(f"Plando forced Nether Fortress in the End for player {player}") from e
world.random.shuffle(structs)
for exit, struct in zip(exits[:], structs[:]):
set_pair(exit, struct)
else: # write remaining default connections
for (exit, struct) in default_connections:
if exit in exits:
set_pair(exit, struct)
# Make sure we actually paired everything; might fail if plando
try:
assert len(exits) == len(structs) == 0
except AssertionError as e:
raise Exception(f"Failed to connect all Minecraft structures for player {player}; check plando settings in yaml") from e
for exit, struct in pairs.items():
world.get_entrance(exit, player).connect(world.get_region(struct, player))
if world.shuffle_structures[player]:
world.spoiler.set_entrance(exit, struct, 'entrance', player)
# (Region name, list of exits)
mc_regions = [
('Menu', ['New World']),
('Overworld', ['Nether Portal', 'End Portal', 'Overworld Structure 1', 'Overworld Structure 2']),
('The Nether', ['Nether Structure 1', 'Nether Structure 2']),
('The End', ['The End Structure']),
('Village', []),
('Pillager Outpost', []),
('Nether Fortress', []),
('Bastion Remnant', []),
('End City', [])
]
# (Entrance, region pointed to)
mandatory_connections = [
('New World', 'Overworld'),
('Nether Portal', 'The Nether'),
('End Portal', 'The End')
]
default_connections = {
('Overworld Structure 1', 'Village'),
('Overworld Structure 2', 'Pillager Outpost'),
('Nether Structure 1', 'Nether Fortress'),
('Nether Structure 2', 'Bastion Remnant'),
('The End Structure', 'End City')
}