149 lines
16 KiB
Python
149 lines
16 KiB
Python
from ..generic.Rules import set_rule
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from .Locations import exclusion_table, events_table
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from BaseClasses import Region, Entrance, Location, MultiWorld, Item
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from Options import AdvancementGoal
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def set_rules(world: MultiWorld, player: int):
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def reachable_locations(state):
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postgame_advancements = set(exclusion_table['postgame'].keys())
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postgame_advancements.add('Free the End')
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for event in events_table.keys():
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postgame_advancements.add(event)
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return [location for location in world.get_locations() if
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(player is None or location.player == player) and
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(location.name not in postgame_advancements) and
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location.can_reach(state)]
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# 92 total advancements, 16 are typically excluded, 1 is Free the End. Goal is to complete X advancements and then Free the End.
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goal_map = {
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'few': 30,
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'normal': 50,
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'many': 70
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}
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goal = goal_map[getattr(world, 'advancement_goal')[player].get_option_name()]
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can_complete = lambda state: len(reachable_locations(state)) >= goal and state.can_reach('The End', 'Region', player) and state.can_kill_ender_dragon(player)
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if world.logic[player] != 'nologic':
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world.completion_condition[player] = lambda state: state.has('Victory', player)
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set_rule(world.get_entrance("Nether Portal", player), lambda state: state.has('Flint and Steel', player) and
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(state.has('Bucket', player) or state.has('Progressive Tools', player, 3)) and
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state.has_iron_ingots(player))
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set_rule(world.get_entrance("End Portal", player), lambda state: state.enter_stronghold(player) and state.has('3 Ender Pearls', player, 4))
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set_rule(world.get_entrance("Overworld Structure 1", player), lambda state: state.can_adventure(player))
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set_rule(world.get_entrance("Overworld Structure 2", player), lambda state: state.can_adventure(player))
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set_rule(world.get_entrance("Nether Structure 1", player), lambda state: state.can_adventure(player))
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set_rule(world.get_entrance("Nether Structure 2", player), lambda state: state.can_adventure(player))
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set_rule(world.get_entrance("The End Structure", player), lambda state: state.can_adventure(player))
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set_rule(world.get_location("Ender Dragon", player), lambda state: can_complete(state))
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set_rule(world.get_location("Who is Cutting Onions?", player), lambda state: state.can_piglin_trade(player))
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set_rule(world.get_location("Oh Shiny", player), lambda state: state.can_piglin_trade(player))
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set_rule(world.get_location("Suit Up", player), lambda state: state.has("Progressive Armor", player) and state.has_iron_ingots(player))
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set_rule(world.get_location("Very Very Frightening", player), lambda state: state.has("Channeling Book", player) and state.can_use_anvil(player) and state.can_enchant(player) and \
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((world.get_region('Village', player).entrances[0].parent_region.name != 'The End' and state.can_reach('Village', 'Region', player)) or state.can_reach('Zombie Doctor', 'Location', player))) # need villager into the overworld for lightning strike
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set_rule(world.get_location("Hot Stuff", player), lambda state: state.has("Bucket", player) and state.has_iron_ingots(player))
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set_rule(world.get_location("Free the End", player), lambda state: can_complete(state))
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set_rule(world.get_location("A Furious Cocktail", player), lambda state: state.can_brew_potions(player) and
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state.has("Fishing Rod", player) and # Water Breathing
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state.can_reach('The Nether', 'Region', player) and # Regeneration, Fire Resistance, gold nuggets
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state.can_reach('Village', 'Region', player) and # Night Vision, Invisibility
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state.can_reach('Bring Home the Beacon', 'Location', player)) # Resistance
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set_rule(world.get_location("Best Friends Forever", player), lambda state: True)
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set_rule(world.get_location("Bring Home the Beacon", player), lambda state: state.can_kill_wither(player) and state.has_diamond_pickaxe(player) and
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state.has("Ingot Crafting", player) and state.has("Resource Blocks", player))
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set_rule(world.get_location("Not Today, Thank You", player), lambda state: state.has("Shield", player) and state.has_iron_ingots(player))
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set_rule(world.get_location("Isn't It Iron Pick", player), lambda state: state.has("Progressive Tools", player, 2) and state.has_iron_ingots(player))
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set_rule(world.get_location("Local Brewery", player), lambda state: state.can_brew_potions(player))
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set_rule(world.get_location("The Next Generation", player), lambda state: can_complete(state))
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set_rule(world.get_location("Fishy Business", player), lambda state: state.has("Fishing Rod", player))
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set_rule(world.get_location("Hot Tourist Destinations", player), lambda state: True)
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set_rule(world.get_location("This Boat Has Legs", player), lambda state: (state.fortress_loot(player) or state.complete_raid(player)) and state.has("Fishing Rod", player))
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set_rule(world.get_location("Sniper Duel", player), lambda state: state.has("Archery", player))
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set_rule(world.get_location("Nether", player), lambda state: True)
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set_rule(world.get_location("Great View From Up Here", player), lambda state: state.basic_combat(player))
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set_rule(world.get_location("How Did We Get Here?", player), lambda state: state.can_brew_potions(player) and state.has_gold_ingots(player) and # most effects; Absorption
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state.can_reach('End City', 'Region', player) and state.can_reach('The Nether', 'Region', player) and # Levitation; potion ingredients
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state.has("Fishing Rod", player) and state.has("Archery", player) and # Pufferfish, Nautilus Shells; spectral arrows
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state.can_reach("Bring Home the Beacon", "Location", player) and # Haste
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state.can_reach("Hero of the Village", "Location", player)) # Bad Omen, Hero of the Village
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set_rule(world.get_location("Bullseye", player), lambda state: state.has("Archery", player) and state.has("Progressive Tools", player, 2) and state.has_iron_ingots(player))
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set_rule(world.get_location("Spooky Scary Skeleton", player), lambda state: state.basic_combat(player))
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set_rule(world.get_location("Two by Two", player), lambda state: state.has_iron_ingots(player) and state.can_adventure(player)) # shears > seagrass > turtles; nether > striders; gold carrots > horses skips ingots
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set_rule(world.get_location("Stone Age", player), lambda state: True)
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set_rule(world.get_location("Two Birds, One Arrow", player), lambda state: state.craft_crossbow(player) and state.can_enchant(player))
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set_rule(world.get_location("We Need to Go Deeper", player), lambda state: True)
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set_rule(world.get_location("Who's the Pillager Now?", player), lambda state: state.craft_crossbow(player))
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set_rule(world.get_location("Getting an Upgrade", player), lambda state: state.has("Progressive Tools", player))
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set_rule(world.get_location("Tactical Fishing", player), lambda state: state.has("Bucket", player) and state.has_iron_ingots(player))
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set_rule(world.get_location("Zombie Doctor", player), lambda state: state.can_brew_potions(player) and state.has_gold_ingots(player))
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set_rule(world.get_location("The City at the End of the Game", player), lambda state: True)
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set_rule(world.get_location("Ice Bucket Challenge", player), lambda state: state.has_diamond_pickaxe(player))
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set_rule(world.get_location("Remote Getaway", player), lambda state: True)
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set_rule(world.get_location("Into Fire", player), lambda state: state.basic_combat(player))
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set_rule(world.get_location("War Pigs", player), lambda state: state.basic_combat(player))
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set_rule(world.get_location("Take Aim", player), lambda state: state.has("Archery", player))
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set_rule(world.get_location("Total Beelocation", player), lambda state: state.has("Silk Touch Book", player) and state.can_use_anvil(player) and state.can_enchant(player))
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set_rule(world.get_location("Arbalistic", player), lambda state: state.craft_crossbow(player) and state.has("Piercing IV Book", player) and
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state.can_use_anvil(player) and state.can_enchant(player))
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set_rule(world.get_location("The End... Again...", player), lambda state: can_complete(state) and state.has("Ingot Crafting", player) and state.can_reach('The Nether', 'Region', player)) # furnace for glass, nether for ghast tears
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set_rule(world.get_location("Acquire Hardware", player), lambda state: state.has_iron_ingots(player))
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set_rule(world.get_location("Not Quite \"Nine\" Lives", player), lambda state: state.can_piglin_trade(player) and state.has("Resource Blocks", player))
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set_rule(world.get_location("Cover Me With Diamonds", player), lambda state: state.has("Progressive Armor", player, 2) and state.can_reach("Diamonds!", "Location", player))
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set_rule(world.get_location("Sky's the Limit", player), lambda state: state.basic_combat(player))
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set_rule(world.get_location("Hired Help", player), lambda state: state.has("Resource Blocks", player) and state.has_iron_ingots(player))
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set_rule(world.get_location("Return to Sender", player), lambda state: True)
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set_rule(world.get_location("Sweet Dreams", player), lambda state: state.has("Bed", player) or state.can_reach('Village', 'Region', player))
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set_rule(world.get_location("You Need a Mint", player), lambda state: can_complete(state) and state.has_bottle_mc(player))
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set_rule(world.get_location("Adventure", player), lambda state: True)
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set_rule(world.get_location("Monsters Hunted", player), lambda state: can_complete(state) and state.can_kill_wither(player) and state.has("Fishing Rod", player)) # pufferfish for Water Breathing
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set_rule(world.get_location("Enchanter", player), lambda state: state.can_enchant(player))
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set_rule(world.get_location("Voluntary Exile", player), lambda state: state.basic_combat(player))
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set_rule(world.get_location("Eye Spy", player), lambda state: state.enter_stronghold(player))
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set_rule(world.get_location("The End", player), lambda state: True)
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set_rule(world.get_location("Serious Dedication", player), lambda state: state.can_reach("Hidden in the Depths", "Location", player) and state.has_gold_ingots(player))
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set_rule(world.get_location("Postmortal", player), lambda state: state.complete_raid(player))
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set_rule(world.get_location("Monster Hunter", player), lambda state: True)
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set_rule(world.get_location("Adventuring Time", player), lambda state: state.can_adventure(player))
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set_rule(world.get_location("A Seedy Place", player), lambda state: True)
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set_rule(world.get_location("Those Were the Days", player), lambda state: True)
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set_rule(world.get_location("Hero of the Village", player), lambda state: state.complete_raid(player))
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set_rule(world.get_location("Hidden in the Depths", player), lambda state: state.can_brew_potions(player) and state.has("Bed", player) and state.has_diamond_pickaxe(player)) # bed mining :)
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set_rule(world.get_location("Beaconator", player), lambda state: state.can_kill_wither(player) and state.has_diamond_pickaxe(player) and
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state.has("Ingot Crafting", player) and state.has("Resource Blocks", player))
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set_rule(world.get_location("Withering Heights", player), lambda state: state.can_kill_wither(player))
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set_rule(world.get_location("A Balanced Diet", player), lambda state: state.has_bottle_mc(player) and state.has_gold_ingots(player) and # honey bottle; gapple
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state.has("Resource Blocks", player) and state.can_reach('The End', 'Region', player)) # notch apple, chorus fruit
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set_rule(world.get_location("Subspace Bubble", player), lambda state: state.has_diamond_pickaxe(player))
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set_rule(world.get_location("Husbandry", player), lambda state: True)
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set_rule(world.get_location("Country Lode, Take Me Home", player), lambda state: state.can_reach("Hidden in the Depths", "Location", player) and state.has_gold_ingots(player))
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set_rule(world.get_location("Bee Our Guest", player), lambda state: state.has("Campfire", player) and state.has_bottle_mc(player))
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set_rule(world.get_location("What a Deal!", player), lambda state: True)
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set_rule(world.get_location("Uneasy Alliance", player), lambda state: state.has_diamond_pickaxe(player) and state.has('Fishing Rod', player))
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set_rule(world.get_location("Diamonds!", player), lambda state: state.has("Progressive Tools", player, 2) and state.has_iron_ingots(player))
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set_rule(world.get_location("A Terrible Fortress", player), lambda state: True) # since you don't have to fight anything
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set_rule(world.get_location("A Throwaway Joke", player), lambda state: True) # kill drowned
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set_rule(world.get_location("Minecraft", player), lambda state: True)
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set_rule(world.get_location("Sticky Situation", player), lambda state: state.has_bottle_mc(player))
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set_rule(world.get_location("Ol' Betsy", player), lambda state: state.craft_crossbow(player))
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set_rule(world.get_location("Cover Me in Debris", player), lambda state: state.has("Progressive Armor", player, 2) and
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state.has("8 Netherite Scrap", player, 2) and state.has("Ingot Crafting", player) and
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state.can_reach("Diamonds!", "Location", player) and state.can_reach("Hidden in the Depths", "Location", player))
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set_rule(world.get_location("The End?", player), lambda state: True)
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set_rule(world.get_location("The Parrots and the Bats", player), lambda state: True)
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set_rule(world.get_location("A Complete Catalogue", player), lambda state: True) # kill fish for raw
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set_rule(world.get_location("Getting Wood", player), lambda state: True)
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set_rule(world.get_location("Time to Mine!", player), lambda state: True)
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set_rule(world.get_location("Hot Topic", player), lambda state: state.has("Ingot Crafting", player))
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set_rule(world.get_location("Bake Bread", player), lambda state: True)
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set_rule(world.get_location("The Lie", player), lambda state: state.has_iron_ingots(player) and state.has("Bucket", player))
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set_rule(world.get_location("On a Rail", player), lambda state: state.has_iron_ingots(player) and state.has('Progressive Tools', player, 2)) # powered rails
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set_rule(world.get_location("Time to Strike!", player), lambda state: True)
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set_rule(world.get_location("Cow Tipper", player), lambda state: True)
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set_rule(world.get_location("When Pigs Fly", player), lambda state: (state.fortress_loot(player) or state.complete_raid(player)) and state.has("Fishing Rod", player) and state.can_adventure(player))
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set_rule(world.get_location("Overkill", player), lambda state: state.can_brew_potions(player) and (state.has("Progressive Weapons", player) or state.can_reach('The Nether', 'Region', player))) # strength 1 + stone axe crit OR strength 2 + wood axe crit
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set_rule(world.get_location("Librarian", player), lambda state: state.has("Enchanting", player))
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set_rule(world.get_location("Overpowered", player), lambda state: state.has("Resource Blocks", player) and state.has_gold_ingots(player))
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