195 lines
8.5 KiB
Python
195 lines
8.5 KiB
Python
import copy, random
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from ..utils import log
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from ..graph.graph_utils import getAccessPoint
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from ..rando.ItemLocContainer import getLocListStr
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# Holds settings related to item placement restrictions.
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# canPlaceAtLocation is the main entry point here
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class Restrictions(object):
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def __init__(self, settings):
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self.log = log.get('Restrictions')
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self.settings = settings
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# Item split : Major, Chozo, Full, Scavenger
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self.split = settings.restrictions['MajorMinor']
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self.suitsRestrictions = settings.restrictions['Suits']
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self.scavLocs = None
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self.scavIsVanilla = False
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self.scavEscape = False
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self.restrictionDictChecker = None
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if self.split == 'Scavenger':
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self.scavIsVanilla = settings.restrictions['ScavengerParams']['vanillaItems']
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self.scavEscape = settings.restrictions['ScavengerParams']['escape']
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# checker function chain used by canPlaceAtLocation
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self.checkers = self.getCheckers()
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self.static = {}
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self.dynamic = {}
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# only useful in door color rando
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self.mandatoryBeams = []
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def disable(self):
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self.split = "Full"
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self.suitsRestrictions = False
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self.checkers = []
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def setScavengerLocs(self, scavLocs):
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self.scavLocs = scavLocs
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self.log.debug("scavLocs="+getLocListStr(scavLocs))
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self.scavItemTypes = [loc.VanillaItemType for loc in scavLocs]
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def isEarlyMorph(self):
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return self.settings.restrictions['Morph'] == 'early'
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def isLateMorph(self):
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return self.settings.restrictions['Morph'] == 'late'
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def isLateDoors(self):
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return self.settings.restrictions['doors'] == 'late'
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def isChozo(self):
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return self.split == 'Chozo'
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def isScavenger(self):
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return self.split == "Scavenger"
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def lateMorphInit(self, ap, emptyContainer, services):
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assert self.isLateMorph()
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morph = emptyContainer.getNextItemInPool('Morph')
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assert morph is not None
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locs = services.possibleLocations(morph, ap, emptyContainer, bossesKilled=False)
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self.lateMorphLimit = len(locs)
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self.log.debug('lateMorphInit. {} locs: {}'.format(self.lateMorphLimit, getLocListStr(locs)))
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areas = {}
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for loc in locs:
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areas[loc.GraphArea] = areas.get(loc.GraphArea, 0) + 1
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self.log.debug('lateMorphLimit. areas: {}'.format(areas))
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if len(areas) > 1:
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self.lateMorphForbiddenArea = getAccessPoint(ap).GraphArea
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self.log.debug('lateMorphLimit. forbid start area: {}'.format(self.lateMorphForbiddenArea))
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else:
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self.lateMorphForbiddenArea = None
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NoCheckCat = set(['Energy', 'Nothing', 'Boss'])
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def setPlacementRestrictions(self, restrictionDict):
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self.log.debug("set placement restrictions")
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self.log.debug(restrictionDict)
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if self.restrictionDictChecker is not None:
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self.checkers.remove(self.restrictionDictChecker)
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self.restrictionDictChecker = None
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if restrictionDict is None:
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return
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self.restrictionDictChecker = lambda item, loc, cont: item.Category in Restrictions.NoCheckCat\
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or (item.Category == 'Ammo' and cont.hasUnrestrictedLocWithItemType(item.Type))\
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or loc.Name in restrictionDict[loc.GraphArea][item.Type]
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self.checkers.append(self.restrictionDictChecker)
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def isLocMajor(self, loc):
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return not loc.isBoss() and (self.split == "Full" or loc.isClass(self.split))
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def isLocMinor(self, loc):
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return not loc.isBoss() and (self.split == "Full" or not loc.isClass(self.split))
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def isItemMajor(self, item):
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if self.split == "Full":
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return True
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elif self.split == 'Scavenger':
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return not self.isItemMinor(item)
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else:
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return item.Class == self.split
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def isItemMinor(self, item):
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if self.split == "Full":
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return True
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elif self.split == 'Scavenger':
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return item.Class != "Major" or item.Category == "Energy"
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else:
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return item.Class == "Minor"
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def isItemLocMatching(self, item, loc):
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if self.split == "Full":
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return True
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if loc.isClass(self.split):
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return item.Class == self.split
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else:
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return item.Class == "Minor"
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# return True if we can keep morph as a possibility
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def lateMorphCheck(self, container, possibleLocs):
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# the closer we get to the limit the higher the chances of allowing morph
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proba = random.randint(0, self.lateMorphLimit)
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if self.split == 'Full':
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nbItems = len(container.currentItems)
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else:
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nbItems = len([item for item in container.currentItems if self.split == item.Class])
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if proba > nbItems:
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return None
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if self.lateMorphForbiddenArea is not None:
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morphLocs = [loc for loc in possibleLocs if loc.GraphArea != self.lateMorphForbiddenArea]
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forbidden = len(morphLocs) == 0
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possibleLocs = morphLocs if not forbidden else None
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return possibleLocs
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def isSuit(self, item):
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return item.Type == 'Varia' or item.Type == 'Gravity'
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def getCheckers(self):
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checkers = []
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self.log.debug("add bosses restriction")
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checkers.append(lambda item, loc, cont: (item.Category != 'Boss' and not loc.isBoss()) or (item.Category == 'Boss' and item.Name == loc.Name))
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if self.split != 'Full':
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if self.split != 'Scavenger':
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self.log.debug("add majorsSplit restriction")
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checkers.append(lambda item, loc, cont: self.isItemLocMatching(item, loc))
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else:
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self.log.debug("add scavenger restriction")
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baseScavCheck = lambda item, loc: ((loc.VanillaItemType is None and self.isItemMinor(item))
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or (loc.VanillaItemType is not None and self.isItemMajor(item)))
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vanillaScavCheck = lambda item, loc: (self.scavLocs is None
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or (loc not in self.scavLocs and item.Type not in self.scavItemTypes)
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or (item.Type == loc.VanillaItemType and loc in self.scavLocs))
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nonVanillaScavCheck = lambda item, loc: (self.scavLocs is None
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or loc not in self.scavLocs
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or (loc in self.scavLocs and item.Category != 'Nothing'))
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if self.scavIsVanilla:
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checkers.append(lambda item, loc, cont: baseScavCheck(item, loc) and vanillaScavCheck(item, loc))
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else:
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checkers.append(lambda item, loc, cont: baseScavCheck(item, loc) and nonVanillaScavCheck(item, loc))
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if self.suitsRestrictions:
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self.log.debug("add suits restriction")
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checkers.append(lambda item, loc, cont: not self.isSuit(item) or loc.GraphArea != 'Crateria')
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return checkers
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# return bool telling whether we can place a given item at a given location
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def canPlaceAtLocation(self, item, location, container):
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ret = True
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for chk in self.checkers:
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ret = ret and chk(item, location, container)
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if not ret:
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break
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return ret
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### Below : faster implementation tailored for random fill
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def precomputeRestrictions(self, container):
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# precompute the values for canPlaceAtLocation. only for random filler.
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# dict (loc name, item type) -> bool
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items = container.getDistinctItems()
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for item in items:
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for location in container.unusedLocations:
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self.static[(location.Name, item.Type)] = self.canPlaceAtLocation(item, location, container)
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container.unrestrictedItems = set(['Super', 'PowerBomb'])
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for item in items:
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if item.Type not in ['Super', 'PowerBomb']:
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continue
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for location in container.unusedLocations:
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self.dynamic[(location.Name, item.Type)] = self.canPlaceAtLocation(item, location, container)
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container.unrestrictedItems = set()
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def canPlaceAtLocationFast(self, itemType, locName, container):
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if itemType in ['Super', 'PowerBomb'] and container.hasUnrestrictedLocWithItemType(itemType):
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return self.dynamic.get((locName, itemType))
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else:
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return self.static.get((locName, itemType))
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