Archipelago/worlds/smz3/TotalSMZ3/Regions/SuperMetroid/Brinstar/Blue.py

26 lines
1.5 KiB
Python

from ....Region import SMRegion
from ....Config import Config, SMLogic
from ....Location import Location, LocationType
class Blue(SMRegion):
Name = "Brinstar Blue"
Area = "Brinstar"
def __init__(self, world, config: Config):
super().__init__(world, config)
self.Locations = [
Location(self, 26, 0x8F86EC, LocationType.Visible, "Morphing Ball"),
Location(self, 27, 0x8F874C, LocationType.Visible, "Power Bomb (blue Brinstar)",
lambda items: items.CanUsePowerBombs()),
Location(self, 28, 0x8F8798, LocationType.Visible, "Missile (blue Brinstar middle)",
lambda items: items.CardBrinstarL1 and items.Morph),
Location(self, 29, 0x8F879E, LocationType.Hidden, "Energy Tank, Brinstar Ceiling",
lambda items: items.CardBrinstarL1 and (items.CanFly() or items.HiJump or items.SpeedBooster or items.Ice) if self.Logic == SMLogic.Normal else \
lambda items: items.CardBrinstarL1),
Location(self, 34, 0x8F8802, LocationType.Chozo, "Missile (blue Brinstar bottom)",
lambda items: items.Morph),
Location(self, 36, 0x8F8836, LocationType.Visible, "Missile (blue Brinstar top)",
lambda items: items.CardBrinstarL1 and items.CanUsePowerBombs()),
Location(self, 37, 0x8F883C, LocationType.Hidden, "Missile (blue Brinstar behind missile)",
lambda items: items.CardBrinstarL1 and items.CanUsePowerBombs())
]