Archipelago/worlds/smz3/TotalSMZ3/Regions/Zelda/DesertPalace.py

43 lines
2.1 KiB
Python

from ...Region import Z3Region, RewardType, IReward
from ...Config import Config
from ...Location import Location, LocationType
from ...Item import ItemType, Progression
class DesertPalace(Z3Region, IReward):
Name = "Desert Palace"
Area = "Desert Palace"
def __init__(self, world, config: Config):
super().__init__(world, config)
self.Reward = RewardType.Null
self.RegionItems = [ ItemType.KeyDP, ItemType.BigKeyDP, ItemType.MapDP, ItemType.CompassDP ]
self.Locations = [
Location(self, 256+109, 0x1E98F, LocationType.Regular, "Desert Palace - Big Chest",
lambda items: items.BigKeyDP),
Location(self, 256+110, 0x308160, LocationType.Regular, "Desert Palace - Torch",
lambda items: items.Boots),
Location(self, 256+111, 0x1E9B6, LocationType.Regular, "Desert Palace - Map Chest"),
Location(self, 256+112, 0x1E9C2, LocationType.Regular, "Desert Palace - Big Key Chest",
lambda items: items.KeyDP),
Location(self, 256+113, 0x1E9CB, LocationType.Regular, "Desert Palace - Compass Chest",
lambda items: items.KeyDP),
Location(self, 256+114, 0x308151, LocationType.Regular, "Desert Palace - Lanmolas",
lambda items: (
items.CanLiftLight() or
items.CanAccessMiseryMirePortal(self.Config) and items.Mirror
) and items.BigKeyDP and items.KeyDP and items.CanLightTorches() and self.CanBeatBoss(items))
]
def CanBeatBoss(self, items: Progression):
return items.Sword or items.Hammer or items.Bow or \
items.Firerod or items.Icerod or \
items.Byrna or items.Somaria
def CanEnter(self, items: Progression):
return items.Book or \
items.Mirror and items.CanLiftHeavy() and items.Flute or \
items.CanAccessMiseryMirePortal(self.Config) and items.Mirror
def CanComplete(self, items: Progression):
return self.GetLocation("Desert Palace - Lanmolas").Available(items)