414 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			414 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Python
		
	
	
	
import copy, logging
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from operator import attrgetter
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import utils.log
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from logic.smbool import SMBool, smboolFalse
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from utils.parameters import infinity
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from logic.helpers import Bosses
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class Path(object):
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    __slots__ = ( 'path', 'pdiff', 'distance' )
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    def __init__(self, path, pdiff, distance):
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        self.path = path
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        self.pdiff = pdiff
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        self.distance = distance
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class AccessPoint(object):
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    # name : AccessPoint name
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    # graphArea : graph area the node is located in
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    # transitions : intra-area transitions
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    # traverse: traverse function, will be wand to the added transitions
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    # exitInfo : dict carrying vanilla door information : 'DoorPtr': door address, 'direction', 'cap', 'screen', 'bitFlag', 'distanceToSpawn', 'doorAsmPtr' : door properties
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    # entryInfo : dict carrying forced samus X/Y position with keys 'SamusX' and 'SamusY'.
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    #             (to be updated after reading vanillaTransitions and gather entry info from matching exit door)
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    # roomInfo : dict with 'RoomPtr' : room address, 'area'
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    # shortName : short name for the credits
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    # internal : if true, shall not be used for connecting areas
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    def __init__(self, name, graphArea, transitions,
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                 traverse=lambda sm: SMBool(True),
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                 exitInfo=None, entryInfo=None, roomInfo=None,
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                 internal=False, boss=False, escape=False,
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                 start=None,
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                 dotOrientation='w'):
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        self.Name = name
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        self.GraphArea = graphArea
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        self.ExitInfo = exitInfo
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        self.EntryInfo = entryInfo
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        self.RoomInfo = roomInfo
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        self.Internal = internal
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        self.Boss = boss
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        self.Escape = escape
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        self.Start = start
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        self.DotOrientation = dotOrientation
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        self.intraTransitions = self.sortTransitions(transitions)
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        self.transitions = copy.copy(self.intraTransitions)
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        self.traverse = traverse
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        self.distance = 0
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        # inter-area connection
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        self.ConnectedTo = None
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    def __copy__(self):
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        exitInfo = copy.deepcopy(self.ExitInfo) if self.ExitInfo is not None else None
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        entryInfo = copy.deepcopy(self.EntryInfo) if self.EntryInfo is not None else None
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        roomInfo = copy.deepcopy(self.RoomInfo) if self.RoomInfo is not None else None
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        start = copy.deepcopy(self.Start) if self.Start is not None else None
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        # in any case, do not copy connections
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        return AccessPoint(self.Name, self.GraphArea, self.intraTransitions, self.traverse,
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                           exitInfo, entryInfo, roomInfo,
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                           self.Internal, self.Boss, self.Escape,
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                           start, self.DotOrientation)
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    def __str__(self):
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        return "[" + self.GraphArea + "] " + self.Name
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    def __repr__(self):
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        return self.Name
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    def sortTransitions(self, transitions=None):
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        # sort transitions before the loop in getNewAvailNodes.
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        # as of python3.7 insertion order is guaranteed in dictionaires.
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        if transitions is None:
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            transitions = self.transitions
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        return { key: transitions[key] for key in sorted(transitions.keys()) }
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    # connect to inter-area access point
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    def connect(self, destName):
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        self.disconnect()
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        if self.Internal is False:
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            self.transitions[destName] = self.traverse
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            self.ConnectedTo = destName
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        else:
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            raise RuntimeError("Cannot add an internal access point as inter-are transition")
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        self.transitions = self.sortTransitions()
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    def disconnect(self):
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        if self.ConnectedTo is not None:
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            if self.ConnectedTo not in self.intraTransitions:
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                del self.transitions[self.ConnectedTo]
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            else:
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                self.transitions[self.ConnectedTo] = self.intraTransitions[self.ConnectedTo]
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        self.ConnectedTo = None
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    # tells if this node is to connect areas together
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    def isArea(self):
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        return not self.Internal and not self.Boss and not self.Escape
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    # used by the solver to get area and boss APs
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    def isInternal(self):
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        return self.Internal or self.Escape
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    def isLoop(self):
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        return self.ConnectedTo == self.Name
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class AccessGraph(object):
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    __slots__ = ( 'log', 'accessPoints', 'InterAreaTransitions',
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                  'EscapeAttributes', 'apCache', '_useCache',
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                  'availAccessPoints' )
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    def __init__(self, accessPointList, transitions, dotFile=None):
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        self.log = utils.log.get('Graph')
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        self.accessPoints = {}
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        self.InterAreaTransitions = []
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        self.EscapeAttributes = {
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            'Timer': None,
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            'Animals': None
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        }
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        for ap in accessPointList:
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            self.addAccessPoint(ap)
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        for srcName, dstName in transitions:
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            self.addTransition(srcName, dstName)
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        if dotFile is not None:
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            self.toDot(dotFile)
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        self.apCache = {}
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        self._useCache = False
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        # store the avail access points to display in vcr
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        self.availAccessPoints = {}
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    def useCache(self, use):
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        self._useCache = use
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        if self._useCache:
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            self.resetCache()
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    def resetCache(self):
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        self.apCache = {}
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    def printGraph(self):
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        if self.log.getEffectiveLevel() == logging.DEBUG:
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            self.log.debug("Area graph:")
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            for s, d in self.InterAreaTransitions:
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                self.log.debug("{} -> {}".format(s.Name, d.Name))
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    def addAccessPoint(self, ap):
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        ap.distance = 0
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        self.accessPoints[ap.Name] = ap
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    def toDot(self, dotFile):
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        colors = ['red', 'blue', 'green', 'yellow', 'skyblue', 'violet', 'orange',
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                  'lawngreen', 'crimson', 'chocolate', 'turquoise', 'tomato',
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                  'navyblue', 'darkturquoise', 'green', 'blue', 'maroon', 'magenta',
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                  'bisque', 'coral', 'chartreuse', 'chocolate', 'cyan']
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        with open(dotFile, "w") as f:
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            f.write("digraph {\n")
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            f.write('size="30,30!";\n')
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            f.write('rankdir=LR;\n')
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            f.write('ranksep=2.2;\n')
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            f.write('overlap=scale;\n')
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            f.write('edge [dir="both",arrowhead="box",arrowtail="box",arrowsize=0.5,fontsize=7,style=dotted];\n')
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            f.write('node [shape="box",fontsize=10];\n')
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            for area in set([ap.GraphArea for ap in self.accessPoints.values()]):
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                f.write(area + ";\n") # TODO area long name and color
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            drawn = []
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            i = 0
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            for src, dst in self.InterAreaTransitions:
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                if src.Name in drawn:
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                    continue
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                f.write('%s:%s -> %s:%s [taillabel="%s",headlabel="%s",color=%s];\n' % (src.GraphArea, src.DotOrientation, dst.GraphArea, dst.DotOrientation, src.Name, dst.Name, colors[i]))
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                drawn += [src.Name,dst.Name]
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                i += 1
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            f.write("}\n")
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    def addTransition(self, srcName, dstName, both=True):
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        src = self.accessPoints[srcName]
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        dst = self.accessPoints[dstName]
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        src.connect(dstName)
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        self.InterAreaTransitions.append((src, dst))
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        if both is True:
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            self.addTransition(dstName, srcName, False)
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    # availNodes: all already available nodes
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    # nodesToCheck: nodes we have to check transitions for
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    # smbm: smbm to test logic on. if None, discard logic check, assume we can reach everything
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    # maxDiff: difficulty limit
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    # return newly opened access points
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    def getNewAvailNodes(self, availNodes, nodesToCheck, smbm, maxDiff, item=None):
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        newAvailNodes = {}
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        # with python >= 3.6 the insertion order in a dict is keeps when looping on the keys,
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        # so we no longer have to sort them.
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        for src in nodesToCheck:
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            for dstName in src.transitions:
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                dst = self.accessPoints[dstName]
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                if dst in availNodes or dst in newAvailNodes:
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                    continue
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                if smbm is not None:
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                    if self._useCache == True and (src, dst, item) in self.apCache:
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                        diff = self.apCache[(src, dst, item)]
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                    else:
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                        tFunc = src.transitions[dstName]
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                        diff = tFunc(smbm)
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                        if self._useCache == True:
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                            self.apCache[(src, dst, item)] = diff
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                else:
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                    diff = SMBool(True)
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                if diff.bool and diff.difficulty <= maxDiff:
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                    if src.GraphArea == dst.GraphArea:
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                        dst.distance = src.distance + 0.01
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                    else:
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                        dst.distance = src.distance + 1
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                    newAvailNodes[dst] = { 'difficulty': diff, 'from': src }
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                #self.log.debug("{} -> {}: {}".format(src.Name, dstName, diff))
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        return newAvailNodes
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    # rootNode: starting AccessPoint instance
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    # smbm: smbm to test logic on. if None, discard logic check, assume we can reach everything
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    # maxDiff: difficulty limit.
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    # smbm: if None, discard logic check, assume we can reach everything
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    # return available AccessPoint list
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    def getAvailableAccessPoints(self, rootNode, smbm, maxDiff, item=None):
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        availNodes = { rootNode : { 'difficulty' : SMBool(True, 0), 'from' : None } }
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        newAvailNodes = availNodes
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        rootNode.distance = 0
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        while len(newAvailNodes) > 0:
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            newAvailNodes = self.getNewAvailNodes(availNodes, newAvailNodes, smbm, maxDiff, item)
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            availNodes.update(newAvailNodes)
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        return availNodes
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    # gets path from the root AP used to compute availAps
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    def getPath(self, dstAp, availAps):
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        path = []
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        root = dstAp
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        while root != None:
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            path = [root] + path
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            root = availAps[root]['from']
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        return path
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    def getAvailAPPaths(self, availAccessPoints, locsAPs):
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        paths = {}
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        for ap in availAccessPoints:
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            if ap.Name in locsAPs:
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                path = self.getPath(ap, availAccessPoints)
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                pdiff = SMBool.wandmax(*(availAccessPoints[ap]['difficulty'] for ap in path))
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                paths[ap.Name] = Path(path, pdiff, len(path))
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        return paths
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    def getSortedAPs(self, paths, locAccessFrom):
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        ret = []
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        for apName in locAccessFrom:
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            path = paths.get(apName, None)
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            if path is None:
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                continue
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            difficulty = paths[apName].pdiff.difficulty
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            ret.append((difficulty if difficulty != -1 else infinity, path.distance, apName))
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        ret.sort()
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        return [apName for diff, dist, apName in ret]
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    # locations: locations to check
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    # items: collected items
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    # maxDiff: difficulty limit
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    # rootNode: starting AccessPoint
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    # return available locations list, also stores difficulty in locations
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    def getAvailableLocations(self, locations, smbm, maxDiff, rootNode='Landing Site'):
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        rootAp = self.accessPoints[rootNode]
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        self.availAccessPoints = self.getAvailableAccessPoints(rootAp, smbm, maxDiff)
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        availAreas = set([ap.GraphArea for ap in self.availAccessPoints.keys()])
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        availLocs = []
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        # get all the current locations APs first to only compute these paths
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        locsAPs = set()
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        for loc in locations:
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            for ap in loc.AccessFrom:
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                locsAPs.add(ap)
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        # sort availAccessPoints based on difficulty to take easier paths first
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        availAPPaths = self.getAvailAPPaths(self.availAccessPoints, locsAPs)
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        for loc in locations:
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            if loc.GraphArea not in availAreas:
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                loc.distance = 30000
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                loc.difficulty = smboolFalse
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                #if loc.Name == "Kraid":
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                #    print("loc: {} locDiff is area nok".format(loc.Name))
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                continue
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            locAPs = self.getSortedAPs(availAPPaths, loc.AccessFrom)
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            if len(locAPs) == 0:
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                loc.distance = 40000
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                loc.difficulty = smboolFalse
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                #if loc.Name == "Kraid":
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                #    print("loc: {} no aps".format(loc.Name))
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                continue
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            for apName in locAPs:
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                if apName == None:
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                    loc.distance = 20000
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                    loc.difficulty = smboolFalse
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                    #if loc.Name == "Kraid":
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                    #    print("loc: {} ap is none".format(loc.Name))
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                    break
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                tFunc = loc.AccessFrom[apName]
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                ap = self.accessPoints[apName]
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                tdiff = tFunc(smbm)
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                #if loc.Name == "Kraid":
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                #    print("{} root: {} ap: {}".format(loc.Name, rootNode, apName))
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                if tdiff.bool == True and tdiff.difficulty <= maxDiff:
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                    diff = loc.Available(smbm)
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                    if diff.bool == True:
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                        path = availAPPaths[apName].path
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                        #if loc.Name == "Kraid":
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                        #    print("{} path: {}".format(loc.Name, [a.Name for a in path]))
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                        pdiff = availAPPaths[apName].pdiff
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                        (allDiff, locDiff) = self.computeLocDiff(tdiff, diff, pdiff)
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                        if allDiff.bool == True and allDiff.difficulty <= maxDiff:
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                            loc.distance = ap.distance + 1
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                            loc.accessPoint = apName
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                            loc.difficulty = allDiff
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                            loc.path = path
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                            # used only by solver
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                            loc.pathDifficulty = pdiff
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                            loc.locDifficulty = locDiff
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                            availLocs.append(loc)
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                            #if loc.Name == "Kraid":
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                            #    print("{} diff: {} tdiff: {} pdiff: {}".format(loc.Name, diff, tdiff, pdiff))
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                            break
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                        else:
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                            loc.distance = 1000 + tdiff.difficulty
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                            loc.difficulty = smboolFalse
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                            #if loc.Name == "Kraid":
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                            #    print("loc: {} allDiff is false".format(loc.Name))
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                    else:
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                        loc.distance = 1000 + tdiff.difficulty
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                        loc.difficulty = smboolFalse
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                        #if loc.Name == "Kraid":
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                        #    print("loc: {} allDiff is false".format(loc.Name))
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                else:
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                    loc.distance = 10000 + tdiff.difficulty
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                    loc.difficulty = smboolFalse
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                    #if loc.Name == "Kraid":
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                    #    print("loc: {} tdiff is false".format(loc.Name))
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            if loc.difficulty is None:
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                #if loc.Name == "Kraid":
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                #    print("loc: {} no difficulty in loc".format(loc.Name))
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                loc.distance = 100000
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                loc.difficulty = smboolFalse
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            #if loc.Name == "Kraid":
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            #    print("loc: {}: {}".format(loc.Name, loc))
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        #print("availableLocs: {}".format([loc.Name for loc in availLocs]))
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        return availLocs
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    # test access from an access point to another, given an optional item
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    def canAccess(self, smbm, srcAccessPointName, destAccessPointName, maxDiff, item=None):
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        if item is not None:
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            smbm.addItem(item)
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        #print("canAccess: item: {}, src: {}, dest: {}".format(item, srcAccessPointName, destAccessPointName))
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        destAccessPoint = self.accessPoints[destAccessPointName]
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        srcAccessPoint = self.accessPoints[srcAccessPointName]
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        availAccessPoints = self.getAvailableAccessPoints(srcAccessPoint, smbm, maxDiff, item)
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        can = destAccessPoint in availAccessPoints
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        # if not can:
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        #     self.log.debug("canAccess KO: avail = {}".format([ap.Name for ap in availAccessPoints.keys()]))
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        if item is not None:
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            smbm.removeItem(item)
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        #print("canAccess: {}".format(can))
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        return can
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    # returns a list of AccessPoint instances from srcAccessPointName to destAccessPointName
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    # (not including source ap)
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    # or None if no possible path
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    def accessPath(self, smbm, srcAccessPointName, destAccessPointName, maxDiff):
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        destAccessPoint = self.accessPoints[destAccessPointName]
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        srcAccessPoint = self.accessPoints[srcAccessPointName]
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        availAccessPoints = self.getAvailableAccessPoints(srcAccessPoint, smbm, maxDiff)
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        if destAccessPoint not in availAccessPoints:
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            return None
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        return self.getPath(destAccessPoint, availAccessPoints)
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    # gives theoretically accessible APs in the graph (no logic check)
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    def getAccessibleAccessPoints(self, rootNode='Landing Site'):
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        rootAp = self.accessPoints[rootNode]
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        inBossChk = lambda ap: ap.Boss and ap.Name.endswith("In")
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        allAreas = {dst.GraphArea for (src, dst) in self.InterAreaTransitions if not inBossChk(dst) and not dst.isLoop()}
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        self.log.debug("allAreas="+str(allAreas))
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        nonBossAPs = [ap for ap in self.getAvailableAccessPoints(rootAp, None, 0) if ap.GraphArea in allAreas]
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        bossesAPs = [self.accessPoints[boss+'RoomIn'] for boss in Bosses.Golden4()] + [self.accessPoints['Draygon Room Bottom']]
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        return nonBossAPs + bossesAPs
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						|
 | 
						|
    # gives theoretically accessible locations within a base list
 | 
						|
    # returns locations with accessible GraphArea in this graph (no logic considered)
 | 
						|
    def getAccessibleLocations(self, locations, rootNode='Landing Site'):
 | 
						|
        availAccessPoints = self.getAccessibleAccessPoints(rootNode)
 | 
						|
        self.log.debug("availAccessPoints="+str([ap.Name for ap in availAccessPoints]))
 | 
						|
        return [loc for loc in locations if any(ap.Name in loc.AccessFrom for ap in availAccessPoints)]
 | 
						|
 | 
						|
class AccessGraphSolver(AccessGraph):
 | 
						|
    def computeLocDiff(self, tdiff, diff, pdiff):
 | 
						|
        # tdiff: difficulty from the location's access point to the location's room
 | 
						|
        # diff: difficulty to reach the item in the location's room
 | 
						|
        # pdiff: difficulty of the path from the current access point to the location's access point
 | 
						|
        # in output we need the global difficulty but we also need to separate pdiff and (tdiff + diff)
 | 
						|
 | 
						|
        locDiff = SMBool.wandmax(tdiff, diff)
 | 
						|
        allDiff = SMBool.wandmax(locDiff, pdiff)
 | 
						|
 | 
						|
        return (allDiff, locDiff)
 | 
						|
 | 
						|
class AccessGraphRando(AccessGraph):
 | 
						|
    def computeLocDiff(self, tdiff, diff, pdiff):
 | 
						|
        allDiff = SMBool.wandmax(tdiff, diff, pdiff)
 | 
						|
        return (allDiff, None)
 |