113 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Python
		
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Python
		
	
	
	
from typing import Union
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from Utils import cache_self1
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from .base_logic import BaseLogicMixin, BaseLogic
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from .has_logic import HasLogicMixin
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from .received_logic import ReceivedLogicMixin
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from .region_logic import RegionLogicMixin
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from .season_logic import SeasonLogicMixin
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from .skill_logic import SkillLogicMixin
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from .tool_logic import ToolLogicMixin
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from ..data import fish_data
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from ..data.fish_data import FishItem
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from ..options import ExcludeGingerIsland
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from ..options import SpecialOrderLocations
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from ..stardew_rule import StardewRule, True_, False_
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from ..strings.ap_names.mods.mod_items import SVEQuestItem
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from ..strings.fish_names import SVEFish
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from ..strings.machine_names import Machine
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from ..strings.quality_names import FishQuality
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from ..strings.region_names import Region
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from ..strings.skill_names import Skill
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class FishingLogicMixin(BaseLogicMixin):
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    def __init__(self, *args, **kwargs):
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        super().__init__(*args, **kwargs)
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        self.fishing = FishingLogic(*args, **kwargs)
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class FishingLogic(BaseLogic[Union[HasLogicMixin, FishingLogicMixin, ReceivedLogicMixin, RegionLogicMixin, SeasonLogicMixin, ToolLogicMixin,
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                                   SkillLogicMixin]]):
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    def can_fish_in_freshwater(self) -> StardewRule:
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        return self.logic.skill.can_fish() & self.logic.region.can_reach_any((Region.forest, Region.town, Region.mountain))
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    def has_max_fishing(self) -> StardewRule:
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        return self.logic.tool.has_fishing_rod(4) & self.logic.skill.has_level(Skill.fishing, 10)
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    def can_fish_chests(self) -> StardewRule:
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        return self.logic.tool.has_fishing_rod(4) & self.logic.skill.has_level(Skill.fishing, 6)
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    def can_fish_at(self, region: str) -> StardewRule:
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        return self.logic.skill.can_fish() & self.logic.region.can_reach(region)
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    @cache_self1
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    def can_catch_fish(self, fish: FishItem) -> StardewRule:
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        quest_rule = True_()
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        if fish.extended_family:
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            quest_rule = self.logic.fishing.can_start_extended_family_quest()
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        region_rule = self.logic.region.can_reach_any(fish.locations)
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        season_rule = self.logic.season.has_any(fish.seasons)
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        if fish.difficulty == -1:
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            difficulty_rule = self.logic.skill.can_crab_pot
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        else:
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            difficulty_rule = self.logic.skill.can_fish(difficulty=(120 if fish.legendary else fish.difficulty))
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        if fish.name == SVEFish.kittyfish:
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            item_rule = self.logic.received(SVEQuestItem.kittyfish_spell)
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        else:
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            item_rule = True_()
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        return quest_rule & region_rule & season_rule & difficulty_rule & item_rule
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    def can_catch_fish_for_fishsanity(self, fish: FishItem) -> StardewRule:
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        """ Rule could be different from the basic `can_catch_fish`. Imagine a fishsanity setting where you need to catch every fish with gold quality.
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        """
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        return self.logic.fishing.can_catch_fish(fish)
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    def can_start_extended_family_quest(self) -> StardewRule:
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        if self.options.exclude_ginger_island == ExcludeGingerIsland.option_true:
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            return False_()
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        if not self.options.special_order_locations & SpecialOrderLocations.value_qi:
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            return False_()
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        return (self.logic.region.can_reach(Region.qi_walnut_room) &
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                self.logic.and_(*(self.logic.fishing.can_catch_fish(fish) for fish in fish_data.vanilla_legendary_fish)))
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    def can_catch_quality_fish(self, fish_quality: str) -> StardewRule:
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        if fish_quality == FishQuality.basic:
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            return True_()
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        rod_rule = self.logic.tool.has_fishing_rod(2)
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        if fish_quality == FishQuality.silver:
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            return rod_rule
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        if fish_quality == FishQuality.gold:
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            return rod_rule & self.logic.skill.has_level(Skill.fishing, 4)
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        if fish_quality == FishQuality.iridium:
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            return rod_rule & self.logic.skill.has_level(Skill.fishing, 10)
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        raise ValueError(f"Quality {fish_quality} is unknown.")
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    def can_catch_every_fish(self) -> StardewRule:
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        rules = [self.has_max_fishing()]
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        rules.extend(
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            self.logic.fishing.can_catch_fish(fish)
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            for fish in self.content.fishes.values()
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        )
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        return self.logic.and_(*rules)
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    def can_catch_every_fish_for_fishsanity(self) -> StardewRule:
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        if not self.content.features.fishsanity.is_enabled:
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            return self.can_catch_every_fish()
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        rules = [self.has_max_fishing()]
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        rules.extend(
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            self.logic.fishing.can_catch_fish_for_fishsanity(fish)
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            for fish in self.content.fishes.values()
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            if self.content.features.fishsanity.is_included(fish)
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        )
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        return self.logic.and_(*rules)
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    def has_specific_bait(self, fish: FishItem) -> StardewRule:
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        return self.can_catch_fish(fish) & self.logic.has(Machine.bait_maker)
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