248 lines
11 KiB
Python
248 lines
11 KiB
Python
import os
|
|
import typing
|
|
import math
|
|
import threading
|
|
|
|
from BaseClasses import Item, MultiWorld, Tutorial, ItemClassification
|
|
from .Items import SMWItem, ItemData, item_table
|
|
from .Locations import SMWLocation, all_locations, setup_locations
|
|
from .Options import smw_options
|
|
from .Regions import create_regions, connect_regions
|
|
from .Levels import full_level_list, generate_level_list, location_id_to_level_id
|
|
from .Rules import set_rules
|
|
from ..generic.Rules import add_rule
|
|
from .Names import ItemName, LocationName
|
|
from .Client import SMWSNIClient
|
|
from ..AutoWorld import WebWorld, World
|
|
from .Rom import LocalRom, patch_rom, get_base_rom_path, SMWDeltaPatch
|
|
|
|
|
|
class SMWWeb(WebWorld):
|
|
theme = "grass"
|
|
|
|
setup_en = Tutorial(
|
|
"Multiworld Setup Guide",
|
|
"A guide to setting up the Super Mario World randomizer connected to an Archipelago Multiworld.",
|
|
"English",
|
|
"setup_en.md",
|
|
"setup/en",
|
|
["PoryGone"]
|
|
)
|
|
|
|
tutorials = [setup_en]
|
|
|
|
|
|
class SMWWorld(World):
|
|
"""
|
|
Super Mario World is an action platforming game.
|
|
The Princess has been kidnapped by Bowser again, but Mario has somehow
|
|
lost all of his abilities. Can he get them back in time to save the Princess?
|
|
"""
|
|
game: str = "Super Mario World"
|
|
option_definitions = smw_options
|
|
topology_present = False
|
|
data_version = 1
|
|
required_client_version = (0, 3, 5)
|
|
|
|
item_name_to_id = {name: data.code for name, data in item_table.items()}
|
|
location_name_to_id = all_locations
|
|
|
|
active_level_dict: typing.Dict[int,int]
|
|
web = SMWWeb()
|
|
|
|
def __init__(self, world: MultiWorld, player: int):
|
|
self.rom_name_available_event = threading.Event()
|
|
super().__init__(world, player)
|
|
|
|
@classmethod
|
|
def stage_assert_generate(cls, world):
|
|
rom_file = get_base_rom_path()
|
|
if not os.path.exists(rom_file):
|
|
raise FileNotFoundError(rom_file)
|
|
|
|
def _get_slot_data(self):
|
|
return {
|
|
#"death_link": self.world.death_link[self.player].value,
|
|
"active_levels": self.active_level_dict,
|
|
}
|
|
|
|
def fill_slot_data(self) -> dict:
|
|
slot_data = self._get_slot_data()
|
|
for option_name in smw_options:
|
|
option = getattr(self.world, option_name)[self.player]
|
|
slot_data[option_name] = option.value
|
|
|
|
return slot_data
|
|
|
|
def generate_basic(self):
|
|
itempool: typing.List[SMWItem] = []
|
|
|
|
self.active_level_dict = dict(zip(generate_level_list(self.world, self.player), full_level_list))
|
|
self.topology_present = self.world.level_shuffle[self.player]
|
|
|
|
connect_regions(self.world, self.player, self.active_level_dict)
|
|
|
|
# Add Boss Token amount requirements for Worlds
|
|
add_rule(self.world.get_region(LocationName.donut_plains_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 1))
|
|
add_rule(self.world.get_region(LocationName.vanilla_dome_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 2))
|
|
add_rule(self.world.get_region(LocationName.forest_of_illusion_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 4))
|
|
add_rule(self.world.get_region(LocationName.chocolate_island_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 5))
|
|
add_rule(self.world.get_region(LocationName.valley_of_bowser_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 6))
|
|
|
|
total_required_locations = 96
|
|
if self.world.dragon_coin_checks[self.player]:
|
|
total_required_locations += 49
|
|
|
|
itempool += [self.create_item(ItemName.mario_run)]
|
|
itempool += [self.create_item(ItemName.mario_carry)]
|
|
itempool += [self.create_item(ItemName.mario_swim)]
|
|
itempool += [self.create_item(ItemName.mario_spin_jump)]
|
|
itempool += [self.create_item(ItemName.mario_climb)]
|
|
itempool += [self.create_item(ItemName.yoshi_activate)]
|
|
itempool += [self.create_item(ItemName.p_switch)]
|
|
itempool += [self.create_item(ItemName.p_balloon)]
|
|
itempool += [self.create_item(ItemName.super_star_active)]
|
|
itempool += [self.create_item(ItemName.progressive_powerup) for _ in range(3)]
|
|
itempool += [self.create_item(ItemName.yellow_switch_palace)]
|
|
itempool += [self.create_item(ItemName.green_switch_palace)]
|
|
itempool += [self.create_item(ItemName.red_switch_palace)]
|
|
itempool += [self.create_item(ItemName.blue_switch_palace)]
|
|
|
|
if self.world.goal[self.player] == "yoshi_egg_hunt":
|
|
itempool += [self.create_item(ItemName.yoshi_egg)
|
|
for _ in range(self.world.number_of_yoshi_eggs[self.player])]
|
|
self.world.get_location(LocationName.yoshis_house, self.player).place_locked_item(self.create_item(ItemName.victory))
|
|
else:
|
|
self.world.get_location(LocationName.bowser, self.player).place_locked_item(self.create_item(ItemName.victory))
|
|
|
|
junk_count = total_required_locations - len(itempool)
|
|
trap_weights = []
|
|
trap_weights += ([ItemName.ice_trap] * self.world.ice_trap_weight[self.player].value)
|
|
trap_weights += ([ItemName.stun_trap] * self.world.stun_trap_weight[self.player].value)
|
|
trap_weights += ([ItemName.literature_trap] * self.world.literature_trap_weight[self.player].value)
|
|
trap_count = 0 if (len(trap_weights) == 0) else math.ceil(junk_count * (self.world.trap_fill_percentage[self.player].value / 100.0))
|
|
junk_count -= trap_count
|
|
|
|
trap_pool = []
|
|
for i in range(trap_count):
|
|
trap_item = self.world.random.choice(trap_weights)
|
|
trap_pool.append(self.create_item(trap_item))
|
|
|
|
itempool += trap_pool
|
|
|
|
itempool += [self.create_item(ItemName.one_up_mushroom) for _ in range(junk_count)]
|
|
|
|
boss_location_names = [LocationName.yoshis_island_koopaling, LocationName.donut_plains_koopaling, LocationName.vanilla_dome_koopaling,
|
|
LocationName.twin_bridges_koopaling, LocationName.forest_koopaling, LocationName.chocolate_koopaling,
|
|
LocationName.valley_koopaling, LocationName.vanilla_reznor, LocationName.forest_reznor, LocationName.chocolate_reznor, LocationName.valley_reznor]
|
|
|
|
for location_name in boss_location_names:
|
|
self.world.get_location(location_name, self.player).place_locked_item(self.create_item(ItemName.koopaling))
|
|
|
|
self.world.itempool += itempool
|
|
|
|
|
|
def generate_output(self, output_directory: str):
|
|
rompath = "" # if variable is not declared finally clause may fail
|
|
try:
|
|
world = self.world
|
|
player = self.player
|
|
|
|
rom = LocalRom(get_base_rom_path())
|
|
patch_rom(self.world, rom, self.player, self.active_level_dict)
|
|
|
|
rompath = os.path.join(output_directory, f"{self.world.get_out_file_name_base(self.player)}.sfc")
|
|
rom.write_to_file(rompath)
|
|
self.rom_name = rom.name
|
|
|
|
patch = SMWDeltaPatch(os.path.splitext(rompath)[0]+SMWDeltaPatch.patch_file_ending, player=player,
|
|
player_name=world.player_name[player], patched_path=rompath)
|
|
patch.write()
|
|
except:
|
|
raise
|
|
finally:
|
|
self.rom_name_available_event.set() # make sure threading continues and errors are collected
|
|
if os.path.exists(rompath):
|
|
os.unlink(rompath)
|
|
|
|
def modify_multidata(self, multidata: dict):
|
|
import base64
|
|
# wait for self.rom_name to be available.
|
|
self.rom_name_available_event.wait()
|
|
rom_name = getattr(self, "rom_name", None)
|
|
# we skip in case of error, so that the original error in the output thread is the one that gets raised
|
|
if rom_name:
|
|
new_name = base64.b64encode(bytes(self.rom_name)).decode()
|
|
multidata["connect_names"][new_name] = multidata["connect_names"][self.world.player_name[self.player]]
|
|
|
|
def extend_hint_information(self, hint_data: typing.Dict[int, typing.Dict[int, str]]):
|
|
if self.topology_present:
|
|
world_names = [
|
|
LocationName.yoshis_island_region,
|
|
LocationName.donut_plains_region,
|
|
LocationName.vanilla_dome_region,
|
|
LocationName.twin_bridges_region,
|
|
LocationName.forest_of_illusion_region,
|
|
LocationName.chocolate_island_region,
|
|
LocationName.valley_of_bowser_region,
|
|
LocationName.star_road_region,
|
|
LocationName.special_zone_region,
|
|
]
|
|
world_cutoffs = [
|
|
0x07,
|
|
0x13,
|
|
0x1F,
|
|
0x26,
|
|
0x30,
|
|
0x39,
|
|
0x44,
|
|
0x4F,
|
|
0x59
|
|
]
|
|
er_hint_data = {}
|
|
for loc_name, level_data in location_id_to_level_id.items():
|
|
level_id = level_data[0]
|
|
|
|
if level_id not in self.active_level_dict:
|
|
continue
|
|
|
|
keys_list = list(self.active_level_dict.keys())
|
|
level_index = keys_list.index(level_id)
|
|
for i in range(len(world_cutoffs)):
|
|
if level_index >= world_cutoffs[i]:
|
|
continue
|
|
|
|
if self.world.dragon_coin_checks[self.player].value == 0 and "Dragon Coins" in loc_name:
|
|
continue
|
|
|
|
location = self.world.get_location(loc_name, self.player)
|
|
er_hint_data[location.address] = world_names[i]
|
|
break
|
|
|
|
hint_data[self.player] = er_hint_data
|
|
|
|
def create_regions(self):
|
|
location_table = setup_locations(self.world, self.player)
|
|
create_regions(self.world, self.player, location_table)
|
|
|
|
def create_item(self, name: str, force_non_progression=False) -> Item:
|
|
data = item_table[name]
|
|
|
|
if force_non_progression:
|
|
classification = ItemClassification.filler
|
|
elif name == ItemName.yoshi_egg:
|
|
classification = ItemClassification.progression_skip_balancing
|
|
elif data.progression:
|
|
classification = ItemClassification.progression
|
|
elif data.trap:
|
|
classification = ItemClassification.trap
|
|
else:
|
|
classification = ItemClassification.filler
|
|
|
|
created_item = SMWItem(name, classification, data.code, self.player)
|
|
|
|
return created_item
|
|
|
|
def set_rules(self):
|
|
set_rules(self.world, self.player)
|