Archipelago/worlds/factorio/Mod.py

206 lines
8.7 KiB
Python

"""Outputs a Factorio Mod to facilitate integration with Archipelago"""
import os
import zipfile
from typing import Optional
import threading
import json
import jinja2
import shutil
import Utils
import Patch
import worlds.AutoWorld
import worlds.Files
from . import Options
from .Technologies import tech_table, recipes, free_sample_exclusions, progressive_technology_table, \
base_tech_table, tech_to_progressive_lookup, fluids
template_env: Optional[jinja2.Environment] = None
data_template: Optional[jinja2.Template] = None
data_final_template: Optional[jinja2.Template] = None
locale_template: Optional[jinja2.Template] = None
control_template: Optional[jinja2.Template] = None
template_load_lock = threading.Lock()
base_info = {
"version": Utils.__version__,
"title": "Archipelago",
"author": "Berserker",
"homepage": "https://archipelago.gg",
"description": "Integration client for the Archipelago Randomizer",
"factorio_version": "1.1",
"dependencies": [
"base >= 1.1.0",
"? science-not-invited",
"? factory-levels"
]
}
recipe_time_scales = {
# using random.triangular
Options.RecipeTime.option_fast: (0.25, 1),
# 0.5, 2, 0.5 average -> 1.0
Options.RecipeTime.option_normal: (0.5, 2, 0.5),
Options.RecipeTime.option_slow: (1, 4),
# 0.25, 4, 0.25 average -> 1.5
Options.RecipeTime.option_chaos: (0.25, 4, 0.25),
Options.RecipeTime.option_vanilla: None
}
recipe_time_ranges = {
Options.RecipeTime.option_new_fast: (0.25, 2),
Options.RecipeTime.option_new_normal: (0.25, 10),
Options.RecipeTime.option_slow: (5, 10)
}
class FactorioModFile(worlds.Files.APContainer):
game = "Factorio"
compression_method = zipfile.ZIP_DEFLATED # Factorio can't load LZMA archives
def write_contents(self, opened_zipfile: zipfile.ZipFile):
# directory containing Factorio mod has to come first, or Factorio won't recognize this file as a mod.
mod_dir = self.path[:-4] # cut off .zip
for root, dirs, files in os.walk(mod_dir):
for file in files:
opened_zipfile.write(os.path.join(root, file),
os.path.relpath(os.path.join(root, file),
os.path.join(mod_dir, '..')))
# now we can add extras.
super(FactorioModFile, self).write_contents(opened_zipfile)
def generate_mod(world, output_directory: str):
player = world.player
multiworld = world.world
global data_final_template, locale_template, control_template, data_template, settings_template
with template_load_lock:
if not data_final_template:
def load_template(name: str):
import pkgutil
data = pkgutil.get_data(__name__, "data/mod_template/" + name).decode()
return data, name, lambda: False
template_env: Optional[jinja2.Environment] = \
jinja2.Environment(loader=jinja2.FunctionLoader(load_template))
data_template = template_env.get_template("data.lua")
data_final_template = template_env.get_template("data-final-fixes.lua")
locale_template = template_env.get_template(r"locale/en/locale.cfg")
control_template = template_env.get_template("control.lua")
settings_template = template_env.get_template("settings.lua")
# get data for templates
locations = []
for location in multiworld.get_filled_locations(player):
if location.address:
locations.append((location.name, location.item.name, location.item.player, location.item.advancement))
mod_name = f"AP-{multiworld.seed_name}-P{player}-{multiworld.get_file_safe_player_name(player)}"
tech_cost_scale = {0: 0.1,
1: 0.25,
2: 0.5,
3: 1,
4: 2,
5: 5,
6: 10}[multiworld.tech_cost[player].value]
random = multiworld.slot_seeds[player]
def flop_random(low, high, base=None):
"""Guarantees 50% below base and 50% above base, uniform distribution in each direction."""
if base:
distance = random.random()
if random.randint(0, 1):
return base + (high - base) * distance
else:
return base - (base - low) * distance
return random.uniform(low, high)
template_data = {
"locations": locations, "player_names": multiworld.player_name, "tech_table": tech_table,
"base_tech_table": base_tech_table, "tech_to_progressive_lookup": tech_to_progressive_lookup,
"mod_name": mod_name,
"allowed_science_packs": multiworld.max_science_pack[player].get_allowed_packs(),
"tech_cost_scale": tech_cost_scale,
"custom_technologies": multiworld.worlds[player].custom_technologies,
"tech_tree_layout_prerequisites": multiworld.tech_tree_layout_prerequisites[player],
"slot_name": multiworld.player_name[player], "seed_name": multiworld.seed_name,
"slot_player": player,
"starting_items": multiworld.starting_items[player], "recipes": recipes,
"random": random, "flop_random": flop_random,
"static_nodes": multiworld.worlds[player].static_nodes,
"recipe_time_scale": recipe_time_scales.get(multiworld.recipe_time[player].value, None),
"recipe_time_range": recipe_time_ranges.get(multiworld.recipe_time[player].value, None),
"free_sample_blacklist": {item: 1 for item in free_sample_exclusions},
"progressive_technology_table": {tech.name: tech.progressive for tech in
progressive_technology_table.values()},
"custom_recipes": world.custom_recipes,
"max_science_pack": multiworld.max_science_pack[player].value,
"liquids": fluids,
"goal": multiworld.goal[player].value,
"energy_link": multiworld.energy_link[player].value
}
for factorio_option in Options.factorio_options:
if factorio_option in ["free_sample_blacklist", "free_sample_whitelist"]:
continue
template_data[factorio_option] = getattr(multiworld, factorio_option)[player].value
if getattr(multiworld, "silo")[player].value == Options.Silo.option_randomize_recipe:
template_data["free_sample_blacklist"]["rocket-silo"] = 1
if getattr(multiworld, "satellite")[player].value == Options.Satellite.option_randomize_recipe:
template_data["free_sample_blacklist"]["satellite"] = 1
template_data["free_sample_blacklist"].update({item: 1 for item in multiworld.free_sample_blacklist[player].value})
template_data["free_sample_blacklist"].update({item: 0 for item in multiworld.free_sample_whitelist[player].value})
control_code = control_template.render(**template_data)
data_template_code = data_template.render(**template_data)
data_final_fixes_code = data_final_template.render(**template_data)
settings_code = settings_template.render(**template_data)
mod_dir = os.path.join(output_directory, mod_name + "_" + Utils.__version__)
en_locale_dir = os.path.join(mod_dir, "locale", "en")
os.makedirs(en_locale_dir, exist_ok=True)
if world.zip_path:
# Maybe investigate read from zip, write to zip, without temp file?
with zipfile.ZipFile(world.zip_path) as zf:
for file in zf.infolist():
if not file.is_dir() and "/data/mod/" in file.filename:
path_part = Utils.get_text_after(file.filename, "/data/mod/")
target = os.path.join(mod_dir, path_part)
os.makedirs(os.path.split(target)[0], exist_ok=True)
with open(target, "wb") as f:
f.write(zf.read(file))
else:
shutil.copytree(os.path.join(os.path.dirname(__file__), "data", "mod"), mod_dir, dirs_exist_ok=True)
with open(os.path.join(mod_dir, "data.lua"), "wt") as f:
f.write(data_template_code)
with open(os.path.join(mod_dir, "data-final-fixes.lua"), "wt") as f:
f.write(data_final_fixes_code)
with open(os.path.join(mod_dir, "control.lua"), "wt") as f:
f.write(control_code)
with open(os.path.join(mod_dir, "settings.lua"), "wt") as f:
f.write(settings_code)
locale_content = locale_template.render(**template_data)
with open(os.path.join(en_locale_dir, "locale.cfg"), "wt") as f:
f.write(locale_content)
info = base_info.copy()
info["name"] = mod_name
with open(os.path.join(mod_dir, "info.json"), "wt") as f:
json.dump(info, f, indent=4)
# zip the result
zf_path = os.path.join(mod_dir + ".zip")
mod = FactorioModFile(zf_path, player=player, player_name=multiworld.player_name[player])
mod.write()
shutil.rmtree(mod_dir)